SPSTEAMPULSELIVE ANALYTICS
Armoured Commander II

Armoured Commander II Steam metadata

Gregory Adam Scott | Sep 4, 2021 | game

Released

2players observed · 23 September 2026 - 04:17:24 UTC

RPGSimulationStrategySteam Store

  • Latest observed players2 · 23 September 2026 - 04:17:24 UTC
  • SteamPulse tracked peak35
  • Units sold (VGI)17,970
  • Revenue (VGI)$127,000
  • Review score99% positive

Armoured Commander II metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed players2 · 23 September 2026 - 04:17:24 UTC
  • SteamPulse tracked peak35
  • Units sold (VGI)17,970
  • Revenue (VGI)$127,000
  • Review score99% positive
  • Total reviews596
  • Release dateSep 4, 2021
  • DeveloperGregory Adam Scott
  • PublisherGregory Adam Scott

Genres: RPG, Simulation, Strategy

Company pages: Developer: Gregory Adam ScottPublisher: Gregory Adam Scott

Top Steam chartsTop 100 gamesGame directorySteam Store page

Armoured Commander II Steam metadata

Armoured Commander II metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/1292020/metadata
Steam Storehttps://store.steampowered.com/app/1292020/
Steam Communityhttps://steamcommunity.com/app/1292020
PCGamingWiki search
IGDB searchSearch IGDB for Armoured Commander II

Reviews, pricing, and metadata

Review summary

Overwhelmingly Positive

99% positive, 588 positive, 8 negative

Price and discount

$9.99

Platforms

Windows

Categories

Single-player, Steam Achievements, Full controller support, Steam Cloud, Family Sharing

Achievements

52

Platform releases
  • Steam 14 May 2020

Latest Steam announcements

  • Update 1.3.8 - 12 September 2026

    ADD: Unit definitions can now include a player_squad_size field that sets a custom player squad size for that unit type ADD: Campaigns can now optionally set enemy air support levels that can change between combat weeks, used as an additional check during enemy air attackCNG: Revised the system for spawning enemy truck units for a Convoy Attack objective hex, should now always spawn required number of truck units CNG: Rescue units now much more likely to try and dig in if possible, and very unlikely to move around the mapFIX: Description and introduction date of the M3L FIX: Units with a single attack (which must withdraw after attacking) will no longer be spawned as rescue units FIX: Removed unit definition for the L3/35 (HUN), which was already replaced with 35M Ansaldo (early) FIX: Code typo where terrain types with a generation chance of 0 might still be generated on the Campaign Da…

  • Happy Birthday ArmCom2! - 4 September 2026

    ArmCom2 was released out of Early Access five years ago today! To celebrate I've put the game on sale for 50% off for one day. My sincere thanks to everyone who has supported the project and contributed content and ideas over the years. It would not be the weird but interesting game that it is without your support.I am still making minor improvements and fixes to the game, with a new update in the works right now that you can test out on the preview beta branch. There's also a few player mods being created on the Discord, including one set during the Spanish Civil War. Very excited to see where the next few years take us.

  • Update 1.3.7 - 14 August 2026

    CNG: Updated the in-game Quick Reference Data sheet FIX: ce_to_fire weapon stat now properly checked FIX: Fixed a crash when drawing a modded unit with a turret defined but no turret facing FIX: Conceal/Reveal Self success chance modifier (Commander status and/or skill) is now applied to displayed odds, rather than being silently applied prior to roll

  • Update 1.3.6 - 30 July 2026

    ADD: In Counterattack day missions, game will now periodically roll to add new objectives to give player more VP chances in the same map area ADD: When passenger units are unloaded, game will set their facing (and turret direction if any) to the transport unit's facing direction - this is not needed in the base game but mods may require this FIX: Immobile units will no longer be spawned as friendly reinforcements FIX: When continuing into a new campaign, crewmen are now limited to a maximum of 3 advance points granted from training FIX: Corrected instances of 'Tab to Continue' being shown in pop-up messages when a gamepad is active FIX: Issue with unit info window either closing reopening right away when inputting a right mouse click FIX: Main menu will now also display portraits for modded units if any mods active

