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The Infected

The Infected Steam news

DigX Studios | Aug 6, 2020 | game

Released

111players observed · 23 September 2026 - 10:15:13 UTC

ActionCasualIndieSimulationEarly AccessSteam Store

  • Latest observed players111 · 23 September 2026 - 10:15:13 UTC
  • SteamPulse tracked peak572
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score84% positive

The Infected news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed players111 · 23 September 2026 - 10:15:13 UTC
  • SteamPulse tracked peak572
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score84% positive
  • Total reviews6,915
  • Release dateAug 6, 2020
  • DeveloperDigX Studios
  • PublisherDigX Studios

Genres: Action, Casual, Indie, Simulation, Early Access

Company pages: Developer: DigX StudiosPublisher: DigX Studios

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The Infected Steam news

The Infected news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • V24 Live Branch Update! - 8 May 2026

    Heya Folks! The latest patch is now live on the main game branch, bringing new content including the Clay Mixer, Melon Crates, new furniture pieces, Trader Jobs for earning tech points, and a variety of gameplay tweaks and fixes.This update also adds environmental storytelling, with scattered lore notes and new points of interest for players to discover throughout the world.We hope you enjoy the new content and improvements!Please Note! A fresh start is necessary for lore notes to spawn.Start your journey by reading the first note in the new Lore Journal, located in the Tutorial tab (J key)AdditionsLore AddedNew POIs with lore notes/environmental storytelling.New Settings OptionsToggle to hide POI map iconsToggle to disable loot respawnNew Items & FurnitureMelon Crate (holds up to 20 melons)Clay MixerAdvanced Clay Mixer (requires new trader tech)Walk in Freezer, place storage chests or…

  • Beta Branch Update V24.5! - 5 May 2026

    Hi everyone,This beta branch update includes localization for all the missing text (including story notes) and tweaks the Jobs feature based on community feedback. Assuming no issues come up, V.24 will move to the public branch this Friday.Added: Missing text across all cultures is now fully localized.Change: We've removed or tweaked some of the harder-to-get items to make job completion easier. To compensate, certain techs now require more tech points.

  • V24.3 Beta Branch Update! - 25 March 2026

    Hey everyone! New content has been added to the V24 beta branch. We’d love to hear your thoughts as you play, so check out our dedicated beta feedback subforum and share your feedback on the tech changes and Trader Jobs. (Also the lore notes, if it's your first time checking them out!)Thanks for testing with us. How to access a Steam beta branchOpen Steam and go to your LibraryRight-click The InfectedClick Properties…Go to the Betas tabUnder Beta Participation, pick Beta Branch from the dropdownClose the window - you're good to go! ChangesTech CostTech progression has been reworked - some technologies now require multiple points to unlock.Tech PagesTech pages now spawn randomly in POIs, both inside buildings and on props such as tables, barrels, etc.Tech Point Acquisition Recovered tech pages will no longer grant enough tech points to unlock every technology. Players will instead need t…

  • V24.2 Beta Branch Update! - 24 December 2025

    Hey Folks, the latest patch is now live in the Public Testing Branch, including new content like the Clay Mixer, Melon Crates, furniture pieces, and several gameplay tweaks and fixes.This update also introduces environmental storytelling: scattered lore notes and POIs are now available for players to discover.Please Note: Lore notes are currently in English onlyYou must start a fresh save: notes will not appear correctly in old savesStart your journey by accessing the Lore Journal in the Tutorial tab (J key)Please post any feedback or issues in the Public Beta Hub forum section. Thanks for testing with us, and wherever you are in the world, we hope you have a safe and happy holiday!!How to access a Steam beta branchOpen Steam and go to your LibraryRight-click The InfectedClick Properties…Go to the Betas tabUnder Beta Participation, pick Beta Branch from the dropdownClose the windowAddit…

