- Improved attack behavior - V1.0.9 - 1 July 2026
Attack behavior improvements - Update 2One of the most contentious details of the game discussed post 1.0 was the invincibility on the PCX Core Extractor objectives. We have tackled this from two sides with this update:Your units will no longer try to attack invincible enemies. This means mainly that the objective buildings will no longer draw the fire of your units when trying to finish the level.This is further supported by the protection now having a 10 second delay before it kicks back in, making it a lot easier to manage stragglers wandering in range.Most of the rest of the update is concerned with quality of life changes, like a brightness setting and bugs that have been reported by multiple people.Coming Soon - The BerzerkerAs I am writing this I am setting up a build that will allow me to do full runs to test the next specialist:The Berzerker So I hope you are ready to get some…
- Big Balance patch and some important fixes - V1.0.7 - 16 June 2026
BALANCE & BUGFIXES - UPDATE 1This is our first big patch post 1.0 launch. It addresses some of the more annoying bugs you have sent us and shifts the balance on a lot of things. Balance: the goal was to address outliers. We like that the game has quite a big variance, but there were some things that we could see very clearly as being a bit problematic. Thanks to everyone who shared their feedback with us and who enabled the data analytics. We will keep an eye on this and keep tuning. Bugs: there were some instances of the units not attacking correctly when standing still, which was due to a conflict with the idle state. This should be completely fixed now. Both of these are also the main push of what we are currently working on, before we will set our eyes on rolling out the next specialist. FOG PROBLEMS:The volumetric fog solution we are using has some unfortunate inconsistencies. Some…
- Small patch - 27 May 2026
WELCOME NEW ENGINEERS! We are so happy with how many new players have joined us since the 1.0 launch! The amount of feedback has been amazing and a bit overwhelming too. We are still working our way to read and document everything.But here is a first patch addressing some of the issues that have popped up.We also added a little additional layer of highlighting to the engis as well as a small icon on their HP bar so it should be easier to find them or notice them, when you accidentally have them in a group. You can see the highlight below.Eagle eyed readers might also spot a hint for the next specialist...We also made some additional changes to the easiest difficulty to make it a little more meditative.And of course we fixed some bugs that have been reported. More coming soon, thank you so much for playing! -- Mario & MartinP.S: as always, if you want to be the first to get new changes y…
- 1.0 IS LIVE! TIME TO UNLEASH THE CASTLE - 14 May 2026
IT IS DONE!After 1.5y in Early Access and 6.5y of development: Rogue Command is done.Martin and me (Mario) just pushed the button and released Rogue Command - our first game - onto Steam as a fully grown, no longer Early Access, game. Even with the 1.0 we are not quite done with it yet, there is some more cool stuff coming down the line. But: it is now the game we wanted to make, at the level of quality we wanted to achieve. And it has an awesome new trailer: THE GAME WE WANTED TO MAKEWhen we set out we wanted to make a singleplayer RTS game that allows you to have the feeling of discovery when coming up with creative builds that we had learned to love from games like Slay the Spire and Monster Train. But we wanted it to feel right. Like a real RTS game, one of the ones we grew up with. We love auto-battlers and tower defense and all the cool little sub genres that have spun off. But we…
- Rogue Command is leaving Early Access on May 14 - 1 May 2026
ROGUE COMMAND FULL RELEASE - MAY 14It is almost time. After more than 6 years in development and 1.5 years in Early Access our game is ready to go into 1.0. Rogue Command Full Release is coming May 14. 1.0 UPDATE CONTENTThe launch will be accompanied by a big content update:Castle joins the roster of Specialists and expands it to 8. Castle is all about turrets and super weapons, giving those of you who love to turtle a much-requested dedicated starter.The difficulty climb through the Ascension levels extends from 10 to 15, as 5 new Ascensions with unique bosses and modifiers complete the gauntlet. These include the final boss that caps off the fight against the planet-devouring PCX.LAUNCH DISCOUNTRogue Command will have a 30% launch discount, bringing it down to $13.99 from $19.99, our lowest price yet. MORE NEWS SOONI will write a longer post when we are launching. For now there is sti…
- Balance Update and some important fixes - Early Access Upate #17 - 2 April 2026
Update #17 (plus hotfix)Most importantly this update addresses an issue where your units and turrets would not target enemy spawns correctly, making some enemy types incredibly frustrating to deal with. This was the reason we decided to push this out early. Apart from that we are currently working on balancing, so good chunk of those changes are now going live as well. One of the bigger changes, is that the Mantis redirect mechanic has been removed and instead it just takes half damage from all sources. UPDATE:We just rolled out out 0.9.103 a hotfix, since there was a small chance that some runs would not start correctly due to some changes. See the full changelist below.BALANCE:AI Changes: prevented some higher tier AI variants to show up in earlier runs.Removed some starting buildings from the PCX Tunneler Variant in earlier Ascensions.minor build time adjustments to make some tank AI…
- Hotfix - V 0.9.97 - 19 March 2026
Version 0.9.97Just a quick hotfix for some nasty little bugs. BUGFIXES:Don’t trigger ai unit stuck handling if movement is disabled (e.g. if PCXSiegeArmor is using its active skill)Place status icons of entities at the right position againAllow use of ESC to close tutorial windows - if you tried this before it actually led to a state where the game was basically soft locked.If you are on beta the fixes will come over there later today. Do not switch back to main, it might mess up your saved run.
