Swordsman VR news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed players1 · 6 October 2026 - 08:36:05 UTC
- SteamPulse tracked peak25
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score69% positive
- Total reviews701
- Release dateSep 24, 2020
- DeveloperSinn Studio Inc.
- PublisherSinn Studio Inc.
Company pages: Developer: Sinn Studio Inc.Publisher: Sinn Studio Inc.
Swordsman VR Steam news
Swordsman VR news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Training Grounds + Leaderboards - 5 December 2023
🎁 Win a Quest 3! Enter the Training Grounds map and visit any challenge to compete and win a Quest 3! The contest is active until December 15, 11:59pm (Eastern Time). To learn more, join us on Discord! ⚔️ Training Grounds: Added new map! (see left door in hub) 3 main challenges: Archery, Tatami Mat, and Punching Bag Cross-platform, competitive leaderboards! 🛠️ General: Implemented AI hit cap so that enemies can't be permanently stun locked by players Ranged enemies that lose their ranged weapons should now default to using hand to hand combat Achievements should now correctly unlock on Steam and Playstation Replaced tutorial enemy with regular knight Fixed an issue in which Crossbow can collide with bolts shot by it Fixed an issue with the seated mode height changing if headset is put to sleep Fixed an issue when weapons are thrown out of bounds and are now returned to the center of t…
- Patch 1.79 - 4 May 2023
🏹・Get ready to unleash your skills in the highly anticipated Ranged Combat update! 🎯・The update features new ranged weapons, multiple arrow types, ranged AI, and an archery range. Take your combat skills to the next level in completely new forms of gameplay! Try out the infinite arrows and manual Chronokinesis modifiers, challenge yourself with increasingly difficult archery range settings, spawn movable targets in Sandbox mode, or test your skills in "Ranged Only" Arena mode. The new archery range is perfect for practice, equipped with a scoring mechanism and adjustable targets. Check out the trailer below to see what's in store, and get ready to "Draw, Aim, Fire" like never before! Watch: Update Trailer 🙏・Your feedback and opinion are invaluable to us, and we can't wait to hear what you think about the new update in 💬general . Thank you for your support and patience as we work to…
- Patch 1.74 - 28 March 2023
Swordsman 1.77 - New Sandbox mode lets you create custom combat scenarios! Spawn any enemy / weapon combination (including multiple bosses at the same time), experiment with modifiers, and more! - Improved AI navigation; the AI will feel more real, strategic, and won’t bunch up together when there’s more than one of them - New, improved gloves for the Light and Medium armors - The rain rendered on top of menus on the pirate map - The intro cinematic cutscene could not be skipped - Misc. minor visual issues in the intro cinematic level - Spoon couldn’t be telekinesis gripped after player dropped it - Snowballs didn’t auto-recharge with the specials modifier enabled - While spawning, snowballs had the pick-up indicator on them - Hearts in Horde (hard mode) fell to the ground when grabbed. - Hearts in Horde also couldn’t be telekinesis gripped after dropped - Some weapons were mislabeled a…
- Patch 1.74 - 16 December 2022
Between December 16 and December 28, use the Candy axe to kill 5 enemies in Finisher state (execution) to be entered into our Christmas live stream prize draw! We're giving away x2 PS5s, x2 Meta Quest 2s, and x4 studio merch packages. To enter the draw and learn more about the contest, check out the Contest channel on our Discord server: https://discord.com/invite/sinnstudio Swordsman 1.74 - 2022 Holiday Draw - AI can't be stunned by weapons while attacking, prompting you to parry - AI attacks less often, but moves around more - General performance improvements - Some Holiday decorations added - Fixed some weapon item descriptions in shop - Permadeath failed to delete certain progress - Some users were not seeing UI text - Doomfist could fail to kill enemies in certain situations - Skin color failed to load correctly on VR hands - **(PC, PS4/5)** Horde map failed to load Roadmap: https:…
- Patch 1.71 - 1 December 2022
