SPSTEAMPULSELIVE ANALYTICS
The Underground King

The Underground King Steam metadata

Two-Eyed Cyclops Games SRL, Alexandru Nae, Alexandru Nechita | Jul 16, 2020 | game

Released

0players observed · 4 October 2026 - 01:38:08 UTC

ActionAdventureIndieRacingRPGSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)150
  • Revenue (VGI)$2,074
  • Review score100% positive

The Underground King metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)150
  • Revenue (VGI)$2,074
  • Review score100% positive
  • Total reviews5
  • Release dateJul 16, 2020
  • DeveloperTwo-Eyed Cyclops Games SRL, Alexandru Nae, Alexandru Nechita
  • PublisherTwo-Eyed Cyclops Games SRL

Genres: Action, Adventure, Indie, Racing, RPG

Company pages: Developer: Two-Eyed Cyclops Games SRL, Alexandru Nae, Alexandru NechitaPublisher: Two-Eyed Cyclops Games SRL

Top Steam chartsTop 100 gamesGame directorySteam Store page

The Underground King Steam metadata

The Underground King metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/1198900/metadata
Steam Storehttps://store.steampowered.com/app/1198900/
Steam Communityhttps://steamcommunity.com/app/1198900
PCGamingWiki search
IGDB searchSearch IGDB for The Underground King

Reviews, pricing, and metadata

Review summary

5 user reviews

100% positive, 5 positive, 0 negative

Price and discount

$17.99

Platforms

Windows

Categories

Single-player, Family Sharing

Achievements

28

Platform releases
  • Steam 16 July 2020

Latest Steam announcements

  • A serious update - 11 June 2022

    Hello peeps! I know we said (multiple times) that we'd do regular updates, but, uh, the universe seems to have other plans. Due to us being a Romanian company, and things not being well on the eastern side of Europe, we couldn't focus on progressing the code or art. I hope you understand and are aware of what's going on. For the time being, there won't be any updates but we're still keeping the lights on for the project. It WILL see the full light of day, someday. Hopefully in 2022. If you are willing and able, consider supporting the Ukrainian people. Here's a website guide but there might be better channels depending on where you live: https://www.forbes.com/advisor/personal-finance/donate-relief-to-ukraine/ Thank you.

  • Small progress, slow progress - 14 February 2022

    Bruh, ECS is hard. Not only because it's a work-in-progress of the developers of the engine we are using, but because it's not a very intuitive way to program. As a small reminder, we have switched to ECS to have BIIIIIG FPS but it takes some getting used to. Fortunately, we've been hinted at that a new version of ECS 0.5 will come sometime in Q1 of 2022, which means sometime between January and March. For the moment, we managed to spawn physical cars (no models yet) and have a shader render the asphalt on top of the terrain, regardless of the terrain shape. We can control how many lanes there are, how wide they are and small details like colors. Progress will be slow, at first, then when we can migrate the old code, we will have leaps and bounds in stuff to show. For now, most of it is code but here's a quick render: https://i.imgur.com/3jtC1EL.png Next update will be a video when we g…

  • We're back! - 23 January 2022

    The calm before the storm December and some of January have been the first vacation we've had in like 5 years. It was strange to NOT do things, and we probably cheated by doing some work when boredom was at its highest. I promise to keep it a secret if you will ;) The wind is picking up speed Art-wise, we are doing a makeover on all the graphics. The reasons are: There are some assets from week 1, which were made, integrated, and have since become stale. The png files themselves are exported with old versions of Photoshop and our game engine prefers recent renders. There are some assets that we aren't using anymore and need to be tracked down and removed. To be clear, we're not chacking the art style, merely bringing it to 2022 Code-wise, there is much work to be done, and I will write it in a separate paragraph. "Toto, I don't think we're in Kansas anymore." Upgrading the framework to…

  • The good, the bad, and the future! - 1 November 2021

    Hello friend, it's been a while, hasn't it? We're writing a short update to let you know what has been going on in our lives, the game, and what we plan to do in 2022 and beyond. It will start a tad bleak, but it gets better, we promise. The bad. Things haven't been the best for us, for years now. When we booted up the project, we intended to get funding via Kickstarter, to remain independent, and, you know, fed. That didn't happen. The backup plan was to find a publisher that believes in us, wants to grow and be successful together and reap the rewards together. That didn't happen either, but we were smart enough to do research beforehand and avoid effectively selling the game, the IP, and becoming mere employees to our own dream. More than 4 years of fulltime / overtime working on the game drained us mentally, emotionally, and financially. Effectively alone, we only had each other to…

