SPSTEAMPULSELIVE ANALYTICS
Together in Battle

Together in Battle Steam metadata

Sinister Design | May 6, 2025 | game

Released

2players observed · 4 October 2026 - 18:23:11 UTC

IndieRPGSimulationStrategySteam Store

  • Latest observed players2 · 4 October 2026 - 18:23:11 UTC
  • SteamPulse tracked peak25
  • Units sold (VGI)4,200
  • Revenue (VGI)$60,539
  • Review score91% positive

Together in Battle metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed players2 · 4 October 2026 - 18:23:11 UTC
  • SteamPulse tracked peak25
  • Units sold (VGI)4,200
  • Revenue (VGI)$60,539
  • Review score91% positive
  • Total reviews133
  • Release dateMay 6, 2025
  • DeveloperSinister Design
  • PublisherSinister Design

Genres: Indie, RPG, Simulation, Strategy

Company pages: Developer: Sinister DesignPublisher: Sinister Design

Top Steam chartsTop 100 gamesGame directorySteam Store page

Together in Battle Steam metadata

Together in Battle metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/1267210/metadata
Steam Storehttps://store.steampowered.com/app/1267210/
Steam Communityhttps://steamcommunity.com/app/1267210
PCGamingWiki search
IGDB searchSearch IGDB for Together in Battle

Reviews, pricing, and metadata

Review summary

Very Positive

91% positive, 121 positive, 12 negative

Price and discount

$19.99

Platforms

Windows

Categories

Single-player, Steam Achievements, Full controller support, Steam Workshop, Steam Cloud, Stats

Achievements

80

Platform releases
  • Steam 25 April 2023

Latest Steam announcements

  • Version 1.1.20: New classes, cross-path skills, speed improvements, and more! - 14 September 2026

    Greetings, tactics fans! It's been a few months since our last update, but the wait is over!As a certain SRPG juggernaut with an odd (one might say unbeWeaveable) amount of overlap* with TIB bears down on us, the time seems right to drop some goodies for those of us presently without the means to acquire a Switch 2.Together in Battle may not have Functionally Infinite Gacha Money behind it, but it does still have some things that Fortune's Weave does not: deeply customizable shareable characters, a dynamic social sim layer, elevation mechanics, multiplayer, roguelike mode, a campaign editor, and now......three (3) new lissit classes!Yes, you read that correctly! I heard some folks out there were hankering for more lissit class options, and so I spent weeks designing and hiring artists to expand things some more for our scaly friends. The result: a new whip-wielding class, the Wachikit,…

  • Version 1.1.12 - 10 July 2026

    A small patch today! This adds a long-awaited UI nicety, adds a couple of new customizable dialogue lines, and fixes some bugs: UI improvement: health bars, energy bars, experience bars, morale bars, and the icons within targeting reticles now appear on top of 3D objects and level geometry. (Some of Unity's limitations made this much, much harder to implement than it should have been.) added Teach and Teach Response lines to the selection of dialogue lines customizable in the custom character creator. fixed: in the custom character creator, upon reloading a previously saved custom character, proc gen dialogue could invisibly attach itself to the character and end up getting saved despite not appearing in the dialogue editor subwindow. fixed: in Multiplayer Arena, the wins screen was not reflecting the current name of each team, only the team's default name. fixed: animated morale bars w…

  • Version 1.1.11 - 30 May 2026

    Just a small update here with a few new character traits and a couple of AI improvements! AI improvement: fixed the code that was causing enemies to sometimes move multiple times before attacking or ending their turn, which often made enemy turns last longer than necessary.AI improvement: on its highest setting, the AI now takes into account tags that let a character act again after a skill that ordinarily ends the turn. This makes the AI much more likely to use multiple skills per turn when controlling promoted enemies and allies.new physical trait: Swift. The character gets +1 to Speed. Lissit only.new physical trait: Hard Scales. The character gets +25 to Slash resistance. Lissit only.new physical trait: Oblivious. The character gets -2 to Reflexes.UI improvement in version 1.1.11a: when pressing the Create Log button in the Report an Issue window, it now tells you where the log file…

