- 0.21.0.23 UI/UX Improvements & Fixes - 9 September 2026
Improvements: List the portal you just came from at the top of the list Tint crafter input slots that have insufficient items red Fixes: Fix an issue where grid calculations didn't update on mobile stations Fix power transmission calculations Fix it so dragging windows to the top of the screen works properly Fix issue where opening the cargo barge pane could reset the range to the shortest range Fix antimatter clouds costing stability Fix hud warnings spamming for moving stations Fix Obliterator Disk translation Fix issue where cancelling a blueprint prevented placing a new station there Fix laser turrets get weaker the longer the game goes on Right click with a full hand cancels placement instead of deleting blueprints under it Make deconstruct a toggle Allow for copy/pasting if the hand is full Escape now cancels weapon/abilities instead of opening the menu
- 0.21.0.22 Stability Improvements - 24 August 2026
Fixes: Fixed multiple game crash bugs Fixed the mass driver range indicator was wrong after using the upgrade tool Made the blueprints and info sidebar buttons toggle like the other 3 Fixed alt+D deconstruct also triggering map movement Fixed a save compatibility issue when loading saves from 0.17 A mobile station with FullInventory departure now ignores disabled cargo slots Game now logs a backtrace for every game crash, not sampling Fixed alert chirp that sounds when starting a new game
- 0.21.0.21 Fast Load/Save, Cargo Ship Rebalance, Heat Rework, Mobile Stations - 11 August 2026
0.21.0.21 Fast Load/Save, Cargo Ship Rebalance, Heat Rework, Mobile Station Improvements, Ukrainian Support, and Many Fixes This is a big update for Final Factory, based on Months of play testing and feedback from users. Hope you all love it! We're still cooking on Multiplayer, which is coming out in the .50 update. No date to share yet, but it's getting close! Improvements: (Aggro Rebalance) Eliminate Signal Generation for Defense platforms and solar panels. This should help with early game threat Buffed Cargo Ships (renamed to Barges) storage, load speed, and range. Barges accelerate more slowly now, and looking to rebalance logistics bay inventory size. Added a configurable range slider to inserters and Cargo Barges Heat rebalance: Stations take much longer to overheat, overheat is more visible, and damage takes much longer to occur Map will now highlight stations that are overheatin…
- 0.20.0.115 Localization Update (Part 2) - 4 July 2026
Improvements: The attack notification and sound will now go away quickly once an attack is resolved. No more excessive pings! Added translators to the credits menu Disabled shadows on various icons to improve performance Removed unused translations and included the translations in the game for community translation contributions Fixes: Added ~50 new translations for untranslated menu items Imported better french translations (thanks @dwynx ) Prevented placing multiple Dyson spheres on the same star Fix crash issue due to GPU reset and/or alt tabbing Ensured labels were consistent in the Mod and Load Game menus Fixed issue where checkbox labels were not translating properly
- 0.20.0.113 Localization Update - 2 July 2026
Improvements: The language selection dropdown in the settings menu now shows a list of all the language in their own languageUpdated the localization framework to make it easier for people to contribute. There's now a readme that describes the process of how to contribute Fixes: Text filters will now search/filter based on the currently selected language instead of English (thanks Mmikeyy for the report!)Add a few missing translations, including the new construction bot nudge
- 0.20.0.112 Patch - 29 June 2026
Improvements: Mute sound while the in-game menu is openAdd construction bot nudge if you place blueprints but have no construction bots available Fixes: Fix an issue where mining bots could drop off to a station that had no power
- Mod Bugfixes - 7 June 2026
Fixes: Allow saves to load even if required mods aren't present, with a warning that corrupted components were removed Fix an issue where .20 compatible mods were not loading properly due to the security fix Fixed an issue where a corrupt savegame could get deleted by the game. Now throws an error in the log instead
- 0.20.0.107 Patch - 1 April 2026
0.20.0.107 Fixed map player indicator dot not showing when clicking from an alert Added the player tag to the player dot on the map when zoomed out to make it easier to find yourself Fixed discord links in the app to ensure they work Updated Unity and supporting libraries to the latest version Multiple improvements to testcases on the main branch and general cleanup
- Patch 0.2.0.104 and Dev Update - 1 November 2025
Hi engineers,I'm back! I've had a pretty intense and busy couple months since the August update with my personal and family life. But I'm back at it. Luckily Lothsahn was still hacking away a bit on multiplayer while I was out, so that is still in the works.My energy is being redirected at Final Factory now that stuff in my life has stabilized. I have one big content update planned and multiplayer planned as we head towards 1.0. Today we have a small but important patch that fixed a major performance issue.See you all in the factory!/Slims0.2.0.104 Patch NotesFixed an issue in the VFX graph for antimatter nexus that was causing massive memory allocations on the GPU, which was responsible for stuttering and fps drops even on maps with only a few spawned.Updated Unity version (6000.0.58) to fix a security vulnerability affecting Unity engine games
- 0.20.0.99 Hotfix - 30 August 2025
Fixed a bug where you couldn't dismiss the technology unlocked notification. Sorry about that guys!