- A Big Step Forward - Early Access Update #16 - 18 March 2026
A big step forward...Early Access Update #16: Version 0.9.94This update changes the game a lot. Summing up the highlights: ROBOS: It makes Robos more viable with a whole list of balance changes, new hacks & upgrades. NEW UNITS, HACKS & UPGRADES: More than 10 hacks and upgrades each, 4 new units and 2 new support buildings help fill out some gaps.REWORKS AND REBALANCES: A lot of units, hacks and upgrades have been reworked. For example the Core Harvesters can be redeployed now. Robo Marines shoot a triple salvo, making them benefit more from their bounty skill and many more small and big tweaks.UI OVERHAUL: We rearranged some of the UI to make it more coherent and to add clickable buttons for some functions that previously were only accessible via hotkeys.BATTLE ARCHIVE: It makes some painful but necessary changes to the Battle Archive by replacing Universal Armor and Universal Shields.R…
- Unlock the Archive! - Keep earning XP levels - Early Access Update #15 - 23 December 2025
KEEP EARNING BATTLE ARCHIVE POINTS AS LONG AS YOU WANT! Early Access Update #15: Version 0.9.88While the list on this update is a lot shorter than the last major ones (mostly because we had more smaller updates in between this time), this one has a feature that many of you have been asking for: THE PROFILE XP CAP IS GONEOk, it is not completely gone, but it has been raised from 50 to 500,000. I am fairly certain that will never be reached. But hey, if you get there let me know and I'll be happy to raise it again. :)So if you want to you can keep pushing through the XP Levels as long as you want. THANK YOU FOR A GREAT 2025!Thanks so much for the support you showed us this year. Everybody who took the time to write a review. Everybody who sat down and wrote a feedback thread in the Steam Forums. And thank you to our amazing Discord Community. You all helped make the game that much better…
- Version 0.9.86 - Pinning Card Tooltips and Bugfixes - 22 December 2025
Version 0.9.86 - Pinned Tooltips, Ground Click to deselect and Bugfixes This is a small update that addresses some bugs and adds some quality of life improvements and bugfixes.Pinning TooltipsWhen you hover over a card tooltip you can now right click to pin it. This allows you to see nested tooltips or look up what entity an upgrade or hack would spawn.Expanded Population Cap InformationWe also expanded the tooltip on factories, so now it should be more clear what the state of your building and population cap is.Option: Clicking Ground DeselectsIf you want you can now set the game to deselect everything when you click on the ground. So if this how you prefer your game to behave you can now make it so! Coming next - unlocked XP cap! If no issues pop up in the version currently on the beta branch we can hopefully roll out the next update, which will remove the Profile XP level cap very so…
- Version 0.9.85 - Options Graphics Settings Hotfix - 10 December 2025
Version 0.9.85 Hotfix update: as mentioned yesterday this is the second part of out options menu fix.Everything should work as expected now. Version 0.9.85BUG FIXES:Fixed Incinerator accidentally having the Robust tag, making hacks and upgrades associated with that show up.Fixed exception in settings menu resulting in invalid resolution and frame rate options
- Version 0.9.84 - Bugfix update / option to disable volumetric fog - 9 December 2025
Version 0.9.84 Hotfix update: we just fixed some important bugs with this one. Very likely there will be another bug fix update tomorrow, since there is another weird bug where the graphics menu dropdowns for resolution do not work. This is already fixed on the beta branch, so you can just switch to that version, if you want to make a change there. We had to make some changes to the options menu, because it would often just not initialize correctly when you opened it the first time and the fix for that broke some other things. We think we caught all of them now, sorry if you were affected by these issues. Version 0.9.84 OPTIONS: New option toggle: Enable volumetric fogBUG FIXES:Fixed projectile on PCX Hunter Jeep and Stun WalkerFixed Options Menu showing a blank page very often when it gets opened the first time. Fixed Controls Menu not extending far enough down after added new controls…
- Incinerator, Glossary, Controls Update, More Options - Early Access Update #14 - 3 December 2025
Incinerator, Glossary, controls update, expanded options - Early Access Update #14Update 14 takes us a huge step closer to what we want to have for the 1.0 release of the game. New fire specialist, the Incinerator and some new units.Steam AchievementsBig update to the unit controls, getting a lot closer to the intended behavior and to how players of SC2 would expect it to behave.Patrol CommandMore options to customize your camera and some more control customization. GlossaryA lot of Quality of life improvements, like a different style for consumable drops and new warnings.Post Fight StatisticsINCINERATORThis update comes with a hot new specialist. Capable of raining down fire missiles from a long distance it has maybe the most powerful active ability in the game. Incinerator is all about using fire to your advantage.Some details on the Hacks around it might be changed a bit. But those a…
- Rogue Command Soundtrack is out now! - 28 November 2025
Rogue Command soundtrack is out now!We just released the soundtrack for our game, as a standalone DLC and as a bundle with the main game. I am very happy about this, because of two things: I made all the music. So it is very cool to have it out there as a package like this. In my actual Steam library! But the reason we are releasing it, is that people kept asking for it! Not a crazy amount, but enough to make me finally sit down and put in the not insignificant work to put all of the files together, make some cover art, set up a new steam page etc. And that just feels awesome. Buying the soundtrack is the only way you can support the game beyond buying it, so know that doing so will be hugely appreciated.Thanks to the people who kept asking for this and have a great weekend everyone.
