- May 28: Price Drop, 50% Discount, Cerebral Showcase, & Game Update - 28 May 2026
The May 28 UpdateWelcome to the May 28 update. We have several updates to share today!Price DropWe have permanently dropped the price of the game, from $25 to $20. Valley of Shadow has been a labor of love that we spent over 8 years developing, and we hope that the lower price will help more people experience it! And to that end...50% DiscountCombined with the permanent Price Drop, this brings the price of the game to $10. This is the lowest it's ever been. This discount will run the entirety of the Cerebral Puzzle Showcase, so you have plenty of time to try out the demo and purchase the full game if you want to continue the story.Cerebral Puzzle ShowcaseWe are absolutely thrilled to be part of the Cerebral Puzzle Showcase once more this year. Puzzle Games are obviously near and dear to our hearts, and we look forward to the Showcase every year to get our hands on some incredible demos.…
- New Demo Out NOW for Cerebral Puzzle Showcase! - 28 May 2025
Take a breath... We've published a brand new demo, just in time for the Cerebral Puzzle Showcase which starts this Thursday! Tons of amazing puzzle games will be available to demo, and on steep discounts during the run of the festival, so be sure to check it out. And if you haven't already delved into the Valley of Shadow, now's the perfect time. The new demo is now identical to Chapter 1 of the base game, with an updated level of polish and optimization. Brace yourself for a deeply emotional story, a series of head-scratching puzzles, and try the game out now! And remember, as always... this belongs.
- Patch Notes for v1.20 - 28 May 2025
This is a small patch that adds duplicates of all photos found outside of temples to the inside of the temples. This makes it easier to collect all photos in the game in a single playthrough. The following in-temple rooms now have photos: "Elevated Crystal" "Islands Apart" "Missing Crystal" "Fresh Meat" "Evernight" "Jedi" "Wings"
- Next Fest Devstream Schedule - 14 October 2024
We are thrilled to be participating in Steam's October Next Fest, which starts in less than 24 hours! To celebrate, we'll be livestreaming never-before-seen footage of the game with developer commentary at the following times: Tuesday, October 15 @ 1PM EDT: Chapter 2 Livestream - Get a glimpse of the second chapter of the story, learn about the second spell in the game, Force Missile, and see some of the puzzles you can solve with it! Thursday, October 17 @ 7PM EDT: Chapter 3 Livestream - Watch the story start to come to a head as we show off the third and final magical spell in the game - but that one you'll have to come and see for yourself! Don't forget to wishlist the game now and come say hi during our livestream. We hope to see you there!
- New Demo Available during the Cerebral Puzzle Showcase - 23 May 2024
The Cerebral Puzzle Showcase is here, and we've released an updated demo just in time for it! Solve puzzles, experience our autobiography, and let us know what you think! Here's a taste of what's new in the demo: Complete graphical overhaul of the opening scene 5 completely new puzzles, bringing the total in the demo up to 34 (large & small) Add a few hidden previews of future puzzle mechanics to the Light Temple Remove speed slowdowns from the opening scene If you enjoy the game and want more, we're always looking for more playtesters! Join our discord and we'll let you know when a new build is ready to be played: Valley of Shadow Discord
- Chapter 2 Beta Patch - v0.2.7 - 7 September 2023
This is a small bugfix patch for the Chapter 2 beta. If you're interested in playtesting it for us, please join our discord and we'll get you set up with it! Here are the fixes: Floppies can no longer get stuck on the screen. This would happen if you shot a floppy statue and then quickly exited the room; the room you just left would be destroyed, taking the statue's script with it, and that's the script that controlled the floppy! To fix this, the coroutine has been attached to another gameobject that sticks around, instead of the statue. Fix missile pathfinding in the final puzzle. I don't have a good excuse here; the pathfinding nodes (we use A*) were just not set up correctly. This was mostly due to the rapid iterating of that room I did when putting it together. Missiles can no longer be shot at a moving block. Our system currently doesn't handle moving pathfinding nodes, because it…
- We're part of the Cerebral Puzzle Showcase! - 2 August 2023
We are thrilled to announce that we're participating in the Cerebral Puzzle Showcase this year! It's a steam festival that features hundreds of puzzle games - over 200 this year - and dozens of demos. It's running from August 3-7. More info can be found here: https://www.cerebralpuzzleshowcase.com/ We personally will be trying out as many demos as we can get our hands on. If you're on our page reading this during the festival, please try out our demo and let us know what you think. We're always looking for ways to improve the game!
