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SYNTHETIK 2

SYNTHETIK 2 Steam news

Flow Fire Games | Nov 11, 2021 | game

Released

43players observed · 21 September 2026 - 23:11:59 UTC

ActionIndieEarly AccessRogue-liteTop-Down ShooterSteam Store

  • Latest observed players43 · 21 September 2026 - 23:11:59 UTC
  • SteamPulse tracked peak1,202
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score80% positive

SYNTHETIK 2 news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed players43 · 21 September 2026 - 23:11:59 UTC
  • SteamPulse tracked peak1,202
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score80% positive
  • Total reviews3,320
  • Release dateNov 11, 2021
  • DeveloperFlow Fire Games
  • PublisherFlow Fire Games

Genres: Action, Indie, Early Access

Company pages: Developer: Flow Fire GamesPublisher: Flow Fire Games

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SYNTHETIK 2 Steam news

SYNTHETIK 2 news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • U21 - Modified - 25 May 2026

    Hey Everyone!Update 21 is here and has a strong focus on the much-requested mods in co-op and introduces custom asset importing as well as many other improvements!🔶 GameplaySystems:New: Single Shell reloading now has a maximum durationThis makes reload upgrades on single reload weapons much more desirableAmmo gain effects now work when the weapon is completely emptyBallistics Prediction Quest now only requires 5 cursed weapons foundDodge chance is now capped, so stacking dodge bonuses can no longer exceed the intended ceiling of 70%, leading to the game becoming unlosable.Balance Tweaks:RPG Homewrecker perk damage scaling doubled. Max hp damage cap from 1000 to 2000Fast Swap cooldown 15>12 secondsMoney shots reworkedMicrowave Emitter damage from 140+ 4% current health + 4% max health to 6%/6%Microwave Emitter now properly shows the % damage in tooltipLiquid grenade now gains 1% > 2% po…

  • 20.1 - Game Update - 20 March 2026

    Hey everyone! We whole-heartly welcome all new Players! Huge Shout-Out to the big Video Artist SsethTzeentach and all new Players from the Daily Deal!As you might have noticed, we were hard at work, pushing patches nearly every day. We will keep doing so and focus on Stability, UX and Qol for the moment, but as a small goodie, we added a nice quality pass on the Handguns for you to enjoy:🔶 Enhanced HandgunsUpdate 20.1 brings a quality pass on Handguns. While overall in a pretty balanced state, some had not the most interesting perks or were a bit more ambiguous in role than they should. Roles of the different options are now more defined and their effects are more unique. Meanwhile some weaker options have been buffed. Here are the details:P33 CompactNew PerkMilitary StashVirtually infinite ammunition. +400 spare, +400 starting ammunition, +4 mag-size.Base mag-size decreased by 4. This…

  • Update 20 - Iron Fortress - 9 March 2026

    Hey everyone!We've got a long awaited update for you today with Update 20;🔶 New: Iron FortressIt's finally here! A new alternative environment for the Arctic Base.Iron Fortress, codename "D-Day" starts with a beach landing area, transistions to heavily fortified trenches and culminates in a heavily fortified fortress. From the rocky beach, to the heavy trenches, missile launch zones and concrete reinforcements, the Fortress offers a very brutalist and very Synthetik style, with heavy cover, large open areas and a lot of action. Some assets you might remember from the first game :)As the Iron Fortress is new, we need your feedback about issues, balancing and everything else!🔶 UXWe did some improvements in the main menu and on the cursor.Cursor visibilty improved when out of rangeCursor now has better anti-aliasingCursor now shows more clear reload indicationVaried minor cursor polish e…

  • Update 19 - 10 February 2026

    Hey everyone! We are very glad about the positive reception of the Engineer Update!Update 19 is a big spring cleaning update, with a heavy focus on fixes and quality of life.🔶 Spring CleaningCore FixesFixes varied issues with chatFixed issues around turrets not shootingFixed exploits around recyclingFixed tutorial using difficulty modifiersFixed pickups not disapearing visuallyFixed negative health issue where players should have died but didn’tFixed issues around healingFixed issue with un-setting hotkeysFixed Power scaling not showing on buffs spawned by effects (scaling worked, but UI didn’t)Fixed Mortar shots sometimes being visually offsetFixed charges instantly granting another charge when used (e.g., Sabotage Package)Fixed charge shader not flooring correctly (4 charges showing as 5)Fixed charge recharge display not properly appearing on itemsFixed buffs from item upgrades (armo…