  • Bee-bop; Update time! - 26 September 2020

    Hey, Alex here! My wrist hasn't been getting better and I was gently but sternly told by my beloved to take it easy and lay off the keyboard for some time. Our sweet artist has been taking some R&R as well and both our birthdays are coming up so taking a bit of time off for recuperation is welcomed. I will make a post when we resume the high-level development we've been doing these 3 years and I will have some sweet stuff to show you all. Cheers, Alex

  • New feature, small update! - 13 September 2020

    Hi all! Alex (Dev) here! I've been having wrist pain this week, probably from keyboarding 14 hours a day for 3 and half strait years, mayhaps. I took a break from terrain generation and work on a secondary feature we just hinted here and there. At the moment I don't have anything visual to show, but I can show you a scene from a game called Path of Exile which uses this technique. I will explain how it works under the video. The easiest way to have an explosion crater, a bloodstain, acid splash, puddle of water, etc. is to take a predefined shape and spawn it in a specific place. The advantage is that it is cheap and fast. The problem is that it requires a lot of work to control the shape and have multiple overlapping blobs looks funky since they don't merge, they overlap. Like adding two pieces of paper on top of each other, they don't make a bigger single paper. It's also costly for h…

  • 3D Terrain Generator Update - 4 September 2020

    It's been a hard couple of weeks, let me tell ya. Working with math is my least favorite thing to do when programming video games, but it has to be done. Below is a gif showing some of the settings that generate the terrain. No need to explain what they are, I am showing how tweaking them influences, resolution, smoothness, etc. https://i.imgur.com/oD6GLQE.gif View Full Size Here's another that shows the controls over leveling. If this curve would be straight from 0,0 to 1,1 then it would be pure terrain generation. Our wonderful artist can shape it to look like a crosssection of a terrain that heavily influences the final shape. The randomness of natural terrain still comes through, but the general flow is dictated by this little curve. https://i.imgur.com/pACGpn5.gif View Full Size Next on the menu, I will have to find (or make) a road generator. We aim to have a wavy road just like i…

  • Still working at it! - 28 August 2020

    Lean update this week, Alex has been doing coding and it's not complete enough to show anything new but progress has been going well. Definitely showing something yummy next Friday :D Cheers!

  • 3D Conversion Update - 21 August 2020

    Hey all! We've been working hard on the 3D conversion and while we're not yet ready to let you play with the new toys, we can give you a few peeks behind the developer curtain :D Until now Levels were generated from a single source of information we called "Countryside". This allowed us to have a handmade feel despite the chaotic nature of procedural generation. We can control the day/night progress, which at Night, tints the graphics towards a cool/dark version of the vibrant green you normally see during the Day. The backdrop elements (buildings, bushes, trees, etc.) are chosen from a list and we show 1-3 types at random densities. Obstacles are generated depending on length and difficulty. There are many other small systems like this that all contribute to unique experiences. The Problem The art our amazing Alex Nae does is done in 2D space, including any organic parts like hills, mo…

  • Update v0.1.5 is here! - 14 August 2020

    UI Added a little more information in the racing results. Replacing various graphic assets with better, cleaner versions. Attempted to make the game run better on 4K monitors. We need screenshots and/or exact resolutions to make it even better, so if you are using 4k resolutions, please post some screenshots on the forums. Gameplay Added achievements! Brag to your friends and enemies of your accomplishments! Reduced trauma rates down from 100% guarantee. Exploding your vehicle has a chance of adding a trauma for each item, driver, vehicle that participated. Recalculated the number of nights in a week. The initial math was designed for 100-day loop but for now, it's only 30. Upcomming We have good progress on the 2d -> 3d stuff: So, we're going for a realistic approach to level generation, mostly with flat planes / small hills so that the camera isn't blocked by mountains, and we can pla…

  • Bugfix for v0.1.4 - 7 August 2020

    Savefile Bugfix Ok so until now, old save files were incompatible, which the game ignored. But we just JUST encountered old save games that ACTED as being compatible but were bugged out. You could still load them and crash the game or it wouldn't go past the loading screen. Save files now have a version that, if its compatible with a new update but it's old, it will be ignored. If your previous playthrough has disappeared, it's because of this. When we make a new update, we also tweak drop rates, stats generated & a lot of data, so it's always best you start a new run on the latest build. When we exit Early Access and go v1.0, this system will be turned off as the game will be fully stable. Thank you for understanding!

