SPSTEAMPULSELIVE ANALYTICS
BATTLESHIP APOLLO

BATTLESHIP APOLLO Steam metadata

Parallel Space Inc | Sep 5, 2021 | game

Released

0players observed · 5 October 2026 - 15:12:18 UTC

IndieMassively MultiplayerStrategyFree To Play

  • Latest observed playersNot available
  • SteamPulse tracked peakNot available
  • Units sold (VGI)6,480
  • Revenue (VGI)No data available
  • Review score45% positive

BATTLESHIP APOLLO metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peakNot available
  • Units sold (VGI)6,480
  • Revenue (VGI)No data available
  • Review score45% positive
  • Total reviews213
  • Release dateSep 5, 2021
  • DeveloperParallel Space Inc
  • PublisherParallel Space Inc

Genres: Indie, Massively Multiplayer, Strategy, Free To Play

Company pages: Developer: Parallel Space IncPublisher: Parallel Space Inc

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

BATTLESHIP APOLLO Steam metadata

BATTLESHIP APOLLO metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/1328190/metadata
Steam Communityhttps://steamcommunity.com/app/1328190
PCGamingWiki search
IGDB searchSearch IGDB for BATTLESHIP APOLLO

Reviews, pricing, and metadata

Review summary

Mixed

45% positive, 96 positive, 117 negative

Price and discount

No longer available on Steam Store

Platforms

Windows, Mac

Categories

Multi-player, MMO, PvP, Online PvP, Co-op, Online Co-op

Achievements

Not available

Platform releases
  • Steam 22 February 2021

Latest Steam announcements

  • Final Early Access update - 18 August 2021

    ROCKET LAUNCHER: Hydrogen cost reduced to 40, rocket impact damage reduced DARK COLOSSUS: Hydrogen cost reduced to 60 LIGHT COLOSSUS: Heal strength increased greatly Underdog system for Influence (Additional influence added to the result if matched with a much stronger enemy Battleship) Support for 9 additional languages Option to lock device orientation to landscape/portrait (mobile only) User interface and visuals polish This is the final Early Access update. All player progress will be reset on August 30, with the game fully launching on September 6. Between August 30 and September 6 the game may be occasionally playable, for players who want to help us iron out early game bugs only. Any player progress after August 30 but before September 6 will also be reset.

  • Weekly Update - Release notes - 28 June 2021

    Added support for Draw in DUEL and RELIC CAPTURE (0 influence for both sides) ESCORT: Removed 2 turrets from the Escort ship. Escort ship HP increased, also depends on the level of modules players are bringing in. MERCURY: Teleport cost decreased to +60% of regular cost KRONOS, HADES: Reverted ability to previous passive behavior FIREFLIES: Damage per hit increased WISPS: Damage per hit slightly increased TITAN: HP reduced ROCKET LAUNCHER: Will no longer back out of the level GHOST FACTORY: HP increased, Lifetime increased (same total spawns) While placing a module, the enemy turrets will be shown Ranked seasons now unlock at 600 influence, Kronos and Gaia are no longer awarded in early game Turrets can be salvaged for minor credit income and to manage inventory size Fixed issue where ZEUS and ARES abilities could not be used with single tap All fighter modules now show damage per hit a…

  • Weekly Update 16 - Release Notes - 18 June 2021

    WISP: HP increased, damage per hit increased. Affects all 3 Wisp modules PHOENIX: Damage per hit increased LIGHT COLOSSUS: Heal effect increased CYCLOPS: Now min and max damage depend on upgrade level. Stats can be seen on info dialog. BATTLESHIP ARTEMIS: Move cost increased slightly. HP increased. BATTLESHIP APOLLO: Ability must now be activated and has cooldown. Faster spawn rate while the ability is active. BATTLESHIP ARES: Move cost decreased, move speed increased, War Rage fire rate lowered to 2.5x BATTLESHIP KRONOS: Ability must now be activated and has cooldown. BATTLESHIP HADES: Ability must now be activated and has cooldown. BATTLESHIP ATHENA: Move cost decreased, shield max strength increased, shield regen delay reduced to 10 seconds BATTLESHIP MERCURY: Ability is now optional, can choose to Teleport to destination for 2x regular move hydro cost. HP increased. BATTLESHIP ZEUS:…

