SPSTEAMPULSELIVE ANALYTICS
Dixotomia

Dixotomia Steam news

DeepMatrix | Jan 22, 2026 | game

Released

0players observed · 5 October 2026 - 23:37:13 UTC

ActionAdventureIndieSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score53% positive

Dixotomia news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score53% positive
  • Total reviews17
  • Release dateJan 22, 2026
  • DeveloperDeepMatrix
  • PublisherDeepMatrix

Genres: Action, Adventure, Indie

Company pages: Developer: DeepMatrixPublisher: DeepMatrix

Top Steam chartsTop 100 gamesGame directorySteam Store page

Dixotomia Steam news

Dixotomia news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Dixotomia is available in Full Release - 22 January 2026

    After all these years, we’ve finally built the VR experience we always dreamed of sharing. And now it’s officially here!What started as a solo dream project many years ago has grown into a huge game with lots of levels, mechanics, guns, abilities, enemies, bosses, and fun! The development was an interesting path to take and overcome.Thank you, our dear players, for your continuous support on this long journey. None of this would have been possible without you.Karna Colony awaits its hero. If you won’t embrace the dark path… will you? Enjoy the game!

  • Dixotomia releases on January 22nd - 20 January 2026

    Dixotomia will be available in Full Release on January 22nd at 1 PM PSTWe've been waiting a long time for this day. We really hope you'll enjoy the final experience!

  • Full Release in just a few days - 9 January 2026

    Hello everyone!The development path was long and full of obstacles, but we are almost here.The final build was packed and sent for review some time ago. So we are extremely close to the Full Release.Be prepared to land on planet Karna and uncover shady schemes with your shotgun very soon!

  • From Struggle to Strength | Preparing for Full Release - 11 December 2025

    When we launched our game into Early Access at the end of August, we were full of hope. But the reception was a wake-up call. Many players rightly pointed out that the game wasn’t where it needed to be in terms of polish, balance, or content. Even by Early Access standards. It was disappointing to realize we’d missed the mark.But instead of backing down, we got to work. We’ve spent the past months addressing every issue, implementing major overhauls, and reworking core systems based on your feedback.To all of you who stayed with us and believed – thank you. Your bug reports, suggestions, and encouragement helped shape what the game is becoming. We’re proud to say the game has improved dramatically, and we’re finally approaching something we believe is truly worthy of Full Release. In fact, we hope to share news on that very soon. Possibly later this month.Here's a summary of what we’ve…

  • Dixotomia 2024 Development Recap 🦇🎮 - 22 January 2025

    We're back in the game with huge news Hey, fellow vampire slayers and sci-fi enthusiasts! First of all, let’s address the bat in the room 🦇—yeah, we’ve been quiet for a while. But it wasn’t the silence of a coffin; it was the kind of silence where you’re furiously hammering away at a masterpiece. 2024 was a massive year for Dixotomia! Behind the scenes, we were busy battling bugs, conjuring up weapons, and crafting new ways for you to bite (or get bitten). But today, we’re breaking the silence with HUGE news about the progress we’ve made. Spoiler alert: we’re ridiculously close to release! Development Highlights (Sink Your Fangs In) Listening to the Community (And Actually Doing Something About It!) We’ve taken your feedback from the demo and turned it into action. More than 500 improvements (yep, we stopped counting at some point) were made to polish the gameplay experience. From mech…

  • Dixotomia: results for April! - 23 May 2024

    We don't disappear from the radar! Today the Dixotomia VR team is sharing the development totals for April! 📃 Game Design In game design, we've got a lot of updates again: Vampire's new ability, Blood Spear. The ability will form a spear in front of your hand that will fly in a straight line and deal damage to enemies. The trick of this mechanic will be the damage, it will increase depending on the number of targets killed by the ability.The ability can be upgraded to a charged attack. The charged attack will have a high damage initial damage, but it will not pierce the enemy, his target is only one. The ability of the first mission's boss, Duncan, has been finalized. New mechanics, increasing difficulty and dynamics of the first boss fight. Duncan will use his energy revolver with laser sight to deal impressive damage to the player. Duncan will aim the scope at the player for a while,…