  • Update 1.3.5 - 9 July 2026

    1.3.5 ChangelogADD: The game will now also create a mods directory in the install directory; if 1+ mods are placed in this directory, the game will use those instead of the ArmCom2/mods directory in the home directory ADD: Improved display of current mods directory in Mods and Tools menu ADD: Display of the base AP value of an attack during the shooting phase if target is spotted, does not apply range or target armour modifiers but should give the player a reminder of what their chances are to destroy the target ADD: Anti-Infantry unit support now adds a +15% bonus to the support roll, Recon unit support +10%, reflecting the greater availability of these unitsCNG: Moved PH display to area above the radio status display on unit portraitFIX: Fixed the HE AP base values for all calibres; were all set slightly too high due to poor programming on my part FIX: Was possible for player crewmen…

  • Update 1.3.4 - 25 May 2026

    CNG: Player crewmen spotting from an open rear turret can now spot 3 hexes away rather than just one FIX: Game will now skip calculating visible hexes for crew positions in non-player units, these are not used in any case FIX: Removed a spurious console debug message

  • Update 1.3.3 - 10 May 2026

    This update adds a dyslexic-friendly font based upon the OpenDyslexic Mono font by Abbie Gonzalez. This should make the in-game text much more easy to read for many players. My thanks to Pink on the Discord for requesting this. Players can switch to the new font in the Font Size setting in the Options menu.ChangelogADD: A version of the OpenDyslexic Mono font by Abbie Gonzalez , available under the Font Size setting FIX: The 'Effective Communication' skill is now replaced by 'Good Communication' as the name string was too long, game will still apply the older skill name for backward compatibility with saved games

  • Update 1.3.2 - 5 May 2026

    FIX: Removed instances where the user's home directory might be displayed on screen, was causing a crash if directory used non-PETSCII characters

  • ArmCom2 Now Steam Deck Verified - 16 April 2026

    Armoured Commander II is now Steam Deck verified, meaning that it should provide a seamless play experience on the Steam Deck. It has been playable for quite some time, but there were some minor issues with external controllers that took a while to sort out. If you do have a Deck, give the game a try!

  • Update 1.3.1 - 9 April 2026

    ADD: MG weapons now have a -1 armour penetration score penalty at a range of 2 hexes, and HMGs have -2 at 3 hexes ADD: New skill for Radio Operators: Effective Communication; increases chance for a successful support request when player has a radio link CNG: Minor corrections and changes to unit stats and player unit VP modifiers in campaigns CNG: Minor update to the crew and description for the HMG Team FIX: Minor change to the rarity factors for both Panzer 38(t) models from in 1941 FIX: Added separate portrait for Sherman IC + WIN variation

  • Update 1.3.0 - 14 March 2026

    This is a large update that's been tested for a while on the preview beta branch, adding hundreds of new units and adding a large number of units to the game's campaigns. These integrate some great work that was done on the Overhaul mod into the base game, but you can still download that mod which also adds a number of new campaigns using the new units.Saved campaigns from previous versions are still compatible.As always, please do reports bugs and crashes to the Steam discussion forum or to the Discord.While this will be the last big content update for the game, there's still more work to do fixing and polishing things, including some updates to campaigns.Full changelog follows:1.3.0 ChangelogADD: New units adapted from the Overhaul mod: New SPAA guns: Krupp Protze AA, Sd. Kfz. 10/5, Sd. Kfz. 10/5 GPZ, Sd. Kfz. 7/2, Flakpanzer I, Flakpanzer Bren 731(e), 29K, Peugeot DK5J AA, M15 CGMC,…

  • Update 1.3.0 Preview and Testing - 23 February 2026

    I've uploaded a preview version of the upcoming 1.3.0 update to a Steam beta branch. This update adds a final batch of units and adds all the recently added units to campaigns. It also has a number of minor changes and fixes.I haven't added VP modifiers for the new player vehicles nor any new player squad groups to the campaigns yet, but if you do want to test this update out, please switch to the preview beta branch. I don't anticipate any major crashes with this update, but as always if you find anything please let me know.After further testing and final work on the campaigns I'll upload this to the main branch.