  • Update 0.1.4 is here: Traumas! - 7 August 2020

    UI Added icons in the Polaroids that show which stats have trauma. Remade the Newspaper to be more readable, including the new free weekly stuff (read below). Changed the Results popup after winning or losing a race with the standard 2-page popup. We are only showing trauma info (if any) and next update there's going to be useful info about the race you finished. Game Mechanics Added Trauma System! If your car explodes during a race, the vehicle, all occupants, and all items equipped will receive a trauma each! Some Happenings can add or REMOVE traumas, now. All rewards or Shop options have a small chance to come with trauma. Babak and their vehicle now come with 5 points of trauma, each. Ouch! To offset the trauma system, you will be receiving one free driver and vehicle each week! Hey folks! Initially, we planned to bring Achievements with this update but due to some bugs, we felt we…

  • Update 0.1.3 is now live! - 31 July 2020

    AAAAAAAnd v0.1.3 is now live! This time, we focused on UI/UX bugs and quality of life improvements to make things easier. We are also working on a tutorial to help new players figure out things faster! We also tweaked the rarity rates, core math, and stat intervals and will probably continue to do so for the entirety of Early Access. Every time we add a new feature or fix a bug, it might unbalance the game economy and we need to fix it, each time. UI Centered Happening popup description. Made some corrections in the weekly newspaper popup. Happenings used to be called events, but we renamed them to have more flavor. If you spot the word "event", consider it a bug! , Greyed out old update text in the main menu's news box. New guitar music for the city! , You can only have 1 of each skill type. We now show in the folder the ones that are ignored. The highest levels of duplicate skills wil…

  • Update 0.1.2 is now Live! - 25 July 2020

    Hey peeps! This week we are releasing bugfixes and quality of life improvements, based on your feedback. It's loads of useful, so keep it coming! UI Replaced all Folder buttons with upgraded & polished graphics. Implemented a new tooltip with fantastic graphics ːsteamhappyː Moved the "Dropped in a" info inside the tooltip description. Fixed the Result popup at the end of a race from being skewed in window mode. Gameplay Removed the UNCOMMON rarity for items and adjusted all drop values. We will continue to make item drops to feel rewarding, and not just a +1 upgrade. Removed the Energy cost of the Brake skill. Losing speed in a racing game is payment enough. Tweaked reward values so you get less negative Coin & Fame occurrences. If it does happen, it means that an item, driver, or vehicle is very powerful, so the coin/fame loss compensates for a lucky drop. There are always spelling col…

  • Update 0.1.1 is now live! - 17 July 2020

    These were difficult days! We had to fix bugs that had a low reproduction rate or only occurred on specific types of hardware. Some players reported having some difficulties with the text, so we tweaked, resized, adjusted, and you should have an easier time visually navigating the screen. Our fantastic artist, Alexandru Nae, made a mysterious intro animation which some computers could not run (and get an error) but we managed to re-encode it so it works with laptops and older machines. We'll keep an eye on this one in the future. To check it out, just start a new game! You can skip it by holding down any key or mouse. List of changes in this update: Enabled our story intro. Make a new game to see it! Increased tooltip text size. Truncated Happening tooltip description. Aligned the tooltips more consistently. In Happening and Engame popups, the driver grid is larger. All items will be vi…

  • You encounter a bug as you run the game? We are fixing it ASAP. - 16 July 2020

    UPDATE: Issues are now fixed in the current version! Ty for your patience. A few users have encountered bugs right as they opened the game and/or in the cinematic. We are fixing them ASAP. Join our Discord here: https://discord.com/invite/vDXsEA2 and let us know if anything weird is going on with your game. Ty! Alex Nae

