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Directive Nine

Directive Nine Steam news

Rooftop Panda | Sep 10, 2020 | game

Released

0players observed · 24 September 2026 - 19:06:06 UTC

ActionIndieEarly Access

  • Latest observed playersNot available
  • SteamPulse tracked peakNot available
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score68% positive

Directive Nine news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peakNot available
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score68% positive
  • Total reviews22
  • Release dateSep 10, 2020
  • DeveloperRooftop Panda
  • PublisherRooftop Panda

Genres: Action, Indie, Early Access

Company pages: Developer: Rooftop PandaPublisher: Rooftop Panda

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Directive Nine Steam news

Directive Nine news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Directive Nine will be removed from Steam - 4 July 2023

    Directive Nine will be removed from Steam in the near future. Unfortunately we have not been working on Directive Nine for some time, and it is now clear to us that we won't be doing any more updates. We want to thank all of you who supported us and played Directive Nine. Special shout out to those of you who gave us feedback and suggestions along the way. We are not completely sure of the date yet, but we are submitting the game to Steam for removal, and when they approve, it will be gone Thank you all for playing -The Directive Nine team

  • Update notes for patch 0.2.2 - 21 March 2021

    14(!) new rooms 1 new enemy : The Spiderbot. Slow to fire, but high damage. Added option to disable MSAA entirely Tons of optimizations Tons of bugfixes

  • Update 0.2.1 : The Enlightening - 20 February 2021

    Update 0.2.1 patch notes Switched entire lighting pipeline and light model to pre-baked GI for soft lighting. Major performance increase due to no real-time lighting cost incurred. More accurate colliders on several props like Triangle Table and Medical Scanner Bugfix : Fixed Drone death sequence not triggering Bugfix : Fixed Credit Boxes re-appearing when entering a previously cleared room.

  • Update 0.2.0 - 23 January 2021

    Item updates: You will now get many many more items. You can pick an item each time you clear a room, instead of at the end of each mission. As a consequence, several items have have their stats reduced, so their stacking % are lower. New Items: Explosive Knockbacks : Chance that enemies explode when they are knocked back into somethin (stacking) Stunning Knockbacks : Chance that enemies are stunned when they are knocked back into somethin (stacking) Stocking up : Chance that you gain 1 magazine when a room is cleared (stacking) Lucky Medic : Increases Healing Drop chance (stacking) Healing Fountain : Restore up to x% health on Room clear if health is below x% (stacking) Payback : Increase chance to launch grenades when taking damage while below 50% health (stacking) Shock Therapy : Chance to inflict Stun to nearby enemies when an enemy dies (stacking) Pyro Nanites : Chance to inflict B…

  • Update 0.1.8 - 12 December 2020

    Update 0.1.8 Patch Notes: Player Rating - When you die, theres now a player rating calculated for your run. The exact formula is still being worked on. Leaderboards : The Player Rating now uploads to Steam Leaderboards, and you can find the leaderboards in the menu on the Main Panel in the top. Item re-rolls : When visiting the ItemStation at the end of a run, you can now pay to re-roll the selection of items. Price increases every time NEW ITEM Gadget Reset : On kill - chance to reset gadget cooldown (stacking) NEW ITEM Bullet Well : On Kill - chance to refill the magazine of your active weapon. (stacking) NEW ITEM Dying Anger : Increase the damage you deal when YOU are below 30% HP by 2% (stacking) NEW WEAPON MOD : Bursty. After 3 consecutive critical hits, grants 3 burst fire attacks. These attacks cost 1 ammo each. This Weapon Mod is for the Pistol only.

  • Update 0.1.7 - 7 November 2020

    Update 0.1.7 Patch Notes: 3 New Space Vistas (One of wich you can see above) Enemies now no longer appear to be looking into walls as you encounter them Experimental support for Valve Index controllers (Knuckles) Slight tweaks to the loot magnet, so every loot drop doesnt pick up at the exact same time.