  • Happy Launch-iversary (and version 1.1.10)! - 6 May 2026

    Greetings, tactics fans! It may be hard to believe, but I launched Together in Battle to version 1.0 exactly one year ago today. To celebrate the game's one year anniversary outside of Early Access, I put together a little "laurels" trailer cramming together some of my favorite clips from reviews so far (these are obviously edited to keep it under 5 minutes--make sure to watch the full reviews, they're great! 1 2 3 4 5 6)In the months since, I've pushed regular free updates with balance improvements, loads of UI improvements, AI improvements, new save game logic, New Game Plus, Multiplayer Arena mode, new items, new promotions, a new weapon type, new dialogue, expanded character portrait options, custom character sharing, campaign editor improvements, and--of course--one gazillion bug fixes.It feels good to sit back and see how far the game has come, but I'm not done yet. I also want to…

  • Version 1.1.01 - 26 March 2026

    Some minor fixes and improvements here, plus a nice new UI feature: UI improvement: when mousing over a skill target, the game now displays a health bar at the bottom of their targeting reticle with the proportion of health they stand to lose (or gain) flashing in white! UI improvement: when mousing over a skill target that can counterattack, a health bar will be displayed beneath the attacker showing with the proportion of health they stand to lose (or gain) from the counterattack flashing in white. UI improvement: when mousing over a knockback target, a health bar is now also displayed for any unit they're going to be knocked into with their own proportion of health to be lost flashing in white. UI improvement: in-battle unit tooltips for characters on the leftmost 1/3rd of the screen now appear to the left of the unit so as to avoid covering the area the player is focused on. free mo…

  • Version 1.1: Multiplayer Arena, better UI, free exploration mode, and more! - 19 March 2026

    Greetings, tactics fans! It's been a little while since I pushed a real update, hasn't it? If you were the worrying sort, you might even have started to suspect that I'd stopped working on Together in Battle. But as Cher Horowitz, protagonist of the classic 90s film Clueless might say: as if!No, friends--after months of relative silence, I come to you with a major update to Together in Battle. There's a whole lot to talk about here and I'm already tempting the carpal tunnel gods as it is, so let's get right into it!First, we have a new game mode!New unlockable game mode: Multiplayer Arena! Upon reaching the Monkey League Qualifier in the main campaign, the game will unlock a new, built-in play mode called Multiplayer Arena, selectable as a campaign within the New Game menu of the title screen.Multiplayer Arena lets you assemble small teams of custom characters, name them, customize thei…

  • A small update! - 18 January 2026

    Hi all! This is a small update to fix an obscure bug and--since I was fixing a bug anyway--to also make a small improvement to gamepad controls while in the shop interface. This brings the game up to version 1.0.58.Here are the changes: UI improvement: when in the shop, you can now move the gamepad cursor over the army overview, calendar, deck, and options buttons.fixed: in rare circumstances, it was possible to end up with a MovePortrait script action that did not refer to a valid portrait (e.g. by clicking too quickly in the final dialogue branch when accepting the Stepwell mission), which would cause the game to throw a null error and lock up.That's all for this one. I have much bigger, exciting things in the works, but they remain a secret for now. Until next time!Tactically yours,Craig

  • Security update - 7 October 2025

    Hey there, tactics fans! A few days ago, Unity posted about a newly revealed security flaw that primarily affects Android apps but which could conceivably affect other platforms as well under specific circumstances. In Windows, the exploit seems to only affect games that use functionality not used in Together in Battle--but just to be on the safe side, I've rebuilt the game anyway in a patched version that does not have this vulnerability.I'm normally loathe to switch editor versions like this, as doing so can break game functionality; however, I've tested the game and haven't seen anything misbehaving. As always, if you run into any issues, please post about it in the bug report forum and I'll get it fixed post-haste! Tactically yours, Craig

  • Quick weapon switching, broken-weapon indicators, bug fixes, and more! - 24 September 2025