  • A near-future update list - 15 July 2020

    FIRST - There are several hours left until the game will be available for purchase! (Reminder - the PC version is available for now) SECOND - A near-future update list: The BIG Updates: 1. - We will convert the racing levels from 2D to 3D. While retaining the same aesthetic, we will use the 3d physics engine instead of the 2d one. This allows us to have more optimized game mechanics as well as dynamic lighting. It will also lower our workload as we won't need to make both daylight AND nighttime versions of images. 2. - The DAMAGE stat (sword icon) doesn’t do much right now. We had some attack skills prepared but the physics where a bit wonky and overpowered. We have a stat overhaul planned and will tackle this at the same time. 3. - Traits for Drivers, Vehicles, and Items. Also known as prefixes and suffixes, they modify your items, units, vehicles, and racing pins in various ways, cont…

  • Approved by Steam - 9 July 2020

    Hello, Hi! Steam approved us... ...and we are SO almost READY to push that green button! OH BABY! What else?! Hm! The virus is still around. I made some killer homemade bread with crushed nuts and other seeds... We reached 666 wishlists for TUK, so if this isn't a good omen I don't know what is. Don't forget, 7 days left! Alex (Nick) over and out o7

  • Early Access Release Date - 20 June 2020

    Hey hey peeps! After much effort, we are close to being ready to release the game on Early Access. It took a long time and many missed deadlines, but finally, we fixed all the bugs and polished it shiny where we felt it was a bit too rough. As you may know, we aim to continue adding content and clean up, while bugfixing and balancing will take priority. We have a team of testers on standby with fresh eyes and if the players (you) submit your thoughts and feelings to us via forums or Discord (or email), we will improve the game even faster! Keep tuned for more announcements as we aproach that golden day. Prepare to drive, defeat, loot, repeat, Alex P.S. New trailer, who this? https://youtu.be/_xKjWUy9ueQ

  • Just a little longer, and the wait is over! - 26 April 2020

    Greetings citizens of steam! (Alex here, the artist) I know it took a bit more time since we first estimated the early access release date. We are patching it up as fast as we can, worry not! This is not our full-time job, and we are only 2 people, each wearing more than one outfit at a time. Not an excuse, but the sad reality! TUK will come out! We are pushing it for May, but again, we've been wrong a few times before. Pls bear with us and understand that our heart and soul is in this game. Honestly, we appreciate you all, and your support is extra fuel for us in making something good!

Patch notes and updates

S.noRelease datePatch nameGID number
114 February 2022Small progress, slow progress6154735015629673368
226 September 2020Bee-bop; Update time!3715990047703191019
313 September 2020New feature, small update!4249665521688096022
44 September 20203D Terrain Generator Update3819571008260622208
528 August 2020Still working at it!3788045105528753315
621 August 20203D Conversion Update3670950880882102123
77 August 2020Bugfix for v0.1.43667572003463430628
817 July 2020Update 0.1.1 is now live!4738301002605174778

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID1198900
Live current players0
SteamPulse tracked peak1
Live count (today's peak floor)0
Price$17.99
Free to playNo
Discount0%
Original price USD$17.99
Current price USD$17.99
Release dateJul 16, 2020
DeveloperTwo-Eyed Cyclops Games SRL, Alexandru Nae, Alexandru Nechita
PublisherTwo-Eyed Cyclops Games SRL
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review type5 user reviews
Positive review percent100%
Positive reviews5
Negative reviews0
Total reviews5
Steam recommendationsNot available
Achievements28
Average playtime forever190 minutes
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/1198900/

Short description

The Underground King is a RACING ROGUE-LITE set on a mysterious island where racing is the bread-and-butter of life. Lead your carefully handcrafted teams in chaotic racing events for glory and fortune. Drive, Defeat, Loot, Repeat!