  • Update 0.1.6 - 24 October 2020

    Update 0.1.6 New shield model and impact VFX Slight shield durability buff End screen UI has had a slight rework. A bigger overhaul is currently being worked on (showing many more stats for your run, like item list and list of percentages) Fixed Railer magazine so it doesnt flip 180º when inserting it. New Item : Chance on taking damage : Unleash lightning storm around you.

  • Update 0.1.5 - 11 October 2020

    Update 0.1.5 New Room Weapon Mods : Mods are now tracked per weapon. Meaning Mods will no longer carry over to a newly purchased weapon. You can have 1 active mod per purchased weapon. Comfort : Added option for linear move speed. If locomotion makes you queasy, try this mode. UI : Added a new UI to show your currently equipped Weapon Mods during runs. Tilt your gun flat while out of combat to see. Loot Magnet : When clearing a room, all active loot drops will now be auto-looted. Balancing : Tweaked the balance curve to make intro levels easier Environment : Tweaked the hitbox size of Oxygen Tanks nozzle to make them slightly easier to ignite Tweaked Magazine hand position for Assault rifle magazines. New and Improved Instructions in the start room with videos. Bugfix : Gunshot audio from enemies would sometimes play when the player fired the pistol Bugfix : Music Volume setting would n…

  • Update 0.1.4 - 30 September 2020

    This is a minor update, and will likely reflect the update schedule going forward : 1 Major then 1 Minor and bugfixes out-of-schedule according to severity. Gadgets Plasma Charge : Aiming mechanics have been improved to be more along the lines of "point to where you want to go" Difficulty Enemy health now scales up as you progress through the game. More intiatives will come for this topic. Enemies Heavy Grunt has had his shot pattern reworked to be more bursty Items Punish The Weak received a buff, and will now apply 10% increase per stack. Level: 1 NEW ROOM Doors now will not close until the current room is cleared. This helps avoid "door-dancing". Enemies will now follow you previous rooms, so no escape for you! Oxygen tanks explosion radius has been increased. Use them to your advantage Pickups: New audio for pickups, so it's easier to distinguish between credits, ammo and health, by…

  • Update 0.1.3 - 22 September 2020

    Weapons NEW WEAPON : The Quad-pipe. Shotgun style weapon, that really turns anything close into goo. You can no longer eject magazines that are full. This change is to help people who spam the reload button. You can no longer spend all your magazines while having a magazine in your hand by spamming reload. Quad Pipe in action Gadgets Plasma Charge : Charge distance corrected and tweaked, now works better. Now also impacts the environment around you in addition to enemies Difficulty Missions now become longer as you progress. This is the first initiative in regards to progressive difficulty. More changes are planned. Enemies NEW ENEMY : The Heavy Grunt. At higher difficulties you might meet this new guy. He carries a burst-fire rifle, and his projectiles are slighty faster than usual. Make him a priority Items NEW ITEM : Punish The Weak. Hitting enemies below 50% hp will add 2% damage pe…

  • Update 0.1.2 - 15 September 2020

    Directive Nine update 0.1.2 notes New Options Panel with a lot more options than before Left Hand support Smooth turn support Better gun angle defaults for Samsung Oddysey+ and Valve Index Controllers MSAA And Renderscale options UI: Credits are now displayed in the wrist HUD Game now has a proper Quit button in the Menu Unlocking Weapons and Abilities now has an animation to better inform the player Weapons: Controller will now give haptic feedback when a fresh magazine is spawned in off-hand. Weapon Mods: "knockback" Weapon Mod has been reworked with better animation and vfx https://imgur.com/a/gv88lTa Items: Photonic Discharge : Item has received improved impact vfx. Controller now gives haptic feedback when an item is chosen, to let player know the inventory on their wrist is there. Known issues: Seated Mode and Gun Angle settings may need to be set again, as this update breaks the…

Patch notes and updates

S.noRelease datePatch nameGID number
121 March 2021Update notes for patch 0.2.24048146376722425148

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