SPSTEAMPULSELIVE ANALYTICS
Cyberpulse

Cyberpulse Steam metadata

Scherzo Games | May 21, 2024 | game

Released

0players observed · 22 September 2026 - 23:04:21 UTC

ActionIndieSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)782
  • Revenue (VGI)$6,127
  • Review score100% positive

Cyberpulse metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)782
  • Revenue (VGI)$6,127
  • Review score100% positive
  • Total reviews32
  • Release dateMay 21, 2024
  • DeveloperScherzo Games
  • PublisherDigital Tribe

Genres: Action, Indie

Company pages: Developer: Scherzo GamesPublisher: Digital Tribe

Top Steam chartsTop 100 gamesGame directorySteam Store page

Cyberpulse Steam metadata

Cyberpulse metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/1318820/metadata
Steam Storehttps://store.steampowered.com/app/1318820/
Steam Communityhttps://steamcommunity.com/app/1318820
PCGamingWiki search
IGDB searchSearch IGDB for Cyberpulse

Reviews, pricing, and metadata

Review summary

Positive

100% positive, 32 positive, 0 negative

Price and discount

$14.99

Platforms

Windows, Mac, Linux

Categories

Single-player, Multi-player, PvP, Shared/Split Screen PvP, Co-op, Shared/Split Screen Co-op

Achievements

21

Platform releases
  • Steam 21 May 2024

Latest Steam announcements

  • Thank you — as BULLET FEST comes to a close - 14 June 2026

    Hey everyone,As Bullet Fest comes to an end, we just wanted to take a moment to say thank you to everyone who picked up Cyberpulse during the event. Your support means the world to us and to Gabriel, the solo dev who poured years of work into making this game a reality.Cyberpulse was born out of Gabriel's love for the arcade classics that defined the genre — games like Geometry Wars and Nex Machina that pushed twin-stick gameplay to its limits. That same spirit of fast, satisfying, skill-driven action is at the heart of everything Cyberpulse is built around.If you've had a chance to play, we'd love to hear what you think. Whether it's a quick Steam review, a comment here, or just a message telling us your favorite moment — it all matters more than you know. Reviews in particular help new players find the game, so if you've been enjoying it, please consider leaving one.Thank you again fo…

  • World Record Footage! - 18 December 2025

    Steam player Dan-o has uploaded all of his world record runs to this youtube playlist. As of writing this message, these videos capture the top leaderboard score on every level featured. If you would like to see the most elite Cyberpulse gameplay in the world—to improve your own runs, or to just marvel at the mastery—this playlist is a must-watch. (A spoiler warning for those who haven't finished the game, but Dan-o took care to keep the thumbnails safe for the game's truly hidden content.) Can You Climb To The Top? As of right now, these videos showcase the gameplay of the player who has every single #1 spot on every single level. Dan-o has genuinely mastered Cyberpulse. 🔥 But every level in Cyberpulse has a leaderboard where scores can climb infinitely high. Despite their impressive numbers, each record remains toppable. Can you master the mechanics, unseat Dan-o's number-one positio…

  • Engine Update and Fixes - 8 December 2025

    Primarily driven by Unity upgrading older versions of their engine, I've taken the time to implement the following: Engine Update The version of Unity that Cyberpulse runs has been updated to a release that addresses a potential security vulnerability. This vulnerability was prospective—not something known to have caused actual issues—and almost certainly did not affect any Cyberpulse players. That said, always good to keep software up-to-date. If curious, you can read more here. Fixes The sector Citadel has had a fix to its late enemy waves so there are no issues with spawning. Maps with circular layouts have had extra colliders added to the boundary to help stop enemies from (rarely) tunnelling when thrown at high speeds. An uncommon hang that could occur during the final score tally due to floating point issues has been eliminated. Thank you for playing Cyberpulse! 👾

  • Tiny Patch 1.72 - 30 June 2025

    Fixes Hourglass-shaped maps now have extra colliders at the corners to avoid thrown enemies slipping through them. This addresses the occasional spawning issue that could happen on the late-game level Rejection. Small typo fixed in the Logs (bestiary). PS: If you've enjoyed Cyberpulse, consider joining the Discord server! It has been fun and lively since it began last week. 😃

  • Tiny Patch 1.71 - 29 June 2025

    Fixes Fixed the “Time Played” stat in the Stats page not recording correctly in certain situations. For many who began prior to this patch, your playtime on Steam will be more accurate. Lowered the travel speed of one link in the world map that was a little too fast for the camera. Improvements To help gameplay clarity, bytes and their trails have had their brightness reduced by 2%. Two levels, Apogee III and Clash II, have had their score goals adjusted to balance their challenge for where they are in the campaign.

