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MEGAJUMP

MEGAJUMP Steam news

Laptop gaming | Oct 19, 2020 | game

Released

0players observed · 5 October 2026 - 22:13:31 UTC

AdventureCasualIndieSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak205
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score75% positive

MEGAJUMP news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak205
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score75% positive
  • Total reviews144
  • Release dateOct 19, 2020
  • DeveloperLaptop gaming
  • PublisherLaptop gaming

Genres: Adventure, Casual, Indie

Company pages: Developer: Laptop gamingPublisher: Laptop gaming

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MEGAJUMP Steam news

MEGAJUMP news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • MEGAJUMP IS NOW FREE. Boy what a week - 1 February 2023

    You heard that right MEGAJUMP is now FREE forever. DLC or Microtransactions for skins maybe in future but not ATM. Most expensive game on steam As some of you know, I discovered an exploit in Valves new pricing engine. This lead me to push the price as high as I could as a joke (inspired by hidden and unknown) The game costed a whopping 505000$ to buy for a while, I got called Tang Xiaolong the money launderer and this has been a pretty stressful experience (I wish I had enough money to need to worry about laundering it) Why free? The game has been out for 2 years and I want most people to experience the game to breathe new light into the speedrunning leaderboards for the time trial maps. I am currently in the process of making the 3rd and final challenge level but cannot confirm when it will release, but in the meantime you can play the existing challenge levels! Thank you all Thanks f…

  • CHALLENGE MAP 2 RELEASED NOW - 28 January 2022

    Rocky road here As you all know the path here has been rocky with the game files getting corrupted and tons of other work outside of this game so this update is long overdue but its finally here! Challenge Level 2 Lore Challenge Level 2 takes place in the City of Batou in China. This High-rise environment houses some of the wealthiest and greatest people in all of china all the way from the great street merchants to the wealthy venture capitalists this city unites the people of the nation. Mr. Mega is here to uncover information about a top secret missile project orchestrated by the HOLYSNAKE to get an edge in the Battle of Eternal Control. New Mechanics Blue Field https://i.imgur.com/o9xaobW.png As you all know, hitting walls in MEGAJUMP decreases your speed. However, if you hit a wall inside of a Blue Field you Gain speed. Think of it as a Speed boost bounce. Just remember to not hold…

  • Influx of new Players and some promising news - 4 January 2022

    Hello Jumpers! Good News! We have not updated you in quite some time now because we have had difficulties with the source code for the game being corrupted and have been trying hard to "uncorrupt" them but we come with good news today. We have successfully uncorrupted the source code and are running tests to see if everything is up to par and ready for further development. This means that if everything checks out we can start developing Challenge map 2 and 3 as promised in the Season 2 announcement! Recent Influx of Players We have seen a recent spike in players and it has come to our attention that a couple of streamers have checked out the game. We find this really cool and welcome all new players to the game with open arms. If anyone has any questions or wish to give feedback the community tab for the game has a forum that people usually respond to as new topics are created! Also fee…

  • NOMINATE MEGAJUMP FOR THE GAME AWARDS! - 24 November 2021

    Hello MEGAJUMPERS! We would absolutely love it if you all were to nominate MEGAJUMP for the "Labor of Love" category for the Game Awards! We strive to add more updates to the game and the updates aren't stopping for a while. We are still working hard on making the Steam Inventory system to work with skins so that we can have even more community interaction (maybe even workshop skins for modding). We absolutely love the community we have created and would be nothing without you all! Share this news with all your friends and ask them to Nominate MEGAJUMP for the Labor of Love category as it may help grow the MEGAJUMP community to new heights. I'm sure all the Runners of this game would love some more competition in the Time Trial maps! Thank you all for all the support along the way! Have fun Jumping, and try not to fall!

  • Minor patch - 19 November 2021

    Made the main game easier but Time Trial remains the same as before. Made hitting the wall while jumping more consistent. Now if your speed is low enough you glide along the wall instead of bouncing back or stopping dead.

  • Added Timetrial Records to the ingame maps! - 13 November 2021

    Hello, Minor update to the game. We have updated the Steam engine that Unity uses to better get data from the Steam servers. With this we were able to add the timetrial records at runtime to the maps so Updated scores should be visible at the start of every Time Trial map. We also increased the speed of which the text in the tutorial gets written to the screen! We are working on the "skin" update but we don't have any ETA on when its done. thanks for staying patient!

