SilkRoad Project news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Steam app typegame
- Steam App ID1243550
- PriceNo longer available on Steam Store
- Release dateTo be announced
- DeveloperGuedin
- PublisherGuedin
- Parent gameNot available
Company pages: Developer: GuedinPublisher: Guedin
No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.
Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer
SilkRoad Project Steam news
SilkRoad Project news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- DEVLOG July 2026 - Why GAME FEEL is so hard to get right? - 7 August 2026
Now that most of the core combat systems are finally in place, this month was all about making them feel right. Rather than adding major new mechanics, I focused on refining the game feel through animation polish, combat responsiveness, and dozens of small improvements that players may never consciously notice, but that make a huge difference when everything comes together.In this devlog, I talk about the latest improvements to SILKROAD Project's combat system, including:Polishing and refining the combat animationsImproving game feel through hit stop tuning and animation timingMaking the combat more responsive with buffered dash inputsFine-tuning attack montages and combo windows in Unreal Engine 5Two new Spirit abilities with distinct gameplay rolesA redesigned Poise Break system that creates new juggle opportunitiesThe invisible details that make a combat system satisfying to playOne…
- DEVLOG June 2026 - The SECRET To Better COMBAT - 14 July 2026
Now that most of the core combat systems are finally in place, it was time to stop building new mechanics and start refining what was already there. The goal wasn't simply to add more attacks, but to make every combo feel more satisfying, every decision more meaningful, and every fight more enjoyable to master.In this devlog, I talk about the latest improvements to SILKROAD Project's combat system, including:Reworking attack timings and combat rhythmExpanding the combo system with new combo branchesDesigning attacks with distinct gameplay purposesNew charge attacks and combo finishersAnime-inspired cinematic finishers that reward precise timingIterating with placeholder animations before polishingThe challenges of integrating cinematics directly into gameplayFinding creative solutions through technical constraintsOne of the biggest lessons this month was realizing that making combat fee…
- DEVLOG May 2026 - The SECRET To Better COMBAT - 11 June 2026
This month, I focused almost entirely on one thing: combat.Over the past few weeks, I've been working on making every fight feel smoother, more satisfying, and more rewarding to master.In this devlog, I talk about the latest additions and improvements to SILKROAD Project's combat system, including:Improved input buffering for more responsive combosA new juggle system that lets players keep enemies airborneThe Poise Break mechanic and how it creates combat openingsBetter synergy between the Hero and the Spirit companionA new Channeling and Burnout system to make Spirit abilities more strategicSpecial Spirit skills and combat customizationExperimenting with hand-drawn VFX animations in KritaAnd the challenges of balancing timing, combo flow, and player expressionWith most of the core combat features now in place, development is starting to shift toward expanding the move sets, animations,…
- DEVLOG March & April 2026 - How I doubled the WISHLIST count - 16 May 2026
The first official trailer for SILKROAD Project is finally out… and honestly, the response completely exceeded my expectations. In this devlog, I talk about everything that happened behind the scenes over the past few weeks:Releasing the first official trailerCompletely revamping the Steam pageLearning how to approach marketing as a solo developerReaching out to press, media, and industry professionalsWhat worked (and what really didn’t 😅) on social mediaHow the trailer ended up more than doubling my wishlists in just one weekAnd finally… getting back to development, with a renewed focus on combat and enemy AI This past month has been one of the biggest learning experiences I’ve had since starting this project, and I wanted to share both the wins and the lessons that came with it.If you enjoy following solo gamedev journeys, indie RPG development, or just want to see how SILKROAD Proje…
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