  • Infected Progress Report - 3 November 2025

    Hey everyone, quick update on where we’re at!We’ve been working on story mode and tackling some quality-of-life fixes based on your feedback in the Mega Thread. But we’ve been hitting engine-level issues and performance bottlenecks that keep breaking the changes we're trying to implement.That brought us back to the idea of moving to UE5. We actually looked into it over a year ago (back when 5.3 or 5.4 was current), but it just wasn’t viable at the time. Since then, Epic’s made a lot of solid improvements - async loading, better world performance, cleaner tick handling - and UE5 now offers tools that could make some of your most-requested features actually possible.Over the next few weeks (maybe up to a month), we’re testing whether a UE5 port is actually doable for The Infected. We’re checking what breaks, what carries over, and whether the move solves more problems than it causes. We w…

  • V23.1 Small Update! - 22 August 2025

    Hi everyone! We're rolling out a minor update to address a few issues before announcing a larger update in the next month. ADDED3 new music videos to the TV and extended sound attenuation falloff distanceNew POI for the upcoming story modeBUG FIXESFixed an issue where double door frames could be upgraded to wall typesFixed AI dodging attacks while stuck in trapsFixed food backpack auto-opening when using food prep tablesFixed the settings menu staying open when starting a new game or loading a saveFixed missing localization — some text was still showing in English CHANGESBody temperature now updates more slowly (reduced speed by 3), making fluctuations less extreme.Added the ability to shift-click food into the barnRemoved the waterfall from the large cave (temporary change, restoration planned, but no ETA).Made various under-the-hood adjustments in preparation for the upcoming story mo…

  • Community Feedback Thread - 17 May 2025

    We’re putting together a one-time feedback thread to gather all your thoughts in one place—issues, suggestions, balance gripes, things that still feel off, stuff that feels great, wishlist ideas, you name it. Creators, give us a hand and let your viewers know about the thread- we'd appreciate it! Why this thread? We know not everyone browses the subforums, and while we’re still actively using the Feedback and Wishlist sections, we wanted one giant catch-all for players to speak up—including folks who’ve never posted before. A few ground rules: Keep it focused. While you can post more than once, please avoid spamming. Edit your post when possible to help us track feedback more easily. This thread is for intake only. No back-and-forth debates please—we’re here to read, not moderate arguments. I will remove spam, troll posts, etc. Be clear and specific. "X is bad" isn’t as helpful as "X fe…

  • V23.0 Is Now Live On the Public Branch! - 14 May 2025

    Hey folks, Today's Update: This patch brings major improvements to early-game flow, loot balance, control quality-of-life, and sets the foundation for future story mode content. Many of these changes affect early systems and may only be noticeable with a fresh save. Thank you to everyone who helped test and gave feedback during the beta cycle—we genuinely appreciate the support! Coming Friday: We’re opening a one-time community input thread to influence our next Beta Cycle. Everyone will be heard—your chance to give feedback, suggestions, or critiques about any part of the game. Think about the full experience: what works, what doesn’t, what still needs tuning. The more actionable, the better. Keep it focused, keep it clear—and keep an eye out Friday. V23 Patch Notes Additions: Save file stats now display in both the main menu and in-game menu. New tutorial and quest systems implemented…

  • V23.0 Beta Branch New Update Cycle! - 7 April 2025

    Hey folks, Welcome to another Beta Build Cycle! This update brings big changes to early-game flow, loot balance, controls, and sets the foundation for future story mode content. While a new save isn’t strictly required, we’d really appreciate it if folks started a fresh playthrough for this cycle. A lot of the updates target the early experience, and feedback from clean saves helps us dial things in more effectively and get a better read on how the changes feel for players. Thank you for all the feedback during the beta cycle—and as always, we appreciate your continued support. Reminders: Centralized Patch Notes: Every time we release a new Preview Build, we’ll edit this post to include the latest changes by day. You can track the progress of the update in one place. Translations: Translations will only be added once the entire update is complete. Feedback and Bug Reports: To keep thing…

  • V22.3 Small Patch Update! - 6 March 2025

    Hey everyone, Just another small patch to fix some bugs and a small change to the map/environment. Best regards ADDED - New cave and some changes to the landscape near the new City POI. CHANGE - Changes to the map image to reflect the new environment. BUGFIX - Cart could end up underground in some spots in the new POI. CHANGE - Reworked the large cliffs to have less vertices and more aggressive LODs. This will result in an increase in FPS in some environment spots. BUGFIX - Deletion of map markers would sometimes not work.