  • Update 1.2.70 - 16 December 2025

    This is a bit of an incomplete update, but I wanted to get it out for the improvements and bugfixes at least. There's a number of new units added which are not yet part of any campaigns - these will be added to campaigns in a future update as I continue to add new units from the Overhaul mod.As always, although I've tested everything things might break, so please do report bugs and crashes on the discussion board or on the Discord.1.2.70 ChangelogADD: Full regional rarity tables are now displayed for units in the Unit GalleryADD: Truck units now also display a list of nations that use them in their Unit GalleryADD: 'weak_engine' stat for units: decreased chance of movement, slightly increased chance to bog down; this has been added to the Mk. VI, A9, and A10 tanks as they only have 6 cyclinder enginesADD: Unit definitions that have been depreciated in previous updates are now labeled as…

  • Update 1.2.69 - 19 September 2025

    FIX: Knight's Cross decorations will now only be awarded if the crewman has previously been awarded one of the Iron Cross Awards FIX: Expert Shot now fulfills the requirement for skills requiring Crack Shot as a prerequisite FIX: Small change to USA flag to make it more accurate FIX: After a player crewman is shaken during a pre-battle enemy attack, the crew info console is now updated so that the status change is shown

  • Update 1.2.68 - 3 August 2025

    ADD: Unit definition tag for jet aircraft to play the correct sound effect ADD: Jet aircraft now have no chance of being driven off by AA fire ADD: Player can now choose to bail out when tank is bogged down, but with same VP penalty as withdrawing from the combat day early FIX: Bonuses to withdraw from battle are now applied to the base chance, not the roll, so that effect of Commander command/skills is more clear FIX: In the Campaign Selection screen, the player nation name is now wrapped across two lines for modded nations with longer names FIX: In bailout screen, longer unit names of nearby allies could overwrite the list of Enemies in Sight

  • Update 1.2.67 - 19 July 2025

    ADD: American tropical and British winter unit portraits by jkprince CNG: Updated unit data for the Japanese Type 91 Armoured Car FIX: Changed 'tank' to 'vehicle' in several strings FIX: When the player unit was hit by an attack and a crewman knocked unconscious, their command was not set to None, so in the case of an Overrun attack they were still able to act in that turn's Shooting phase FIX: No longer possible to inadvertantly advance into the next Scenario phase while hex view mode is active FIX: Expert Shot now replaces Crack Shot in a crewman's skill list

  • ArmCom2 is Now Rated Overwhelmingly Positive - 26 June 2025

    With 500 Steam reviews and 98% of those positive, Armoured Commander II is now rated by Steam as Overwhelmingly Positive. My sincere thanks to everyone who helped make this the game that it is.I continue to fix and polish the game, and plan on adding some more (optional) visual improvements as well as a few new campaigns over this Summer.

  • Update 1.2.66 - 25 June 2025

    ADD: Additional glossary entries FIX: Corrected ammo capacity for the SU-76M FIX: Changed "PaK 36" unit name to "7.62 cm PaK 36(r)" and updated description FIX: Added end dates for Tractor rarity factors so that they don't appear in mods set in the 1950s and later

  • Update 1.2.65 - 12 June 2025

    ADD: If player connects a new game controller during play, the game will prompt them whether they want to switch control to it CNG: Slightly different order of crew commands as they appear during the Command Phase CNG: Small change to the message displayed when units are routed by an attack CNG: Added higher AP values for HE hits for calibres of 150 and above FIX: NR## and Rd (Radio damaged) displays used to overlap on player unit card FIX: Support recon units will no longer do a recon check at the start of a scenario if player was already knocked out FIX: Added more space for the list of crewmen returning from the field hospital, reorganized menu FIX: HD bar in odds graph could extend too far

  • June 2025 Community Challenge: Kharkov to Kursk (USSR) - 4 June 2025

    The June 2025 Community Challenge has begun, where players try their hand at a campaign and attempt to finish with the highest final VP score. This time we're playing the Kharkov to Kursk (USSR) campaign, which covers February to November 1943. For more info and to join in, please head over to the ArmCom2 Discord.

