Armoured Commander II news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed players2 · 23 September 2026 - 07:29:07 UTC
- SteamPulse tracked peak35
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score99% positive
- Total reviews596
- Release dateSep 4, 2021
- DeveloperGregory Adam Scott
- PublisherGregory Adam Scott
Genres: RPG, Simulation, Strategy
Company pages: Developer: Gregory Adam ScottPublisher: Gregory Adam Scott
Armoured Commander II Steam news
Armoured Commander II news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Update 1.3.8 - 12 September 2026
ADD: Unit definitions can now include a player_squad_size field that sets a custom player squad size for that unit type ADD: Campaigns can now optionally set enemy air support levels that can change between combat weeks, used as an additional check during enemy air attackCNG: Revised the system for spawning enemy truck units for a Convoy Attack objective hex, should now always spawn required number of truck units CNG: Rescue units now much more likely to try and dig in if possible, and very unlikely to move around the mapFIX: Description and introduction date of the M3L FIX: Units with a single attack (which must withdraw after attacking) will no longer be spawned as rescue units FIX: Removed unit definition for the L3/35 (HUN), which was already replaced with 35M Ansaldo (early) FIX: Code typo where terrain types with a generation chance of 0 might still be generated on the Campaign Da…
- Happy Birthday ArmCom2! - 4 September 2026
ArmCom2 was released out of Early Access five years ago today! To celebrate I've put the game on sale for 50% off for one day. My sincere thanks to everyone who has supported the project and contributed content and ideas over the years. It would not be the weird but interesting game that it is without your support.I am still making minor improvements and fixes to the game, with a new update in the works right now that you can test out on the preview beta branch. There's also a few player mods being created on the Discord, including one set during the Spanish Civil War. Very excited to see where the next few years take us.
- Update 1.3.7 - 14 August 2026
CNG: Updated the in-game Quick Reference Data sheet FIX: ce_to_fire weapon stat now properly checked FIX: Fixed a crash when drawing a modded unit with a turret defined but no turret facing FIX: Conceal/Reveal Self success chance modifier (Commander status and/or skill) is now applied to displayed odds, rather than being silently applied prior to roll
- Update 1.3.6 - 30 July 2026
ADD: In Counterattack day missions, game will now periodically roll to add new objectives to give player more VP chances in the same map area ADD: When passenger units are unloaded, game will set their facing (and turret direction if any) to the transport unit's facing direction - this is not needed in the base game but mods may require this FIX: Immobile units will no longer be spawned as friendly reinforcements FIX: When continuing into a new campaign, crewmen are now limited to a maximum of 3 advance points granted from training FIX: Corrected instances of 'Tab to Continue' being shown in pop-up messages when a gamepad is active FIX: Issue with unit info window either closing reopening right away when inputting a right mouse click FIX: Main menu will now also display portraits for modded units if any mods active
- Update 1.3.5 - 9 July 2026
1.3.5 ChangelogADD: The game will now also create a mods directory in the install directory; if 1+ mods are placed in this directory, the game will use those instead of the ArmCom2/mods directory in the home directory ADD: Improved display of current mods directory in Mods and Tools menu ADD: Display of the base AP value of an attack during the shooting phase if target is spotted, does not apply range or target armour modifiers but should give the player a reminder of what their chances are to destroy the target ADD: Anti-Infantry unit support now adds a +15% bonus to the support roll, Recon unit support +10%, reflecting the greater availability of these unitsCNG: Moved PH display to area above the radio status display on unit portraitFIX: Fixed the HE AP base values for all calibres; were all set slightly too high due to poor programming on my part FIX: Was possible for player crewmen…
- Update 1.3.4 - 25 May 2026
CNG: Player crewmen spotting from an open rear turret can now spot 3 hexes away rather than just one FIX: Game will now skip calculating visible hexes for crew positions in non-player units, these are not used in any case FIX: Removed a spurious console debug message
- Update 1.3.3 - 10 May 2026
This update adds a dyslexic-friendly font based upon the OpenDyslexic Mono font by Abbie Gonzalez. This should make the in-game text much more easy to read for many players. My thanks to Pink on the Discord for requesting this. Players can switch to the new font in the Font Size setting in the Options menu.ChangelogADD: A version of the OpenDyslexic Mono font by Abbie Gonzalez , available under the Font Size setting FIX: The 'Effective Communication' skill is now replaced by 'Good Communication' as the name string was too long, game will still apply the older skill name for backward compatibility with saved games
- Update 1.3.2 - 5 May 2026
FIX: Removed instances where the user's home directory might be displayed on screen, was causing a crash if directory used non-PETSCII characters
- ArmCom2 Now Steam Deck Verified - 16 April 2026
Armoured Commander II is now Steam Deck verified, meaning that it should provide a seamless play experience on the Steam Deck. It has been playable for quite some time, but there were some minor issues with external controllers that took a while to sort out. If you do have a Deck, give the game a try!
