- Christmas arrived early on Fractured Online! - 12 December 2024
Hi all! Christmas has arrived early on Fractured Online! Read below to discover all the gifts this patch is delivering! SANTA CLAUS' REINDEER The nine reindeers of Santa Claus have landed on Elysium - and they're available for all players to catch! From now until January 6, each horse that spawns in the world has a small chance to feature a limited edition Reindeer skin. Catch it with your animal net, and the skin will be permanently unlocked for your account! As the true celebrity of the bunch, the Rudolph skin is 3 times rarer than the others. Who will find it first? CHRISTMAS SALE It's been a long time since we've put all Founder Packs (that we should really rename to Supporter Packs) on sale! So, here's the second surprise. From now until January 6, all Founder Packs enjoy a 20% discount! We currently don't support putting on sale Dynamight Tokens, but if you would like to see that…
- Patch Log - r.0.4d - Bug Fixes - 2 December 2024
Hi all, we've got some more urgent bug fixes here, namely: Fixed a bug that made artifact creation fail, consuming materials. It happens only if the piece of equipment was created before the F2P launch patch, and only if you take the piece out of a chest, marketplace or bank and try to turn it into an artifact right away. As a workaround from here to the patch, put it in your inventory, logout and relog before trying to turn it into an artifact. Fortress guards are now friendly towards members of the alliance of the defending guild. Fixed a bug that would make some players of the conquering guild / alliance not get points after conquering a fortress. The cart friends UI is now functional again. Fixed a page of the season UI not closing properly when pressing ESC. Some more translation improvements. Cheers!
- Patch Log Recap - r.0.4b/c - 30 November 2024
Hi all, this is a summary of the changes and fixes that went live in the last 2 patches, r.0.4b and r.0.4c. Want to stay always up to date? Join our Discord! Changes Popups added to explain why some stations (e.g. Imbuing Tables) can't be used in NPC cities or player cities when you are not a Trusted Citizen. New color for Alliance chat, different from Guild chat. Link to New Players Guide on the Fractured Wiki added to character selection menu and to account registration email. On the first character login after opening the client, some menus now open automatically (Special Events, Seasons, Adventurer's Tasks). Bug Fixes Multiple fixes to bits of UI not localized that are always displayed in English. Fixes to broken tags in some translations, particularly Polish. Fixed a bug that prevented other guilds from joining an alliance, other players from being recognized as allied, etc. Fixed…
- All Free Account Restrictions Removed - 22 November 2024
Hi all! We have released a client and server patch that removes all restrictions on "free" accounts, including the inability to add gold to pay for the maintenance of your land claim and to create / join settler groups. This was all a big bug that has been fixed! Cheers!
- Free To Play & Season One Launch! - 20 November 2024
Hi, fellow gamer and MMO enthusiast! Fractured Online is now FREE TO PLAY, and SEASON ONE has started! Why have we gone F2P? Have players who bought a game copy gotten compensated for that? How does a Season work? Read below to get all the answers! Why F2P? The box price of the game ($15) was very low, especially in developing markets (where it was discounted further), and only accounted for a minority of our revenues. At the same time, the fact a box price existed at all still acted as a major barrier to acquiring new users. This was made even harder by the presence of strong F2P competitors. Our initial plan was to transition in October already, but following community feedback we decided to postpone so we could get more content into the game! Compensation Needless to say, everyone who has purchased the game paying the box price (be it on Steam or by buying a Founder Pack) has been co…
- Backend Update - Crashed Server Processes Auto Restart - 23 October 2024
Hi all, we have deployed a new version of our backend that is able to automatically restart crashed server processes. From now on, if it happens again that a portion of a continent "dies", it is "resurrected" in less than 5 minutes with no world and no player data loss. Moreover, we have patched the client to fix the bug with crafting recipes that require more than 5 materials - like the best of the new consumables. Cheers!
- Patch Log - r.0.4a - Hotfixes - 20 October 2024
Hi all, this patch hotfixes some critical issues introduced by Release r04, that is: Chest loot is now correct on both continent. Crafting new consumables generates 10 items time instead of 5 (with the same requirements, which means they're twice as easy to craft). The Potions of Power and Haste now work correctly. Fixed a few monster loot tables that still contained the old consumables. Cheers!