    Hey all! I've got another update for you with a bunch of UI improvements designed to make it easier to keep track of worn and broken weapons, as well as making weapon-swapping quicker and easier in battle. I also have some bug fixes focused primarily--but not exclusively--on gamepad. This brings us up to version 1.0.55.Without further ado......here are the UI improvements!weapons now show a red warning icon if they're broken.weapons now show an orange warning icon if they're at 1/3rd uses remaining or less.recolored the old "new item" indicator in light green to make it stand out from the new warning indicators.the Reserve Supplies screen now shows a red warning icon over any character in a weapon-reliant class who is currently equipped with a broken weapon (or not equipped with any weapon at all).the Reserve Supplies screen now shows an orange warning icon over any character in a weapo…

  • Yet more small fixes and improvements! - 14 September 2025

    I keep finding little things that need fixing, and so I continue to fix them! Here's what's new in version 1.0.53:UI and other improvements:the game now gracefully handles weapon-switching while attack tiles remain visible onscreen.added in version 1.0.53a: it's now harder to kill the kineticist who calls in reinforcements in the blacksmith rescue battle when playing on difficulties above Relaxed.added in version 1.0.53b: a new unit appears in the last battle on difficulty levels above Relaxed.Bug fixes:fixed: a change to the game's code intended to let it gracefully handle missing dialogue lines in other contexts had caused it to stop generating missing response lines on the fly during camp, leading to a lot of "I don't know what to say" moments.fixed: the Reinforcing Spine item was not adding to the target weapon's max uses correctly.fixed: selecting a skill and then equipping a new w…

  • Further fixes and improvements! - 11 September 2025

    I have another small update for you all: version 1.0.52! We have some more class balance tweaks, interface fixes, some extra capability for the item editor, and other miscellaneous bug fixes. Let's get right to the changes:First, miscellaneous balance tweaks and changes:increased the salary and appetite of cavaliers somewhat for balance reasons.reduced the energy gain on the Mant Lancer promotion from 10 to 8.the "-arch" promotion variants for the four elemental psy fighter types now gain +20 accuracy on their relevant elemental blast skill instead of an energy cost reduction, making these variants more distinct from (and competitive with) the "-kurios" alternative.in the Snow Leopard League qualifier, the boss, assassin, and psy healer no longer remain immobile if the player enters their area prior to round 9.in version 1.0.52a: rapier-based attacks Thrust and Lunge now have a big +75…

  • More small fixes and improvements - 4 September 2025

    Greetings, tactics fans! This is another small update in which I continue to fix bugs and improve the experience in small ways.Changes to the Main CampaignFirst, we have a few changes designed to make it easier to keep lower-level characters caught up with the rest of the team without risking their lives in the arena, and to ensure that that remains possible throughout the campaign:increased the availability of battle primers somewhat in the shop to make it easier to catch up underleveled characters.increased the range of levels where novice and intermediate battle primers are effective to keep them useful for longer.in the shop, intermediate battle primers are now much more likely to appear instead of novice ones once the player enters Gharial League; and once the player enters Snow Leopard League, expert battle primers are now much more likely to appear instead of novice or intermedia…

  • Some small fixes and improvements - 21 August 2025

    Just a small update with improvements and some bug fixes: added in version 1.0.50k: the procedural battle generation algorithm now applies a negative weight to spaces close to treasure chests, making it less likely that enemies will spawn within move-and-attack range of chests. fixed in version 1.0.50k: two different move-clearing methods in the game's AI module were conflicting when an AI character stopped moving due to wandering into a Hold, causing the second method to fail to recognize the held character as the current character and then fail to call for the execution of the next move in the AI module.fixed in version 1.0.50k: it was still possible to get tooltips stuck onscreen when menus were in the process of appearing.fixed in version 1.0.50m: when a character finished acting and their experience bar was animating to full, there was a short window where you could click to select…