Swordsman 1.71 - Boss Weapons Remastered: (Solis, Stormbringer, Tombstone, Kodoku, and Hellfire) - Improved wind-up for enemy light attacks - "Hard" Horde mode added (default) - Nerfed Horde rewards (per level) - Improved enemy two-handed grips - Improved Telekinesis gripping (traces from palm, easier to use) - Lowered cool-down for Telekinesis gripping weapons after dropped - Enemies decapitated while entering Finisher state stayed alive - Enemy bodies sometimes jittered (especially the arms) - Kicking an enemy in Finisher state did not kill them - Touching things in Hub could trigger sounds even when body not visible - Pause menu could clip into objects and hide behind them - Blood decals from enemies could render on top of Gun Sword's barrels + 1.72 Hotfix - Weapons in hub could spawn sounds even when not visible (on player) - New boss weapons were not in the correct weapon category…
- Patch 1.66 - 19 October 2022
Swordsman 1.49 - New contest (see Modes > Event tab) - Performance optimizations - Horde map changes (large building converted to 1-story) - Zombies in Horde didn't walk through some doors - Punching made no sound if "Invincible Enemies" modifier was on - Bosses could still taunt during Finisher state - Baltok clipped with his sword during walk / idle animations - Enemies could still attack and look at you when phasing with Reaper Roadmap: https://trello.com/b/nDGVDca9/swordsman-vr-roadmap To chat with us, join us on Discord: https://discord.com/invite/sinnstudio
- Patch 1.62 - 29 September 2022
Swordsman 1.62 - Hand-to-hand (AI) returns to Swordsman! See the trailer for more - Reduced how far you get kicked by enemies - Replaced fight start horn Roadmap: https://trello.com/b/nDGVDca9/swordsman-vr-roadmap To chat with us, join us on Discord: https://discord.com/invite/sinnstudio
- Patch 1.52 - 17 June 2022
Swordsman 1.52 - AI now more responsive and aggressive (we underestimated you!) - Improved hit detection - Increased opponent shield bash range - The Jian sword is 25% larger - It's now easier to grab and choke enemies - Misc. AI + UI clean-up - You could see inside of your own body for a moment after dying - Some player armors could prevent damage entirely - Giant in Hel fight stopped trying to kill you after the first crystal - Ragdoll enemies could still kick you - Gripped (ragdoll) enemies were not colliding with the floor - Some player stats were not incrementing or saving - Hel was not properly holding her daggers (visual bug) - Enemies with invincible modifier could still be hurt by snowballs - Game complete % sometimes showed incorrect value (visual bug) Roadmap: https://trello.com/b/nDGVDca9/swordsman-vr-roadmap To chat with us, join us on Discord: https://discord.com/invite/si…
- Patch 1.49 - 14 June 2022
Swordsman 1.49 - Advanced Combat: a complete overhaul of our AI and combat systems, introducing intelligent opponents that can anticipate your actions, parry, riposte, step, dodge, combo, shield bash, kick, and lots more. - Back Holster to let you temporarily store weapons in combat - Perfect and reliable collisions / hit detection (physics sub-stepping) - Swordswoman (playable character) - Two new swords (Jian and Sabre) - Grip flipping for daggers (with special attack input) - Improved player damage (now depends on where you got hit) - Improved AI damage (more balanced based on where they got hit) - Added finger tracking for Index, Rift and Quest controllers - Modifier to make enemies invincible for never-ending combat - Localization for German, French, Spanish, Spanish (Latam) - Cloud saves to help you restore corrupted save files - Improved player HP display on wrist (if show player…
- Patch 1.46 + 1.47 Hotfix - 29 January 2022
The included 1.47 hotfix addressed an issue where the game thought it was in media / influencer mode and failed to load a user's normal save files. This is no longer an issue! Swordsman 1.46 - Event Analytics (anonymous, lets us track total kills world-wide etc.) - Bug fix: You need to re-buy the Candy Axe every time you play - Bug fix: If the Kraken sinks the ship, retrying the level causes problems - Bug fix: Sometimes a cannon doesn't affect the Kraken Roadmap: https://trello.com/b/nDGVDca9/swordsman-vr-roadmap To chat with us, join us on Discord: https://discord.com/invite/sinnstudio
- Patch 1.44 - 21 December 2021
