BATTLESHIP APOLLO news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peakNot available
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score45% positive
- Total reviews213
- Release dateSep 5, 2021
- DeveloperParallel Space Inc
- PublisherParallel Space Inc
Genres: Indie, Massively Multiplayer, Strategy, Free To Play
Company pages: Developer: Parallel Space IncPublisher: Parallel Space Inc
No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.
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BATTLESHIP APOLLO Steam news
BATTLESHIP APOLLO news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Final Early Access update - 18 August 2021
ROCKET LAUNCHER: Hydrogen cost reduced to 40, rocket impact damage reduced DARK COLOSSUS: Hydrogen cost reduced to 60 LIGHT COLOSSUS: Heal strength increased greatly Underdog system for Influence (Additional influence added to the result if matched with a much stronger enemy Battleship) Support for 9 additional languages Option to lock device orientation to landscape/portrait (mobile only) User interface and visuals polish This is the final Early Access update. All player progress will be reset on August 30, with the game fully launching on September 6. Between August 30 and September 6 the game may be occasionally playable, for players who want to help us iron out early game bugs only. Any player progress after August 30 but before September 6 will also be reset.
- Weekly Update - Release notes - 28 June 2021
Added support for Draw in DUEL and RELIC CAPTURE (0 influence for both sides) ESCORT: Removed 2 turrets from the Escort ship. Escort ship HP increased, also depends on the level of modules players are bringing in. MERCURY: Teleport cost decreased to +60% of regular cost KRONOS, HADES: Reverted ability to previous passive behavior FIREFLIES: Damage per hit increased WISPS: Damage per hit slightly increased TITAN: HP reduced ROCKET LAUNCHER: Will no longer back out of the level GHOST FACTORY: HP increased, Lifetime increased (same total spawns) While placing a module, the enemy turrets will be shown Ranked seasons now unlock at 600 influence, Kronos and Gaia are no longer awarded in early game Turrets can be salvaged for minor credit income and to manage inventory size Fixed issue where ZEUS and ARES abilities could not be used with single tap All fighter modules now show damage per hit a…
- Weekly Update 16 - Release Notes - 18 June 2021
WISP: HP increased, damage per hit increased. Affects all 3 Wisp modules PHOENIX: Damage per hit increased LIGHT COLOSSUS: Heal effect increased CYCLOPS: Now min and max damage depend on upgrade level. Stats can be seen on info dialog. BATTLESHIP ARTEMIS: Move cost increased slightly. HP increased. BATTLESHIP APOLLO: Ability must now be activated and has cooldown. Faster spawn rate while the ability is active. BATTLESHIP ARES: Move cost decreased, move speed increased, War Rage fire rate lowered to 2.5x BATTLESHIP KRONOS: Ability must now be activated and has cooldown. BATTLESHIP HADES: Ability must now be activated and has cooldown. BATTLESHIP ATHENA: Move cost decreased, shield max strength increased, shield regen delay reduced to 10 seconds BATTLESHIP MERCURY: Ability is now optional, can choose to Teleport to destination for 2x regular move hydro cost. HP increased. BATTLESHIP ZEUS:…
- Weekly update 16 - 11 June 2021
Turret initial stats are redone, all turrets in the game have been removed. New version of the store offers turret artifacts and occasional turret daily deals New turret type: Splash Battery Turret Boosts are now available in the store, and occasionally from Turret artifacts New Turret UI allows sorting Turrets by type and viewing Turrets bound to all Battleships ARROW: Now spawns 2 arrows side by side. Faster acceleration time. Fixed an issue that could cause Arrows to get unnecessarily close to the turrets of a Battleship they were chasing ARROW FACTORY: Now spawns 12 arrows total over a longer period of time FIREFLIES: Now spawns 4 fireflies FIREFLY SQUAD: Now spawns 16 fireflies FIREFLY FACTORY: Now spawns groups of 3 fireflies STEALTH FIREFLY: Fire range increased to match regular firefly. Blueprint requirements updated to match rarity. ROCKET LAUNCHER: Is now a rare module AREA SH…
- Weekly update #14 - 27 May 2021