  • Join the Discord! - 27 June 2025

    I've created a small Discord sever for Cyberpulse: https://discord.gg/kGRjujHSv8 For those who would like to chat about the game, ask questions, report experiences, or just talk about their high scores. We already have a few world record videos posted! 😃 If you've enjoyed Cyberpulse and would have fun talking with others about it, come and join!

  • Cyberpulse Update 1.7 - 25 June 2025

    Some more enhancements, fixes, and polish to help Cyberpulse run smoothly for all: Rebalancing The following levels have had their score targets reduced to aid campaign progression:Apogee III, Boolean, Clash II, Rebound, Riposte, Starfall, and Trifurcation. Co-op now has a 1% higher camera, 1% more edge padding, and 1% larger player circles for ease of play. Byte pickup flash dimmed by 10% to improve gameplay readability. QoL Improvements The cursor now locks to the window if you are playing with keyboard but is free to move when using a controller to work nicely with other apps. The controls menus now shows all button choices for actions that have multiple choices, like how dash can be activated with either trigger. Rewired, the game’s input system, has been updated to its most recent version to future-proof input issues. On Survival levels in the world map, an ability must be equipped…

  • Steam Deck and Linux Launch Fix - 29 May 2025

    The newest releases of SteamOS and Linux had an update to the glibc library that broke the edition of FMOD that Cyberpulse runs. This was causing the game to crash on startup on updated Steam Decks and Linux machines running the latest OS versions. Thankfully there was a way to manually tweak the flags on the FMOD executable—Cyberpulse now boots smoothly on all hardware running SteamOS and Linux!

  • MacOS / Linux / Small Patch - 23 May 2025

    Grenade bullets now have a slightly different look to help communicate they don't collide with the player on their own. The first phase of the first boss now shoots slower bullet clumps to help players who are still learning the boss mechanics. Resolution and fullscreen settings now appropriately interact and save between sessions on all OSes. A recent build misconfiguration where content began unlocked, that only affected MacOS and Linux, has been fixed. Hopefully no one ran into this, but if it did affect you, my apologies and please drop me a thread on the forums so I can help you recover a normal save state.

  • Engine Update Patch - 21 May 2025

    Cyberpulse now runs on the most recent version of Unity. This addressed some issues that were happening on cutting-edge machines and should generally improve stability going forward: Fixed boot up and splash screen problems on Apple Silicon chips running newer versions of macOS. Unity implemented a few improvements to the engine's scripting backend that should give a modest boost in performance on certain setups. The Linux floating-point fix from the previous patch is now in all builds to help with future compatibility for differing CPU architectures. These two levels had a small decrease in their initial score target to help player's progress: Citadel and Quickdraw. Today is Cyberpulse's one year anniversary. Thank you everyone for the support and for playing Cyberpulse!

  • Linux Gameplay Patch - 21 May 2025

    Fixed an issue where certain Linux versions, in combination with specific CPUs, were running into floating-point errors that were lightly messing with gameplay. Note that this may have affected some players on the Steam Deck. Specifically, exploding grenade bullets fired by some bosses and enemies that ease into their movement (like pointers and rocketeers) were moving too quickly. This was overall making the game slightly harder than intended for the small subset of players affected. If anyone still sees weird linear movement from grenade bullets or pointer enemies, please drop a thread on the boards!

  • Balance Patch 1.65 - 25 April 2025

    Difficulty Tuning Many levels had their score goals slightly lowered to help players progress and to have aesthetically-pleasing targets. Most adjustments were small and don't deserve mention, but I will highlight a few that did get notable decreases for progression goals: Exaction, Flash, Ricochet, and Titanomachy. Most all level score goals are well-balanced now, but if you like the game and are walled by a level, please mention it to me in the pinned thread on the discussion boards! Grenade bullets no longer hit the player prior to exploding. Given grenades often follow sudden and non-linear movement curves to position right, it feels more fair for them not to hit the player. I finished up some small boss tweaks to make a handful of fights a little easier: 1-B: Grenades now release two fewer bullets. 3-B: All grenades are now gravity arc grenades, which makes the fight a little easie…

