SPSTEAMPULSELIVE ANALYTICS
Swordsman VR

Swordsman VR Steam metadata

Sinn Studio Inc. | Sep 24, 2020 | game

Released

0players observed · 6 October 2026 - 03:29:33 UTC

ActionRPGSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak25
  • Units sold (VGI)21,060
  • Revenue (VGI)$314,000
  • Review score69% positive

Swordsman VR metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak25
  • Units sold (VGI)21,060
  • Revenue (VGI)$314,000
  • Review score69% positive
  • Total reviews701
  • Release dateSep 24, 2020
  • DeveloperSinn Studio Inc.
  • PublisherSinn Studio Inc.

Genres: Action, RPG

Company pages: Developer: Sinn Studio Inc.Publisher: Sinn Studio Inc.

Top Steam chartsTop 100 gamesGame directorySteam Store page

Swordsman VR Steam metadata

Swordsman VR metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/1206480/metadata
Steam Storehttps://store.steampowered.com/app/1206480/
Steam Communityhttps://steamcommunity.com/app/1206480
PCGamingWiki search
IGDB searchSearch IGDB for Swordsman VR

Reviews, pricing, and metadata

Review summary

Mixed

69% positive, 484 positive, 217 negative

Price and discount

$19.99

Platforms

Windows

Categories

Single-player, Steam Achievements, Tracked Controller Support, VR Only, Family Sharing

Achievements

20

Platform releases
  • Steam 25 September 2020
  • PlayStation 22 February 2023

Latest Steam announcements

  • Training Grounds + Leaderboards - 5 December 2023

    🎁 Win a Quest 3! Enter the Training Grounds map and visit any challenge to compete and win a Quest 3! The contest is active until December 15, 11:59pm (Eastern Time). To learn more, join us on Discord! ⚔️ Training Grounds: Added new map! (see left door in hub) 3 main challenges: Archery, Tatami Mat, and Punching Bag Cross-platform, competitive leaderboards! 🛠️ General: Implemented AI hit cap so that enemies can't be permanently stun locked by players Ranged enemies that lose their ranged weapons should now default to using hand to hand combat Achievements should now correctly unlock on Steam and Playstation Replaced tutorial enemy with regular knight Fixed an issue in which Crossbow can collide with bolts shot by it Fixed an issue with the seated mode height changing if headset is put to sleep Fixed an issue when weapons are thrown out of bounds and are now returned to the center of t…

  • Patch 1.79 - 4 May 2023

    🏹・Get ready to unleash your skills in the highly anticipated Ranged Combat update! 🎯・The update features new ranged weapons, multiple arrow types, ranged AI, and an archery range. Take your combat skills to the next level in completely new forms of gameplay! Try out the infinite arrows and manual Chronokinesis modifiers, challenge yourself with increasingly difficult archery range settings, spawn movable targets in Sandbox mode, or test your skills in "Ranged Only" Arena mode. The new archery range is perfect for practice, equipped with a scoring mechanism and adjustable targets. Check out the trailer below to see what's in store, and get ready to "Draw, Aim, Fire" like never before! Watch: Update Trailer 🙏・Your feedback and opinion are invaluable to us, and we can't wait to hear what you think about the new update in ⁠💬general . Thank you for your support and patience as we work to…

  • Patch 1.74 - 28 March 2023

    Swordsman 1.77 - New Sandbox mode lets you create custom combat scenarios! Spawn any enemy / weapon combination (including multiple bosses at the same time), experiment with modifiers, and more! - Improved AI navigation; the AI will feel more real, strategic, and won’t bunch up together when there’s more than one of them - New, improved gloves for the Light and Medium armors - The rain rendered on top of menus on the pirate map - The intro cinematic cutscene could not be skipped - Misc. minor visual issues in the intro cinematic level - Spoon couldn’t be telekinesis gripped after player dropped it - Snowballs didn’t auto-recharge with the specials modifier enabled - While spawning, snowballs had the pick-up indicator on them - Hearts in Horde (hard mode) fell to the ground when grabbed. - Hearts in Horde also couldn’t be telekinesis gripped after dropped - Some weapons were mislabeled a…