New modules: LIGHT COLOSSUS and DARK COLOSSUS GHOST: HP increased STEALTH TANK: DPS increased (slightly lower damage per hit, faster firing rate), turn speed increased WISP: Damage per hit increased (affects all 3 wisp modules) DESTROYER: Nuke damage reduced slightly PHOENIX: Damage increased slightly Interface improvements, including ability to view other player's turrets on featured Battleships Bug fix: Placing wisps outside the map no longer allowed Bug fix: Fix rocket launcher sometimes not firing against its target Bug fix: Player and Battleship Leaderboards should now be properly cleared after each season
- Weekly update #13 - Release Notes - 20 May 2021
New 1vs1 game mode: BASE ASSAULT. PORTAL: Now spawns stealth fireflies. Lifetime slightly increased, spawn rate decreased. WISP: Damage increased (affects all 3 wisp modules). Better visual indicator for imminent wisp spawns. PHOENIX: Damage per hit increased significantly. RELIC CAPTURE: Total size of play area reduced. More visible relic count on the Battleship. ESCORT: Defender respawn time increased. Fixed an issue where Area Shield could stay permanently on the field after a respawn.
- WEEKLY UPDATE #12 - Release Notes - 13 May 2021
New modules: WISP, WISP SQUAD, STEALTH WISP Countdown for all modules increased to 10 seconds. This reduces spam tactics, increases the need to have an overall balanced module loadout and makes thoughtful counters more likely. HYDROGEN FACTORY: HP reduced significantly ION BLAST: Damage increased. Ion Blast vs Hydrogen Factory now becomes hydrogen neutral interaction (assuming the counter comes early enough). COLOSSUS: Cost reduced to 40. Damage per hit reduced slightly. ARROW: Cost decreased to 10. Damage per hit reduced. ARROW FACTORY: Now spawns 8 arrows total, via increased lifetime. Arrows per second remains the same. ROCKET LAUNCHER: Will now properly face its target DECAY: Duration greatly increased. Deploy range increased to 2 sectors. Firing rate slowdown reduced on all levels. Can fully counter Rocket Launcher of the same level. DESTROYER: Can no longer fire until it rotates t…
- Weekly Update #11 - Release Notes - 6 May 2021
New module: ROCKET LAUNCHER All Battleships restricted to 6 module slots for now as we focus on balancing module loadouts. Feedback here will be particularly helpful - what 6 module combination is dominant, if any? What combination do you find very hard to beat using different modules? What combination should work better but doesn't, and why? BOMBER: Firing range increased, DPS and area damage range greatly increased ARROW: DPS increased (faster fire rate). Fixed sliding that could happen when targeting moving Battleships. ARROW FACTORY: Cost reduced to 50. Spawn rate greatly increased (same amount of total arrows over much shorter lifetime) EMP: Duration reduced on all levels. Now also suspends spawn timers for enemy fighters. HADES: Fighters with ability on death activate their ability when initially destroyed, not after being resurrected by Hades (affects DESTROYER and PHOENIX) ATHEN…
- Weekly update #10 - 30 April 2021
This week we are disabling the previous team-based modes, and introducing new 1vs1 modes. The motivation is to get more players playing with each other, and to remove the repetitive gameplay coming from bots. We have decided not to further develop bots - even if we could make them more interesting, they are fundamentally incompatible with our vision for long term, evolving gameplay. We will be putting all our effort into making the player vs player experience as good as it can be. Ranked matches is now the only way to play. Ranked matches are unlocked per Battleship, once the Battleship reaches 200 influence. Ranked matches will rotate daily between available modes. This update introduces 3 modes, DUEL, ESCORT and RELIC CAPTURE. We have also tweaked influence so that the loss penalty is less steep until each Battleship gets to 600 influence each ranked season. Zones have been removed an…
- Weekly update #9 - Release Notes - 22 April 2021
