Idle Armada news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed players1 · 5 October 2026 - 22:51:30 UTC
- SteamPulse tracked peak56
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score86% positive
- Total reviews64
- Release dateSep 23, 2020
- DeveloperCorfe83
- PublisherCorfe83
Genres: Strategy, Early Access
Company pages: Developer: Corfe83Publisher: Corfe83
Idle Armada Steam news
Idle Armada news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- 0.21.0.4 - Alleviate Late Game Limits, Add New Job, Many QOL & Bugfixes - 1 October 2026
Upgrade to golang v1.27.1. Upgrade to ebiten v2.9.11. Android: Upgrade to android build tools 37.0.0 and NDK 30.0.16138531. Make resources and resource costs use big.Float instead of float64, to be limitless, including exp. Make battle stats also virtually limitless. This should allow very late game players to push to higher levels than before. New job: Inventor, a military job focused on powering up insights, with a new ship to draw fire from enemies - decoy. New ship (for Merchant job): Crystal cargo. Fix bug where trade tab button timer wasn't counting down as it should. Make science center only appear later in runs (except for scientist) so it doesn't become a noob trap for people who can't prestige yet and have no ration/alloy/circuit income. Improve the experience resource tooltip to show benefit ratios. Make ration/alloy/circuit/lore income buildings also grant some of that resou…
- 0.20.3.2 - Tutorial Fix, Late Game Offline Calc Optimization / Reliability - 24 May 2026
Clarify tutorial text that referred to a fast forward button in the battle screen that isn't there anymore, it now describes what farm&push does instead. Fix one scenario that can cause offline calculations / farm calculations to spin out of control forever until game is restarted. Also add a defensive guard in case they do start to spin out of control, military upgrades will no longer try to queue farm calculations. General optimizations to avoid redundant calculations related to targeting, which makes combat simulations and offline calculations faster.
- 0.20.3.1 - Late Game Fixes - 16 May 2026
Fix issue where in extremely late game, the enemy level scaling ability can cause battle levels to actually get easier after a certain point due to overflow, and then enemy mark reduction applied. This caused offline calc to also spin forever searching for a farm level, among other problems. Now this whole codepath is much smarter with regard to very late game saves.
- 0.20.3.0 - Reliability Fixes, Minor QOL / Balance Tweaks - 10 May 2026
Upgrade to go lang 1.26.3. Upgrade to ebiten 2.9.9. Android: Improve reliability and clarity when google cloud save is extremely slow or cannot be reached on startup. Militia ship type is now correctly categorized as a civilian ship (previously, it was mistakenly a 'flagship'). Fix bug where some buildings granted you the wrong amount of resources when you built them with the 'start with building' prestige abilities. Bugfix for 'json: unsupported value: NaN' errors seen by some users. Fix an old bug where offline calculations can rarely spin forever. Fix bug where the new subverter boss was supposed to have reduced damage taken from offensive ships, but didn't. General safety guard rails for when values get extremely high in the very late game.
- 0.20.2.1 - Add Ship Bugfix, Minor Perf Fix - 23 January 2026
Fix regression from last patch where add ship button on military tab wouldn't work. Improve performance of 'remove all ships' button on military tab when your fleet is large.
- 0.20.2.0 - QOL Improvements, Crash Fix - 23 January 2026
Upgrade to go lang 1.25.6. Upgrade to ebiten 2.9.7. Upgrade more golang dependencies to latest. Show 'Toggle Dev Stats' button when dev stats are open, so it's easy to close. Remake: Improve middle purchase button to only be lit up when it poses an interesting choice. Remake: Don't show most tabs when picking map for the next runs. Fix bug in military tab where removing the last ship on a page could make the UI screw up until you changed tabs away and back. Fix crash that can occur in certain situations when removing a ship on military tab. Fix Z-order bug where the upgrade or fleet loadout selection UI was drawn above most military tab buttons, but behaved as if below.
- 0.20.1.0 - Various Bugfixes - 30 July 2025
Fix crash regression when adding a 'Specific' automation upgrade item. Fix auto add ships feature to add ships if you manually built at least one building of the corresponding factory. Fix military tab bug where adding a militia didn't show that it was added in some situations. Fix bug where removing all militia with the red X would inadvertently refund your farms. Fix bug where offline calculations could rarely run more than they should, and even get in an infinite loop. Fix bug that was making it harder to click the plus/minus buttons on military tab because the ship name tooltip was getting in the way. Android: Upgrade to target Android SDK 35, as will be required soon by Google. Upgrade Java 11->17 and gradle 4.2.2->8.1.4 to match. Android: Fix issue that was making the install / download size bigger than it needed to be.
- 0.20.0.2 - Crash Fix - 12 July 2025
Fix crash when editing a loadout that is not selected.
- 0.20.0.1 - Bugfixes - 9 June 2025
Steam: Stop popping up a command line window with game launch. Fix a regression in behavior on military tab that can cause unresponsive UI and crashes. Android: Fix memory leaks in the go java interface code. Android: Recompiled app with 16 KB native library alignment for compatibility with more devices.