  • Patch 1.74 - 16 December 2022

    Between December 16 and December 28, use the Candy axe to kill 5 enemies in Finisher state (execution) to be entered into our Christmas live stream prize draw! We're giving away x2 PS5s, x2 Meta Quest 2s, and x4 studio merch packages. To enter the draw and learn more about the contest, check out the Contest channel on our Discord server: https://discord.com/invite/sinnstudio Swordsman 1.74 - 2022 Holiday Draw - AI can't be stunned by weapons while attacking, prompting you to parry - AI attacks less often, but moves around more - General performance improvements - Some Holiday decorations added - Fixed some weapon item descriptions in shop - Permadeath failed to delete certain progress - Some users were not seeing UI text - Doomfist could fail to kill enemies in certain situations - Skin color failed to load correctly on VR hands - **(PC, PS4/5)** Horde map failed to load Roadmap: https:…

  • Patch 1.71 - 1 December 2022

    Swordsman 1.71 - Boss Weapons Remastered: (Solis, Stormbringer, Tombstone, Kodoku, and Hellfire) - Improved wind-up for enemy light attacks - "Hard" Horde mode added (default) - Nerfed Horde rewards (per level) - Improved enemy two-handed grips - Improved Telekinesis gripping (traces from palm, easier to use) - Lowered cool-down for Telekinesis gripping weapons after dropped - Enemies decapitated while entering Finisher state stayed alive - Enemy bodies sometimes jittered (especially the arms) - Kicking an enemy in Finisher state did not kill them - Touching things in Hub could trigger sounds even when body not visible - Pause menu could clip into objects and hide behind them - Blood decals from enemies could render on top of Gun Sword's barrels + 1.72 Hotfix - Weapons in hub could spawn sounds even when not visible (on player) - New boss weapons were not in the correct weapon category…

  • Patch 1.66 - 19 October 2022

    Swordsman 1.49 - New contest (see Modes > Event tab) - Performance optimizations - Horde map changes (large building converted to 1-story) - Zombies in Horde didn't walk through some doors - Punching made no sound if "Invincible Enemies" modifier was on - Bosses could still taunt during Finisher state - Baltok clipped with his sword during walk / idle animations - Enemies could still attack and look at you when phasing with Reaper Roadmap: https://trello.com/b/nDGVDca9/swordsman-vr-roadmap To chat with us, join us on Discord: https://discord.com/invite/sinnstudio

  • Patch 1.62 - 29 September 2022

    Swordsman 1.62 - Hand-to-hand (AI) returns to Swordsman! See the trailer for more - Reduced how far you get kicked by enemies - Replaced fight start horn Roadmap: https://trello.com/b/nDGVDca9/swordsman-vr-roadmap To chat with us, join us on Discord: https://discord.com/invite/sinnstudio

  • Patch 1.52 - 17 June 2022

    Swordsman 1.52 - AI now more responsive and aggressive (we underestimated you!) - Improved hit detection - Increased opponent shield bash range - The Jian sword is 25% larger - It's now easier to grab and choke enemies - Misc. AI + UI clean-up - You could see inside of your own body for a moment after dying - Some player armors could prevent damage entirely - Giant in Hel fight stopped trying to kill you after the first crystal - Ragdoll enemies could still kick you - Gripped (ragdoll) enemies were not colliding with the floor - Some player stats were not incrementing or saving - Hel was not properly holding her daggers (visual bug) - Enemies with invincible modifier could still be hurt by snowballs - Game complete % sometimes showed incorrect value (visual bug) Roadmap: https://trello.com/b/nDGVDca9/swordsman-vr-roadmap To chat with us, join us on Discord: https://discord.com/invite/si…

  • Patch 1.49 - 14 June 2022

    Swordsman 1.49 - Advanced Combat: a complete overhaul of our AI and combat systems, introducing intelligent opponents that can anticipate your actions, parry, riposte, step, dodge, combo, shield bash, kick, and lots more. - Back Holster to let you temporarily store weapons in combat - Perfect and reliable collisions / hit detection (physics sub-stepping) - Swordswoman (playable character) - Two new swords (Jian and Sabre) - Grip flipping for daggers (with special attack input) - Improved player damage (now depends on where you got hit) - Improved AI damage (more balanced based on where they got hit) - Added finger tracking for Index, Rift and Quest controllers - Modifier to make enemies invincible for never-ending combat - Localization for German, French, Spanish, Spanish (Latam) - Cloud saves to help you restore corrupted save files - Improved player HP display on wrist (if show player…