  • V22.1 Mini Patch - 2 March 2025

    Hi everyone, just a few changes and fixes. Best Regards CHANGE - AI in city POI will not drop coins. Since the AI respawn on death it became to easy to mass gather coins. ADDED - Elevator settings panel that allows you to add tooltips to your floors and disable unwanted floors. BUGFIX - Could not upgrade the half pillar to concrete.

  • V22.0 Update is now Live! - 28 February 2025

    Hey folks, Below is a breakdown of the new features, fixes, and changes live in V22. This build is heavily focused on build parts and some end-game advanced placeables. Thanks for all the community feedback and suggestions during this beta cycle! Your input has been invaluable in shaping the game, and we appreciate your support. If you've been enjoying the updates, we’d love to see your reviews—it really helps! A quick note: The Beta Hub will close soon as this cycle wraps up, but don’t worry—it’ll return for the following public beta phase. Reminder: If you have suggestions, feedback, or bug reports, please post them in the Steam Forums. That’s where both the community and the developer check regularly. Head over to the forums here to share your thoughts - or visit us in Discord! We hope you enjoy the new additions and improvements! Build Part Additions: New set of Wooden foundations a…

  • V22.0 Beta Branch New Update Cycle! - 23 January 2025

    Hey everyone, Welcome to the Beta Test Cycle for V22! Suggestions are especially valuable during this phase, as we can implement and test them directly—so if there’s something you’ve been wanting to see in the game, now is the time to share it! Here’s how it works: Preview Builds: Updates on the beta branch will be released as Preview Builds (e.g., Preview Build 1, Preview Build 2, etc.). Players can test new content, provide feedback, and report bugs as we develop the patch. Centralized Patch Notes: Every time we release a new Preview Build, we’ll edit this post to include the latest changes by day. This means you can track the update’s progress all in one place. Translations: Please note that translations will only be added once the full update is complete. Feedback and Bug Reports: To keep things organized, we've set up a dedicated subforum on Steam specifically for the public beta b…

  • V21.0 Update is now Live! - 17 December 2024

    Hey folks, Below is a breakdown of the new features, fixes, and changes live in V21. We hope you enjoy the new additions and improvements. Additions: Stone Crate Rack – Store up to six stone crates for better organization. Electric Furnace – Offers 20 slots and consumes 200 power. Power consumption stops when no ores are smelted. (Locked behind trader tech.) Trader Tech for the Electric Furnace – Cost: 750 coins. Cooler – Preserves a small amount of food, ideal for livers or other perishables while on the go. Can be placed on the Truck. (Max 2 can be built per save.) Advanced Mixer – Requires 100 power to run. (Locked behind trader tech.) Advanced Mixer Trader Tech – Cost: 1000 coins. Brick Half Wall Slanted – Now includes the missing Dark Brick version. Wooden Corner Railing Open and Concrete Corner Railing Open. Wooden Window 2 – Can now be opened and closed. Iron Window – Can now be…

  • V21.0 Beta Branch New Update Cycle! - 19 November 2024

    Hey everyone, We’re trying something new with how we handle updates, and we’re excited to share it with you! Starting now, players can actively participate in the current update cycle while it’s still in progress—rather than waiting until it’s fully finished. Here’s how it works: Preview Builds: Updates on the beta branch will be released as Preview Builds (e.g., Preview Build 1, Preview Build 2, etc.). Players can test new content, provide feedback, and report bugs as we develop the patch. Centralized Patch Notes: We’ll post a patch specific news update on Steam, and every time we release a new Preview Build, we’ll edit that same post to include the latest changes by day. This means you can track the update’s progress all in one place. Translations: Please note that translations will only be added once the full update is complete. Feedback and Bug Reports: To keep things organized, we'…

  • V20.4 Small Patch update! - 8 November 2024

    Hey everyone, Sorry for all these small patches, I know it can be annoying but I want to fix all the lingering issues reported before moving on to V21, BUGFIX - Issue with Mike nav mesh when building certain build pieces above his house or townhall that would result in him remaining idle/stuck. BUGFIX - Could not move all items to and from the garbage container. BUGFIX - Both fireplaces would not register as a heat source for plant beds and resulting in the plants dying. BUGFIX - Fixed Cypress tree collisions in the swamp, they were too large. ADDED - Snap ability for all the ore shelves. Best regards and thank you very much for the continued support, I love this community.

