- Scream Fest Is Live! Huge Discounts On Halloween-y Games! - 28 October 2024
Hi everyone! The Steam Scream Fest is live right now, and given that I've made tons of Halloween-related games, it only made sense to participate! https://store.steampowered.com/app/1714240/Soul_Stalker/ https://store.steampowered.com/app/1276810/The_Outbound_Ghost/ https://store.steampowered.com/app/2491670/Wanted_Shadows/ 3 of the games I've previously made are discounted, The Outbound Ghost, Soul Stalker, and Wanted Shadows. However, not only can you get them individually, but you can also get them all in a bundle for for just $16.22 instead of the usual $27. If you already own any of the games as well, no worries, because you can still get the discount for the other games you don't yet own! You can find the bundle below. https://store.steampowered.com/bundle/46376/Radical_Halloween/ Also, we recently announced The Outbound Ghost: Reborn, a new game in the universe of The Outbound Gh…
- New Outbound Universe Game OUT NOW! Discount for owners of The Outbound Ghost! - 24 October 2024
Hi everyone! We're hard at work with finalising the first The Outbound Ghost update post-lawsuit, and I'm happy to announce that it will be coming to Steam within the next 2 weeks! The main reason I'm making this post however, is because the game that I've been working on and kept me afloat since The Outbound Ghost got into its lawsuit is out RIGHT NOW! It's called SOUL STALKER, and not only is the game's universe is the same as that of The Outbound Ghost, it's also a direct prequel set in the distant past! If you played through that game's entire story, then some SOUL STALKER's NPC interactions might give some additional context about what exists beyond the town Outbound. Gameplay-wise, it's a bullet heaven roguelike, so think gameplay similar to Vampire Survivors/Brotato with some Hades and Slay the Spire sprinkled in. If this sounds like a fun game to you, you can get it in the link…
- The Outbound Ghost IS BACK!!! + Sequel Announcement (Free For Steam Owners) - 18 October 2024
Hi everyone! This is Conrad, the lead developer of The Outbound Ghost. Over the past 2 years, this page has been silent because we were in a lawsuit with the game's former publisher (click here to see the details). Well, I'm happy to announce that The Outbound Ghost's lawsuit is now RESOLVED! My company Conradical Games (the original developers) are self-publishing the game, and it's now available again on Steam and Nintendo Switch, with the others versions coming out again soon! I've made a video that goes over what you can expect now that The Outbound Ghost is self-published by us, but I'll also have a text version below. (Also, keep on reading because we also just announced The Outbound Ghost's sequel and it's ENTIRELY FREE to owners of the original game!) In short, here's the rundown: Key News The Outbound Ghost is back! It's available right now on Steam and Nintendo Switch The perf…
- An Update After 2 Years... - 17 October 2024
Hi everyone! This is Conrad, the lead developer of The Outbound Ghost. This page has been quite quiet, and if you've been following the game you'll know it's because it was the subject of a lawsuit. Well... In about 22 hours from now, I'll be releasing the FINAL update about all of that. Check the video below to watch it! See you all soon. - Conrad, Lead Developer
- Indie dev files DMCA takedown against his own game as dispute with publisher continues - 17 February 2023
In December, Conrad Grindheim of Conradical Games defaced the Steam page for his latest release , The Outbound Ghost, and asked people not to buy it on other platforms. The unusual move came as a result of a dispute between the studio and publisher Digerati. Conradical accused Digerati of mishandling the console ports of the game and putting the Steam version on sale without approval, and demanded that it relinquish the rights to the game; Digerati filed a lawsuit against Conradical, accusing it of attempting to violate its contract... Read more.
- Outbound Ghost devs DMCA strike their own game and accuse publisher of withholding royalties - 17 February 2023
Update: Digerati have provided a statement saying that "Conradical has been timely paid all royalties due to date," and that "Conrad has refused to work with us" to identify issues with ports of The Outbound Ghost. The full statement is included below. Late last year, turn-based indie RPG The Outbound Ghost was delisted from Steam after a statement from lead dev Conrad Grindheim claimed his relationship with publisher Digerati had “dissolved.” Soon after, Digerati filed a lawsuit against developer Conradical over a breach of contract and “several false defamatory” statements. When reporting on the original news, CJ thought the messy situation could get messier, and he was right. Grindheim has now DMCA’d his own game on console storefronts and accused Digerati of withholding royalties. Read more
- Valve delist The Outbound Ghost on Steam after its lead developer says don’t buy the game - 12 December 2022
Paper Mario-style indie RPG The Outbound Ghost has been delisted from Steam by Valve, following lead developer Conrad Grindheim issuing a statement that claimed his relationship with publisher Digerati had "dissolved". Grindheim posted a video to YouTube and Twitter that alleged the publisher’s recent business practices towards the game haven’t been “ethically correct”. Digerati later shared their own video response on Twitter , with owner Sarah Alfieri saying Digerati have been “blindsided” by Grindheim’s statement. Read more
- The Outbound Ghost dev defaces his own Steam page in dispute with publisher, legal action ensues - 9 December 2022
The developer of the indie adventure-RPG The Outbound Ghost is asking followers not to buy the game on any platform, because it is not currently up to the quality standards that he expects. He has also disabled sales of the game on Steam—the one platform where he says it was up to snuff—and is threatening legal action against publisher Digerati, who he says refuses to return control of the game to him... Read more.