  • Patch 1.46 + 1.47 Hotfix - 29 January 2022

    The included 1.47 hotfix addressed an issue where the game thought it was in media / influencer mode and failed to load a user's normal save files. This is no longer an issue! Swordsman 1.46 - Event Analytics (anonymous, lets us track total kills world-wide etc.) - Bug fix: You need to re-buy the Candy Axe every time you play - Bug fix: If the Kraken sinks the ship, retrying the level causes problems - Bug fix: Sometimes a cannon doesn't affect the Kraken Roadmap: https://trello.com/b/nDGVDca9/swordsman-vr-roadmap To chat with us, join us on Discord: https://discord.com/invite/sinnstudio

  • Patch 1.44 - 21 December 2021

    Swordsman 1.44 - Holiday Update (details and additions TBA) - Improved item throwing - Doomfist strength can be adjusted with a slider - Doomfist modifier now affects overall strength (with weapons, throwing etc.) - Added new death music - Bug fix: Hit detection problems during Chronokinesis - Bug fix: FPS can tank sometimes (showing hall of mirrors effect on PSVR) - Bug fix: Reaper dual-wield exploit bypassing modifier - Bug fix: Enemies can glitch out if killed during Chronokinesis - Bug fix: Player can't be killed by falling off the Hel bridge map Roadmap: https://trello.com/b/nDGVDca9/swordsman-vr-roadmap To chat with us, join us on Discord: https://discord.com/invite/sinnstudio

  • Patch 1.43 - 13 November 2021

    Swordsman 1.43 - The bridge section of Hel's Gate is now playable in the Arena - Throat grabbing improved (easier to pull off) - Giant in Hel fight can now be executed with Blunt damage - Hel more reliably triggers phase 2 - Improved wood stabbing sounds - Wolf statue can keep eating heads (but stops giving spoon if already owned) - Hel's dagger special attack (dagger dome) improved with added effects - Added a two-handed rotational influence setting (dominant hand only, or both) - Bug fix: Clicking 'play again' on Hel's Gate (arena) spawns you on the bridge - Bug fix: Weapons can sometimes be gripped upside down by accident - Bug fix: Hit detection can be bad when in slow-mo - Bug fix: Player armors can look messed up in hub (?) - Bug fix: Frostbite special attack sounds too slow (?) - Bug fix: The hand guard of Frostbite has no collisions - Bug fix: Thrown weapons do no damage / canno…

  • Patch 1.41 - 29 October 2021

    Swordsman 1.41 - Hel Contest - Spoon (Weapon) - Hel map (Hel's Gate) now playable in Arena mode - Gnipahellir can now be played in Arena without defeating Jötunn - A 'permadeath' notice is always visible to remind you it is enabled (if it is) - Reaper dagger now has the same power indicator as other boss weapons - Improved hit detection - Bug fix: Hel phasing out while stabbed can glitch your weapon away - Bug fix: Hel's Giant sometimes does not damage player - Bug fix: Stabbing wood does not work - Bug fix: Giant can be soft-locked if not executed within 10s of prompt - Bug fix: Hel sometimes doesn't trigger phase 2 - Bug fix: Caribbean map loads Hel map instead - Bug fix: Reaper doesn't appear as equipped (even though it is) on player board - Bug fix: Normal Chronokinesis does not trigger - Bug fix: Reaper special leaves behind looping drone sound - Bug fix: Royal armor can disappear…

  • Patch 1.40 - 26 October 2021

    Swordsman 1.40 - Halloween Content Update (Hel) - Sword (edge) penetration - Stab overhaul to allow for penetrating wood and other soft objects - You can more easily push opponents off your blade / axe with your hand - Doomfist now gives you super strength in general (lifting, throwing also) - Buffed damage dealt with weapon handles / hilt / guards - Allow hit on multiple objects in quick succession if they are different - Bug fix: Sometimes the player's weapon disappears or flies out of hand - Bug fix: Smooth turning while two-handing a weapon causes jitters - Bug fix: You can break the necks of decapitated enemies - Bug fix: Jotunn's wings can spawn more than once if he beats you - Bug fix: Jotunn can slide in and out towards the player when attacking - Bug fix: Bosses sitting in the back of levels still appear when fighting them - Bug fix: Stabbing and shooting a head off with gun sw…