  • V20.3 Small Patch Update! - 6 November 2024

    Hey everyone, Just a few more fixes and changes. BUGFIX - Finally fixed the issue with the storage chest names flipping from lower to upper case letters. BUGFIX - Lootable coins placed on a table in a POI where sometimes de-spawning, BUGFIX - Spawning of animals within large boulders and cliffs should now be resolved. BUGFIX - When destroying boulders, items that drop would collide with each other resulting in some of them to fly far away. I have now fixed all their collisions to ensure they land close to the point of impact. CHANGE - Animals in the barn will no longer die if no food is available for them to eat. However, any drops will be paused until food is added. Kind regards

  • Bugfix Update V20.2 - 22 October 2024

    Hi Everyone, Just a small patch to fix a few bugs. BUGFIX - Battery rack issue, could not place batteries after moving the rack. BUGFIX - Fixed a few floating cliffs and boulders found. BUGFIX - Mike would get stuck on doors when open/closing them. BUGFIX - Could not craft items from itempedia when interacting with the Food Prep Counter. BUGFIX - Water would fill in water basins even when indoors and covered. BUGFIX - Moving the water basin would reset the quantity of water in it to 0. CHANGE - Water filling in the water basins will now slightly fill slower. Best regards

  • V20.1 Bugfix Update! - 9 October 2024

    Hi everyone, Just a bug fix and a couple of changes. - BUGFIX: After moving a chest rack, players were not able to place chests back into it. - CHANGE: The garage can now be used to seal a base in the winter. Some players like to attach the garage to the base and use it as walls and that would result in freezing temperatures in their bases in the winter. - CHANGE: Players with bases built close to POIs would reload their games and hear the newly added ambient music when approaching POIs. I found this to be annoying to hear it every time.

  • V20.0 Update! - 7 October 2024

    Hey folks, Back at the end of August, we asked for your feedback on The Infected, and we received tons of responses. We’ve been working hard on making changes based on what you told us, and today’s update reflects a lot of that input. Below is a breakdown of the new features, fixes, and changes coming in V20. We hope you enjoy the new additions and improvements. Additionally wanted to post a quick PSA: We've switched our wiki from Fandom to Wiki.gg, which gives us access to better backend tools and more customization options. However, the wiki is a bit behind on updates right now. If you're interested in helping maintain it, feel free to reach out to Sifner on Discord! Highlights of this update: Removed the landclaim pole, so there are no more building restrictions. Tweaked the humanoid AI for better interactions. New military tent POI added for exploration. Autosave system to back up y…

Patch notes and updates

S.noRelease datePatch nameGID number
15 May 2026Beta Branch Update V24.5!1831432155581460
225 March 2026V24.3 Beta Branch Update!1827626365769123
322 August 2025V23.1 Small Update!1808601382486399
46 March 2025V22.3 Small Patch Update!1793384379385522
52 March 2025V22.1 Mini Patch1792751526118668
68 November 2024V20.4 Small Patch update!6148070194801643198
76 November 2024V20.3 Small Patch Update!6148070194801551765
822 October 2024Bugfix Update V20.26212244583192906351
99 October 2024V20.1 Bugfix Update!6360862737590938917
1022 December 2023V17.01 Hotfix!5410576585132327021
1113 November 2023V16.23 Hotfix and Change!5302486388013570543
1210 November 2023V16.22 HOTFIX!5302486388002528068
136 November 2023V16.21 Mini Update!5288974951222538205
146 September 2023V15.03 Beta Branch Update!5141476355680725767
1519 June 2023V14.13 Hotfixes5896948309854919489
1616 June 2023V14.12 Builders Update!5896948309844449777
1729 May 2023V14.11 Hotfix update!5151600576604056219
1825 May 2023V14.10 Hotfix update!5151600576589254020
1924 May 2023V14.09 Mini update!5151600576585875196
2020 May 2023V14.08 Mini update!5140340943311074531

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