Final Factory news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed players9 · 6 October 2026 - 15:51:40 UTC
- SteamPulse tracked peak258
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score79% positive
- Total reviews302
- Release dateApr 9, 2024
- DeveloperNever Games Limited
- PublisherNever Games Limited
Genres: Simulation, Strategy, Early Access
Company pages: Developer: Never Games LimitedPublisher: Never Games Limited
Final Factory Steam news
Final Factory news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Build 76: Blueprint Folders, Bigger Batteries and More Steady Multiplayer - 5 October 2026
Highlights Blueprint folders. The Blueprint panel has folders. Create, rename and delete them, nest folders inside folders and step back with the path row. Drag a blueprint onto a folder, or pick one from the Folder dropdown in its details. Search looks through every folder, and your existing blueprints stay where they were, at the top level. Bigger batteries. Batteries hold 30 kWh, up from 5, and charge and discharge six times faster. Barge Loading Bays. A logistics bay's barge port is now the Barge Loading Bay and holds 2, 5 or 10 stacks by tier. Fast bays draw a flat 2 kW, Express bays 5 kW. Coloured lamps that light your base. Lights take any colour from the mass driver laser picker, glow with a soft halo and light the structures around them in their own colour. Display settings has a Max lamp lights slider, from Off to 144, and picking a graphics quality sets its default. Plasma bo…
- Patch 0.50.0.72 - Landing Zone improvements, Charge rework, and enemy fixes - 4 October 2026
Improvements Landing zones show a blue ghost of the next ship to land there, or of the last one that did Power rework: Capacitors and Batteries charge only from spare generation, bursts last 0.25 s, and a mass driver pays before loading, waiting at 0% instead of wasting a load. New power panel rows, a storage gauge and rebalanced numbers Shift+H and Shift+V flip a held blueprint or structure Fast and Express Logistics Bays unlock with the Fast and Express Cargo Barges and hold more in their barge port A Deconstruct Station button beside Copy Selected Station (click again to cancel) Mass drivers get a laser colour picker and a Follow destination toggle Cargo barges lose their engines and ride a faint heat haze Clearer hover and selection markers inside a station's outline Armor blocks show valid slot markers next to a held building Cargo hold hover names its items, and the Assembler pane…
- Patch 0.50.0.71 - Smoother deconstructs on big bases, a research queue drag fix, - 3 October 2026
Fixes Deconstructing several structures of one station at once no longer leaves broken station grids behind. On big bases this could drop the game to a few frames per second until you reloaded the save Dragging a tile in the research queue and letting go just under the row now moves it, instead of quietly cancelling the drag Pasting settings from a station core onto a core of another size (a 3x3 core or rocket adapter onto a 4x4 core, or back) now gives priority to the same edge as the source Changing the language with Settings open no longer turns VSync on Improvements New settings: Interface > Show My Name puts your own name tag over your ship, and Display > Show My Ship Outline outlines your own ship like other players' ships. Both are off by default, work in single player too, and hide while you ride a station A research tile you can't drop ahead of its prerequisite now says why for…
- Update 0.50.70 - Tons of fixes, station outlines update, QOL - 3 October 2026
Improvements The lobby browser lists private games too, with a Public or Private column and a lock. A private game without a password lets in only the host's Steam friends A Defense Platform's parked Bats keep their places while the station flies, turns and lands Hovering a station draws its outline with rounded corners and a soft blue glow, and it now works in the map's close up view too Switch straight between the copy, cut and deconstruct tools Pasting settings onto the same kind of structure also turns it to match the source's facing and output priority Clicking a ping in the faded chat overlay opens the map on it, even with chat closed The Signal Dampener is now in the Combat build tab Big saves with many parked stations run a little faster A bug report sent from the in game menu keeps its save attached when you close the menu Fixes A player joining or reconnecting in the middle of…
- Patch 0.50.0.66 - More QOL and Fixes! - 2 October 2026
0.50.0.66 Improvements A player riding a mobile station is hidden for everyone, as on their own screen, and a hidden ship's engine no longer burns Bats leaving or returning to their platform on a moving mobile station drift into place instead of popping A new cargo barge's route starts two tiles behind its tail, so a barge placed one tile from its Logistics Bay backs up and docks Fixes A Logistics Bay's output port pulled items out of the bay's own slots. It now only takes the overflow A cargo barge with cargo but no destination left and docked again every few seconds. It now stays docked at its source 0.50.0.65 Improvements Hovering a structure outlines its whole station, following the slope of Triangle Armor Blocks A mobile station that can't go on says why: waiting for a free landing zone, no zone with that name, or zone blocked. The landing zone panel lists its stations Alt view sho…
