Endless Furry Killer 2020 news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak9
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score86% positive
- Total reviews229
- Release dateSep 23, 2020
- DeveloperTegridy Made Games
- PublisherTegridy Made Games
Genres: Action, Adventure, Casual, Indie, Strategy
Company pages: Developer: Tegridy Made GamesPublisher: Tegridy Made Games
Endless Furry Killer 2020 Steam news
Endless Furry Killer 2020 news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Custom Controls & More - 22 November 2025
Added rebind-able custom controls. Fixed music audio not saving on main menu. Added custom cursor toggle to control rebind menu.
- Grenades & Save/Load Volume - 22 November 2025
Added grenades, should be a fun "end-game" item to throw at furries. Be careful, they do 150 dmg for 300$ each! Also volume for music and effects now save/loads.
- Steam Inventory Items! - 17 July 2025
I figured out steam items. We won't talk about what stopped me for so long. Lets just say I was about 10mins of patience and two clicks away a long time ago. Enjoy
- Boss Fixed - 25 February 2024
Fixed the boss ( Nebraska gov ) attack distance, increased by 10% to hit player more accurately. Fixed the boss ( Nebraska gov ) text to disable instead of destroy, removing a nasty bug. Fixed versions mixed up in 1.7.7 & 1.7.8 (Replaced by 1.7.9)
- Upload Leaderboard On Death! - 17 November 2022
Upload Leaderboard On Death! Leaderboard scores are now instantly uploaded on death!
- Attack Cursor Added! - 8 November 2022
Attack Cursor Added: When attacking enemies your cursor will change
- Fixed Railgun Unlock Bug - 28 October 2022
Fixed Railgun Unlock Bug
- Fixed Health Upgrade Achievement - 28 October 2022
Fixed Health Upgrade Achievement
- Find Player Highscore - 21 October 2022
Find player in leaderboards button added to each level
- Pooling Fixed (Again) - 10 May 2022
What did I say just a few hours ago? Seems like I never do anything fully right the first time. I removed the life time from enemies so they no longer are destroyed (deleted) after 2 minutes. This was causing an issue where the pool would stop filling if enemies were not killed. List: 1. Pooling fixed (again) enemies no longer are deleted after 2 minutes which would remove them from the pool permanently (stop spawning them if not killed)
- Object Pooling Fixed | Enemy Movement No Longer Tied To Frame Rate - 10 May 2022
"With Great Power Come Great Respoinsibility" This is definitely true with code, seems like I never do anything fully right the first time anymore. Objects were not returning to pool correctly, which results in no enemies spawning after a while. This has been fixed. Also enemy movement have been moved to a FixedUpdate like player movement was to prevent it being tied to physics or FPS. Short list: 1. Pooling fixed, enemies now returned to pool (correctly) and are like-wise able to be pooled again. This is a method to re-use objects instead to creating new ones every time an enemy spawns. 2. Enemy movement fixed, no longer tied to game physics or FPS.
- MAJOR IMPROVEMENTS! Movement Speed Finally Fixed! Object Pooling Added! - 10 May 2022
So when you start making bigger games you realize all the things you did wrong in your smaller games... I've (successfully this time) added object pooling which will increase performance and reduce crashes. But mileage may vary between PC's. Movement speed is finally fixed. The problem was not using a FixedUpdate with deltaTime, this was a simple error on my part for not understanding physics yet fully. Also camera flashing has been fixed on game start. And I removed the 300 fps frame rate limit. Here's a short list: 1. Player movement no longer tied to FPS (higher fps was making the player slower!) 2. Object pooling added for all standard enemies, this should help performance 3. 300 fps limit removed when v-sync is off 4. Red flash is now enabled on game start, use pause menu > camera FX off to disable this setting
- MAJOR IMPROVEMENTS! Movement Speed Finally Fixed! Object Pooling Added! - 10 May 2022
So when you start making bigger games you realize all the things you did wrong in your smaller games... I've (successfully this time) added object pooling which will increase performance and reduce crashes. But mileage may vary between PC's. Movement speed is finally fixed. The problem was not using a FixedUpdate with deltaTime, this was a simple error on my part for not understanding physics yet fully. Also camera flashing has been fixed on game start. And I removed the 300 fps frame rate limit. Here's a short list: 1. Player movement no longer tied to FPS (higher fps was making the player slower!) 2. Object pooling added for all standard enemies, this should help performance 3. 300 fps limit removed when v-sync is off 4. Red flash is now enabled on game start, use pause menu > camera FX off to disable this setting
- Boss Spawn Rate Reduced - 5 April 2022
1. Boss spawn rate reduced from 10 seconds to 30 seconds on each difficulty. That's it!
- BOSS ADDED! (Nebkraskan Governor) - 5 April 2022
1. Spawn rate clamp changed from 0.1 to 0.5 (higher = less enemies spawning) - this should stop crashing (I hope...) 2. Boss added! Will spawn every 30 seconds after wave 50!!!!! 3. Killing the bosses = big score
- BOSS ADDED! Nebkraskan Governor! - 5 April 2022
1. Spawn rate clamp changed from 0.1 to 0.5 (higher = less enemies spawning) 2. Boss added! Will spawn every 10 seconds after wave 50!!!!! 3. Killing the bosses = big score
- Disclaimer "Space" To Skip "Fix/Test" - 30 December 2021
Disclaimer "Space" To Skip "Fix/Test" 1. You can now press "Space" key to skip disclaimer 2. This might fix a bug where some people are stuck on disclaimer menu 3. Mac packages wont be updates past version 1.3.0!
- Camera VFX Toggler - 27 December 2021
Camera VFX Toggler: 1. Camera VFX now adds a red flash when player is hit 2. Toggler (in pause menu) now turns all camera effects off/on (not just blood!) 3. Mac packages will never be updated past version 1.3.0!!!!!
- Additional Player Hit Effects - 26 December 2021
Additional Player Hit Effects: 1. Added effects when player is hit by enemies: Chromatic abrasion, Camera Flex/Shake. 2. Next update will allow to turn this function on/off 3. MAC PACKAGES WILL NEVER BE UPDATED PAST VERSION 1.3.0!
- Right-Fire Unlock Version 2 - 16 December 2021
Right-Fire Unlock Version 2: 1. right-fire unlock is now needed to right-firing machine and railgun unlocks. 2. Small UI bug fixed where it would show the single pistol instead of dual pistol after unlocking machine gun or railgun before right-fire unlock. 3. More minor bugs fixed.
Patch notes and updates
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