  • Patch 1.39 - 22 September 2021

    Swordsman 1.39 - It's a little easier to penetrate with axes - Improved blood appearance - Samurai color adjustments - Bug fix: Mace deals no damage (whoops) - Bug fix: Incorrect weapon weights during chronokinesis - Bug fix: Using boss weapon special attacks causes weapon to disappear - Bug fix: Sometimes a dismembered body part has the wrong material - Bug fix: Enemies don't die when thrown down the stairs on Samurai map - Bug fix: Dismembering zombies sometimes spawns in giant body parts (lol) - Bug fix: Some gore doesn't spawn on dismemberment - Bug fix: Pick-up indicators spawn randomly on dismembered parts - Bug fix: Sometimes a zombie's head disappears late (dismemberment) - Bug fix: Gun Sword barrels aren't animating or spawning particles - Bug fix: Merlin's staff is invisible in the opening cutscene - Bug fix: Zombies die instantly from Frost special, before attack happens - Bu…

  • Patch 1.38 - 17 September 2021

    Swordsman 1.38 - Advanced weapon handling - Improved hit/damage detection - Improved weapon physics and weight - Improved enemy body physics during collisions - Added choking sounds for enemies - Combat sound improvements (slash, stab, de-stab) - Reduced game install size without compromising quality - Improved spatial sounds for Zombies in Horde to hear them coming - Weapons close to your body won't have Telekinesis grip indicators - Increased range of Telekinesis for all 5 skill levels - Nerfed enemy damage in lower levels - Added a modifier to remove the curse from the Cursed Axe - Knocked out enemies have a gray HP bar to indicate this (if enabled) - You can now start fights without any weapons equipped - Normal enemy color adjustments (all 4 base factions) - Bug fix: Subtitles don't show up in Chinese or Korean - Bug fix: Vignette doesn't appear to indicate damage intake - Bug fix:…

  • Patch 1.33 - 12 July 2021

    Swordsman 1.33 See the recent hand-to-hand combat update trailer: Here - DOOMFIST (modifier to make your punches extremely powerful) When enabled, you're basically One Punch Man. - You can break necks with one hand if the other hand is on the neck - Punch and Weapon haptics are separate settings now - Neck snap sounds are louder with more oomph - Bug Fix: In some situations, enemies can still T-pose and fly away - Bug Fix: Cutting a limb off can leave behind a ghost physics body - Bug Fix: Disabling blood still causes blood to spawn when punching - Bug Fix: Weapons de-spawn too quickly and sometimes while held - Bug Fix: Arms lag behind too much when smooth turning - Bug Fix: Enemy bodies can sometimes pull apart at the waist - Bug Fix: Some enemies can still deform when their dead bodies are moved - Bug Fix: Player won't die if they fall off the ship or the Claus map - Bug Fix: Zombies…

  • Patch 1.31 - 1 July 2021

    Swordsman 1.31 See the recent hand-to-hand combat update trailer: Here - Grip hold/toggle settings separated for weapons and enemy grappling - Player punch damage buffed (against enemies) - Blocking punches is more reliable - Punches sounds are now louder and based on hit speed - Allow player to break the necks of dead enemies - Weapons you spawn in with never despawn - Added haptic feedback when punching - Added a modifier to let you snap boss necks (disables progression) - Chronokinesis can be triggered sometimes by blocking punches - Added haptic feedback on neck break - Improved sounds when Mace (blunt) hits Flesh/Cloth - Bug fix: Bosses can be choked and disabled, possibly knocked out - Bug fix: Can't free-grip knocked out but alive enemies - Bug fix: Can't snap rotate while holding knocked out enemies - Bug fix: Can't snap the necks of knocked out enemies - Bug fix: Some users stu…