- THE MULTIPLAYER UPDATE - 1 October 2026
Hello engineers, Playing Final Factory with friends has been my dream since before the game came out. Today that dream finally comes true. It took a lot longer than I wanted. I've been through a lot in my life since Final Factory launched in EA, and there were times I wasn't sure this update would ever happen. What kept me going was this community. You kept playing, kept reporting bugs, kept showing up in Discord, and a bunch of you spent the last week in the open beta breaking multiplayer in every way possible so I could fix it. I can't thank you enough.This update is for you. Grab some friends and go build something ridiculous. See you in the factory! /Slims Just a reminder: if you're enjoying Final Factory, steam reviews help a bunch! Discord | Vote on features Patch notesThis covers everything since 0.21.0.35, the last version on the default branch. The short versionOnline co-op. Ho…
- Multiplayer is finally here! - 30 September 2026
Friends, I'm back!I've been hard at work on Final Factory this year, despite my relative silence. I wanted to make sure I could actually pull this off before making any more posts or promises.But it's finally here! Multiplayer launches tomorrow, together with the Steam Autumn Sale, where Final Factory will be 40% off. It includes a ton of qol and a big visual overhaul.Play the multiplayer beta right now You don't have to wait. The multiplayer beta is open to everyone:Right-click Final Factory in your Steam library and choose PropertiesGo to Betas and select multiplayer-betaGrab some friends and build togetherWe've been playtesting a ton and it's super stable right now, but the more the merrier. Come join us!What's new The game has come a long way since release. There's so much more content to explore, the visuals got a big overhaul, and there are QOL and performance improvements galore.…
- 0.21.0.23 UI/UX Improvements & Fixes - 9 September 2026
Improvements: List the portal you just came from at the top of the list Tint crafter input slots that have insufficient items red Fixes: Fix an issue where grid calculations didn't update on mobile stations Fix power transmission calculations Fix it so dragging windows to the top of the screen works properly Fix issue where opening the cargo barge pane could reset the range to the shortest range Fix antimatter clouds costing stability Fix hud warnings spamming for moving stations Fix Obliterator Disk translation Fix issue where cancelling a blueprint prevented placing a new station there Fix laser turrets get weaker the longer the game goes on Right click with a full hand cancels placement instead of deleting blueprints under it Make deconstruct a toggle Allow for copy/pasting if the hand is full Escape now cancels weapon/abilities instead of opening the menu
- 0.21.0.22 Stability Improvements - 24 August 2026
Fixes: Fixed multiple game crash bugs Fixed the mass driver range indicator was wrong after using the upgrade tool Made the blueprints and info sidebar buttons toggle like the other 3 Fixed alt+D deconstruct also triggering map movement Fixed a save compatibility issue when loading saves from 0.17 A mobile station with FullInventory departure now ignores disabled cargo slots Game now logs a backtrace for every game crash, not sampling Fixed alert chirp that sounds when starting a new game
- 0.21.0.21 Fast Load/Save, Cargo Ship Rebalance, Heat Rework, Mobile Stations - 11 August 2026
0.21.0.21 Fast Load/Save, Cargo Ship Rebalance, Heat Rework, Mobile Station Improvements, Ukrainian Support, and Many Fixes This is a big update for Final Factory, based on Months of play testing and feedback from users. Hope you all love it! We're still cooking on Multiplayer, which is coming out in the .50 update. No date to share yet, but it's getting close! Improvements: (Aggro Rebalance) Eliminate Signal Generation for Defense platforms and solar panels. This should help with early game threat Buffed Cargo Ships (renamed to Barges) storage, load speed, and range. Barges accelerate more slowly now, and looking to rebalance logistics bay inventory size. Added a configurable range slider to inserters and Cargo Barges Heat rebalance: Stations take much longer to overheat, overheat is more visible, and damage takes much longer to occur Map will now highlight stations that are overheatin…
- 0.20.0.115 Localization Update (Part 2) - 4 July 2026