Swordsman 1.44 - Holiday Update (details and additions TBA) - Improved item throwing - Doomfist strength can be adjusted with a slider - Doomfist modifier now affects overall strength (with weapons, throwing etc.) - Added new death music - Bug fix: Hit detection problems during Chronokinesis - Bug fix: FPS can tank sometimes (showing hall of mirrors effect on PSVR) - Bug fix: Reaper dual-wield exploit bypassing modifier - Bug fix: Enemies can glitch out if killed during Chronokinesis - Bug fix: Player can't be killed by falling off the Hel bridge map Roadmap: https://trello.com/b/nDGVDca9/swordsman-vr-roadmap To chat with us, join us on Discord: https://discord.com/invite/sinnstudio
- Patch 1.43 - 13 November 2021
Swordsman 1.43 - The bridge section of Hel's Gate is now playable in the Arena - Throat grabbing improved (easier to pull off) - Giant in Hel fight can now be executed with Blunt damage - Hel more reliably triggers phase 2 - Improved wood stabbing sounds - Wolf statue can keep eating heads (but stops giving spoon if already owned) - Hel's dagger special attack (dagger dome) improved with added effects - Added a two-handed rotational influence setting (dominant hand only, or both) - Bug fix: Clicking 'play again' on Hel's Gate (arena) spawns you on the bridge - Bug fix: Weapons can sometimes be gripped upside down by accident - Bug fix: Hit detection can be bad when in slow-mo - Bug fix: Player armors can look messed up in hub (?) - Bug fix: Frostbite special attack sounds too slow (?) - Bug fix: The hand guard of Frostbite has no collisions - Bug fix: Thrown weapons do no damage / canno…
- Patch 1.41 - 29 October 2021
Swordsman 1.41 - Hel Contest - Spoon (Weapon) - Hel map (Hel's Gate) now playable in Arena mode - Gnipahellir can now be played in Arena without defeating Jötunn - A 'permadeath' notice is always visible to remind you it is enabled (if it is) - Reaper dagger now has the same power indicator as other boss weapons - Improved hit detection - Bug fix: Hel phasing out while stabbed can glitch your weapon away - Bug fix: Hel's Giant sometimes does not damage player - Bug fix: Stabbing wood does not work - Bug fix: Giant can be soft-locked if not executed within 10s of prompt - Bug fix: Hel sometimes doesn't trigger phase 2 - Bug fix: Caribbean map loads Hel map instead - Bug fix: Reaper doesn't appear as equipped (even though it is) on player board - Bug fix: Normal Chronokinesis does not trigger - Bug fix: Reaper special leaves behind looping drone sound - Bug fix: Royal armor can disappear…
- Patch 1.40 - 26 October 2021
Swordsman 1.40 - Halloween Content Update (Hel) - Sword (edge) penetration - Stab overhaul to allow for penetrating wood and other soft objects - You can more easily push opponents off your blade / axe with your hand - Doomfist now gives you super strength in general (lifting, throwing also) - Buffed damage dealt with weapon handles / hilt / guards - Allow hit on multiple objects in quick succession if they are different - Bug fix: Sometimes the player's weapon disappears or flies out of hand - Bug fix: Smooth turning while two-handing a weapon causes jitters - Bug fix: You can break the necks of decapitated enemies - Bug fix: Jotunn's wings can spawn more than once if he beats you - Bug fix: Jotunn can slide in and out towards the player when attacking - Bug fix: Bosses sitting in the back of levels still appear when fighting them - Bug fix: Stabbing and shooting a head off with gun sw…
- Patch 1.39 - 22 September 2021
Swordsman 1.39 - It's a little easier to penetrate with axes - Improved blood appearance - Samurai color adjustments - Bug fix: Mace deals no damage (whoops) - Bug fix: Incorrect weapon weights during chronokinesis - Bug fix: Using boss weapon special attacks causes weapon to disappear - Bug fix: Sometimes a dismembered body part has the wrong material - Bug fix: Enemies don't die when thrown down the stairs on Samurai map - Bug fix: Dismembering zombies sometimes spawns in giant body parts (lol) - Bug fix: Some gore doesn't spawn on dismemberment - Bug fix: Pick-up indicators spawn randomly on dismembered parts - Bug fix: Sometimes a zombie's head disappears late (dismemberment) - Bug fix: Gun Sword barrels aren't animating or spawning particles - Bug fix: Merlin's staff is invisible in the opening cutscene - Bug fix: Zombies die instantly from Frost special, before attack happens - Bu…
- Patch 1.38 - 17 September 2021