- Consumables Rework & Heaven's Bounty Event! - 19 October 2024
Hi, fellow gamer and MMO enthusiast! As announced in the last roadmap update, here comes a new major release! Let's get into it - but first, a surprise! Heaven's Bounty The first Special Event of Fractured Online is here! From now until Monday, October 28 at 8am UTC, all players will enjoy the following bonuses: Doubled Divine Reward drops. This applies only to Divine Reward drops that go directly into your inventory, i.e. random drops from regular monsters, Corrupted monsters and Iridia coins. Time to farm those Babilis and Iridia trials! Doubled Divine Favor gains. This applies to all the Gods! +50% Gold drops. This applies to gold that goes into the inventory of monsters. ...and now, to the patch log! Consumables The patch is focused on consumables, which have been completely reworked. In a nutshell, these are the major changes: Consumables now have their own dedicated slot in the ho…
- Patch r.0.3 - Performance & Fixes - 20 September 2024
Hi, fellow gamer and MMO enthusiast! This patch took a while longer than expected to be completed due to the sheer complexity of the issues involved, as explained below. Now that it's out, we can finally get to releasing new content again - the next steps are the consumables patch and an overview of our work on dungeons. In the meantime, let's see what's new here! Performance & QOL It's been really hard to get to the bottom of the performance issues on older machines introduced by the update to Unity 2022. Shoutout to the community members who decided to devote their time to helping us by testing a million different game client builds! Stuttering After the update to Unity 2022, some operations performed when the character is moving had become sensibly slower for players with older CPUs. This had caused visible "stuttering" for these players - stuttering that became worse the older the C…
- Quality-Of-Life, Major Engine Update, Free Play & Roadmap! - 4 September 2024
NOTE: you've missed The Hunt, the first major update to Fractured Online since release? Check it out here! --- Hi, fellow gamer and MMO enthusiast! The big Quality of Life update that was promised has been released, and the game is now built with Unity 2022.3! Read on for all the details on this major milestone and for more info on what's coming to the game in September! RELEASED: Today's Patch Log Free Play Extended The Free Week has officially been extended once again until Monday, September 9, at 8am UTC! We've taken this decision because we promised you'd be able to experience this major update during the Free Play event last week, but completing testing and fixing all the issues generated by the engine update took longer than expected. This is the last extension though, so make the most of it! ;) Please note that Steam doesn't allow running more than one Free Weekend per year for B…
- Engine Update & French Localization - 22 August 2024
Hi all, we have deployed an engine update that should put an end to the crashes (3 so far) that occurred to server processes in the last few days. Together with that, we're also releasing an update to memory management that should make game clients faster at loading asset from disk and use less memory, and introducing French localization! Next in line: big QOL patch + Spanish + Portuguese! Cheers!
- The Hunt Update & Free Week - 16 August 2024
NOTE: we recommend you read this article on our website, with all the nice image galleries :) --- Hi, fellow gamer and MMO enthusiast! Less than 3 weeks have passed since the full release of Fractured Online, and we are already dropping the first major content update! To celebrate, we are launching a Free Week when everyone can play the game without having to buy it... and it actually lasts longer than 1 week ;) Read below for all the details! Free Week The Free Week will start on Friday, August 16 at 1pm UTC. Everyone will be able to play by signing up here on fracturedmmo.com and downloading our standalone launcher. The event will end on Sunday, August 25 at 8am UTC. That’s more than 9 days of free play! After that, everyone who wants to continue playing will be able to buy the game on Steam or through our store. Please note that it doesn't matter where you buy the game. If you play o…
- Patch Log - r.0.0f - AFK Timer & Bank Fix - 2 August 2024
Hi all, we've finally caught the bug that under extremely unlikely and convoluted circumstances caused the content of a player's bank to be saved incorrectly. Together with this fix, we've also added a disconnection timer for AFK players (triggers after 30 minutes of inactivity). This is going to prevent a lot of characters from dying of starvation 😉 (the patch also contains some other stuff, but it's all internal - improved loggings, admin commands, etc) Enjoy Fractured Online!
- Patch Log - r.0.0e - Bug Fixes x5 - 30 July 2024
Hi all, here we go once again with some bug fixes! Walls can now be built correctly, but existing bugged ones can't be completed. Please ask a Game Master for help - he will help you delete them, then you'll place a new one and the GM will insta-build it for you. Fixed another instance where a player could jump below a Grokoton platform. Depositing heavy materials into a crafting station with the "Deposit All" button no longer causes materials to be lost of the station's inventory is full. It is now possible to track optional tutorial quests. If a new mandatory quest is assigned, the tracker will automatically switch to that one. The top-center Divine Trial UI now appears correctly when logging in inside an active Divine Trial. It is now possible for Aggressive players to steal the carts of other Aggressive players on Terra.