- Update 1.3.1 - 9 April 2026
ADD: MG weapons now have a -1 armour penetration score penalty at a range of 2 hexes, and HMGs have -2 at 3 hexes ADD: New skill for Radio Operators: Effective Communication; increases chance for a successful support request when player has a radio link CNG: Minor corrections and changes to unit stats and player unit VP modifiers in campaigns CNG: Minor update to the crew and description for the HMG Team FIX: Minor change to the rarity factors for both Panzer 38(t) models from in 1941 FIX: Added separate portrait for Sherman IC + WIN variation
- Update 1.3.0 - 14 March 2026
This is a large update that's been tested for a while on the preview beta branch, adding hundreds of new units and adding a large number of units to the game's campaigns. These integrate some great work that was done on the Overhaul mod into the base game, but you can still download that mod which also adds a number of new campaigns using the new units.Saved campaigns from previous versions are still compatible.As always, please do reports bugs and crashes to the Steam discussion forum or to the Discord.While this will be the last big content update for the game, there's still more work to do fixing and polishing things, including some updates to campaigns.Full changelog follows:1.3.0 ChangelogADD: New units adapted from the Overhaul mod: New SPAA guns: Krupp Protze AA, Sd. Kfz. 10/5, Sd. Kfz. 10/5 GPZ, Sd. Kfz. 7/2, Flakpanzer I, Flakpanzer Bren 731(e), 29K, Peugeot DK5J AA, M15 CGMC,…
- Update 1.3.0 Preview and Testing - 23 February 2026
I've uploaded a preview version of the upcoming 1.3.0 update to a Steam beta branch. This update adds a final batch of units and adds all the recently added units to campaigns. It also has a number of minor changes and fixes.I haven't added VP modifiers for the new player vehicles nor any new player squad groups to the campaigns yet, but if you do want to test this update out, please switch to the preview beta branch. I don't anticipate any major crashes with this update, but as always if you find anything please let me know.After further testing and final work on the campaigns I'll upload this to the main branch.
- Update 1.2.70 - 16 December 2025
This is a bit of an incomplete update, but I wanted to get it out for the improvements and bugfixes at least. There's a number of new units added which are not yet part of any campaigns - these will be added to campaigns in a future update as I continue to add new units from the Overhaul mod.As always, although I've tested everything things might break, so please do report bugs and crashes on the discussion board or on the Discord.1.2.70 ChangelogADD: Full regional rarity tables are now displayed for units in the Unit GalleryADD: Truck units now also display a list of nations that use them in their Unit GalleryADD: 'weak_engine' stat for units: decreased chance of movement, slightly increased chance to bog down; this has been added to the Mk. VI, A9, and A10 tanks as they only have 6 cyclinder enginesADD: Unit definitions that have been depreciated in previous updates are now labeled as…
- Update 1.2.69 - 19 September 2025
FIX: Knight's Cross decorations will now only be awarded if the crewman has previously been awarded one of the Iron Cross Awards FIX: Expert Shot now fulfills the requirement for skills requiring Crack Shot as a prerequisite FIX: Small change to USA flag to make it more accurate FIX: After a player crewman is shaken during a pre-battle enemy attack, the crew info console is now updated so that the status change is shown
- Update 1.2.68 - 3 August 2025
ADD: Unit definition tag for jet aircraft to play the correct sound effect ADD: Jet aircraft now have no chance of being driven off by AA fire ADD: Player can now choose to bail out when tank is bogged down, but with same VP penalty as withdrawing from the combat day early FIX: Bonuses to withdraw from battle are now applied to the base chance, not the roll, so that effect of Commander command/skills is more clear FIX: In the Campaign Selection screen, the player nation name is now wrapped across two lines for modded nations with longer names FIX: In bailout screen, longer unit names of nearby allies could overwrite the list of Enemies in Sight
- Update 1.2.67 - 19 July 2025
ADD: American tropical and British winter unit portraits by jkprince CNG: Updated unit data for the Japanese Type 91 Armoured Car FIX: Changed 'tank' to 'vehicle' in several strings FIX: When the player unit was hit by an attack and a crewman knocked unconscious, their command was not set to None, so in the case of an Overrun attack they were still able to act in that turn's Shooting phase FIX: No longer possible to inadvertantly advance into the next Scenario phase while hex view mode is active FIX: Expert Shot now replaces Crack Shot in a crewman's skill list
- ArmCom2 is Now Rated Overwhelmingly Positive - 26 June 2025
With 500 Steam reviews and 98% of those positive, Armoured Commander II is now rated by Steam as Overwhelmingly Positive. My sincere thanks to everyone who helped make this the game that it is.I continue to fix and polish the game, and plan on adding some more (optional) visual improvements as well as a few new campaigns over this Summer.