About this game

ADD OUR GAME ON YOUR WISHLIST AND/OR FOLLOW US! About the Game The Underground King is a RACING ROGUE-LITE set on a mysterious island where racing is the bread-and-butter of life. Lead your carefully handcrafted teams in chaotic racing events for glory and fortune. Available on PC (Linux and Mac soon). Drive , Defeat , Loot , Repeat ! DRIVE "A party of adventurers set to explore the dungeon". Sounds familiar? The Underground King is a classic RPG adventure disguised as a racing game. Driver Types : Based on classic RPG archtypes, we reflavored their background and personality to belong in our world. Hobo (Fighter), Urchins (Rogue), Biker (Paladin), etc. Each driver comes with a unique name, backstory, body type, stats, and a random skill. Driver Skills : Each driver comes with their own activatable ability. These are physic-based actions that will help you surpass obstacles, damage enemies, navigate the track, etc. Vehicle Types : Vehicles have from 1 up to 4 seats for drivers and proportional bonuses depending on the seat count. Like the drivers, each car comes with a unique identity, random paint job, and random stats. Team Management : You are able to assemble multiple teams composed of one vehicle and at least one driver. You can match and sort different combinations to surpass specific challenges (such as building a team to survive a meteor shower ). DEFEAT Race Tracks : Procedurally generated terrain designed to challenge you in unique ways. Here are some examples: The Countryside : (Currently implemented) Race in a dangerous obstacle course against other enemy teams. Freefall : (In development) All teams fall from a plane. Whoever hits the ground first, wins! Manhunt : (In development) Somebody is hunting the contestants. Be the last survivor or become the hunter, to claim the prize. Tug-o-war : (In development) One chain, two opposing cars. Pull your weight or get dragged down. Others : We have more types planned, thematic to classic adventure tropes, such as tomb raiding , fighting armies of orcs , slay the dragon , etc. Boss Tracks : (In development) Occasionally, you can challenge a Boss in a more difficult version of a normal race track…

Supported languages

English

Steam categories

Category IDCategory
2Single-player
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus14Violência fantasiosa Violência Linguagem imprópria
steam germany12Gewalt Derbe Sprache
igrs13Penggunaan bahasa Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Oct 4, 2026 to Oct 4, 2026
  • Lowest observed: $17.99
  • Highest observed: $17.99

The Underground King's USD price history spans from Oct 4, 2026 to Oct 4, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $17.99, the highest is $17.99, and the first visible tracked price is $17.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

The Underground King's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $17.99, from Oct 4, 2026 through Oct 4, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $17.99. The latest run records $17.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $17.99
  • Current list price: $17.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records The Underground King at $17.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$17.99$17.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $17.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$17.99$17.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $17.99.

DateCurrent priceOriginal priceDiscountSource
2026-10-04$17.99$17.99No discountSteam Store

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Apex Legends™116,8154 October 2026 - 17:23:14 UTC624,4731,047,228Respawn
Delta Force95,1934 October 2026 - 16:44:47 UTC246,418192,933Team Jade
War Thunder91,0994 October 2026 - 13:53:32 UTC125,317781,076Gaijin Entertainment
Tom Clancy's Rainbow Six Siege87,3904 October 2026 - 17:50:31 UTC200,4761,547,383Ubisoft Montreal
Total War: WARHAMMER III81,7304 October 2026 - 17:05:24 UTC166,519142,349CREATIVE ASSEMBLY, Feral Interactive
Team Fortress 281,4424 October 2026 - 16:45:17 UTC253,2251,230,475Valve

Adventure

GameLatest observed playersTracked peakReviewsDeveloper
PUBG: BATTLEGROUNDS299,8714 October 2026 - 18:27:02 UTC3,236,0272,744,193PUBG Corporation
Valheim217,5694 October 2026 - 18:13:05 UTC498,478533,888Iron Gate AB
Rust149,5294 October 2026 - 17:13:39 UTC259,6461,403,838Facepunch Studios
Apex Legends™116,8154 October 2026 - 17:23:14 UTC624,4731,047,228Respawn
Delta Force95,1934 October 2026 - 16:44:47 UTC246,418192,933Team Jade
Aniimo76,5314 October 2026 - 08:56:16 UTC140,219Not availablePawprint Studio
Grand Theft Auto V Enhanced72,2004 October 2026 - 16:08:49 UTC161,805217,159Rockstar North
Grand Theft Auto V Legacy69,5044 October 2026 - 12:41:16 UTC360,7612,058,145Rockstar North
Baldur's Gate 368,8714 October 2026 - 17:45:45 UTC875,343836,282Larian Studios
Palworld64,3904 October 2026 - 18:06:50 UTC2,101,535451,088Pocketpair
The Outlast Trials63,5834 October 2026 - 16:41:16 UTC90,646101,323Red Barrels
DayZ55,6364 October 2026 - 18:22:08 UTC78,739460,377Bohemia Interactive