  • Tutorial added, Sensitivity options and New skeleton - 6 November 2021

    Hello fellow Jumpers! He heard you loud and clearly, some people were struggling with the concept of the game so we decided to create a brand new Tutorial level which you get asked if you want to play before loading into the main game. We have also added the Tutorial Level as a separate Time Trial map for you to play and compete for the best time on with an accompanying global steam leaderboard. In addition to this we figured out how to dynamically change the sensitivity of the camera so we have added options in the menu to change both the X axis and Y axis sensitivities. These settings will be saved automatically when you close out of the settings menu. Lastly we have done a complete rework of the animation infrastructure of the Character making it so that we in the future can much more easily add more models, characters and of course skins to the game as some people have wished for al…

  • 09/10-2021 MAJOR BUG FIXED - Performance improvement - 9 October 2021

    Major bugfix There was a bug in the games programming where it would create a sound file every frame the game was running which caused the sound engine to use more and more of the machines resources until it crashed and the sound would stop. This also caused the game to use a lot more of the RAM and CPU than required. I have now fixed this issue so performance should be better than before and the sound should not stop after about 30 minutes of gameplay anymore. Thanks for the patience.

  • October 4th 2021 Patch notes - 4 October 2021

    We found a bug with the Leaderboard Scoring where it would only publish your Leaderboard Scores if you got a time better than the achievement limit but this has now been changed so whenever you beat a time trial map your time will automatically be uploaded to the Global Steam Leaderboards. Also changed some of the back end files so performance should be a bit better on lower end systems. Again, Thank you all for playing the game. We really hope you are enjoying the game and we are happy to announce that Challenge Level 2 is in full development.

  • Global Time Trial Leaderboards!!! - 22 September 2021

    Hello fellow Jumpers! We are happy to announce that Global Steam leaderboards for the Time Trial modes are now visible on the Community tab. Whenever you complete any Time Trial level under 60 minutes it records your score and uploads it to the Steam Leaderboards so that you can always see who has the best time and which time you need to beat! Currently there is only one person with a time on the Leaderboards so there is plenty of space to try and take the Speedrun Records for each level. To get to the Leaderboards you need to navigate to the community hub and press the "View Stats" button as shown in the image below. Here you can navigate through all the different Time trial Leaderboards. https://i.imgur.com/JbS0na4.png As the rest of the Challenge levels are added to the game the Leaderboards will be active. We can already inform that Challenge Level 2 is in works so you can look forw…

  • MEGAJUMP SEASON 2 UPDATE - 3 September 2021

    HERE WE GO! Friday is a huge day. After 4 over months of development SEASON 2 of MEGAJUMP will release + an all new Time Trial mode unlocked after beating the game once. Not only that, the graphics engine has been completely overhauled to better represent the modern aesthetic of Mega Jumping Graphics We have completely rebuilt the entire map from the ground up with PBR textures and new Geometry. There is also an Overworld which can be accessed by using a secret teleporter somewhere on the map. Time Trial Mode Once you beat the game once (or change the save file) you unlock the brand new Time Trial mode where you get to race against your friends in trying to beat the game with the fastest time possible. Your best time gets submitted to a Global steam leaderboard in milliseconds so people can much easier check who has the best time. In time trial mode you can pause the game at any time an…

  • 4th. of June 2021 Update - 4 June 2021

    Quality of Life update. - Added full XBOX 360 / ONE controller support (maybe PS4/5 controller works, idk I dont have one) - Settings are now saved in a file so that they are preserved through exits. - Added Vsync option to settings for lower end machines

  • 21/11/2020 Changelog - 21 November 2020

    Since the twitch streamer Forsen manages to break every game he yet again discovered a bug that has not been discovered once during the creation of the game. An excellent feat indeed. - Made it so if you are stuck you get unstuck after about 10 seconds or something like that, you should not get stuck in the 1st place but now if you just wait while being stuck you should get free after a while.

  • Changelog 1/11/2020 - 1 November 2020

    -Saves load more consistent now -Fixed some text parsing

  • CHANGELOG 21/10/2020 - 21 October 2020

    -Added Ingame timer ----Time from last play session will be saved and displayed on the Main menu. Timer stops when exiting ----or when entering the trigger for GOD. (Alt+F4 to skip god cutscene won't make time shorter) -Mr. Bog now talks whenever you land on the floor -General bugfixes Future plans. Adding a switch to show current session time on UI Saving settings so they don't reset on every launch

  • CHANGELOG 19/10/2020 - 19 October 2020

    Patch 1 - Added voice to BOG npc - "Inverted" cam - Tried to fix GOD achievement Patch 2 - General bugfixes Patch 3 - Added Voice to Bordie - Added Bordie and MEGALUL to End Credits - Made one easter egg a bit more TOS friendly

  • Changelog - 19 October 2020

    Changed textures in put to better comply with bitrate settings on twitch

Patch notes and updates

S.noRelease datePatch nameGID number
119 November 2021Minor patch4227186657145519535
24 October 2021October 4th 2021 Patch notes3938951840895669203
34 June 20214th. of June 2021 Update4093189347047123350
421 November 202021/11/2020 Changelog3856732771960594398
51 November 2020Changelog 1/11/20203884878205225373267
621 October 2020CHANGELOG 21/10/20203895010671334636026
719 October 2020CHANGELOG 19/10/20205422856308626960547
819 October 2020Changelog5422856308626953810

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