- Weekly Ranked Seasons - every Battleship's Influence will cap at 400 when the season ends. Influence removed is partially added back as Research points. This feature is work in progress. - ZEUS: HP reduced, nuke radius increased, nuke damage vs Battleships reduced to 70%, nuke minimum time to impact increased, nuke time to impact per distance unit slightly increased - PORTAL: Cost increased to 70, total lifetime increased, total fireflies spawned increased, spawn rate decreased - CARRIER: Cost reduced to 50, DPS decreased, firefly spawn rate increased - EMP: Cost increased to 30 - Fixed Teleport issues with Hades and Mercury (revived fighters will no longer be destroyed immediately and inherit Hades' orientation; all projectiles heading to a specific target are now destroyed if the target Teleports) - Fixed an issue with damage over-reporting on the final stats page
- Weekly update #8 - Release Notes - 16 April 2021
Ranked Matches are available when a player reaches 2000 influence, and are the only way of gaining additional Influence. This feature will be getting a lot of iterations, but at the moment is focused on encouraging high level players to face each other and provide more relevant feedback on using specific modules and battleships against real players. PHOENIX: Fixed deploy range (must be placed on same sector as Battleship). Hydrogen cost increased to 90. DECAY: Range and damage decreased. This module provided very high value for its cost, and with the METEORS change below should be more balanced instead of a straight replacement. METEORS: Cost reduced to 20, range increased, damage decreased, cooldown increased. STEALTH TANK: DPS greatly reduced, making GHOST a clear counter as originally intended Improved in game Players UI
- Weekly update 7 - 9 April 2021
This week's update introduces two new modules: STEALTH TANK and PHOENIX.
- WEEKLY UPDATE #6 - Release Notes - 1 April 2021
ARROW: Slowly accelerates while it travels to its target, allowing it to reach far away destinations faster and slip by slow defenders under certain circumstances Updated turret and ship visuals on the Shipyard page Updated art for the CYCLOPS module Corporation's global leaderboard rank now shows on the Chat page
- WEEKLY UPDATE #5 - Release notes - 26 March 2021
Today's update introduces 3 new "rare" Battleships: ATHENA, MERCURY and ZEUS. These new Battleships (and all future rare ones) unlock slowly but consistently over time by opening Ship XP artifacts from Zone 3 and above. See below for more details on how we plan to implement this and other "rare" items in the game. Our philosophy on "rare" items and "loot boxes" Many games with in-app purchases offer items that have a chance to award you something awesome. These items can either be for purchase (with expensive items offering a much bigger chance to get something good), or as part of regular gameplay (where usually that chance is very low). Sometimes the chance is advertised up front, sometimes it isn't. Some of these games offer an experience that players think is fair, in others players play despite not knowing the odds and even knowing some items are completely out of reach unless they…
- Weekly Update #4 - Release Notes - 17 March 2021
Gameplay changes: Most fighters will no longer fire unless they are facing their target. Actual allowed firing angle varies by fighter and is roughly matched to the fighter's visuals. This affects BOMBER, CYCLOPS, COLOSSUS, GAIA fighter, ARROW, TITAN, GHOST and CARRIER. This puts more emphasis on tactically placing new fighters to distract strong enemy units. Rotate speeds increased for some fighters (slightly increased for CYCLOPS, increased for BOMBER, greatly increased for TITAN) CYCLOPS: Firing range increased from 1200 to 1400. Removed the initial delay of 1 second before CYCLOPS laser would activate (that delay is now replaced with the rotation delay until it aligns with its target) PORTAL: Price increased to 60, while FIREFLY SQUAD was reduced to 40. This fixes unbalanced costs per firefly fighter among the various modules that create Fireflies. Other changes: New Research queue…
- WEEKLY UPDATE #3 - Release Notes - 9 March 2021
BATTLESHIP TWEAKS ARTEMIS: Extra turret on the back of the ship. Adjusted hit volume so targetable area doesn't include the engine. HADES: Move two turrets to the top and adjust angles for better coverage; added new Turret on the back of the ship MODULE CHANGES ARROW: Firing range increased (1700->2100). In addition, ARROW (and any other fast fighters) will better maintain their distance when in firing range of a moving Battleship they are chasing. ARROW FACTORY: Hydrogen cost decreased from 70 to 60 HYDROGEN FACTORY: Lifetime increased from 45 sec to 54 sec (overall Hydrogen produced over lifetime stays the same) EMP: Cooldown increased from 3 to 6 sec OTHER CHANGES Game modes are no longer on rotation and can be picked; Only 2vs2 is available at the beginning of the game with more modes becoming available at higher zones. For now, Teammates can join a mode they've not themselves unloc…