- Major Demo update: v0.5 - 15 May 2023
This update to the demo brings it to a new level of polish and performance that we're very excited about. Things should look and feel a lot less janky than before. Here are the itemized notes for this update: New Features & Changes You can now cancel your spell cast! If you've already placed a perfectly-positioned Light, and you accidentally right-click, press escape to cancel the cast (while right-click is still held down). New "Real Memory" post-processing effect for when certain scenes play out, such as the Pup-Pup scene on the back porch. You can no longer jump in the Home. We decided to remove it because it didn't add anything interesting to the scenes, and only served to uncover & exploit collision bugs. Add Poetry Plaques to the Temple. Written entirely in the rune language, deciphering these plaques adds an extra layer of depth to the story. Diskettes now move to the bottom corn…
- Patch 0.4.6 & Looking for Testers - 7 October 2022
There's a new update for the demo, but (arguably more importantly) we are seeking testers for the rest of the game beyond the demo. Seeking Testers If you're interested in testing later levels of the game, please join our discord - https://discord.gg/QrDNXr9 - or email us - [email protected] - for instructions of gaining access. We are currently testing the entire second chapter of the game, including a new spell, dozens of puzzles, and a continuation of the story. The following changes are now live in v0.4.6 of the public demo: New Features Level Select - You can now return to any puzzle room you've already completed, straight from the main menu! Simply hit escape to open the menu and click "Level Select", then select the puzzle room you want to return to. Menu Facelift - The main menu has gotten a bit of a facelift. It now has more compelling animations and sound effects! Bug FIx…
- Demo Patch 0.4.5 - 16 August 2022
This update bring with it some new features, bits of polish, and bug fixes. New Features Cloud Save: We've enabled Steam Cloud Save, so your saves should now transfer between computers! Not a big deal for the demo necessarily, but it is a pretty big deal for the final game. New visual and sound effects for casting spells into stationary crystals, and removing them! Improve the range of the sensitivity slider; it can now reach smaller values and has more granular control over the specific value. The staff now moves as the player moves, rather than remaining completely static Bug Fixes Playing the game in a different language will now actually play the voiceovers (though they will still be in English - localized subtitles hopefully coming later) Add ice to a few walls & stairs that were missing them The game now continues to run even when not focused on Loading screen now fades out more s…
- Tiny Teams is live now! - 1 August 2022
Tiny Teams is a digital festival featuring games made by development teams of 1-5 people, and it starts today! We are thrilled to be included in it, alongside some very impressive games. View the entire Tiny Teams festival here! If you've discovered us through Tiny Teams and want to keep up with development, follow us on here (Steam), Twitter, or join our Discord to help us hone the game over time!
- Patch 0.4.4 - 13 April 2022
This is a minor polish & bugfix update to the demo. The following changes have been made: Enhance visual effects of narrative scenes at the end of each level. Staff now glows brighter when in a room with a VHS tape in it. Light Tutorial puzzle is no longer failable (you can't stand so close to the statue that it blocks your light). The pool in the home scene can no longer be jumped into (Sorry!)
- New Light Demo available! - 24 February 2022
A new demo of the Temple of Light is now available! It includes the following: A complete story overhaul, including all-new voiceovers! An extra, never-before-seen narrative scene between levels 3 & 4 of the Temple. Restructuring of several puzzles to make the difficulty curve smoother The Light orb stands out a lot more now. Several minor bugfixes that were discovered during MAGFest.