NO LIFE: Zombie Survivor news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
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- Release dateTo be announced
- DeveloperVaragtP
- PublisherVaragtP
Genres: Action, Casual, Indie, RPG
Company pages: Developer: VaragtPPublisher: VaragtP
No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.
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NO LIFE: Zombie Survivor Steam news
NO LIFE: Zombie Survivor news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Best Indie Games Fall Showcase 2026 - Updated Teaser Trailer - 1 September 2026
Development update! I have been quiet for a while (working on the game)Today is the Big Fall Showcase 2026, and NO LIFE: Zombie Survivor is part of it.I had an updated teaser trailer made for the event, which is now live on the Steam store page. It shows some of the game’s newer features, including grenades, mines, and the dog running around with his collection harness and wearable lawnmower.The funny thing is that the new teaser is already a little outdated! Since it was recorded, I’ve added several more things to the game, including crawling zombies—which can fall over or lose their legs in explosions—as well as traps, Molotov cocktails, and more.As before, I’m working toward a playable demo, and I feel that I’m getting closer to having something public and playable soon.If the game looks interesting to you so far, please consider wishlisting it—it really helps a lot! You can also fol…
- Steam Bullet Fest - 8 June 2026
Quick development update!Today is Steam Bullet Fest and NO LIFE: Zombie Survivor is part of it.I was hoping to have a demo ready for the event, but it’s still a bit too early as I want more time to polish the game before its release.Over the past month I’ve been working hard on optimization, with a big focus on making the game run smoothly on the Steam Deck as well. The game features lots of destruction with persistent debris and gore (my goal is to make everything completely persistent if possible — even if it’s a bit of an optimization nightmare 😄).Even though the demo didn’t make it in time for the event, I’ve updated the screenshots to better showcase some of the newer additions to the game, including explosions and grenades, the dog harness, lawnmower, and abilities like Permafrost.Getting these systems in place also means adding new items and abilities will be much faster going f…
- Progress report #6: Dog Harness - 10 March 2026
Quick development update!Progress is moving steadily and I’ve now implemented 8 different ability paths, and I wanted to share something to let you know things are on track!One of the first featured paths will focus on your Dog companion. The foundation is the Harness Vest, which other gear can attach to.Below you can see the dog showing off his Rope Attachment, which lets him collect items and bring them back to you.If you have some fun ideas for abilities / gear or skills for the survivor and his dogs don't hesitate to share them in the forums or on Discord! I read all suggestions and feedback I get. And if you think the game looks interesting so far, please consider wishlisting it as it helps a lot! ːPfishː You can also follow my Steam Developer Page to get automatically notified of any of my releases! ːPcatː
- Progress report: Trailblazer - 25 September 2025
Hi everybody! ːPhhelperː I wanted to do a super small quick update note since I have been silent for almost 2 months (more dev work, less writing updates ːPfrogː )— I am currently working on the ability/skill tree system and wanted to show something from it. This is the TRAILBLAZER ability that belongs to the Incendiary Ammo ability tree. This powerful ability will ignite the ground as the bullet travels and burn anything in its path. It is really fun to make these different abilities and skills and I am trying my best to not just make it boring stat and number boosts (though there will be those also of course). And if you have some fun ideas for abilities / gear or skills for the survivor and his dogs don't hesitate to share them in the forums or on Discord! I read all suggestions and feedback I get. And if you think the game looks interesting so far, please consider wishlisting it as…
- Progress report: Weapon Selection - 22 July 2025
Hi everybody! ːPhhelperːI just wanted to do a small quick update from the development trenches — I’m currently working on the weapon selection and modification system. This will let you choose your favorite tools of destruction and tweak them to suit your playstyle.Selecting your equipment and modifying them will give you more control over how you take down the undead.Everything is still work in progress but things are coming together nicely so far. I’m looking forward to showing more soon. Thanks for your continued support! ːPmagpieː You can also follow my Steam Developer Page to get automatically notified of any of my releases! ːPcatː
- New Teaser Trailer - 21 May 2025
Hi everybody! ːPhhelperː I just posted a new teaser trailer on YouTube and on the game’s store page! The game is starting to come together more and more (though there's still a lot left to do!), and I'm hoping to have a playable Demo available later this year if everything goes as planned. I’ll continue to share updates as development progresses and new features are added. Next up in my plans: adding different abilities for the player and the dog, as well as weapon customizations. https://store.steampowered.com/app/1256730/No_Life/ You can also follow my Steam Developer Page to get automatically notified of any of my releases! ːPcatː
- Progress report: Dog! - 24 March 2025
Hi everybody! ːPhhelperː I have finally started to work on my favorite part of No Life! The Dog companion 🐶 I am still planning out all his abilities and behaviour, but I want to make him as impactful and central to the game as possible and to help and support the player in different ways. ːPdogː As mentioned earlier, I plan to first release a demo to gather feedback and ideas. You can wishlist the game and/or join the Discord to be notified when the demo goes live! ːPfrogː https://store.steampowered.com/app/1256730/No_Life/ You can also follow my Steam Developer Page to get automatically notified of any of my releases! ːPcatː
- Progress report: Some new zombie types - 6 February 2025
Hi everybody! ːPhhelperː A small progress update on some of the things I have been working on. I've added three new zombie types to the game: police, military, and builder zombies. Each zombie type will have some "buffs" or abilities (exploding, running etc) though these 3 are the most basic with body armour for the police, helmet for the builder and both for the military. The armour gives some small protection while the helmet have a small change to also ricochet your bullet(s). As of now I plan to make 3-4 more zombie types and then start on the companion dog ːPdogː As mentioned earlier, I plan to host a playtest followed by a demo to gather feedback and ideas. You can wishlist the game and/or join the Discord to be notified when the playtest and demo go live! ːPfrogː https://store.steampowered.com/app/1256730/No_Life/ You can also follow my Steam Developer Page to get automatically n…
- Progress report: New weapons implemented - 3 December 2024
Hi everybody! ːPhhelperː I wanted to share a progress update on the game. I’ve been working on implementing various weapon types and have so far added a pistol, shotgun, submachine gun, and rifle. Each weapon handles and animates a bit differently, and I’ve spent a lot of time fine-tuning the small details to ensure they feel satisfying to use. Having these core weapons in place will make it easier to add new models later. I plan to include at least 12 weapons in the game, but likely more, along with attachments and other upgrades. Currently, I’m finalizing the art for different zombie types, focusing on a policeman zombie at the moment. I’m especially excited about developing the dog companion, which I’ll work on after completing some of the zombie designs. ːPdogː As mentioned earlier, I plan to host a playtest followed by a demo to gather feedback and ideas. You can wishlist the game…
- New Teaser Trailer for No Life - 28 October 2024
Hi everybody! ːPhhelperː As stated in my previous post, No Life is still in development, perhaps too early to be shown properly, but I still wanted to put out a short teaser trailer with some small action from the game. You can now see the teaser on the No Life Steam store page! Currently, the teaser only shows one weapon (the pistol) and one zombie type (the normal slow one), but I actually have four weapons and about eight different zombie types in the game currently. However, I need to create proper graphics and polish them up before I can show them, which I hope to do in the next teaser. I am also working on the dog companion. ːPdogː I plan to have a playtest and then a demo for the game later on to gather feedback and ideas. You can wishlist the game and/or join the Discord to get notified when the playtest and demo are available! ːPfrogː https://store.steampowered.com/app/1256730/…
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