  • Weekly update 16 - 11 June 2021

    Turret initial stats are redone, all turrets in the game have been removed. New version of the store offers turret artifacts and occasional turret daily deals New turret type: Splash Battery Turret Boosts are now available in the store, and occasionally from Turret artifacts New Turret UI allows sorting Turrets by type and viewing Turrets bound to all Battleships ARROW: Now spawns 2 arrows side by side. Faster acceleration time. Fixed an issue that could cause Arrows to get unnecessarily close to the turrets of a Battleship they were chasing ARROW FACTORY: Now spawns 12 arrows total over a longer period of time FIREFLIES: Now spawns 4 fireflies FIREFLY SQUAD: Now spawns 16 fireflies FIREFLY FACTORY: Now spawns groups of 3 fireflies STEALTH FIREFLY: Fire range increased to match regular firefly. Blueprint requirements updated to match rarity. ROCKET LAUNCHER: Is now a rare module AREA SH…

  • Weekly update #14 - 27 May 2021

    New modules: LIGHT COLOSSUS and DARK COLOSSUS GHOST: HP increased STEALTH TANK: DPS increased (slightly lower damage per hit, faster firing rate), turn speed increased WISP: Damage per hit increased (affects all 3 wisp modules) DESTROYER: Nuke damage reduced slightly PHOENIX: Damage increased slightly Interface improvements, including ability to view other player's turrets on featured Battleships Bug fix: Placing wisps outside the map no longer allowed Bug fix: Fix rocket launcher sometimes not firing against its target Bug fix: Player and Battleship Leaderboards should now be properly cleared after each season

  • Weekly update #13 - Release Notes - 20 May 2021

    New 1vs1 game mode: BASE ASSAULT. PORTAL: Now spawns stealth fireflies. Lifetime slightly increased, spawn rate decreased. WISP: Damage increased (affects all 3 wisp modules). Better visual indicator for imminent wisp spawns. PHOENIX: Damage per hit increased significantly. RELIC CAPTURE: Total size of play area reduced. More visible relic count on the Battleship. ESCORT: Defender respawn time increased. Fixed an issue where Area Shield could stay permanently on the field after a respawn.

  • WEEKLY UPDATE #12 - Release Notes - 13 May 2021

    New modules: WISP, WISP SQUAD, STEALTH WISP Countdown for all modules increased to 10 seconds. This reduces spam tactics, increases the need to have an overall balanced module loadout and makes thoughtful counters more likely. HYDROGEN FACTORY: HP reduced significantly ION BLAST: Damage increased. Ion Blast vs Hydrogen Factory now becomes hydrogen neutral interaction (assuming the counter comes early enough). COLOSSUS: Cost reduced to 40. Damage per hit reduced slightly. ARROW: Cost decreased to 10. Damage per hit reduced. ARROW FACTORY: Now spawns 8 arrows total, via increased lifetime. Arrows per second remains the same. ROCKET LAUNCHER: Will now properly face its target DECAY: Duration greatly increased. Deploy range increased to 2 sectors. Firing rate slowdown reduced on all levels. Can fully counter Rocket Launcher of the same level. DESTROYER: Can no longer fire until it rotates t…

  • Weekly Update #11 - Release Notes - 6 May 2021

    New module: ROCKET LAUNCHER All Battleships restricted to 6 module slots for now as we focus on balancing module loadouts. Feedback here will be particularly helpful - what 6 module combination is dominant, if any? What combination do you find very hard to beat using different modules? What combination should work better but doesn't, and why? BOMBER: Firing range increased, DPS and area damage range greatly increased ARROW: DPS increased (faster fire rate). Fixed sliding that could happen when targeting moving Battleships. ARROW FACTORY: Cost reduced to 50. Spawn rate greatly increased (same amount of total arrows over much shorter lifetime) EMP: Duration reduced on all levels. Now also suspends spawn timers for enemy fighters. HADES: Fighters with ability on death activate their ability when initially destroyed, not after being resurrected by Hades (affects DESTROYER and PHOENIX) ATHEN…

  • Weekly update #10 - 30 April 2021

    This week we are disabling the previous team-based modes, and introducing new 1vs1 modes. The motivation is to get more players playing with each other, and to remove the repetitive gameplay coming from bots. We have decided not to further develop bots - even if we could make them more interesting, they are fundamentally incompatible with our vision for long term, evolving gameplay. We will be putting all our effort into making the player vs player experience as good as it can be. Ranked matches is now the only way to play. Ranked matches are unlocked per Battleship, once the Battleship reaches 200 influence. Ranked matches will rotate daily between available modes. This update introduces 3 modes, DUEL, ESCORT and RELIC CAPTURE. We have also tweaked influence so that the loss penalty is less steep until each Battleship gets to 600 influence each ranked season. Zones have been removed an…

