SPSTEAMPULSELIVE ANALYTICS
Salvage

Salvage Steam metadata

Big Dumb Fun Games | Jun 18, 2020 | game

Released

0players observed · 21 September 2026 - 22:37:06 UTC

ActionAdventureIndieRPGEarly Access

  • Latest observed playersNot available
  • SteamPulse tracked peakNot available
  • Units sold (VGI)300
  • Revenue (VGI)$924
  • Review score100% positive

Salvage metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peakNot available
  • Units sold (VGI)300
  • Revenue (VGI)$924
  • Review score100% positive
  • Total reviews6
  • Release dateJun 18, 2020
  • DeveloperBig Dumb Fun Games
  • PublisherBig Dumb Fun Games

Genres: Action, Adventure, Indie, RPG, Early Access

Company pages: Developer: Big Dumb Fun GamesPublisher: Big Dumb Fun Games

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Salvage Steam metadata

Salvage metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/1322330/metadata
Steam Communityhttps://steamcommunity.com/app/1322330
PCGamingWiki search
IGDB searchSearch IGDB for Salvage

Reviews, pricing, and metadata

Review summary

6 user reviews

100% positive, 6 positive, 0 negative

Price and discount

No longer available on Steam Store

Platforms

Windows

Categories

Single-player, Family Sharing

Achievements

Not available

Platform releases
  • Steam 18 June 2020
  • Xbox 6 May 2014

Latest Steam announcements

  • Very sad news: we are closing down - 8 May 2021

    Hi everyone. Mark here with very sad news today that I am no longer able to sustain operations financially and must close down my business. As a result, SALVAGE will soon be removed from the Steam store and will no longer be available for sale anywhere. If you already own a copy of SALVAGE, it will of course continue to be available and playable in your Steam library. While SALVAGE will now never be finished, which makes me incredibly sad, I take some small comfort in the knowledge that it plays pretty well for an alpha-state game, and all three possible storylines within the game are playable end-to-end (albeit with some annoying bugs that will now persist). Given that, I hope you are reasonably satisfied with your US$4.99 purchase, but it is of course entirely reasonable and I will understand if you want to request a refund. If so, please do so via the standard Steam process. I sincer…

  • Developer Update - 17 July 2020

    Hi everyone! Mark here with a quick note about today's update. When I started working on SALVAGE, I decided pretty early that I wanted it to be a real challenge. One of the ways I decided to achieve that was by not including a Save feature, so that players would never be able to save-scum. Having had the advantage of reading some players' thoughts and chatting with a couple of you, I've come to realize I was perhaps being....over-zealous...about the challenge thing. So I have spent a good bit of this week implementing a Save feature. ːsteamhappyː In my personal testing, the Save feature is working pretty well, but I will be keeping a keen eye on the Steam Discussion forums, so let me know if you have any difficulties with it. Thanks for playing SALVAGE! — Mark

  • Developer Update - 13 July 2020

    Hi everyone! Thought I'd write a quick update to let you know what I'm working on. ːsteamhappyː From feedback received, it seems that some players would like a save system, so they can leave a game and return to it later. While I was initially concerned about save-scumming (which is a pet-hate of mine, particularly when you're talking about a horror game), after a bit of thinking, I've decided I can probably implement a good half-way solution of the "rogue-lite" variety. To that end, I'm working on implementing an automatic save system, so that if you quit the game (or if it were to crash), you save can be restored; but if your character dies, the save dies with them. The other thing I've been working on is improving the Steam integration, to set up longer-term development objectives, like Achievements and Leaderboards. I hope you're all enjoying SALVAGE, and of course I hope you'll kee…

  • Improvements to Inventory shortcut binding and new options - 1 July 2020

    I have kept a keen eye on the Discussion forums for your feedback since launch, and I have been extremely heartened by your kind words about SALVAGE and your support for what the game is trying to achieve. Some have even taken time out of their busy lives to chat with me about what is good and what needs improving—thank you again for your time! While the overall reaction to SALVAGE is quite positive, some areas have been highlighted as needing improvement or an alternative approach. With the most recent updates, I have focused on improving useability by adding an option to invert the Y-axis for players who prefer that an option to remove the crosshair dot for greater immersion, and (today's update) automatically binding a found weapon to the 1 key on pick-up I hope these updates further increase your enjoyment of SALVAGE. If you have any thoughts or opinions to share about these recent…