- Glossary Incoming - 13 November 2025
Wait how did Armor work again? - Look it up in the glossary!The next update will add a feature that has been asked for many times: A Glossary where you can look up all the different concepts and systems in the game.... (Well at least the ones we have written entries for.)So let's get hyped for some screenshots of text! The first version will have some entries that are more fleshed out, like the Status Effect entry.... ... but a lot of them will be pretty bare bones and basically just give you the text that you would otherwise find in a tooltip. You will find the Glossary in the Database when the next beta branch update rolls out.What's neat is that you will also be able to access it while you are in a level!It is a bit hard to judge what kind of info you would want in here on top of some of the basics, so please let us know in the Steam Forums or on our discord, what kind of infos you w…
- Version 0.8.74 - Unity Security update - 4 October 2025
Version 0.8.74 Unity Security update: Unity discovered a vulnerability in their engine that is serious enough that they told everyone to update all editor versions AND the apps they built with them. This is that update. They say windows and valve have already been informed and are doing things on their end, so that the discovered exploit should not result in any issues, but we chose to update our unity version (scary) and make a new build right away. We tested the new build as much as we could, because an editor update can lead to some sneaky bugs, but it all seems good.
- Small balance patch - 26 September 2025
This patch just has a couple of small adjustments. Slightly improving most economic starters and nerfing the armored harvester a little bit. Balance will be worked on a lot in the coming weeks.
- The Metagame Update - Early Access Update #12 - 26 September 2025
Introducing the Battle Archive - Early Access Update #12Our new metaprogression system is live for everyone now! We have had some chunky updates before, but this is probably the biggest change to the game yet. Rogue Command moves from a more roguelike oriented progression system to a roguelite system. This means that you unlock ways to actually gain strength between your runs, not just new stuff to add to the pool.HOW DOES IT WORK?The battle archive allows you to invest archive tokens into a huge tree of different upgrades. You gain tokens for every profile XP level and for every new ascension you beat. Assigning points is super easy:You left click to assign, right click to unassign. Shift buys or sells the whole stack. And if you want something that is further along the tree it will automatically buy the nodes you need to get there.This makes experimenting with different loadouts super…
- Expanded Metagame Incoming - 22 August 2025
Rogue Command is going RogueliteWe're currently working on a huge update that will change up the scope of our metagame by a lot. What does the new metagame look like?At the moment Rogue Command is a roguelike. In the sense that you never get any upgrades between runs that make you stronger, only access to new things in the arsenal. The next update will change that and shift the progression to a more roguelite system. Every XP level you unlock will give you access to Archive Tokens that will allow you to unlock nodes in the Ancient Archive. A collection of battle wisdom shared in the Engineer database.This will allow you to further customize your playstyle by choosing from a huge variety of nodes. Some are straight forward stat increases, others allow you to get more control over your builds.You can emphasize your economy, your defense or go all out for more damage. You can trade in engi…
- Early Access Update #11 - small fixes and a visual upgrade to level end sequence - 9 July 2025
Version 0.7.61 Just a small update with some cosmetic modifications and a fix for a rare error that made the game unplayable for some players. GENERAL CHANGES new win/lose animations for the battles. new biome variant BUG FIXES: Added missing localization to buckler mech skill Hopefully prohibit the creation of corrupted save/option files and handle them better if they occur