  • Patch 1.30 - 28 June 2021

    Swordsman 1.30 (hotfix included) Update Trailer - Hand-to-hand combat (punch blunt damage, works on all enemies) - Added the ability to grapple with and pick up enemies - New weapon type: Mace (see the Blacksmith) - Reaching 100% Swordsman removes the skill upgrade limit - You can now sell your weapons and armor for 90% of your money back - Improved AI pathfinding allows them to surround player and not bunch up - Added the option to mute your own boss weapon recharge sound - Lowered requirement for Slayer sword to 10 waves - Weapon weight setting is now a slider for full, precise control - Normal Knights color tweaks - Grabbing enemy throats is now easier - Bug fix: Upgrade limit can sometimes be more than 40 - Bug fix: Player hands are poorly offset for very low and high player heights - Bug fix: Some translations (non-English) did not apply translation (rare) - Bug fix: Resetting skil…

  • 1.28 Hotfix - 25 May 2021

    Swordsman 1.28 Hotfix - Added "Asterokinesis" to the player's board (where stats appear) - Adjusted some item weights - Some of the newer Pirate attack animations have been sped up - Bug fix: Asterokinesis can't be upgraded in the skill shop - Bug fix: Kick duration has incorrect (long) cool-down time - Bug fix: MSAA causes weird artifacts below enemies on dark maps Roadmap: https://trello.com/b/nDGVDca9/swordsman-vr-roadmap To chat with us, join us on Discord: https://discord.com/invite/sinnstudio

Patch notes and updates

S.noRelease datePatch nameGID number
129 January 2022Patch 1.46 + 1.47 Hotfix4237326104325744784
225 May 20211.28 Hotfix4069544181447389216
35 March 20211.22 Hotfix4057152305717471638
45 November 2020Hotfix 1.1.0.13887130640391106547
521 October 2020Hotfix 1.0.4.13895010671332101203
610 October 2020Hotfix 1.0.3.13853351107556439204

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID1206480
Live current players0
SteamPulse tracked peak25
Live count (today's peak floor)0
Price$19.99
Free to playNo
Discount0%
Original price USD$19.99
Current price USD$19.99
Release dateSep 24, 2020
DeveloperSinn Studio Inc.
PublisherSinn Studio Inc.
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeMixed
Positive review percent69%
Positive reviews484
Negative reviews217
Total reviews701
Steam recommendations651
Achievements20
Average playtime forever349 minutes
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/1206480/

Short description

Swordsman is a realistic sword-fighting game. Customize your warrior, battle different factions in epic arenas, and defeat powerful enemies to unlock their special boss weapons on your journey to save the world from evil.

About this game

Swordsman is a realistic sword-fighting game with challenging opponents and epic boss fights. Experience real combat that requires strategy against armored, physically simulated enemies that can parry, riposte, step, and dodge in this action-packed, award-winning game! Approach every fight like a real duel — parry enemies and strike them when they're weak! Physically simulated weapons and realistic armor physics will challenge you in this visceral combat experience. Master the blade and become the ultimate Swordsman in VR! To save humanity, you'll have to defeat armies from all over the world. Knights, Vikings, Mongols, Samurai, Pirates and more. Epic battles on ships in the Caribbean, duel to the death in the Gobi desert or clash with Hel, the goddess of the Underworld. Visit the Blacksmith to purchase weapons or take down powerful bosses to unlock their unique weapons and their special abilities. Gear up for increasingly difficult fights on your quest to find the Jötunn. Experience our released "Advanced Weapon Handling" update. Weapons alone will not be enough to defeat the Jötunn and his armies. Visit the Skill Master to upgrade your stats and skills and the Armorer to equip yourself with better armor. Be strategic and build your ideal character build to suit your unique playstyle. Advanced combat mechanics with intelligent opponents that can engage in real sword-play Seven different thematic combat environments Dismemberment, armor physics, hand-to-hand combat and advanced weapon handling Factions, including: Knights, Vikings, Mongols, Samurai, Pirates and eight different bosses Horde: a zombie survival mode Various weapon types Player progression and RPG elements Dozens of armors, weapons and shields (including powerful boss weapons) Campaign, Arena and Event modes Lots of stats and skills to upgrade for your ideal character build Chronokinesis to slow time down (with a modifier to let you do it whenever you want) Gameplay modifiers to change the core game in fun and exciting ways Participate in real-life events for real-life prizes Click above and join us on Discord to chat with the developers, get the latest news on Swordsman, and participa…