- Update 1.2.66 - 25 June 2025
ADD: Additional glossary entries FIX: Corrected ammo capacity for the SU-76M FIX: Changed "PaK 36" unit name to "7.62 cm PaK 36(r)" and updated description FIX: Added end dates for Tractor rarity factors so that they don't appear in mods set in the 1950s and later
- Update 1.2.65 - 12 June 2025
ADD: If player connects a new game controller during play, the game will prompt them whether they want to switch control to it CNG: Slightly different order of crew commands as they appear during the Command Phase CNG: Small change to the message displayed when units are routed by an attack CNG: Added higher AP values for HE hits for calibres of 150 and above FIX: NR## and Rd (Radio damaged) displays used to overlap on player unit card FIX: Support recon units will no longer do a recon check at the start of a scenario if player was already knocked out FIX: Added more space for the list of crewmen returning from the field hospital, reorganized menu FIX: HD bar in odds graph could extend too far
- June 2025 Community Challenge: Kharkov to Kursk (USSR) - 4 June 2025
The June 2025 Community Challenge has begun, where players try their hand at a campaign and attempt to finish with the highest final VP score. This time we're playing the Kharkov to Kursk (USSR) campaign, which covers February to November 1943. For more info and to join in, please head over to the ArmCom2 Discord.
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 14 August 2026 | Update 1.3.7 | 1840944183779317 |
| 2 | 30 July 2026 | Update 1.3.6 | 1839676055884870 |
| 3 | 25 May 2026 | Update 1.3.4 | 1833334318577166 |
| 4 | 5 May 2026 | Update 1.3.2 | 1831432155581077 |
| 5 | 9 April 2026 | Update 1.3.1 | 1829528821306526 |
| 6 | 16 December 2025 | Update 1.2.70 | 1818752592135221 |
| 7 | 19 September 2025 | Update 1.2.69 | 1811138915423106 |
| 8 | 3 August 2025 | Update 1.2.68 | 1806698490782690 |
| 9 | 19 July 2025 | Update 1.2.67 | 1805431065405259 |
| 10 | 25 June 2025 | Update 1.2.66 | 1803527891473490 |
| 11 | 12 June 2025 | Update 1.2.65 | 1802354289553427 |
| 12 | 1 June 2025 | Update 1.2.64 | 1800991756416046 |
| 13 | 15 May 2025 | Update 1.2.63 | 1799817379459520 |
| 14 | 5 May 2025 | Update 1.2.62 | 1798454487740325 |
| 15 | 1 May 2025 | Update 1.2.61 hotfix 2 | 1798454487598014 |
| 16 | 21 April 2025 | 1.2.61 Hotfix | 1797185861769460 |
| 17 | 19 April 2025 | Update 1.2.61 | 1797185861702438 |
| 18 | 16 April 2025 | 1.2.60 Hotfix | 1797185861596953 |
| 19 | 18 November 2024 | 1.2.57 Hotfix | 1783238125345498 |
| 20 | 21 August 2024 | Update 1.2.54 | 5875595438684700653 |
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