  • Weekly update #9 - Release Notes - 22 April 2021

    - Weekly Ranked Seasons - every Battleship's Influence will cap at 400 when the season ends. Influence removed is partially added back as Research points. This feature is work in progress. - ZEUS: HP reduced, nuke radius increased, nuke damage vs Battleships reduced to 70%, nuke minimum time to impact increased, nuke time to impact per distance unit slightly increased - PORTAL: Cost increased to 70, total lifetime increased, total fireflies spawned increased, spawn rate decreased - CARRIER: Cost reduced to 50, DPS decreased, firefly spawn rate increased - EMP: Cost increased to 30 - Fixed Teleport issues with Hades and Mercury (revived fighters will no longer be destroyed immediately and inherit Hades' orientation; all projectiles heading to a specific target are now destroyed if the target Teleports) - Fixed an issue with damage over-reporting on the final stats page

  • Weekly update #8 - Release Notes - 16 April 2021

    Ranked Matches are available when a player reaches 2000 influence, and are the only way of gaining additional Influence. This feature will be getting a lot of iterations, but at the moment is focused on encouraging high level players to face each other and provide more relevant feedback on using specific modules and battleships against real players. PHOENIX: Fixed deploy range (must be placed on same sector as Battleship). Hydrogen cost increased to 90. DECAY: Range and damage decreased. This module provided very high value for its cost, and with the METEORS change below should be more balanced instead of a straight replacement. METEORS: Cost reduced to 20, range increased, damage decreased, cooldown increased. STEALTH TANK: DPS greatly reduced, making GHOST a clear counter as originally intended Improved in game Players UI

  • Weekly update 7 - 9 April 2021

    This week's update introduces two new modules: STEALTH TANK and PHOENIX.

  • WEEKLY UPDATE #6 - Release Notes - 1 April 2021

    ARROW: Slowly accelerates while it travels to its target, allowing it to reach far away destinations faster and slip by slow defenders under certain circumstances Updated turret and ship visuals on the Shipyard page Updated art for the CYCLOPS module Corporation's global leaderboard rank now shows on the Chat page

  • WEEKLY UPDATE #5 - Release notes - 26 March 2021

    Today's update introduces 3 new "rare" Battleships: ATHENA, MERCURY and ZEUS. These new Battleships (and all future rare ones) unlock slowly but consistently over time by opening Ship XP artifacts from Zone 3 and above. See below for more details on how we plan to implement this and other "rare" items in the game. Our philosophy on "rare" items and "loot boxes" Many games with in-app purchases offer items that have a chance to award you something awesome. These items can either be for purchase (with expensive items offering a much bigger chance to get something good), or as part of regular gameplay (where usually that chance is very low). Sometimes the chance is advertised up front, sometimes it isn't. Some of these games offer an experience that players think is fair, in others players play despite not knowing the odds and even knowing some items are completely out of reach unless they…

  • Weekly Update #4 - Release Notes - 17 March 2021

    Gameplay changes: Most fighters will no longer fire unless they are facing their target. Actual allowed firing angle varies by fighter and is roughly matched to the fighter's visuals. This affects BOMBER, CYCLOPS, COLOSSUS, GAIA fighter, ARROW, TITAN, GHOST and CARRIER. This puts more emphasis on tactically placing new fighters to distract strong enemy units. Rotate speeds increased for some fighters (slightly increased for CYCLOPS, increased for BOMBER, greatly increased for TITAN) CYCLOPS: Firing range increased from 1200 to 1400. Removed the initial delay of 1 second before CYCLOPS laser would activate (that delay is now replaced with the rotation delay until it aligns with its target) PORTAL: Price increased to 60, while FIREFLY SQUAD was reduced to 40. This fixes unbalanced costs per firefly fighter among the various modules that create Fireflies. Other changes: New Research queue…

  • WEEKLY UPDATE #3 - Release Notes - 9 March 2021

    BATTLESHIP TWEAKS ARTEMIS: Extra turret on the back of the ship. Adjusted hit volume so targetable area doesn't include the engine. HADES: Move two turrets to the top and adjust angles for better coverage; added new Turret on the back of the ship MODULE CHANGES ARROW: Firing range increased (1700->2100). In addition, ARROW (and any other fast fighters) will better maintain their distance when in firing range of a moving Battleship they are chasing. ARROW FACTORY: Hydrogen cost decreased from 70 to 60 HYDROGEN FACTORY: Lifetime increased from 45 sec to 54 sec (overall Hydrogen produced over lifetime stays the same) EMP: Cooldown increased from 3 to 6 sec OTHER CHANGES Game modes are no longer on rotation and can be picked; Only 2vs2 is available at the beginning of the game with more modes becoming available at higher zones. For now, Teammates can join a mode they've not themselves unloc…