Swordsman 1.38 - Advanced weapon handling - Improved hit/damage detection - Improved weapon physics and weight - Improved enemy body physics during collisions - Added choking sounds for enemies - Combat sound improvements (slash, stab, de-stab) - Reduced game install size without compromising quality - Improved spatial sounds for Zombies in Horde to hear them coming - Weapons close to your body won't have Telekinesis grip indicators - Increased range of Telekinesis for all 5 skill levels - Nerfed enemy damage in lower levels - Added a modifier to remove the curse from the Cursed Axe - Knocked out enemies have a gray HP bar to indicate this (if enabled) - You can now start fights without any weapons equipped - Normal enemy color adjustments (all 4 base factions) - Bug fix: Subtitles don't show up in Chinese or Korean - Bug fix: Vignette doesn't appear to indicate damage intake - Bug fix:…
- Patch 1.33 - 12 July 2021
Swordsman 1.33 See the recent hand-to-hand combat update trailer: Here - DOOMFIST (modifier to make your punches extremely powerful) When enabled, you're basically One Punch Man. - You can break necks with one hand if the other hand is on the neck - Punch and Weapon haptics are separate settings now - Neck snap sounds are louder with more oomph - Bug Fix: In some situations, enemies can still T-pose and fly away - Bug Fix: Cutting a limb off can leave behind a ghost physics body - Bug Fix: Disabling blood still causes blood to spawn when punching - Bug Fix: Weapons de-spawn too quickly and sometimes while held - Bug Fix: Arms lag behind too much when smooth turning - Bug Fix: Enemy bodies can sometimes pull apart at the waist - Bug Fix: Some enemies can still deform when their dead bodies are moved - Bug Fix: Player won't die if they fall off the ship or the Claus map - Bug Fix: Zombies…
- Patch 1.31 - 1 July 2021
Swordsman 1.31 See the recent hand-to-hand combat update trailer: Here - Grip hold/toggle settings separated for weapons and enemy grappling - Player punch damage buffed (against enemies) - Blocking punches is more reliable - Punches sounds are now louder and based on hit speed - Allow player to break the necks of dead enemies - Weapons you spawn in with never despawn - Added haptic feedback when punching - Added a modifier to let you snap boss necks (disables progression) - Chronokinesis can be triggered sometimes by blocking punches - Added haptic feedback on neck break - Improved sounds when Mace (blunt) hits Flesh/Cloth - Bug fix: Bosses can be choked and disabled, possibly knocked out - Bug fix: Can't free-grip knocked out but alive enemies - Bug fix: Can't snap rotate while holding knocked out enemies - Bug fix: Can't snap the necks of knocked out enemies - Bug fix: Some users stu…
- Patch 1.30 - 28 June 2021
Swordsman 1.30 (hotfix included) Update Trailer - Hand-to-hand combat (punch blunt damage, works on all enemies) - Added the ability to grapple with and pick up enemies - New weapon type: Mace (see the Blacksmith) - Reaching 100% Swordsman removes the skill upgrade limit - You can now sell your weapons and armor for 90% of your money back - Improved AI pathfinding allows them to surround player and not bunch up - Added the option to mute your own boss weapon recharge sound - Lowered requirement for Slayer sword to 10 waves - Weapon weight setting is now a slider for full, precise control - Normal Knights color tweaks - Grabbing enemy throats is now easier - Bug fix: Upgrade limit can sometimes be more than 40 - Bug fix: Player hands are poorly offset for very low and high player heights - Bug fix: Some translations (non-English) did not apply translation (rare) - Bug fix: Resetting skil…
- 1.28 Hotfix - 25 May 2021
Swordsman 1.28 Hotfix - Added "Asterokinesis" to the player's board (where stats appear) - Adjusted some item weights - Some of the newer Pirate attack animations have been sped up - Bug fix: Asterokinesis can't be upgraded in the skill shop - Bug fix: Kick duration has incorrect (long) cool-down time - Bug fix: MSAA causes weird artifacts below enemies on dark maps Roadmap: https://trello.com/b/nDGVDca9/swordsman-vr-roadmap To chat with us, join us on Discord: https://discord.com/invite/sinnstudio
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 29 January 2022 | Patch 1.46 + 1.47 Hotfix | 4237326104325744784 |
| 2 | 25 May 2021 | 1.28 Hotfix | 4069544181447389216 |
| 3 | 5 March 2021 | 1.22 Hotfix | 4057152305717471638 |
| 4 | 5 November 2020 | Hotfix 1.1.0.1 | 3887130640391106547 |
| 5 | 21 October 2020 | Hotfix 1.0.4.1 | 3895010671332101203 |
| 6 | 10 October 2020 | Hotfix 1.0.3.1 | 3853351107556439204 |
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