- Open The Gates into the Realms of Madness! - 3 November 2025
Realms of Madness is now available!"Dear Knights and Dames,It is an honour and privilege to welcome you to our once great kingdom of Gyldor! The king invites you to embark on an unforgettable quest into Realms beyond imagination. We shall await your arrival in the throne room.Yours sincerely,R.W.H. Aldred - Advisor to His Grace King Leodric."
- Realms of Madness - 20 January 2025
Dear Knights and Dames, After two years of quiet creation, I am thrilled to invite you into a new adventure—Realms of Madness, a mysterious fantasy castlebuilder that pushes beyond the familiar into strange and untamed realms. A free demo is available now, ready for you to explore. In Realms of Madness, you’ll command new fantastical units like mighty trolls and fearsome dragons. Combat has been carefully streamlined for sharper strategy, and castlebuilding offers fresh depth and refinement. Your feedback means the world to us. To all the bold Realm Hunters out there—step into the madness, try the free demo, and let us know your thoughts! Check out Realms of Madness on Steam now! Thank you :) Your journey begins here. Kind regards, Robin van der Horst. - Developer.
- Open The Gates into the Realms of Madness! - 23 December 2024
Dear Knights and Dames, As some of you may have seen, I have been working on a new game called "Realms of Madness". Similar to 'Open The Gates!', it is a sidescroller castlebuilder RTS but this time it will contain more fantasy elements and be generally much better in every regard. I learned a ton from making 'Open The Gates!' and all of that experience will be poured into this next game. That's why I am super happy to show you the trailer for Realms of Madness New Trailer
- Open The Gates to the Realms of Madness! - 12 December 2023
Dear Knights and Dames, Word has reached us from another kingdom far away. Portals from strange dimensions have opened and they are looking for someone to enter... Foolish if you ask me! But if you are up to the challenge... I suggest you join. Kind regards, The Advisor Realms of Madness Features Dominate the skies with the aid of birds and winged beasts. Engage in ground battles deploying soldiers, wizards, trolls, and siege equipment. Command the seas utilizing ships and subaquatic creatures. Raise powerful walls enhanced with modular upgrades like fire braziers, traps, and towers. Attain chaotic abilities by investing ability points earned during combat. Deploy squad-based soldier formations that can accumulate experience. Preserve their lives, and they will progressively increase in skill. Conjure extremely powerful dragons in the late game. Collaborate with friends or engage in fie…
- Strategy Fest Discount - 25 August 2023
Dear Knights and Dames, Many have embarked on this quest since October 16th. However, many more are needed to vanguish the evil bastards once and for all! That's why the emperor, and I, have decided to reduce the recruitment fee by 40% during the Steam jousting tournament (officially known as 'Steam Strategy Fest 2023'). This event will take place from Augustus 28th until September 4th starting at 10AM pacific time. May your conquests lead to glory! Open The Gates! To War We Go! Yours sincerely, The Advisor
- What are you all thinking about the game? - 4 June 2023
The King is looking for your thoughts on this quest. Dear Knights and Dames, The king has requested a kingdom wide audit of all noble warriors recruited to recapture the kingdom. The noble king is curious how many of you actually managed to reclaim his empire. He also wishes to know what about his quest was not up to your liking. Who were the villains that stumbled you? What problems were encountered along the way? Please leave your thoughts and feedback on the discussion forums. It will be used to improve the experience and create future updates! Your input is greatly appreciated. May the future be bright! Kind regards, The Advisor
- Balance Patch 2 - 19 March 2023
Second balance patch adressing some more balance related issues. As well as some smaller improvements. Reduced frequency of attacks in level 4 of world 2. Attacks in level 4 of world 2 will now no longer occur just as the player is winning. Should make the level more fair and fun. Changed the knight charge visual. Changed exploding bolts and maceman smash ability because the previous balance patch made enemy flying units always die causing these two abilities to become significantly overpowered. Please let me know whether you feel the abilities are now under or overpowered.
- Balance Patch 1 - 19 March 2023
This will be the first in a series of balance patches to address the sometimes crazy balance in the game :) Flying enemy units will now die instead of pile-up near the enemy castle. Should help make long matches more fair. Changed the description for the horse knights to make the charge ability more clear. Nerfed the enemy attack rate in level 2 of world 3.