  • WEEKLY UPDATE #2 - Release notes - 2 March 2021

    TEAMMATE COMMUNICATION We are starting this feature small, with 2 built-in indicators to tell your teammate where you'll be moving to, or to suggest where they should move to. We will see how this system works to decide if this is the right path forward. Note we're very unlikely to implement in game chat because of the possibility of misunderstandings and harassment when strangers are matched on the same team. ION BLAST: Radius reduced, Hydro cost increased, deploy time increased, deployable range increased to 2 sectors, damage increased vs fighters, damage vs Battleships and Bases significantly reduced. METEORS: Radius increased WHY: These two area damage modules were too close in cost, making Ion Blast a complete replacement at higher levels. We want every module to have its use on all zones, so we're increasing the price AND the area damage Ion Blast does. At the same time, we are re…

  • FREE FOR ALL mode update - 25 February 2021

    Today we're deploying a small update with a change to the FREE FOR ALL mode, to reduce the number of participants from 6 players (+1 bot) to 2 players (+1 bot). The map size has also been reduced, and duration dropped to 3 minutes. No Steam client update is necessary for this update. The game should auto-update when you relaunch after the maintenance. WHY: One important goal of Early Access is to test a variety of game modes with real players. We believe all game modes have potential, and all will be considered for inclusion in the final game (if not in the regular daily game, then as time limited special events). However, if a game mode does not perform well, it will be removed permanently. We plan to eliminate the worst performing Early Access mode every few weeks and replace it with something that has the potential to be better. FREE FOR ALL is clearly the worst performing game mode…

  • WEEKLY UPDATE #1 - Release notes - 23 February 2021

    Thank you for a great first day of battles, and for the extremely helpful feedback you've been sending us on Discord! We are happy so many of you have seen the potential of BATTLESHIP APOLLO, and we can't wait to show you how the game will become better because of your help. We will be aiming for weekly updates, and will be posting the release notes here. We'll try our best to tell you not only what changed, but why it changed. The goal is to help you understand design intent, so you can better see if what you are experiencing in the game is compatible with that intent. Again, your feedback is critical to this process - if you haven't already, please join us on the Discord server. RELEASE NOTES (Tuesday, February 23 2021) - For levels with respawn, all enemy fighters and Battleships within the respawn sector at the moment of the respawn are instantly destroyed WHY: Especially in Sector…

  • Early Access Launch, and our philosophy on RTS games - 21 February 2021

    I believe in simplicity. I believe that a real time strategy game can become far more tactical, deep and engaging by REMOVING many elements found in most other real time strategy games, not by adding more. I believe being able to individually control 50 units is not by itself fun, and that the group selection feature found in most RTS games is an inefficient bandaid hiding a deeper design problem: humans can only track so many things at once in their brains. I believe that adding an extra dimension to make the play area fully 3D would be taking significant player mental effort away from meaningful decisions. It would require that mental effort to be spent on controlling the camera and understanding complex spatial relationships - relationships that are trivial to see and understand in 2D. I want that mental effort spent on fun things instead. I believe the huge effort that goes into pro…

Patch notes and updates

S.noRelease datePatch nameGID number
118 August 2021Final Early Access update4022264629307657619
228 June 2021Weekly Update - Release notes4032392655078779910
318 June 2021Weekly Update 16 - Release Notes4056035920058714770
411 June 2021Weekly update 165019805792165042837
527 May 2021Weekly update #144069544815356509215
620 May 2021Weekly update #13 - Release Notes4069544181428439478
713 May 2021WEEKLY UPDATE #12 - Release Notes4767601588110881710
86 May 2021Weekly Update #11 - Release Notes4072920612502312337
922 April 2021Weekly update #9 - Release Notes4074045244004348976
1016 April 2021Weekly update #8 - Release Notes4570566564995738010
119 April 2021Weekly update 74117954073002833540
121 April 2021WEEKLY UPDATE #6 - Release Notes4023377846275461410
1326 March 2021WEEKLY UPDATE #5 - Release notes4026754911349234683
1417 March 2021Weekly Update #4 - Release Notes4048146376706858604
159 March 2021WEEKLY UPDATE #3 - Release Notes4057152305731637416
162 March 2021WEEKLY UPDATE #2 - Release notes4060529371720695074
1725 February 2021FREE FOR ALL mode update4060529371702049456
1823 February 2021WEEKLY UPDATE #1 - Release notes4060529371696365274