- 0.20.0.0 - New Ships, New Boss, New Automation Option, Graphical Improvements! - 8 June 2025
Implement a new automation feature that allows more fine-grained control, dividers. They may not be placed below any upgrade preference that has no max level set. They will make sure that automation buys everything above the divider to the set levels, before buying anything below it. Add a 2nd boss to the game, the Subverter. Boss battles now have a planet in the background that is specific to each boss level and stays the same across playthroughs, and as you get close to each boss battle, you see it in the distance. Instead of a bunch of round particles, destroyed ships now break apart into visible pieces of the original ship that float away and disappear. Give job-specific units to Artillerist and Citizen (Artillery and Militia). Now the only job missing its own ship is the Merchant. Artillery ships are a bit like gulls. Slower, more powerful shots, but shorter range. Militia is the f…
- 0.19.8.0 - New Setting To Disable Text Spam - 4 May 2025
Upgrade to ebiten v2.8.8. Fix resolution switcher UI to work again after recent resizable window changes. New setting to disable popup message spam (because it annoys some players, and anyway late game it gets crazy).
- 0.19.7.9 - Bugfixes (Including Android Crash Fix!) - 11 March 2025
Upgrade to golang 1.24.1 for windows and MacOS. Fix a crash bug affecting older versions of android (and perhaps linux too) by downgrading to golang v1.22.12 on those platforms. Fix some other references to dole out that were supposed to be renamed, and weren't. Make game startup in a more defensive way to detect certain crashes, such as when failing to initialize Steam integration. Update mark bias stats that intend to maintain level difficulty balance for different enemy ship type combos. Render shields under units to make the battle easier to see what's going on.
- 0.19.7.8 - Bugfixes - 5 February 2025
Fix bug where auto-collect autopilot ability was not benefitting gold income the way it should have (it now benefits battle gold drop rate as intended). Fix bug where some trade UI elements would appear above the trade tab help screen. Fix issue where the mark-up screen 'benefits' display would sometimes show the same benefit multiple times. Fix bug where 'dole out' button did not light up as intended if the ship you could afford was only in your loadout, but not also in your current fleet. Rename 'dole out' button and its counterpart 'remove' to longer, more descriptive names: 'Remove All Ships' and 'Auto Add Ships'.
- 0.19.7.7 - Window Resizable, and Fix Gamebreaking Exploit - 25 January 2025
Upgrade to golang 1.23.5, which has performance improvements for CGO which benefits MacOS, Linux and Android (but not Windows). Support maximizing or resizing the window on windows/mac/linux. If you resized the window and wish the window would be snapped to the way it used to be, press the H button (or close and reopen the game). Fix exploit where refunding factories on military tab would sometimes give you many more resources than it was supposed to (in fact, more resources than it cost you to build those factories).
- 0.19.7.6 - Better Freeze Workaround To Reduce RAM Usage - 15 January 2025
This patch simply uses a better workaround for the freeze issue. Instead of Idle Armada delaying the garbage collector as much as possible (which increased memory usage), we found a specific feature of the go runtime to disable to prevent the GC from freezing. This may be a bug in either steam or in go, but in the meantime this better workaround was suggested in this go runtime issue: https://github.com/golang/go/issues/71242
- 0.19.7.5 - Changes to Address Freezing on Windows - 13 January 2025
I finally found a way to reproduce the freezing behavior that many users are seeing on windows. It turns out the key is to run it with steam overlay. I understand it's some interaction between ebiten engine, steam overlay, and the go garbage collector. If I disable the go garbage collector, it doesn't happen at all. I don't deeply understand the issue yet, but with that new understanding I've been able to apply some tweaks that dramatically reduce the frequency of the hangs, while I investigate how to get the root cause fixed. Steam Windows Version: Applied a workaround for the hangs/freezing that some users have been seeing. It doesn't solve the root cause yet, because the root cause is outside of Idle Armada, but it applies settings that dramatically reduce the rate of these issues, at the cost of running the GC much less often (which makes Idle Armada use more RAM). If you don't care…
- 0.19.7.4 - Perf Improvements, V-Sync Option - 9 January 2025
Prefer discrete GPU on windows to make sure we aren't getting slowed down by an integrated GPU. Make v-sync a visible setting, and show v-sync status on dev stats page. Reduce the maximum windowed size because it was sometimes so big it was hard to close the changelog screen and resize it. Use single thread option in ebiten which we should already support, which both improves performance and reduces locking.
- 0.19.7.2 - Add Profiling Mode - 6 January 2025
Add -profile commandline, which when passed outputs various detailed performance information compatible with the go tool pprof (see details on settings -> dev stats page, or by hitting slash button on keyboard). Change the inner workings of how we tell ebiten what graphics library to use (stop using environment variables which is deprecated).
- 0.19.7.1 - Minor Tweaks, Perf Telemetry - 5 January 2025
Reduce CPU somewhat for farm rate calculations. Fix bug where the visible battle would pause when a computer's clock time is adjusted backwards. Add various counters in dev stats screen that will be used to help diagnose hangs / freezes seen by some users.
- 0.19.7.0 - Fix hang / stutter that can occur sometimes - 1 January 2025
Fix bug where game could hang for a little while when doing background push / farm rate calculations. Upgrade to ebiten v2.8.6.
Patch notes and updates
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