Patch notes and updates

S.noRelease datePatch nameGID number
114 August 2026Update 1.3.71840944183779317
230 July 2026Update 1.3.61839676055884870
325 May 2026Update 1.3.41833334318577166
45 May 2026Update 1.3.21831432155581077
59 April 2026Update 1.3.11829528821306526
616 December 2025Update 1.2.701818752592135221
719 September 2025Update 1.2.691811138915423106
83 August 2025Update 1.2.681806698490782690
919 July 2025Update 1.2.671805431065405259
1025 June 2025Update 1.2.661803527891473490
1112 June 2025Update 1.2.651802354289553427
121 June 2025Update 1.2.641800991756416046
1315 May 2025Update 1.2.631799817379459520
145 May 2025Update 1.2.621798454487740325
151 May 2025Update 1.2.61 hotfix 21798454487598014
1621 April 20251.2.61 Hotfix1797185861769460
1719 April 2025Update 1.2.611797185861702438
1816 April 20251.2.60 Hotfix1797185861596953
1918 November 20241.2.57 Hotfix1783238125345498
2021 August 2024Update 1.2.545875595438684700653

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID1292020
Live current players2
SteamPulse tracked peak35
Live count (today's peak floor)2
Price$9.99
Free to playNo
Discount0%
Original price USD$9.99
Current price USD$9.99
Release dateSep 4, 2021
DeveloperGregory Adam Scott
PublisherGregory Adam Scott
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeOverwhelmingly Positive
Positive review percent99%
Positive reviews588
Negative reviews8
Total reviews596
Steam recommendations588
Achievements52
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/1292020/

Short description

In this roguelike wargame, take command of a tank and its crew in the Second World War, joining one of over 50 campaigns across Europe, North Africa, Southeast Asia, and the Pacific. Fight against over 1300 historically-based unit types, where each day is a struggle for survival.

About this game

In Armoured Commander II, you play the role of a tank commander in World War II, leading your crew through a campaign in one of the major conflicts of the war. The game features over 50 campaigns set between 1939 and 1945, and over 1300 unit types. The terrain map for each combat day, the weather conditions, and the types of enemies you encounter are randomly and procedurally generated, which means that each playthrough of a campaign will bring new and unexpected challenges. Your commander and crew gain experience and can improve their stats and gain skills over time, but they are also vulnerable to injury and may be seriously wounded or killed during the course of a campaign. Gameplay ArmCom2 is a game of survival rather than destruction. You will frequently find yourself outnumbered and outgunned. Your success in a campaign will depend on your ability to deal with a variety of challenges, and to make best use of all the tactics and tools that you have at your disposal. Different tanks, historical eras, and regions of the world will produce a very different play experiences, from the initial armoured clashes in Asia and Poland in 1939, to the final drive on Berlin and the Pacific Islands of the Japanese Empire in 1945. The gameplay is turn-based, so you can pause and consider your options at any point in the game. You can choose to take on the role of your Commander, meaning that if your Commander is killed in the game your campaign ends (Permadeath), or you can continue playing through an entire campaign, replacing your tank and crew as needed. Once a campaign ends, you can choose to continue with your crew in a new campaign. Different campaigns are designed to include historically-based vehicles for you to command, friendly support units, enemy units, and different types of missions. Some campaigns will be easier than others, and historical battles such as Kursk or Operation Overlord are included. The weather, terrain, and length of combat day will vary based on your location in the world and the date in the calendar. Mods are supported: an extension for the Vortex mod manager is available, or mods can be manually installed by the player. No DRM is used…

Supported languages

English

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
28Full controller support
23Steam Cloud
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus14Violência
steam germany16Drastische Gewalt
igrs18Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 23, 2026 to Sep 23, 2026
  • Lowest observed: $9.99
  • Highest observed: $9.99

Armoured Commander II's USD price history spans from Sep 23, 2026 to Sep 23, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $9.99, the highest is $9.99, and the first visible tracked price is $9.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Armoured Commander II's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $9.99, from Sep 23, 2026 through Sep 23, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $9.99. The latest run records $9.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $9.99
  • Current list price: $9.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Armoured Commander II at $9.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$9.99$9.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $9.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$9.99$9.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $9.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-23$9.99$9.99No discountSteam Store

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Age of Empires II: Definitive Edition18,04923 September 2026 - 02:44:36 UTC38,725176,988World's Edge, Forgotten Empires, CaptureAge, Tantalus Media, Wicked Witch
Black Desert17,73823 September 2026 - 01:35:52 UTC59,91792,632Pearl Abyss
Once Human17,37423 September 2026 - 04:05:29 UTC231,343179,110Starry Studio
Total War: WARHAMMER III16,27223 September 2026 - 02:57:06 UTC166,519142,349CREATIVE ASSEMBLY, Feral Interactive

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