  • First minor update! - 20 June 2020

    Hi everyone! So SALVAGE recently got its very first review, and it was Negative because the player found that, when the flashlight battery ran out, he couldn't see anything, which made the game unplayable for him. I have thought about this for a bit and decided he's probably right—I think I had gone a bit too far into the "make it hard to survive if you run out of batteries" aspect. So I've relented and adjusted the background lighting so as to make the game far more playable (and survivable) if you do run out of batteries. It's still a great idea to NOT run out of batteries—and so searching the facility and finding MORE batteries is still a really, really good idea—but at least now if and when you do run out of batteries, you can still continue the game with a good chance of finding your next battery. If you have any thoughts or opinions to share about this or any other aspects of SALV…

Patch notes and updates

S.noRelease datePatch nameGID number
120 June 2020First minor update!3384966595875808458

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID1322330
Live current players0
SteamPulse tracked peak0
Live count (today's peak floor)0
PriceNo longer available on Steam Store
Free to playNo current Steam offer
DiscountNot available
Original price USDNot available
Current price USDNot available
Release dateJun 18, 2020
DeveloperBig Dumb Fun Games
PublisherBig Dumb Fun Games
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review type6 user reviews
Positive review percent100%
Positive reviews6
Negative reviews0
Total reviews6
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLNot available on Steam Store

Short description

SALVAGE is a highly replayable and atmospheric first-person survival horror game. Each play-through takes about 30 minutes, but with dynamically generated environments and a variety of challenges, you will never have quite the same experience twice.

About this game

SALVAGE is a highly replayable and atmospheric first-person sci-fi survival horror game. Each play-through takes about 30 minutes to complete, but with dynamically generated environments and a variety of storylines and challenges, you will never have quite the same experience twice. SALVAGE is influenced by and pays homage to some of the greatest stories from the sci-fi horror genre, including ALIEN and THE THING. See if you can spot the other references. "I have approached the derelict vessel and secured the boarding umbilicus. No response to hails since initial contact six hours ago. No evidence of life aboard the vessel either. Confirmed atmosphere within the vessel is human-normal, so at least Life Support isn't the problem. No trace of toxins either. Commencing sweep to establish salvage rights. Marking vessel entry in log as Zero Hour." -- Salvage operation, J Conrad mission log, initial entry You play as J Conrad, a salvage operator working commercial shadowspace lanes. In SALVAGE, the environment and important item locations will be different each time you play. Even the story you experience and the threats you face can be different. You will never have quite the same experience twice. Each story is designed to take around 30 minutes to complete—assuming you survive, that is. Current features All of the features listed below are available to play right now in the current release: A mix of short survival-horror stories that will test your senses and your wits The facility layout is randomly generated, and locations of important items and clues will be different each time you play Interact with your environment—an important item might be buried under that innocuous pile of boxes Noise mechanics—certain actions in the game generate noise, as do certain objects when they move (such as automatic doors) Combine certain items to enhance and improve them—such as replacing the batteries of a flashlight, or creating new items like a Molotov cocktail Additional features in development The following additional features are currently in development for SALVAGE to further enhance its replayability: Additional story beats to provide a greater mix of plots, so e…

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus16Medo Violência Violência Extrema Linguagem imprópria

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 21, 2026 to Sep 21, 2026
  • Lowest observed: $0.00
  • Highest observed: $0.00

Salvage's USD price history spans from Sep 21, 2026 to Sep 21, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $0.00, the highest is $0.00, and the first visible tracked price is $0.00. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Salvage's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $0.00, from Sep 21, 2026 through Sep 21, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $0.00. The latest run records $0.00 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $0.00
  • Current list price: $0.00
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Salvage at $0.00 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$0.00$0.000%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $0.00.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$0.00$0.00No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $0.00.

DateCurrent priceOriginal priceDiscountSource
2026-09-21$0.00$0.00No discountSteam Store

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Indie

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