- Steam App
- Endless Furry Killer 2020 (1417420)
- Event type
- patch note
- Published
- 10 May 2022 - 20:21:09 UTC
- Source
- steam_community_announcements
"With Great Power Come Great Respoinsibility" This is definitely true with code, seems like I never do anything fully right the first time anymore. Objects were not returning to pool correctly, which results in no enemies spawning after a while. This has been fixed. Also enemy movement have been moved to a FixedUpdate like player movement was to prevent it being tied to physics or FPS. Short list: 1. Pooling fixed, enemies now returned to pool (correctly) and are like-wise able to be pooled again. This is a method to re-use objects instead to creating new ones every time an enemy spawns. 2. Enemy movement fixed, no longer tied to game physics or FPS.