- Update: 1.7.5 - 2 October 2026
Bug fixes:Particles: Fixed a bug where color animation was using a wrong ramp.Particles: Fixed a crash occurring when duplicating an emitter using a not found texture.Trigger: "Used continues" test was using the wrong property.Pause: Added a short delay to pausing to prevent using pause as a cheat.Particle Locators: Fixed a potential issue where hidden enemy particle emitters continued running during gameplay.Bullet Trails: Improved performance.Assets: Fixed an issue where files with non-standard characters were not imported into the engine.Collisions: Improved the robustness of destructible laser collisions.Waypoints: Fixed incorrect speed calculations that occurred during wait acceleration when two waypoints were too close.Asset import: Fixed a crash during import.Sound: don't resume paused music during Continue screen when the game gain focus.Bullets: Fixed aim direction unreliabilit…
- Update: 1.7.3 - 25 June 2026
New feature:Player: Added mouse control support.Trigger: Added a "continue used" test function.Game setting: Added support for simultaneous multi-button input.Particles: Added an emitter shapes preview.Smart Bomb Object: Can now trigger any explosion type and spawn them at the trigger position. Can be abused to create complex particle systems.1UP Extend: Can now be set to "None".File Management: Deleting a game now moves it to the Recycle Bin instead of deleting it permanently.Build Optimization: Invalid file formats (e.g., .psd, .zip) are now automatically excluded from standalone builds.Building a game now lists any levels that are missing "End of Level" objects.Layers: Pressing K lock or unlock the selected layer. UI: General polish and user interface improvements. Bug fixes:Memory: Fixed all memory leaks. This should improve stability.Physics/Timing: Reverted the previous bullet tim…
- Update: 1.7.2 - 19 December 2025
Bug fixes:.player's respawn animation could never complete if the intro duration is 0.bomb HUD was always transparent (regression)
- Update: 1.7.1 - 17 December 2025
New featuresnew sound formats: mod, flac, aiffBomb HUD becomes transparent during Bomb cooldownBugs fixesremoved bullets stutteringmigration issue with old games, resulting in empty Text triggers in stand-alone gamesanimation starting time is not reset when an enemy startswrong particle locator position for one frame when an enemy spawned.ini stand-alone could be corrupted, resulting in a crash when starting the gamecrash modifying bullets' properties if the texture is missing
- Showcase #7 - 15 November 2025
SHOWCASE #7Thanks again, all those great creations are what keep us improving the tool and the engine. (By the way, don't hesitate to visit our Discord: our community is great!)By order or appearance:00:00 SUFFERNOW FLOWERS OF HELL by suffernow 00:05 ATOMANTA by Remorasoft 00:11 REVERIE BREAKER by Aru 00:16 COLLIDESCAPE by ATRiBeaut! Software 00:22 Zaxtron EXPLUS by RUOK 00:27 THE FEROCIOUS MOUSE IN: HOP'S AWAKENING by Èden Cruz 00:33 NANOFORCE by Alec's Factory 00:38 METAL CRISIS by Mad Rabbit Digital 00:44 AGEHABACHI by YUKI You can find links for most of those games on our webpage:www.shmupcreator.com
- Update: 1.7 - 29 October 2025
We are very happy to announce that the 1.7 update is now live on Steam!This update contains a lot of new features as well as numerous bug fixes. 01. New featuresEngineReduced stand-alone game loading time significantly: loading time can be cut by 3, depending on the type of assets.Consistent bullet patterns with low framerate: Some parts of the bullet code were frame-rate dependent. Now, the bullet behavior is the same for any framerate.A big part of the engine was rewritten under the hood: we'll soon add the ability to duplicate or rename game directories. Stay tuned!EditorObject name filter in the Game box to quickly search for objects: Pressing space or P in the Weapon editor pauses or plays the bullets patternAdded colors to the triggers to help logic readability: GameplayEnd of game trigger: new property 'don't show high score screen': some users are creating custom menus level don…
- Update: 1.6.10 - 8 August 2025
New featurerelaxed the maximum created explosion from 99 to 399 Bug fixeswrong text size for 1 second when using the Old TV post FXparticle color interpolator sometimes flickeredlights didn't light sprite's back sidepossible crash with triggersexplosion editor light position displayed the x value for y and zcontinue window width was sometimes wrong
- Update: 1.6.9 - 14 July 2025
New featureweapon auto shoot Bug fixeswhen the player died, the chain counter wasn't reset to zerowhen the player dies, the Chase camera position is now reset (only in Default mode)better player respawn collision behaviorplayer stopped colliding with 3D objects after using continuethe dark background from continue never disappeareda parent enemy could start again a dead child enemypossible crash when loading an enemy bar texturepossible crash with trigger editorcrash when adding an electroLoco bigBoss asset to a level (regression)changing the type of enemy from normal to tank crashed (regression)weapon particle locators rendering order is now consistent with isBulletOnTopOfPlayer game propertyplayer bullet impact particle rendering order could be wrongcontinue texts could go outside of the panelFX particles were rendered behind spritesFX lights sometimes didn't used the texture transpar…