  • Cyberpulse Update 1.6 - 20 April 2025

    After receiving more great player feedback, I have implemented the following upgrades: QoL Improvements There are now sliders to adjust bloom and saturation in the graphics settings! These should help tune the visuals and gameplay for monitors where it may be too intense. There is also a new slider to reduce screen shake in the gameplay settings, if you do not enjoy the added effect. All ability power-ups get a tool tip, rather than just the first two, to help explain their mechanics and avoid player trial-and-error. NOTE: These new tooltips apply to everyone—even if you have progressed far you will still have the them pop for the applicable power-ups. I apologize if this spends a charge poorly, but I had someone on the boards ask how Sword works after having finished the game, so I think best to leave the new tooltips fresh for all. Boss Rebalance Without changing score potential, so t…

  • Cyberpulse Update 1.5 - 13 April 2025

    This patch is dedicated to the player who recently reached 100% completion. 🔥 Difficulty Tuning This large batch of levels have had their score targets reduced to help players progress in the campaign: Apogee II, Apogee III, Binary, Citadel, Clash III, Congruence, Convergence, Evolution, Exaction, Flash, Gridlock, Haywire, Hello World, Maelstrom, Network, Powercell, Precision II, Reboot, Ricochet, Riposte, Riposte, Sinkhole, Triangulation, and Trifurcation. Given these reductions, some people will now have new levels unlock upon opening the world map! The late game boss with tentacles has had a few of his attack patterns nerfed after they were over-tuned. Bugfixes The player is now invincible upon landing the final hit on a boss, thus avoiding weird issues or frustration when dying after taking a boss down. Your score is always sent to Steam leaderboards upon level completion, so if yo…

  • Tiny Patch 1.41 - 6 April 2025

    Improvements The splash screen now correctly does shader preloading when starting a new file. This helps avoid frame hitches on new enemy spawns when the game is first booted up. Bytes sent out by picking up a shield when you already have one are now equally dim to bytes from damaging the boss.

  • Cyberpulse Update 1.4 - 4 April 2025

    The two-player campaign experience has received a few key improvements along with a grab bag of other fixes: Co-Op Improvements The camera is now 9% higher whenever you are playing co-op to help avoid gameplay feeling too herky-jerky. The camera also has 250% more zoom padding when you move to opposite edges so each player can see far enough ahead and never gets covered by the HUD. The sector Cubism now has better power-up placement with two players. The sector Boolean now has easier score goals, primarily for co-op but it applies to single player as well. Endgame bosses have had their shields fixed for co-op. Visual Balancing Boss limbs now put out dimmer bytes when they explode. This helps a lot with visibility when taking down bosses, especially those against reddish color schemes! Bytes are now generally 3% dimmer to help refine gameplay clarity. Bugfixes The rival score in the bott…

  • Duplicate Controller Patch - 24 March 2025

    Bugfixes I have implemented a small change to the controller assignment code to help people who have duplicate controller inputs still play single-player without having to debug their setup. If you run into any controller issues now please head to the pinned thread on the discussion board! Tiny polish to animations relevant only for postgame.

  • Bugfix Patch 1.31 - 21 March 2025

    Bugfixes Menu windows now never miss their shrink animation. Fixed edge case where Jelly enemies could miss a bounce. Tiny fix to Arc container spawn location on Consequence. Stats page no longer shows names of levels that have been unlocked but not unsealed.

  • Cyberpulse Update 1.3 - 20 March 2025

    As a thank you to all the players who've posted feedback or voiced their enjoyment of the title, I have implemented the following improvements, score target changes, visual adjustments, and bugfixes: Improvements Per player request, when you restart a level it now begins half a second faster! You now see fewer tips on start when just replaying a single level. Audio rewind for instant replay in Versus mode has been restored. Some world map links now have nicer animations. A few bosses have had their level pictures updated to look cooler. All duel levels now have slightly better endings (without affecting score potential) Level Score Target Tweaks Ricochet targets lowered. Riposte targets lowered. Precision targets lowered. Shockwave targets lowered. Rebound targets lowered. Evolution targets lowered. Recompiler targets lowered. Quickdraw targets lowered by a smidge. Surge targets lowered…

  • Bugfix Patch 1.21 - 17 March 2025

    Improvements Slightly easier score goals on levels Precision II and Binary. Some map links have better animation timing. I have briefly disabled sound effects in Versus mode instant replay as it was bugging on some machines. Fix coming soon. Bugfixes Safer material access code to avoid null transform issues. Fixed edge case where thrown firewall getting exploded by switch firewall bugged level. Error checking on player level statistics code for future safety.