  • SRPG Micro-Campaign Contest: "Secret"! - 15 August 2025

    Hey all--I've decided to throw a two-month, custom mini-campaign contest!The idea is simple: starting today (August 15th, 2025), you'll have 2 months to create a short custom campaign in Together in Battle's SRPG campaign creator. All entries will be livestreamed and there will be hundreds of dollars* in cash prizes given out for the top 4 submissions! 🎊 *two hundred and fifty, to be exact.Contest Theme"Secret"The DeadlineOctober 16th, 2025, 11:59 PM Central Time (UTC -6)The RulesYour campaign must be playable within Together in Battle (i.e. no custom engines, SRPG Studio, ROM hacks, etc.) You can use Together in Battle's free demo to make it, however! (The demo provides full access to the campaign creation suite.)Your campaign must be "mini": it must consist of exactly 2 battles and no more than 5 scenes total (i.e. 2 battles and 1-3 cutscenes). Each of your cutscenes can be any lengt…

  • Update #6: portrait art, save logic, UI, moddable campaign, and an SRPG contest! - 31 July 2025

    Greetings, tactics fans--I have a big free update for you! There is a lot to cover here--new assets for custom characters, AI improvements, interface improvements, an overhaul to the game's logic for manual save mode, and much more--but make sure to read the whole thing, because I am throwing a custom campaign contest, which I talk about that at the end of the post.Okay, enough prefacing: let's get to the changes!First, I reworked the game's save logic for manual save mode!in response to feedback from a small (yet disproportionately vocal) segment of the player base, I've reworked things so that when you play with manual saving enabled, the game no longer auto-saves over your current save file. This means that you will no longer be locked in to your choices when you switch scenes! However, this comes at a cost: you must now save manually in order to save the game in manual save mode. Th…

  • Painting with the developer! - 26 July 2025

    I'll be painting new portrait assets for Together in Battle tomorrow on Youtube at 2:00 PM Central Time. If you're free, come join me! Visit the StreamNow admittedly, I'm not the world's greatest multi-tasker, but I will do my best to answer questions posted in chat as I go--and I just might even take a request or two. Anything I paint will get added to the game as part of this month's free update.See you there! 😉--Craig

  • Update #5: new game plus, extended custom portrait support, AI improvement! - 24 June 2025

    Greetings, tactics fans! I'm back with more improvements to Together in Battle!New Game Plus is now in the game!When you get the good ending, at the conclusion of the game's end credits, you are now given the option to create a New Game Plus playthrough: "Custom Character Run." Selecting Custom Character Run will prompt you to select a save slot; a new playthrough will then begin in the chosen save slot with two major differences from a normal playthrough:characters of every species (not just humans, lissit, and spriggats) will be available for recruitment at the Recruiter starting on day 1.custom characters will fill as many recruitment spots as are available, and with a 100% show rate.You can use this to easily do full playthroughs with teams consisting entirely of custom characters!We have more in the way of custom portrait asset support:I created a layered template that players look…

  • Update #4: easy character sharing, custom portrait modding, and more! - 12 June 2025

    Greetings, tactics fans! Did you think I was done making improvements to Together in Battle? I hope not, 'cause I wasn't! I'm still out here, running myself ragged to get requested new features into the game.Let's start with the first big improvement: easy sharing of custom characters!custom characters can now be exported as text, allowing easy sharing between players! No more having to email your CustomCharacters.xml file--just click the Export button and voila:by that same token, characters can now be imported from text as well. It's as easy as this! Big improvement #2: custom portrait assets are now supported!as you might have noticed in that last gif, character portraits can now make use of custom clothing, eyes, noses, hair, accessories, and more. The only limit is your imagination! Here, for instance, is a noseless abomination inspired by the recent FFT announcement:here's how it…

  • Update #3: nets, calendar saves, custom character opponents, new palettes! - 28 May 2025

    Greetings, tactics fans! I'm here with another update full of balance improvements, fun new stuff, some extra quality of life, and some important bug fixes. This is a much meatier update than the past two (which were fairly minor), so I've taken the liberty of jumping the version number ahead to v. 1.0.10. Without further ado, let's get to the changes! Let's start with a big quality-of-life feature: when playing with manual saving enabled, you can now access the save menu on the calendar screen at the beginning of each day in addition to the start of each turn during battles! This allows you to save in alternate slots (and later, to reload to a recent point) even if something goes wrong on a day without a fight. I'm also continuing to tweak balance among the game's classes based on player feedback, including a promised addition to the barudit repertoire: nets! added Weighted Nets to the…