- Roadmap Update - NEW LANGUAGES THIS MONTH, Remastered Music, And More! - 15 November 2022
Hi everyone! A while ago I shared the roadmap and today I'm excited to reveal a shuffling of a few of the items + announce that the update to V1.1 is going to be coming out very soon! We're in the final stages of testing the localization of Spanish, German, and French, but once that's done we're ready to release! Check out the updated roadmap below, and let me know what you think! All of the November items will release in the V1.1 update, the first major one for The Outbound Ghost 👀 As you can see, we've also remastered the music (thanks Kimmo and Greg!) and the soundtrack will be making its way to Steam, Spotify, YouTube, Bandcamp, etc. when V1.1 releases as well! Anyways, that's it for today! Excited to release the updates soon! - Conrad, Lead Developer
- Last chance at discount + demo with save transfer news! - 31 October 2022
Hi everyone! It's been a busy week with the Steam Scream Fest, but today's the last day! In case you missed it, the game has been on a 20% discount and has had a free demo up that allows you to transfer your progress to the full game! If you've ever wanted to try before you buy, this is the perfect opportunity! There's also tons of news for the game that was announced in the last update, so if you missed that check it out here. Previously I had said that the demo was going to be limited to this Steam Scream Fest, but it will now be up past the event! This will really make sure that all of you know what to expect out of the game before you buy it! Anyways, that's it for today's update and make sure to be quick because although the demo is now up beyond the event, the discount period is going to end today! - Conrad, Lead Developer
- SCREAM FEST: 20% DISCOUNT AND THE DEMO IS LIVE AGAIN! - 25 October 2022
The Outbound Ghost is participating in the Steam Scream Fest, which starts today and runs until 1st November. The demo will be live again for the duration of the event, while the full game will be available with a 20% discount. The demo lets you sample the game's opening section and takes about two hours to play through. Your progress in the demo can be carried over to the main game, so if you enjoy the demo and decide to buy the full game, you can continue where you left off. IN OTHER NEWS: Content for a v1.1 update, which includes a rework of status presentation, the addition of objective/party chat, and new NPCs and sidequests, will go into testing next week and should - all being well - be ready for release shortly after We have been working on French, German, and Spanish localizations, and these should be ready soon Work on the console versions is ongoing and still on track for rel…
- OFFICIAL PLUSHIE *OUT NOW* + More Roadmap News - 10 October 2022
Hi everyone! You might have seen a post a while ago announcing the existence of the official The Outbound Ghost plushie... Well it's out now!!! You can get it here, and it's a limited offer so be quick! In terms of the roadmap, I'm still on track to launch version 1.1.X later this months with the following changes/additions: Status presentation rework. Objective/Party chat. New NPCs and sidequests. Here's the full roadmap in case you missed it: Anyways, that's it for this post but I'll see you all next time! - Conrad, Lead Developer
- ROADMAP REVEAL (2023+) - 3 October 2022
Hi everyone! As many of you know, The Outbound Ghost released on the 20th of September and the release went amazingly (click here to get the game if you haven't already)! Now I'm ready to share the PC roadmap, check it out below. I will save some of the details of these additions/reworks for a later date closer to their release, but I'm exicted to release the first major update to the game this month with a Status Rework, Party Chat, and new NPCs/Sidequests 👀 Also, if you've played the game and enjoyed it, I would seriously appreciate it if you left a review on Steam! It's the best thing you could do to support me after getting the game, so the more reviews the better :) Anyways, that's it for this post, let me know what you think! I will of course continue working on bug fixes and we're making strides with localization, so keep an eye out for that! Thanks again! - Conrad, Lead Develop…
- Vesion 1.0.17 (BALANCING, STORY BLOCKS, NEWS) - 30 September 2022
Hi everyone! Here's another patch, and this week I'm also going to be showing the longer-term post-launch roadmap so keep an eye out for that! Also, if you're liking the game and would like to support me, I would also super appreciate it if you left a review! Anyways, here are the patch notes: Fixed issue where some players reported being blocked from progressing the story in the Soggy Swamp when you meet Lori for the 3rd time. Fixed issue where some players reported being blocked from progressing the story after beating the first boss in the Soggy Swamp. Fixed issue where some players reported being blocked from progressing the story in Ravenside. Fixed issue where some players reported being blocked from progressing the story in other minor areas. Fixed Triple SP Steal bug that prevented the skill from giving the user SP. Fixed bug where the skills menu for Doubt wouldn't work properl…
- LAST CHANCE FOR 20% DISCOUNT! - 27 September 2022