Supported languages

English * , Japanese, Korean, Simplified Chinese, Traditional Chinese, French, German, Spanish - Spain, Spanish - Latin America * languages with full audio support

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
52Tracked Controller Support
54VR Only
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus18Violência Violência Extrema
pegi18Extreme Violence
steam germany18Drastische Gewalt
igrs18Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Oct 6, 2026 to Oct 6, 2026
  • Lowest observed: $19.99
  • Highest observed: $19.99

Swordsman VR's USD price history spans from Oct 6, 2026 to Oct 6, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $19.99, the highest is $19.99, and the first visible tracked price is $19.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Swordsman VR's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $19.99, from Oct 6, 2026 through Oct 6, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $19.99. The latest run records $19.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $19.99
  • Current list price: $19.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Swordsman VR at $19.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$19.99$19.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $19.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$19.99$19.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $19.99.

DateCurrent priceOriginal priceDiscountSource
2026-10-06$19.99$19.99No discountSteam Store

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7Once Human14,9586 October 2026 - 02:54:14 UTC231,343
8Battle Teams 22076 October 2026 - 03:30:29 UTC7,966
9Lost Castle 22,1586 October 2026 - 04:21:36 UTC28,835

Related Steam games by tag and genre

Action

GameLatest observed playersTracked peakReviewsDeveloper
Counter-Strike 2447,1776 October 2026 - 04:30:03 UTC1,818,3689,896,033Valve
Dota 2427,7346 October 2026 - 04:30:02 UTC1,291,3282,758,031Valve
PUBG: BATTLEGROUNDS165,4046 October 2026 - 04:30:02 UTC3,236,0272,744,193PUBG Corporation
WARDOGS111,2196 October 2026 - 04:24:18 UTC399,748Not availableBULKHEAD
Rust108,7485 October 2026 - 20:22:29 UTC259,6461,403,838Facepunch Studios
Valheim87,3756 October 2026 - 04:02:58 UTC498,478533,888Iron Gate AB
Apex Legends™67,0696 October 2026 - 03:37:00 UTC624,4731,047,228Respawn
Team Fortress 261,6716 October 2026 - 04:28:27 UTC253,2251,230,475Valve
Delta Force59,7456 October 2026 - 04:19:18 UTC246,418192,933Team Jade
Overwatch®58,2606 October 2026 - 04:21:50 UTC164,636420,984Blizzard Entertainment, Inc.
Aniimo57,0055 October 2026 - 03:56:34 UTC140,219Not availablePawprint Studio
Marvel Rivals56,9126 October 2026 - 04:10:52 UTC642,333409,518NetEase Games

RPG

GameLatest observed playersTracked peakReviewsDeveloper
Rust108,7485 October 2026 - 20:22:29 UTC259,6461,403,838Facepunch Studios
Valheim87,3756 October 2026 - 04:02:58 UTC498,478533,888Iron Gate AB
TBH: Task Bar Hero58,0626 October 2026 - 04:12:21 UTC546,13043,714Nugem Studio, Tesseract Studio
Aniimo57,0055 October 2026 - 03:56:34 UTC140,219Not availablePawprint Studio
Warframe50,1946 October 2026 - 03:26:54 UTC181,509676,031Digital Extremes
Project Zomboid46,4116 October 2026 - 03:36:22 UTC122,811467,999The Indie Stone
Stardew Valley45,8926 October 2026 - 03:51:34 UTC236,6141,016,067ConcernedApe
The Witcher 3: Wild Hunt45,8746 October 2026 - 04:12:14 UTC137,187877,306CD PROJEKT RED
Deskrawl: Idle ARPG44,5016 October 2026 - 04:23:54 UTC45,587Not availableFirst Day Games
Palworld39,6316 October 2026 - 02:21:46 UTC2,101,535451,088Pocketpair
Baldur's Gate 337,9226 October 2026 - 03:51:49 UTC875,343836,282Larian Studios
tModLoader31,75725 July 2026 - 06:44:20 UTC78,825365,372TML Team

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