- Patch r.0.0e Re-Deployed - 26 July 2024
Hi all, the latest patch has been re-uploaded after a deploy error which would make the client connect to the wrong backend service. If you are being asked to re-link your account, it's because you're on the wrong patch. It's also possible a handful of you have actually linked / created their account with the wrong backend. If so, once you have patched you will be correctly asked to redo the process. It usually takes a bit for Steam to figure out there's a new patch, so we advise you close and reopen Steam, then the game will update. Happy weekend!
- Patch Log - r.0.0d - 26 July 2024
Hi all, more and more fixes are coming! Critical Summons now correctly inherit the Attitude of the caster (Peaceful vs Aggressive). This fixes several issues and ways to grief Peaceful players. Entering stealth now deactivates all Sustained abilities with AOE effects (e.g. cloaks, auras) and Summons. This could have been used to free-farm mobs - not as quickly as playing regularly with a skilled character, but still. Serious Fixed a badly designed behavior that would make monsters sometimes start homing (leashing) after killing a summon. The Unstuck functionality can no longer be used when KO or dead. This could have led to funny outcomes. Fixed a bug that would make game clients show wrong info for Divine Trials on the map and in game. Medium Fixed that damn unreadable color of the Recruit chat. When trying to issue a Kill command to a summon against a target that is too far away, the…
- Patch Log - r.0.0c2 - 23 July 2024
Hi all, servers are now offline until Fractured Online comes out of Early Access tomorrow and the new server Elysium is launched! The reopen time is 1pm UTC! Note: character creation is open already! Below are some additional bug fixes just deployed. Bug Fixes Fixed an ancient bug that made status effect disappear from time to time when changing area of the world. This caused a ton of different issues you likely never connected to the same root cause. The effects of potions disappering "after using the harbor" was likely the worst issue of all, but there were others too. They are gone! Corrupted Divine Rewards now drop 50% more than normal DR, as intended, instead of as much as normal DR. The rewards obtained from Heroic and Epic Corrupted Divine Rewards were inverted. They are now fixed. Changes The Trial of Galvanos now features 5 legends active at the same time instead of 10, and the…
- Patch Log - r.0.0c - Bug Fixes | 2 Days To Release! - 22 July 2024
Hi all, we got plenty of bug fixes this time, including some classics! Since it's so many, we've split them by level of criticality. Enjoy! Critical The effects of potions and Iridia bonuses / maluses are now saved at logout and will be there at relog. Players can no longer get stuck flying on top of charcoal piles under construction. Fixed a bug that would make it impossible to claim or abandon some land parcels in the wild. Fixed a bug that would make Steam-Fractured account linking impossible for players with certain special characters in their passwords. Added a button to the quest tracker that points to unclaimed quest rewards. Serious Fixed a bug that would make toggle spells (sustained and summons) deactivate from time to time while playing for no apparent reason. The summons of Peaceful players can no longer be attacked by other players. The Summoner talents have been reworked a…
- Full Release Day Announced + Fresh Server Start - 29 June 2024
Hi, fellow gamer and MMO enthusiast! It's finally happening: Fractured Online is hitting full release on... Wednesday, July 24, at 1pm UTC! As with all games, full release is a defining moment, the culmination of 7 years of hard work in which we run a successful Kickstarter campaign, released multiple alpha and beta testing phases, found a publisher that launched the game on Steam Early Access, broke up with said publisher, painfully relaunched... and finally, here we are! During this time, some design ideas were loved by the community, while others simply made us lose a lot of players and had to be overhauled completely. Some unplanned content was added, and some other content had to be moved to post-release. In many ways, this has changed the game from how it was envisioned originally, but not at its core. As an 8-people team, we are proud of the insane accomplishment that is Fracture…
- Patch b.2.1 - VIP, Skins & More - 25 June 2024
Hi, fellow gamer and MMO enthustiast! This patch is a follow-up to The Invasion, which was released over a month ago. It contains more content than what was covered in the video back then, so read below for all the details! Please note that most Founder Pack rewards are avaialble, but not all - for instance, house blueprints and pet companions are still in the making. We're going to release another post with more details on when to expect those soon. VIP In patch b.2.1, VIP membership can finally be purchased on the website (or in game in exchange for Dynamight Token), and activated in game! As you know, VIP also comes with Founder Packs. If you've bought (or if you're going to buy) a Founder Pack, a button will appear in the store UI to activate its VIP time. Please note that if you purchase a Founder Pack while logged into the game, you should relog to see your VIP time, tokens and ot…