- 0.20.0.98 Hotfix - 28 August 2025
- Fixed issue where scrolling with a mousewheel on the tech panels was super slow - Fixed issue where objective related to using the Mass Drivers was not completing correctly - Added mining station to the hotbar by default
- The Demo is back (plus a new update!) - 28 August 2025
Hi all!Today I bring you a new update and the return of the demo.The update includes a bunch of bug fixes, QOL, curved connectors (!), drastically lowered enemy density for a smoother exploration experience, and much more. Check out the patch notes below!See you in the factory! /Slims Just a reminder: if you're enjoying Final Factory, steam reviews help a bunch! Discord | Vote on features 0.20.0.95 Full Patch Notes Features Text Highlighting: Items, technologies, and abilities now appear highlighted in objective descriptions with distinct colorsTech Notifications: Added notifications when technologies are unlocked (can be disabled in settings)Enemy Density Reduction: Significantly reduced enemy camp density across the mapAdded a probability modifier to enemy camps that are supposed to defend POI's, so POI's will no longer be guarded 100% of the time, further reducing enemy density on th…
- Foundations Patch 0.20.0.83 - 18 July 2025
Bug Fixes Fixed a bug where power distributors and mass driver driver connections would be lost when pasting blueprints (and especially rotating them) Fixed a bug where power distributors and mass drivers relative grid tile targets were not set correctly, which would take you to the wrong tile in the UI Fixed a bug where the dark matter station grid was not animating correctly if a power transmitter was using all the power from the station grid it was connected to Localization and UI Show research type progress in the top left tech panel when necessary, so that you can see the specific type of research you need at a glance Improved localization of various phrases in the tech panel to reduce words overflowing in buttons Improved UI of new game panel to accomodate overflowing translated languages better Localization pass
- Foundations Hotfix 0.20.0.81 - 16 July 2025
- New localization pass to translate several new strings - Updated the New Game Panel UI to display translated languages better - Fixed a bug where Dyson Power Transmitters were not receiving power from the station grid and thus not transmitting - Fixed a bad race condition with tracking item production for achievements Hope everyone is enjoying another glorious day in the factory! /slims
- Mid Season Update - 14 July 2025
Hi all!Today I'm launching the latest version of FF with several new changes. See the notes for 0.20.79 below. I've also created a video overview of all the changes in the Foundation Update so far since its release. Call it a mid season catch up, for those joining for automation fest, or returning players.0.20.0.79 Patch NotesPeaceful ModeDisable all enemies when starting a new game for a pure factory-building experienceLoot boxes automatically spawn around the map as you explore, providing artifacts without combatLoot boxes have limited lifetimes but continuously respawn to ensure steady progressionQuality of LifeAdded the ability to queue infinite research,Power Distributors will no longer consume power if they have no destination,Bug Fixes Fixed a bug where Ancient Tech Trash was not accepting connector overdrivers,Fixed a bug where mass driver items were not being cleaned up after l…
- Foundations Patch 0.20.0.76 - 27 June 2025
Craft Panel UI - Increased the size of the craft buttons considerably - Massively improved the organization and categorization of craft buttons in the craft panel - Added/removed/changes various category tabs in the craft panel These changes should vastly improve the usability of the craft panel, let me know what you think! Misc- Greatly improved the functionality of selecting tech nodes, so that the tech tree doesn't scroll when selecting something inside of it- Added Eleven Labs credit for the narration Bugs and Localization - Fixed a bug where Artifact Assemblers would only accept duplicators - New localization pass to update a bunch of strings We are still hard at work in multiplayer and have now made significant strides in the MP code. As soon as we have a working build to prototype we will let the community know, but it's inching closer finally. /slims
- 0.20.0.74 Hotfix - 16 June 2025
- Fixed a bug causing stations to move slower than they should when moving - Fixed a bug causing the rocket adapter rocket flame animation to flicker
- Foundations Infrastructure Patch 0.20.0.73 - 13 June 2025
Bug Reporting Added a new bug reporter tool to the main menu The bug reporter requires a title and a description and will also send your most recent save and cached player.log file to the discord bug report forums Bug Fixes Fixed a bug where the max power displayed was also taking into account power that could be transmitted, making the number pretty confusing Fixed race conditions related to deleting entities mid frame Fix issue where if Entities with DeletionMarkers were deleted by systems other than DeletionSystem in the Late phase, it could crash the game. Multiplayer Reset the heartbeat to 0 on all clients when a new person connects Change multiplayer default UPS to 8 (will increase this later) I'm planning a larger mid season update for Foundations this summer, so stay tuned for that. In the meantime multiplayer work continues, and also I've added a bug reporter to encourage peopl…
- 0.20.0.62 Hotfix - 10 May 2025
Reverted a change that would cause games loaded from lower than 0.20.0.60 to have a bad performance issue. Will find the root cause later this weekend.
- Foundations 0.20.0.61 Patch - 9 May 2025
QOL Added Quick Craft panel so you can quickly craft items that correspond to nearby blueprints without having to open your inventory and craft panels Performance Massively improved the performance of the systems responsible for revealing terrain and for determining what defense platforms and objects the player is near, which should significantly increase fps especially on computers with fewer CPU cores and on very large maps Bug Fixes Fixed a crash that could happen when upgrading cargo holds Fixed a bug where upgraded structures would not have all their data setup properly Fixed a bug where the defense platform proximity logic wouldn't properly release defense platforms that went out of range, allowing the player to control units at those platforms even if the player was too far away With this update, I've added an amazing QOL tool that has been long requested: a quick craft button pa…