- Showcase #6, anniversay and 1.6.7 update - 3 April 2025
ANNIVERSARY The SHMUP Creator is 3 years old! Times flies! It's a good time to release our 6th showcase, a compilation of published or in-development games from the SHMUP Creator user community: SHOWCASE #6 Thanks again, all those great creations are what keep us improving the tool and the engine. (By the way, don't hesitate to visit our Discord: our community is great!) https://www.youtube.com/watch?v=NFWlJu234Vc By order or appearance: 00:00 ELEMENTAL EXOGEAR by To Faw Away Times 00:07 INSECTUM WAR by Bajo Studio 00:12 INTERSTELLAR SENTINEL 2 by Uplifting Goat LLC. 00:17 SINGULARITY STRIKE by RUOK 00:22 THE FEROCIOUS MOUSE IN: HOP'S AWAKING! by Éden Cruz 00:27 HIGHWAY ASSAULT FORCE by Sirmac Studios 00:32 SLING BOMB STG by Studio Hyper 00:37 METAL HEAD WARFARE by MK games 00:42 SPINFINITY by 3XP Studios 00:46 STAR - ORBIT ATRIBeaut! Software You can find links for most of those games…
- 1.6.5 update - 31 January 2025
Bug fixes .avoid invalid characters in text input that could break game files (Like a level name with /"") .tentative bullet rendering order fix .possible crash caused by a previous bug fix (regression) .fixed several memory leaks
- Hotfix: 1.6.4 - 14 January 2025
Bug fixes .avoid invalid characters in text input that could break game files (Like a level name with /"") .tentative bullet rendering order fix .possible crash caused by a previous bug fix (regression) .fixed several memory leaks
- Hotfix: 1.6.3.2 - 16 December 2024
Bug fixes -crash when enabling shadows (regression) -game over picture stayed on-screen when coming back to the editor
- Update: 1.6.3.0 - 10 December 2024
New features: upgraded Ogre graphic engine to its latest version Bomb Trigger object is not triggering bomb cooldown anymore bullets hitting an invincible player don't spawn an invincible Particle effect anymore (Legacy behavior can be turned on with isBulletSpawnSfxOnInvinciblePlayer in the .game file) item Start particle effect can now play until the item is grabbed Bug fixes crash if an item particle effect was not found bullets should not use the wake zone to know if they are visible or not but the screen limits (stand-alone behavior) duplicating an object with shift-click didn't increment the ordering order anymore (regression) smaller bullet size increments in the Weapon editor Player Control Move the player could create unwanted collisions crash duplicating Explosion element after 99 elements when the player is hidden, the cross-hair isn't always hidden item Start Sfx position wa…
- SHMUP Creator showcase #05: October 2024 - 6 October 2024
It's time for our 5th showcase, a compilation of published or in-development games from the SHMUP Creator user community. We are very proud of our community you know :) You can find links for most of those games on our webpage: www.shmupcreator.com https://www.youtube.com/watch?v=EvUjIT-yDmI By order of appearance: 00:00 LUNATIC MACHINES by 2Koiraa 00:08 ATOMANTA by MagnaRemora 00:14 HEARTKEEPERS by Aru - Winged Fox 00:19 RAVAGE CÉLESTE by Huch Mow 00:25 TASK FORCE PANCHO by RUOK 00:31 GIGANTIC BLAST by Kanzaki 00:37 METAL CRISIS by DjEAR 00:41 BRIMSTONE06 by Gendgi Games 00:44 EXALTATOR NIL by Aru - Winged Fox
- Hotfix: 1.6.2.1 - 20 September 2024
Bug fixes .items placed by hand outside of the screen shouldn't be activated until seen by the camera (regression) .in a stand-alone, player's start position could be wrong (regression) .player "orient by mouse" aim picture should never be in shadows .current layer is now properly saved with the game
- Update: 1.6.2.0 - 16 September 2024
New features .preload explosion pictures to avoid small hang when the explosion starts for the 1st time .button trigger new release mode .increased maximum bombs to 999999 .increased extend maximum value to 999.999.999 .updated FMOD sound engine Bug fixes .fixed several memory leaks .timers were wrong with low framerate (
- Update: 1.6.1.11 - 26 May 2024
Bug fixes Changing the normal map of a material crashed Blade of Death trees material was too dark The left and right movement in bullets didn't act the same way with different frame rates
- Update: 1.6.1.10 - 20 May 2024
Bug fix: .triggers with 3D sound sometimes play random sounds in stand-alone games
- Update: 1.6.1.9 - 20 May 2024
New feature .possibility to choose to use DirectX9 or DirectX11 renderer: in the Preference editor (F12) Bug fixes .selection was unreliable with DirectX11 .player didn't collide with background elements because of Intro Move duration, even if Move was disabled .changing a text size font didn't change the text whitespace size .updated Steam sdk .possible crash when importing 3D materials with missing textures
- Hotfix: 1.6.1.7 - 9 May 2024
.hopefully fixes post-processing compatibility with some GPUs