  • Post-launch update #2: more fixes, tweaks, and QOL! - 14 May 2025

    Greetings, tactics fans! It's now been 8 days since we hit version 1.0; I've been dutifully collecting your bug reports and squishing them all (the bugs, not the reports) one by one. The result: we have a second patch! First, let's talk UI improvements: as a convenience, the shop now accounts for units temporarily absent from the group when showing what equipment your characters can use, who wants what, and why. You no longer need to remember what equipment your absent characters use or cross-reference the army overview. fixed a long-standing UI annoyance where using a hotkey to select an attack would cause all of the red attack tiles to spawn in blank even if one of them spawned directly beneath the mouse cursor, forcing the player to move the mouse off the tile and back onto it to see the hit reticle and damage prediction text. fixed another, similar UI annoyance where using a hotkey…

Patch notes and updates

S.noRelease datePatch nameGID number
110 July 2026Version 1.1.121837955055357552
230 May 2026Version 1.1.111833968530894250
326 March 2026Version 1.1.011827626365769632
418 January 2026A small update!1821922921819971
57 October 2025Security update1811772772640711
614 September 2025Yet more small fixes and improvements!1810503566526103
711 September 2025Further fixes and improvements!1810503566418260
84 September 2025More small fixes and improvements1809869180040840
921 August 2025Some small fixes and improvements1808601382454258
107 March 2025A few fixes and improvements1793384379394341
1119 May 2024Version 0.6.31: bug fixes, new men's hair styles, and other improvements!5747233970430940807
127 April 2024Version 0.6.11: A few important bug fixes5756237364320049157
131 March 2024Version 0.6.01: Surprise update with new events, new items, better shop UI!5688680204371802347
1426 April 2023Version 0.2.00b5133583642646261540
1525 April 2023Version 0.2.00a hotfix5133583099814879384

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID1267210
Live current players2
SteamPulse tracked peak25
Live count (today's peak floor)2
Price$19.99
Free to playNo
Discount0%
Original price USD$19.99
Current price USD$19.99
Release dateMay 6, 2025
DeveloperSinister Design
PublisherSinister Design
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeVery Positive
Positive review percent91%
Positive reviews121
Negative reviews12
Total reviews133
Steam recommendations134
Achievements80
Average playtime forever3,407 minutes
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/1267210/

Short description

Manage a team of fantasy gladiators in this Fire Emblem-style strategy RPG with vibrant characters, funny random events, and emergent relationship-building. Uncover a sinister conspiracy; fight deep turn-based tactical battles; watch your characters grow together!

About this game

Dark clouds gather over the island nation of Dese; vile conspirators lurk in the shadows. You must recruit allies and train in the gladiatorial games even as an imperial praetor hunts you down--but soon, even that will not be enough... You’ve arrived in the island kingdom of Dese with a secret mission to find and train loyal fighters. Hunted by an imperial praetor, you must maintain a low profile even as you are drawn into dark intrigues that will decide the fate of Dese itself. Recruit and manage a team of fighters. Stay stocked on food, make payroll, and investigate a royal conspiracy. Time is not on your side--and the clock is ticking... Each day, you'll have 2 Time Points to spend: you can fight in the arena, send characters away on quests, shop, train, recruit new allies, or investigate a dark conspiracy. At night, you'll return to camp and watch your character's personalities come alive as they talk, pursue their interests, and build relationships with one another! You're the boss--you get to decide how each day is spent. But your choices matter. To succeed, you'll want to make every day count. Every character you recruit has distinct traits, personal histories, beliefs, hobbies, and secrets. These differences matter: a jokester may do funny impressions to boost morale; a hunter may boost your stocks with wild game; a baker may use food to produce cookies and cakes you can eat or sell; a gambler may visit bars around town and win money for you. Dancers are nimble; sailors are good swimmers. Some characters are prone to depression; some, to self-doubt. Some self-soothe with long walks or prayer; others undertake long-term projects like growing vegetables, forging weapons, or writing novels. Learn what makes each character tick as they grow and form powerful bonds of friendship! But beware: your characters aren't just unique, they're dynamic . Let their friends fall in battle, and they may become depressed. Let morale fall too low, and you’ll risk resentment and desertion. Keep them happy, however, and they will grow close to one another, form fond memories, give nicknames–even share their combat skills! With skill and patience, you will emerge victo…