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID1328190
Live current players0
SteamPulse tracked peak0
Live count (today's peak floor)0
PriceNo longer available on Steam Store
Free to playNo current Steam offer
DiscountNot available
Original price USDNot available
Current price USDNot available
Release dateSep 5, 2021
DeveloperParallel Space Inc
PublisherParallel Space Inc
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeMixed
Positive review percent45%
Positive reviews96
Negative reviews117
Total reviews213
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportYes
Linux supportNo
Parent gameNot available
Store URLNot available on Steam Store

Short description

Experience epic, fast, truly tactical space combat against other players.

About this game

Two hundred years have passed since the beginning of colonization and the events of Hades' Star. The Hades Galaxy is now more unstable than ever. Obsessed with being the first to uncover the deepest secrets of the Universe, the Corporations are spending vast resources to gain the slightest technological advantages. Massive Battleships, bigger than anything seen before, are being built in shipyards all around the Galaxy. As one of many Battleship Commanders, you have a critical role to play in the War ahead. Game Description In BATTLESHIP APOLLO, you create your Battleship and equip it by choosing among countless of options for weapons, support fighters, and other special abilities. You will bring your Battleship to combat in a variety of scenarios, from single player to massively multiplayer arenas. Your daily combat efforts will add up to significant rewards over time, with new areas, new Battleships, new abilities and special events making themselves available as you progress. BATTLESHIP APOLLO respects your time, with instant load times and quick combat that usually resolves within a few minutes. At the same time, it allows you to spend as much time as you want in the game, without artificial progress walls. We have taken special care to remove superfluous RTS elements, while still keeping what's important to maintain tactical depth. Features Build massive Battleships, each with their own special ability, and customize them with countless options for weapons and modules. Pick from numerous units and strategies to achieve victory in diverse combat situations against real players. Make visible progress with your fleet and technology over weeks, months and years. Organize with other players in Corporations to share knowledge and participate in regular events together. Play at your own pace: Nobody will unfairly steal your resources or progress while you are offline.

Supported languages

English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Portugal, Russian, Simplified Chinese

Steam categories

Category IDCategory
1Multi-player
20MMO
49PvP
36Online PvP
9Co-op
38Online Co-op
27Cross-Platform Multiplayer
35In-App Purchases
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejuslNot available

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Oct 5, 2026 to Oct 5, 2026
  • Lowest observed: $0.00
  • Highest observed: $0.00

BATTLESHIP APOLLO's USD price history spans from Oct 5, 2026 to Oct 5, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $0.00, the highest is $0.00, and the first visible tracked price is $0.00. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

BATTLESHIP APOLLO's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $0.00, from Oct 5, 2026 through Oct 5, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $0.00. The latest run records $0.00 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $0.00
  • Current list price: $0.00
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records BATTLESHIP APOLLO at $0.00 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$0.00$0.000%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $0.00.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$0.00$0.00No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $0.00.

DateCurrent priceOriginal priceDiscountSource
2026-10-05$0.00$0.00No discountSteam Store

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Valheim131,6095 October 2026 - 16:16:47 UTC498,478533,888Iron Gate AB
Rust122,1255 October 2026 - 15:14:51 UTC259,6461,403,838Facepunch Studios
Wallpaper Engine95,3965 October 2026 - 16:17:05 UTC150,2711,008,495Wallpaper Engine Team
Slay the Spire 283,3185 October 2026 - 15:16:17 UTC574,638199,438Mega Crit
Stardew Valley78,0745 October 2026 - 15:31:59 UTC236,6141,016,067ConcernedApe
TBH: Task Bar Hero68,4455 October 2026 - 16:18:43 UTC546,13043,714Nugem Studio, Tesseract Studio
The Outlast Trials62,1205 October 2026 - 16:21:06 UTC90,646101,323Red Barrels
Project Zomboid61,5415 October 2026 - 16:17:27 UTC122,811467,999The Indie Stone
Palworld54,8755 October 2026 - 16:12:11 UTC2,101,535451,088Pocketpair
How to Fish51,9025 October 2026 - 16:11:37 UTC373,97130,342Dazed Games