  • Dixotomia: results for March! - 13 April 2024

    New month - new month's results! Here are the latest Dixotomia VR development notes 📝 Game Design April was rich in new systems for our project! Enemy spamming system The essence is to create a challenge for the player, in which he takes turns eliminating waves of enemies eager to destroy him. The system can contain several modes: Mode 1. Spavn opponents after the last opponent is eliminated. at the same points; Mode 2. Spavn opponents after the destruction of the last enemy, in other points; Mode 3. Spar opponents on a timer, in the same points; Mode 4. Spavn opponents on a timer in new points; Which mode would be the most interesting? Dialog System The very thing that all decent games have, but it is not as easy to implement as it seems! And we, as self-respecting developers, are obliged to add it! For greater immersion in the game world, interaction with it and obtaining key game it…

  • Dixotomia: results for February! - 11 March 2024

    February has passed with its frosts and warm days are ahead, so it's time to tell you what new things we managed to do last month! Game Design As we know, every mechanic or feature starts with a concept document. February was productive for working out the gameplay component. So, what we came up with: 1. Falling ammunition from enemies and crates We did not depart from the classical standards, we decided to realize them in the form of boxes. At the moment in the game there are three types of ammo for different weapons. The boxes will differ in appearance and color. 2. New weapon - Duncan's Revolver (possible uber gun for the player) A special weapon that the player will get as he progresses through the game. The revolver has two firing modes. Normal shot uses up one cartridge and kills a normal enemy at a time (if hit), powerful shot uses the entire magazine, but the damage will be much…

  • Dixotomia: development results for January! - 18 February 2024

    Another month of development has passed and once again we keep catching the feeling that the more you know, the more you realize you don't know anything. Along the way we've tried to keep up with the times and if we saw an engine update come out, we wanted to sooner install everything new and start using it. However, there are pitfalls everywhere. We've done this more than once and usually everything went well, but this time we felt the pain when we saw how the old version of Anril worked better than the new one ) Also, the transition process went in parallel with us posting demos to the oculus store, where there are a lot of requirements for the app that we have to meet. And it seems now we just have to be perfect about what objects we have in the scene, what textures they are made of, how many will be in the scene in one frame. Any deviations are strictly penalized by the store itself…

  • News! - 24 December 2023

    🌟 3D Art Innovations: • We're thrilled to reveal that we're expanding our in-game arsenal with a variety of weapons. • Following the introduction of a customizable pistol, we're now developing an automatic rifle. We're currently finalizing its geometry before moving on to the painting phase. • This addition is set to enhance the combat experience with more tactical options for players. 🎨 Level Design Breakthroughs: • Our team has revisited the modeling of one of the upcoming locations, refining its design and layout. • We've updated the Whitebox models, adding vibrant colors and meticulously planning architectural elements and props. • We've also introduced interactive gameplay scenes, further immersing players in our dynamic game world. 💻 Coding Advancements with GAS Integration: • We've successfully adapted the Gameplay Ability System (GAS) to suit the unique requirements of our pr…

  • Wow! News! - 30 November 2023

    🎨 3D Art and Visuals Update from 3D-Den: • Our 3D artist "Den" reimagined a game location from scratch after initial trials. • The new location boasts superior optimization, achieved through the extensive use of tyl textures and trips. • Props have also been redesigned, using a single texture set for enhanced visual coherence. 🌟 Level Design Improvements: • We've dedicated considerable effort to refining lighting and spatial arrangements in the Laborotoria location. • These enhancements mark a significant step forward in our level design, paving the way for the next stages of development. Stay tuned for more updates as we continue to bring the dark and thrilling world of Dixotomia to life! 🎮 Indie Festival Visit in August: • Our team had an exciting visit to a local indie festival celebrating anime, games, and subculture. • We introduced VR to many enthusiasts, and even one of our de…

  • Stream with developers: new demo Dixotomia VR - 27 October 2023

    Hello, on October 27 at 21:00 we will show you the gameplay of our games, updated models, weapons and interface. See you on the stream!