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
28Full controller support
30Steam Workshop
23Steam Cloud
15Stats
17Includes level editor
44Remote Play Together
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus14Violência fantasiosa Violência Medo Atos criminosos Temas sensíveis Linguagem imprópria Drogas lícitas
steam germany16Drastische Gewalt Alkohol / Tabak Derbe Sprache
igrs18Rokok dan/atau rokok elektronik, minuman beralkohol, narkotika, psikotropika, dan/atau zat adiktif lainnya Kekerasan Horor

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Oct 4, 2026 to Oct 4, 2026
  • Lowest observed: $19.99
  • Highest observed: $19.99

Together in Battle's USD price history spans from Oct 4, 2026 to Oct 4, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $19.99, the highest is $19.99, and the first visible tracked price is $19.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Together in Battle's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $19.99, from Oct 4, 2026 through Oct 4, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $19.99. The latest run records $19.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $19.99
  • Current list price: $19.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Together in Battle at $19.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$19.99$19.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $19.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$19.99$19.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $19.99.

DateCurrent priceOriginal priceDiscountSource
2026-10-04$19.99$19.99No discountSteam Store

Most visited Steam Store games

RankGameLatest observed playersTracked peak
1Wallpaper Engine46,7364 October 2026 - 23:14:55 UTC150,271
2Astral Party 7024 October 2026 - 23:04:25 UTC18,951
3BlazBlue Entropy Effect6994 October 2026 - 21:47:41 UTC5,599
4Dragon Cliff2864 October 2026 - 15:20:40 UTC2,000
5CATO: Buttered Cat154 October 2026 - 23:11:20 UTC754
6Once Human18,6644 October 2026 - 22:26:24 UTC231,343
7Xanadu Land53 October 2026 - 23:59:44 UTC206
8Dyson Sphere Program2,8504 October 2026 - 19:25:23 UTC17,619
9漫威终极逆转83 October 2026 - 18:29:28 UTC204

Related Steam games by tag and genre

Indie

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS179,6964 October 2026 - 23:18:09 UTC399,748Not availableBULKHEAD
Bongo Cat149,1074 October 2026 - 23:14:58 UTC193,859110,826Marcel Zurawka, Julius Krüger
Valheim139,8224 October 2026 - 23:18:38 UTC498,478533,888Iron Gate AB
Rust89,9584 October 2026 - 22:37:02 UTC259,6461,403,838Facepunch Studios
Project Zomboid58,7514 October 2026 - 23:12:45 UTC122,811467,999The Indie Stone
Palworld51,7264 October 2026 - 21:24:26 UTC2,101,535451,088Pocketpair
TBH: Task Bar Hero51,1034 October 2026 - 23:14:10 UTC546,13043,714Nugem Studio, Tesseract Studio
Wallpaper Engine46,7364 October 2026 - 23:14:55 UTC150,2711,008,495Wallpaper Engine Team
Slay the Spire 245,3974 October 2026 - 22:43:28 UTC574,638199,438Mega Crit
Geometry Dash45,1214 October 2026 - 21:52:08 UTC108,707646,789RobTop Games
Stardew Valley42,7924 October 2026 - 23:00:27 UTC236,6141,016,067ConcernedApe
Crosshair X40,6143 October 2026 - 16:03:34 UTC87,92844,617CenterPoint Gaming