- WEEKLY UPDATE #2 - Release notes - 2 March 2021
TEAMMATE COMMUNICATION We are starting this feature small, with 2 built-in indicators to tell your teammate where you'll be moving to, or to suggest where they should move to. We will see how this system works to decide if this is the right path forward. Note we're very unlikely to implement in game chat because of the possibility of misunderstandings and harassment when strangers are matched on the same team. ION BLAST: Radius reduced, Hydro cost increased, deploy time increased, deployable range increased to 2 sectors, damage increased vs fighters, damage vs Battleships and Bases significantly reduced. METEORS: Radius increased WHY: These two area damage modules were too close in cost, making Ion Blast a complete replacement at higher levels. We want every module to have its use on all zones, so we're increasing the price AND the area damage Ion Blast does. At the same time, we are re…
- FREE FOR ALL mode update - 25 February 2021
Today we're deploying a small update with a change to the FREE FOR ALL mode, to reduce the number of participants from 6 players (+1 bot) to 2 players (+1 bot). The map size has also been reduced, and duration dropped to 3 minutes. No Steam client update is necessary for this update. The game should auto-update when you relaunch after the maintenance. WHY: One important goal of Early Access is to test a variety of game modes with real players. We believe all game modes have potential, and all will be considered for inclusion in the final game (if not in the regular daily game, then as time limited special events). However, if a game mode does not perform well, it will be removed permanently. We plan to eliminate the worst performing Early Access mode every few weeks and replace it with something that has the potential to be better. FREE FOR ALL is clearly the worst performing game mode…
- WEEKLY UPDATE #1 - Release notes - 23 February 2021
Thank you for a great first day of battles, and for the extremely helpful feedback you've been sending us on Discord! We are happy so many of you have seen the potential of BATTLESHIP APOLLO, and we can't wait to show you how the game will become better because of your help. We will be aiming for weekly updates, and will be posting the release notes here. We'll try our best to tell you not only what changed, but why it changed. The goal is to help you understand design intent, so you can better see if what you are experiencing in the game is compatible with that intent. Again, your feedback is critical to this process - if you haven't already, please join us on the Discord server. RELEASE NOTES (Tuesday, February 23 2021) - For levels with respawn, all enemy fighters and Battleships within the respawn sector at the moment of the respawn are instantly destroyed WHY: Especially in Sector…
- Early Access Launch, and our philosophy on RTS games - 21 February 2021
I believe in simplicity. I believe that a real time strategy game can become far more tactical, deep and engaging by REMOVING many elements found in most other real time strategy games, not by adding more. I believe being able to individually control 50 units is not by itself fun, and that the group selection feature found in most RTS games is an inefficient bandaid hiding a deeper design problem: humans can only track so many things at once in their brains. I believe that adding an extra dimension to make the play area fully 3D would be taking significant player mental effort away from meaningful decisions. It would require that mental effort to be spent on controlling the camera and understanding complex spatial relationships - relationships that are trivial to see and understand in 2D. I want that mental effort spent on fun things instead. I believe the huge effort that goes into pro…
Patch notes and updates
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