Hi everyone! The game released last Tuesday and the launch discount is about to run out! 20% is pretty steep, so it's not like the game's always going to be at this price. If you want to get in on the deal, make sure to get the game now (you can click here to go directly to the Steam page)! Anyways, that's it for my update today, but I'll leave you with a video I made that explains the whole history of the game's development prior to release! See you next time! - Conrad, Lead Developer
- Version 1.0.16 (DIALOGUE SPEEDUP, BALANCING, OOB FIXES) - 26 September 2022
Hi everyone! There's another patch coming your way, and this one like the other ones is filled to the brim with new stuff and fixes! As I mentioned previously, next week I'm also going to be showing the longer-term post-launch roadmap so keep an eye out for that! Also, if you're liking the game and would like to support me, I would also super appreciate it if you left a review! Anyways, here are the patch notes: Added the ability to skip the intro cutscene if you hold start/escape. You can now hold down the interact button to slowly speed up dialogue. Added an option that lets you skip dialogue. You can now hold down the dash button to dash repeatedly. Fixed bug that prevented some players on the randomizer mode from progressing past the Leaf miniboss in Central Outbound. Adjusted chapter 5 start text to better convey the objective of the chapter (it's postgame). Adjusted SP costs of se…
- Version 1.0.15 (ALL MINIMAP ICONS, DIFFICULTY ADJUSTMENTS, OOB FIXES). - 25 September 2022
Hi everyone! I know that yesterday I said that I wouldn't push an update today, but I got some time in the evening to compile a few of the updates that I had made previously and hadn't pushed, and combine them into this update (together with some small bug fixes)! Also, if you're liking the game and would like to support me, I would also super appreciate it if you left a review! Anyways, here are the patch notes: Added minimap/radar icons to all items of importance (chests, recipe pickups, breakables, secret bosses, etc). Adjusted balancing in the Barbed Apparition fight to make it less tedious. Adjusted balancing in the Fungal Duo fight to make poison less punishing. Fixed bug that made the info screen in battle not display the correct HP of enemies when in hard/spectral difficulty. Fixed another bug that made some users not get Levi as their partner in Ravenside in chapter 4. Fixed is…
- Version 1.0.14 (GET ALL RECIPES, ACCESSIBILITY, AND BUG FIXES) - 24 September 2022
It's day 3 of patching and we're making some good progress! I believe the rest of the reported game breaking bugs are now fixed as of this patch! On top of that, we're going to be sharing a roadmap of more reworks/post-launch content next week so keep an eye out for that 👀 Also, if you're liking the game and would like to support me, I would also super appreciate it if you left a review! Anyways, here are the patch notes: Added the ability to obtain chapter 1/2/3's non-chosen Aspect Recipes in chapter 4/5. Added the accessibility option to remove the sound distortion that you get from entering bushes. Added the accessibility option to remove the timing gauge on skills. Fixed issue where some users experienced "crackling" in menu sound effects. Fixed bug that made some users not get Levi as their partner in Ravenside in chapter 4. Re-balanced the two harder difficulty settings to still…
- Version 1.0.13 (SUBTITLES ADDED, NAME BUG FIXED 100%, SHAKING BUG FIXED 100%) - 23 September 2022
Hi there! Day 2 and we're up to the 13th patch... Kinda crazy when you think about it! I've got more fixes coming your way, and if you're liking the game and would like to support me, I would also super appreciate it if you left a review! Anyways, here are the patch notes: Added SUBTITLES to the intro cutscene. DEFINITIVELY fixed the "shaking screen" bug. There was 1 case that was fixed yesterday, but this patch fixes the rest of them. DEFINITIVELY fixed the bug that didn't allow some players to edit their name. There was 1 case that was fixed yesterday but this patch fixes the rest of them. Enemies now have a low chance of missing, always. Memory stones with hidden Figments now don't disappear once you defeat them, in order to make it clearer that you can rematch them if you want. Fixed bug where some players couldn't say "No" to deaspecting. Adjusted balancing of the ??? Apparition, t…
- Version 1.0.12 Patch - 22 September 2022
Hi everyone! It's day 2 and I still have even more fixes and QOL changes coming your way 😎. Check out what they are: Fixed bug where if you lost to the first chapter 2 boss, you could get the Annoyance figment multiple times. Fixed bug where if you left the cutscene trigger of the cutscene before the first chapter 2 boss, you could play the cutscene again without Michael being there. Fixed bug where sometimes the screen would shake and audio would be muffled in some spots like Strand Beach and the Southern Outskirts. Fixed bug where sometimes you could not edit the default character name in the name input screen. Added a "Mirror" to the Southern Outskirts that allows you to change the player's name after it has been first set. Fixed out of bounds spot in the Toterwald. Fixed out of bounds spot in the Graveyard. Fixed out of bounds spot in the Outbound Trail. Fixed out of bounds spot in…