RPG

GameLatest observed playersTracked peakReviewsDeveloper
Valheim139,8224 October 2026 - 23:18:38 UTC498,478533,888Iron Gate AB
Aniimo96,8114 October 2026 - 20:24:32 UTC140,219Not availablePawprint Studio
Rust89,9584 October 2026 - 22:37:02 UTC259,6461,403,838Facepunch Studios
The Witcher 3: Wild Hunt62,5084 October 2026 - 23:14:16 UTC137,187877,306CD PROJEKT RED
Project Zomboid58,7514 October 2026 - 23:12:45 UTC122,811467,999The Indie Stone
Warframe53,3914 October 2026 - 22:09:35 UTC181,509676,031Digital Extremes
Baldur's Gate 351,9124 October 2026 - 22:56:01 UTC875,343836,282Larian Studios
Palworld51,7264 October 2026 - 21:24:26 UTC2,101,535451,088Pocketpair
TBH: Task Bar Hero51,1034 October 2026 - 23:14:10 UTC546,13043,714Nugem Studio, Tesseract Studio
Stardew Valley42,7924 October 2026 - 23:00:27 UTC236,6141,016,067ConcernedApe
Deskrawl: Idle ARPG37,7414 October 2026 - 23:21:49 UTC41,572Not availableFirst Day Games
Cyberpunk 207735,7114 October 2026 - 22:27:14 UTC830,387932,948CD PROJEKT RED

Simulation

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS179,6964 October 2026 - 23:18:09 UTC399,748Not availableBULKHEAD
Bongo Cat149,1074 October 2026 - 23:14:58 UTC193,859110,826Marcel Zurawka, Julius Krüger
Project Zomboid58,7514 October 2026 - 23:12:45 UTC122,811467,999The Indie Stone
EA SPORTS FC™ 2752,3434 October 2026 - 22:58:31 UTC90,706842EA CANADA, EA Romania
War Thunder51,2704 October 2026 - 20:52:55 UTC125,317781,076Gaijin Entertainment
Stardew Valley42,7924 October 2026 - 23:00:27 UTC236,6141,016,067ConcernedApe
EA SPORTS FC™ 2641,5724 October 2026 - 16:39:52 UTC159,35063,186EA Canada, EA Romania
VRChat41,5534 October 2026 - 22:54:05 UTC74,217269,026VRChat Inc.
Dressmaker37,9463 October 2026 - 20:20:13 UTC37,946Not availableelyaradine, raithza, oomsarel
Euro Truck Simulator 230,8024 October 2026 - 21:30:13 UTC73,289940,058SCS Software
7 Days to Die27,9294 October 2026 - 20:09:30 UTC124,449401,451The Fun Pimps
Escape from Tarkov27,7744 October 2026 - 17:13:58 UTC46,24962,122Battlestate Games

Strategy

GameLatest observed playersTracked peakReviewsDeveloper
Dota 2476,2094 October 2026 - 23:21:03 UTC1,291,3282,758,031Valve
Total War: WARHAMMER III72,3094 October 2026 - 20:22:04 UTC166,519142,349CREATIVE ASSEMBLY, Feral Interactive
Baldur's Gate 351,9124 October 2026 - 22:56:01 UTC875,343836,282Larian Studios
Slay the Spire 245,3974 October 2026 - 22:43:28 UTC574,638199,438Mega Crit
7 Days to Die27,9294 October 2026 - 20:09:30 UTC124,449401,451The Fun Pimps
Hearts of Iron IV27,2564 October 2026 - 22:35:01 UTC93,196377,014Paradox Development Studio
Sid Meier’s Civilization® VI26,2224 October 2026 - 21:50:51 UTC162,314378,077Firaxis Games, Aspyr (Mac), Aspyr (Linux)
RimWorld25,9734 October 2026 - 21:47:50 UTC95,851239,107Ludeon Studios
Arena Breakout: Infinite24,1204 October 2026 - 23:18:51 UTC65,94478,112Morefun Studios
Black Desert21,8974 October 2026 - 14:23:52 UTC59,91792,632Pearl Abyss
Crusader Kings III21,1824 October 2026 - 23:22:19 UTC98,474138,767Paradox Development Studio
Satisfactory19,7514 October 2026 - 22:23:13 UTC185,957278,958Coffee Stain Studios

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