Indie

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS243,5424 October 2026 - 17:23:58 UTC399,748Not availableBULKHEAD
Valheim217,5694 October 2026 - 18:13:05 UTC498,478533,888Iron Gate AB
Bongo Cat171,3504 October 2026 - 18:03:16 UTC193,859110,826Marcel Zurawka, Julius Krüger
Rust149,5294 October 2026 - 17:13:39 UTC259,6461,403,838Facepunch Studios
Project Zomboid80,9404 October 2026 - 17:13:20 UTC122,811467,999The Indie Stone
Wallpaper Engine76,6404 October 2026 - 18:09:21 UTC150,2711,008,495Wallpaper Engine Team
Stardew Valley67,5184 October 2026 - 17:45:48 UTC236,6141,016,067ConcernedApe
TBH: Task Bar Hero67,4544 October 2026 - 17:04:57 UTC546,13043,714Nugem Studio, Tesseract Studio
Palworld64,3904 October 2026 - 18:06:50 UTC2,101,535451,088Pocketpair
The Outlast Trials63,5834 October 2026 - 16:41:16 UTC90,646101,323Red Barrels
Slay the Spire 261,6544 October 2026 - 18:11:33 UTC574,638199,438Mega Crit
How to Fish57,9374 October 2026 - 17:03:11 UTC373,97130,342Dazed Games

Racing

GameLatest observed playersTracked peakReviewsDeveloper
Grand Theft Auto V Enhanced72,2004 October 2026 - 16:08:49 UTC161,805217,159Rockstar North
BeamNG.drive23,1124 October 2026 - 11:06:44 UTC44,232392,944BeamNG
Rocket League®19,5344 October 2026 - 04:14:01 UTC146,902579,707Psyonix LLC
Forza Horizon 618,9744 October 2026 - 17:08:07 UTC302,645100,307Playground Games
Assetto Corsa16,7594 October 2026 - 17:24:50 UTC20,019169,192Kunos Simulazioni
Forza Horizon 511,0714 October 2026 - 16:22:10 UTC80,745270,901Playground Games
F1® 2510,1054 October 2026 - 18:00:09 UTC17,19527,609Codemasters
Le Mans Ultimate7,1414 October 2026 - 15:39:38 UTC7,14118,993Studio 397
Assetto Corsa Competizione3,9554 October 2026 - 17:24:14 UTC5,93248,092Kunos Simulazioni
Trackmania3,7814 October 2026 - 17:32:00 UTC15,22620,139Nadeo
MX Bikes2,6644 October 2026 - 15:23:47 UTC4,25734,592PiBoSo
Forza Horizon 42,4254 October 2026 - 10:11:54 UTC75,598301,149Playground Games

RPG

GameLatest observed playersTracked peakReviewsDeveloper
Valheim217,5694 October 2026 - 18:13:05 UTC498,478533,888Iron Gate AB
Rust149,5294 October 2026 - 17:13:39 UTC259,6461,403,838Facepunch Studios
The Witcher 3: Wild Hunt127,1754 October 2026 - 17:17:47 UTC137,187877,306CD PROJEKT RED
Project Zomboid80,9404 October 2026 - 17:13:20 UTC122,811467,999The Indie Stone
Aniimo76,5314 October 2026 - 08:56:16 UTC140,219Not availablePawprint Studio
Warframe71,7064 October 2026 - 17:19:12 UTC181,509676,031Digital Extremes
Baldur's Gate 368,8714 October 2026 - 17:45:45 UTC875,343836,282Larian Studios
Stardew Valley67,5184 October 2026 - 17:45:48 UTC236,6141,016,067ConcernedApe
TBH: Task Bar Hero67,4544 October 2026 - 17:04:57 UTC546,13043,714Nugem Studio, Tesseract Studio
Palworld64,3904 October 2026 - 18:06:50 UTC2,101,535451,088Pocketpair
Cyberpunk 207752,0344 October 2026 - 18:13:37 UTC830,387932,948CD PROJEKT RED
Arena Breakout: Infinite45,0904 October 2026 - 17:47:21 UTC65,94478,112Morefun Studios

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