  • New Demo «Dixotomia» - 25 October 2023

    "The most important change - the Demo version has become completely standalone! Previously, a PC was required to play it. But now you can simply download it to your headset. You can play it on Oculus Quest 2/3/Pro and Piko 4. The game weighs only 400 MB - because optimization is one of the key elements of the project. FPS Developing applications for Oculus Quest, and for VR in general, requires maintaining a stable high FPS. To determine the exact figures, we used Unreal Insights in conjunction with RenderDoc - and achieved excellent results. We also increased FPS in the most complex location by about 100% thanks to occlusion optimization. 3D The optimization process wouldn't be complete if there were still high-polygon 3D models in the project. That's why we completely redesigned the locations: Lobby, Hall, Training room. We built all the walls-floors-ceilings from scratch. We created…

  • News - 8 August 2023

    "The third intense month of development is coming to an end! Let's share our impressions and thoughts. The main focus of our work remains on optimization, location assembly, lighting setup, modeling-remodeling, and other small tasks. It's a daily effort that involves all project participants 😅 Nobody is left without work! "LOBBY" Last month, we transferred elements of previously completed locations to a new repository. We also created many things from scratch. In addition to new architectural objects such as walls, ceilings, floors, and columns, we expanded the variety of props, so the locations now feature updated furniture and environment items. We worked on the Training Room and the Lobby. And now, we can proudly say, "mission completed"! In August, we will start something new)) Besides props, lighting plays an important role. The lighting in the "Lobby" underwent a complete overhau…

  • News - 5 July 2023

    Dichotomy. Bullet 2/18 First things first! The month of June marked the beginning of migrating old locations to a new repository. The first one to undergo the transition was the starting location codenamed "Training Room." We worked hard and voila! Now it can be experienced on the Oculus Quest 2 without being connected to a computer! We put a lot of effort into maintaining a stable frame rate, which is crucial for a smooth immersion into the world of virtual reality, and it seems like we succeeded! "Training Room" During the transfer process, the entire location was completely reworked. We used new textures, created new environmental elements, and improved the lighting sources. The core concept of the map remained mostly unchanged, but the visual aspect came alive with more vibrant and saturated colors. To start, our 3D artist extracted all the unique objects from the location to unders…

  • News - 1 June 2023

    The first summer month has arrived, and with it, we burst in with our news! Our dream team has had a very joyful addition - we now have fantastic hard-surfers, a level designer, and an incredible programmer ☝️ This means we are even closer to the release. By the way, we are looking for a game designer - all you need is to be skilled in balancing and VR. Every day is filled with work. Models are being drawn and animated, new concepts are being created, new bugs are appearing and getting fixed, builds are being tested, and chats are bursting at the seams 😅 But the most exciting part is yet to come! One of the most significant things we are working on is bringing Dixotomia to Oculus Quest 2. This means our cool vampire shooter will be available not only on PC with specific requirements - which, by the way, are not very high - but it will also be playable autonomously on the headset! Have…

  • Dixotomias' Developers Stream | Demo Gameplay - 19 June 2022

    Hi gamers! Today, June 19 at 20:00, we are going to show you the Dixotomia's gameplay, tell you about our main characters, points of the plot and future plans. See you soon on the stream!

  • Stream with developer - 17 June 2022

    Hi gamers! Tomorrow, June 18 at 20:00, we are going to show you the Dixotomia's gameplay, tell you about our main characters, points of the plot and future plans. See you soon on the stream!

  • Devlog #2 - 12 April 2022

    CyberHeads is here and this is the second part of the Developer's Diary! The month has been eventful! Core We added a mighty boss at the end of the DEMO. Yes, it's coming! A number of minor bugs were fixed, the visual part was improved. The bots also got it - now they shoot more accurately and respond better to stimuli. Spund Design The main boss now knows how to step loudly, swing and beat with his hands) In general, a pleasant interlocutor :D Game Design The head of the details - Ivan - again joined the workflow after a short break, and this is what he managed to please us with: "During the time that I've been in the team, I managed to work on two types of mechanics: the main abilities of the main character and the mechanics of the bosses that you have to fight. In short: the hero got the opportunity to use not only technological, but also superpowers that are balanced relative to eac…

  • Devlog #1 - 14 February 2022

    Greetings! This is CyberrHeads and here we have our first Developer's Diary! In this feature, we explain what we have been working on, what is already done and what still remains to do. Let's start with where we are. Considering the messages from the community we receive, many are concerned with what they should expect in general and, most importantly, when? Today we will touch upon it and reveal, on what stage of development we are. What's happening? The game story is unraveling on a human-colonized planet, Carna, colonized relatively recently, just one hundred years ago. In the span of one century the company kept on thriving, reporting back incredible KPIs. Which became a source of suspicion for the higher ups... Could it really be such a utopia, and, if so, how long would it remain such a perfect colony? Ron Adams and Johnny Foster are sent to the planet with a secret mission of dis…

Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.