Improvements: The attack notification and sound will now go away quickly once an attack is resolved. No more excessive pings! Added translators to the credits menu Disabled shadows on various icons to improve performance Removed unused translations and included the translations in the game for community translation contributions Fixes: Added ~50 new translations for untranslated menu items Imported better french translations (thanks @dwynx ) Prevented placing multiple Dyson spheres on the same star Fix crash issue due to GPU reset and/or alt tabbing Ensured labels were consistent in the Mod and Load Game menus Fixed issue where checkbox labels were not translating properly
- 0.20.0.113 Localization Update - 2 July 2026
Improvements: The language selection dropdown in the settings menu now shows a list of all the language in their own languageUpdated the localization framework to make it easier for people to contribute. There's now a readme that describes the process of how to contribute Fixes: Text filters will now search/filter based on the currently selected language instead of English (thanks Mmikeyy for the report!)Add a few missing translations, including the new construction bot nudge
- 0.20.0.112 Patch - 29 June 2026
Improvements: Mute sound while the in-game menu is openAdd construction bot nudge if you place blueprints but have no construction bots available Fixes: Fix an issue where mining bots could drop off to a station that had no power
- Mod Bugfixes - 7 June 2026
Fixes: Allow saves to load even if required mods aren't present, with a warning that corrupted components were removed Fix an issue where .20 compatible mods were not loading properly due to the security fix Fixed an issue where a corrupt savegame could get deleted by the game. Now throws an error in the log instead
- 0.20.0.107 Patch - 1 April 2026
0.20.0.107 Fixed map player indicator dot not showing when clicking from an alert Added the player tag to the player dot on the map when zoomed out to make it easier to find yourself Fixed discord links in the app to ensure they work Updated Unity and supporting libraries to the latest version Multiple improvements to testcases on the main branch and general cleanup
- Patch 0.2.0.104 and Dev Update - 1 November 2025
Hi engineers,I'm back! I've had a pretty intense and busy couple months since the August update with my personal and family life. But I'm back at it. Luckily Lothsahn was still hacking away a bit on multiplayer while I was out, so that is still in the works.My energy is being redirected at Final Factory now that stuff in my life has stabilized. I have one big content update planned and multiplayer planned as we head towards 1.0. Today we have a small but important patch that fixed a major performance issue.See you all in the factory!/Slims0.2.0.104 Patch NotesFixed an issue in the VFX graph for antimatter nexus that was causing massive memory allocations on the GPU, which was responsible for stuttering and fps drops even on maps with only a few spawned.Updated Unity version (6000.0.58) to fix a security vulnerability affecting Unity engine games
- 0.20.0.99 Hotfix - 30 August 2025
Fixed a bug where you couldn't dismiss the technology unlocked notification. Sorry about that guys!
- 0.20.0.98 Hotfix - 28 August 2025
- Fixed issue where scrolling with a mousewheel on the tech panels was super slow - Fixed issue where objective related to using the Mass Drivers was not completing correctly - Added mining station to the hotbar by default
- The Demo is back (plus a new update!) - 28 August 2025
Hi all!Today I bring you a new update and the return of the demo.The update includes a bunch of bug fixes, QOL, curved connectors (!), drastically lowered enemy density for a smoother exploration experience, and much more. Check out the patch notes below!See you in the factory! /Slims Just a reminder: if you're enjoying Final Factory, steam reviews help a bunch! Discord | Vote on features 0.20.0.95 Full Patch Notes Features Text Highlighting: Items, technologies, and abilities now appear highlighted in objective descriptions with distinct colorsTech Notifications: Added notifications when technologies are unlocked (can be disabled in settings)Enemy Density Reduction: Significantly reduced enemy camp density across the mapAdded a probability modifier to enemy camps that are supposed to defend POI's, so POI's will no longer be guarded 100% of the time, further reducing enemy density on th…
- Foundations Patch 0.20.0.83 - 18 July 2025
Bug Fixes Fixed a bug where power distributors and mass driver driver connections would be lost when pasting blueprints (and especially rotating them) Fixed a bug where power distributors and mass drivers relative grid tile targets were not set correctly, which would take you to the wrong tile in the UI Fixed a bug where the dark matter station grid was not animating correctly if a power transmitter was using all the power from the station grid it was connected to Localization and UI Show research type progress in the top left tech panel when necessary, so that you can see the specific type of research you need at a glance Improved localization of various phrases in the tech panel to reduce words overflowing in buttons Improved UI of new game panel to accomodate overflowing translated languages better Localization pass
Patch notes and updates
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