- Update! Preview Enemy Army - 15 December 2022
Preview Enemy Army! This update adds a new button that allows you to see what enemy army is about to attack you. This should allow you to more easily anticipate the next attack. This feature can be turned off in the options panel if you dislike the additional space covered up by the timer in the top left hand corner.
- Minor Update 1.0.11 - 17 November 2022
Hey, here is another small update while I am working on a major update. Made level 19 more fair. The game will now try to accomodate players who aren't as quick with building an outpost on another island. Fixed a crash issue reported by a user. Some miscellaneous changes.
- Minor Update 1.0.10 - 26 October 2022
Right clicking to cancel placement of structure no longer moves selected units. Left clicking to place structure no longer de-selects units. Slightly changed siege timings in level 1 world 3. (This is minor but makes the level slightly more difficult)
- Minor Update 1.0.9 - 25 October 2022
Update addresses issues related to balancing brought up by players. I appreciate their feedback enormously! Balanced level 5 of world 2. This should now be much easier on 'very easy', 'easy' and 'normal' while remaining mostly the same on 'hard' and 'extreme'. Balanced level 1 of world 3. A user reported this level was too difficult on 'normal' and after playtesting I agreed. This is now easier. Updated the explanation for the crime system because a user rightly reported inconsistencies. My apologies for these mistakes. Please keep reporting problems whenever you find them!
- Hotfix - 25 October 2022
Timings in world 3 and world 4 were quite difficult on normal mode. These have been adjusted so it should be a more 'relaxed' experience.
- Hotfix - 24 October 2022
Level 4 was insanely difficult on hard mode due to a mistake in timings,
- Minor Update 1.0.8 - 24 October 2022
Update aims to address balancing issues. Practically, this update makes the game easier across the board. Difficulty setting now effects the duration between attacks. On easy modes you will have more time to prepare and on difficult modes you will have less. Generously extended timings in level 5 of world 2 because of user-reported issues with balancing. Enemy applefarms now have their correct animation.
- Minor Update 1.0.7 - 22 October 2022
Minor Update 1.0.7 Fixed a crash reported by a user. I am currently working on Battle Mode. This will include random world generation and a whole new villain! This is going to be a great addition.
- Minor Update 1.0.6 - 21 October 2022
User reported difficulties progressing to next levels. This update aims to address that. In order to win you needed to destroy both all enemy structures as well as all enemy units. This update changes this so enemy units that are not attacking are not counted towards victory. This means you can win without having to hunt down all enemy units.
- Minor Update 1.0.5 - 20 October 2022
Minor Update 1.0.5 Waypoints are now color coded. Have text to indicate they are in fact waypoints and show a dashed line to their structure. Crossbowmen have been buffed. Volley ability has been nerfed. Decreases siege frequency in level 1, 2, 3 and 4. Reinforcements in level 5 now arrive 10 seconds earlier. Generally made the first world more manageable. As we are getting further away from the launch date I am starting to look towards the first major update. Many have asked for a mode where you have all units unlocked. Skirmish (or battle) mode will be coming soon!
- Minor Update 1.0.4 - 19 October 2022
Version 1.0.4 There have been performance issues for users with devices that contain both a dedicated graphics card as well as an integrated graphics card. The game should automatically prefer the dedicated card to provide a smooth experience but this was not the case in 1.0.3. This was, however, the case in 1.0.2. This update fixed the problem of 1.0.3. Please report any performance issues to '[email protected]', I will respond within hours.
- Minor Patch 1.0.3 - 18 October 2022
Update aims to adress some performance issues on lower end devices using Integrated Graphics. Please use a Dedicated Graphics card if possible! Game now automatically sets vsync setting based on display refresh rate. Eg. if refresh rate is not 60hz vsync will be automatically enabled when the game is first launched. If the setting is manually adjusted, it will not be re-adjusted by the game. Anti-aliasing is now disabled by default. This was causing performance issues on lower end devices. Optimized menu buttons (especially checkboxes). Minor additional optimizations.