Patch notes and updates

S.noRelease datePatch nameGID number
130 June 2025Tiny Patch 1.721803527891623898
229 June 2025Tiny Patch 1.711803527891594059
329 May 2025Steam Deck and Linux Launch Fix1800991756312498
423 May 2025MacOS / Linux / Small Patch1800357164424679
521 May 2025Engine Update Patch1800357164385253
621 May 2025Linux Gameplay Patch1800357164363237
725 April 2025Balance Patch 1.651797820624506398
86 April 2025Tiny Patch 1.411795917897425748
924 March 2025Duplicate Controller Patch1794830911001817
1021 March 2025Bugfix Patch 1.311794830910915190
1117 March 2025Bugfix Patch 1.211794102528211277
1216 March 2025Cyberpulse Update 1.21794102528159381
1317 June 2024Small Bugfix6890025005364196200
1431 May 2024Small Patch!5742731639335197903
1529 May 2024Bugfixes!5742731639325341783
1628 May 2024Performance Patch #25741605105626040053
1728 May 2024Performance Patch #15741605105624393541
1826 May 2024Performance Improvements!5741605105619365779
1925 May 2024Quality of Life Improvements!5741605105615401769
2025 May 2024Quality of Life Improvements5741605105613204887

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID1318820
Live current players0
SteamPulse tracked peak2
Live count (today's peak floor)0
Price$14.99
Free to playNo
Discount0%
Original price USD$14.99
Current price USD$14.99
Release dateMay 21, 2024
DeveloperScherzo Games
PublisherDigital Tribe
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typePositive
Positive review percent100%
Positive reviews32
Negative reviews0
Total reviews32
Steam recommendationsNot available
Achievements21
Average playtime foreverNot available
Windows supportYes
macOS supportYes
Linux supportYes
Parent gameNot available
Store URLhttps://store.steampowered.com/app/1318820/

Short description

Slam your way through waves of viruses and hurl your friends through cyberspace in this flashy arcade thrower that combines classic twin-stick action with inventive physics for an electrifying adventure.

About this game

Forget bullets. In Cyberpulse, your weapon is physics. Grab viruses with cyberkinetic forces. Slam them into each other. Fling them into molten firewalls. Yank an incoming enemy and use its momentum against the next wave. Every enemy on screen is a projectile waiting to happen — if you're fast enough to see it. Cyberpulse is a twin-stick arcade shooter that inverts the genre's core rule: instead of shooting, you throw. The result is a game built around spatial awareness, reaction speed, and the deeply satisfying physics of sending a virus careening into a wall at full speed. CHALLENGE CYBERSPACE Fight your way through over fifty unique levels filled with a diverse cast of enemies looking to take you down. Outmaneuver waves of viruses, conquer new game modes, and battle mighty bosses as you unlock the secrets of this digital dimension. Campaign 50+ handcrafted levels across a full single-player campaign Diverse enemy types, each requiring a different read on how to throw them Boss encounters that test your mastery of the core mechanic Play solo or bring a friend in local 2-player co-op Multiplayer 4-player versus mode with fully customizable match settings Dozens of rule variations — create a unique experience every session Built for couch play: anyone can pick up and compete from round one Feel Tight, responsive twin-stick controls tuned for both keyboard and controller Handcrafted levels with randomized elements — replayable without repetition Designed by a solo indie dev, inspired by the games he played with family growing up If you've played twin-stick shooters and wondered what it would feel like to use your enemies as ammunition — this is that game.

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
1Multi-player
49PvP
37Shared/Split Screen PvP
9Co-op
39Shared/Split Screen Co-op
24Shared/Split Screen
22Steam Achievements
28Full controller support
67Camera Comfort
68Custom Volume Controls
60Gamepad Recommended
74Playable without Timed Input
55DualShock Controller Support
56DualShock Controller Support
57DualSense Controller Support
58DualSense Controller Support
69Stereo Sound
70Surround Sound
23Steam Cloud
25Steam Leaderboards
44Remote Play Together
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejuslViolência fantasiosa
steam germany12Fantasy-Gewalt
igrs13Kekerasan Interaksi Daring

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 23, 2026 to Sep 23, 2026
  • Lowest observed: $14.99
  • Highest observed: $14.99

Cyberpulse's USD price history spans from Sep 23, 2026 to Sep 23, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $14.99, the highest is $14.99, and the first visible tracked price is $14.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Cyberpulse's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $14.99, from Sep 23, 2026 through Sep 23, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $14.99. The latest run records $14.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $14.99
  • Current list price: $14.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Cyberpulse at $14.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$14.99$14.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $14.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$14.99$14.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $14.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-23$14.99$14.99No discountSteam Store

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