Massively Multiplayer

GameLatest observed playersTracked peakReviewsDeveloper
PUBG: BATTLEGROUNDS406,1085 October 2026 - 16:27:02 UTC3,236,0272,744,193PUBG Corporation
Bongo Cat174,8695 October 2026 - 16:16:03 UTC193,859110,826Marcel Zurawka, Julius Krüger
WARDOGS161,0665 October 2026 - 16:16:45 UTC399,748Not availableBULKHEAD
Rust122,1255 October 2026 - 15:14:51 UTC259,6461,403,838Facepunch Studios
Delta Force102,0155 October 2026 - 15:53:27 UTC246,418192,933Team Jade
War Thunder78,0565 October 2026 - 15:04:50 UTC125,317781,076Gaijin Entertainment
NARAKA: BLADEPOINT56,2555 October 2026 - 13:14:21 UTC385,770302,33024 Entertainment
VRChat50,4635 October 2026 - 16:15:00 UTC74,217269,026VRChat Inc.
Arena Breakout: Infinite35,9455 October 2026 - 15:29:08 UTC65,94478,112Morefun Studios
DayZ35,0915 October 2026 - 14:25:03 UTC78,739460,377Bohemia Interactive
Escape from Tarkov30,8455 October 2026 - 15:09:56 UTC46,24962,122Battlestate Games
Path of Exile 226,6845 October 2026 - 15:09:19 UTC578,562209,717Grinding Gear Games

Strategy

GameLatest observed playersTracked peakReviewsDeveloper
Dota 2825,0935 October 2026 - 16:27:02 UTC1,291,3282,758,031Valve
Slay the Spire 283,3185 October 2026 - 15:16:17 UTC574,638199,438Mega Crit
Total War: WARHAMMER III61,5615 October 2026 - 16:14:19 UTC166,519142,349CREATIVE ASSEMBLY, Feral Interactive
Don't Starve Together49,1495 October 2026 - 14:34:50 UTC122,662531,182Klei Entertainment
Hearts of Iron IV48,1785 October 2026 - 15:58:25 UTC93,196377,014Paradox Development Studio
Baldur's Gate 346,7145 October 2026 - 15:32:05 UTC875,343836,282Larian Studios
Sid Meier’s Civilization® VI36,8835 October 2026 - 15:40:31 UTC162,314378,077Firaxis Games, Aspyr (Mac), Aspyr (Linux)
Arena Breakout: Infinite35,9455 October 2026 - 15:29:08 UTC65,94478,112Morefun Studios
Mount & Blade II: Bannerlord31,7055 October 2026 - 16:27:40 UTC248,034297,199TaleWorlds Entertainment
RimWorld30,3265 October 2026 - 16:26:35 UTC95,851239,107Ludeon Studios
Football Manager 2630,0245 October 2026 - 15:49:28 UTC82,75036,155Sports Interactive
7 Days to Die29,3095 October 2026 - 14:27:41 UTC124,449401,451The Fun Pimps

Free To Play

GameLatest observed playersTracked peakReviewsDeveloper
Counter-Strike 21,092,3015 October 2026 - 16:27:02 UTC1,818,3689,896,033Valve
Dota 2825,0935 October 2026 - 16:27:02 UTC1,291,3282,758,031Valve
PUBG: BATTLEGROUNDS406,1085 October 2026 - 16:27:02 UTC3,236,0272,744,193PUBG Corporation
Apex Legends™181,1075 October 2026 - 13:12:33 UTC624,4731,047,228Respawn
Bongo Cat174,8695 October 2026 - 16:16:03 UTC193,859110,826Marcel Zurawka, Julius Krüger
Delta Force102,0155 October 2026 - 15:53:27 UTC246,418192,933Team Jade
War Thunder78,0565 October 2026 - 15:04:50 UTC125,317781,076Gaijin Entertainment
Team Fortress 275,0375 October 2026 - 16:15:07 UTC253,2251,230,475Valve
TBH: Task Bar Hero68,4455 October 2026 - 16:18:43 UTC546,13043,714Nugem Studio, Tesseract Studio
Warframe67,1525 October 2026 - 15:56:02 UTC181,509676,031Digital Extremes
Overwatch®61,6715 October 2026 - 16:12:53 UTC164,636420,984Blizzard Entertainment, Inc.
Aniimo57,0055 October 2026 - 03:56:34 UTC140,219Not availablePawprint Studio

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