  • U18 - Engineering - 18 December 2025

    Hey everyone!Update 18 is now live just in time for the holiday season! We hope you had a great 2025 and a we're wishing you a wonderful start to 2026 : )🔶Highlights:New Engineer ClassSteam AchievementsClass PrestigeAttachment RefinementsLow End Performance & Loading speedQuality of life changes🔶 Weapon BalanceR2000H damage 7 > 8.2xPPQ perk shield cost 250 > 150, damage 50>75%Retuned Fusion pistol to have more burst damage upfrontKS23 now has a new PerkRayon new perk, Laser CalibrationOptimized mag for AM Tech now increases reload speed and ejection speed🔶 Attachment BalanceAttachments v3 seemed to be a really good change in the right direction and there is a much clearer separation of the game elements now as a cause. However some categories of attachments were maybe struggling a bit with variation, and some attachments needed some tweaks. Overall the new changes should bring things…

  • 17.1 - 28 October 2025

    Hey everyone!We've got a bunch of fixes and some tweaks for you, before we work on U18. 🔶 General Fixes Eject/reload whitelisted for double keybinding. Better handling of corrupted (mod) depotfiles, ignores specific broken configs instead of aborting full import. Fixed reviving host player can lead to host being invulnerable until map change. Item swapping properly sets cooldown/charges etc on swap. Net-Shot flashing very brightly fixed. Cleaned up some outdated elements in armory.🔶 UI & Visuals Improved Extended FPS Counter. Fix for abilities having odd hover hitboxes Zir Shrine - Terror temporarily only gives Terrorlevel. Modding menu now overlaps chat. Matchmaking invite is now better positioned. 🔶 Campaign Ability Compositor now spawns more reliably. Cursed and Chrono chests are now considered upgrades of normal chests. 🔶 Balancing Changes 15 Conversion Tech Perks have negative…

  • Update 17 - RE-ARMED - 25 October 2025

    Hey everyone!We were listening very close to your feedback and worked hard on a ton of fixes, QOL changes and improvements. U17 has a strong focus on Fixes, P2P and in-game progression. 🔶 Weapon Attachments V3Attachments V3 and Synergy items are a long way coming. While the previous attachments were well balanced and technically a good composition in a vacuum, attachments did overstep into items too much and strangely overlapped sometimes into item and ability effects, while often not having such direct effect on a weapon itself. So we wanted to make weapon upgrades more weapon based, and have items define more your overall loadout. Attachments V3 is cleaning up the systems, refinding the upgrade progression and putting things where they belong. ⮩ Big Attachment Improvements🔸New Attachments across the board!🔸New Attachment Category for Energy Weapons: Cable🔸New Attachment Category f…

  • Update 17 Beta 🚧 - Steam P2P & Attachments V3 - 21 October 2025

    Great news, everyone! The Update 17 Test Branch is officially public and ready for testing! This is your critical opportunity to try out some major improvements—most notably the new Steam P2P Networking—before the full U17 launch in just a few days. 🚧How to Access Test Branch Right-click the game in your Steam Library.Select "Properties..."Navigate to the "Betas" tab.Select the "update17-test" (or similar option) from the dropdown menu. -------------------------------------------------------------------------------- Focus: Steam P2P Networking After many player requests, we are testing a new Steam Peer 2 Peer (P2P) networking system to compare it against the current server-based solution, which includes improved prediction logic. We have been seeing good results internally, but now we need your real-world data. We are especially eager to get feedback from players who have historically…

  • 16.1 - 25 September 2025

    Hey everyone, we've got another small patch with more fixes and refinements.Fixes, Fixes, Fixes!UIMoved up item and weapon loot popup, reduced opacities, reduced weapon sizeReworked Item and Weapon popup panel to a much more maintainable systemThe ability/item upgrade shop now shows extended stats of the upgraded item/ability(We'll do further cleanups on the extended info display for the next update)Fixed issue of popup reappearing when menu was closedFixed ready menu showing power slot textFixed healthbar damage text not fading outControllerController fixed some upgrade menus selecting incorrectly or wrong directionFixed an issue with settings not correctly savingTooltipFixed Tooltip showing upgrade icons and text only on second hoverPlating negative display fixedHeal entity tooltip fixedBeing in Upgrade shop now shows always extended tooltip info as if holding CTRLActionsFixed Fire Pr…

  • Update 16 - 17 September 2025

    Hey everyone! Update 16 has a strong focus on fixes and improving on the menu user experience, but comes with a good amount of gameplay refinements as-well, such as new items, better and more loot and improved upgrade progression, which we personally feel are very noticeable. We have heard your feedback about the base of operations and have greatly streamlined the experience to be more smooth, easier to understand, faster and more convenient, while keeping all the new content that Grand Operations brought.Streamlined Menu 🞙 We simplified the Menu UI and changed it to use a simple unified Tab-Bar🞙 You can now easily switch to any menu while being in the lobby!🞙 Cinematics also have been speed up and in general the menu is very fast to use🞙 Blueprint and Data income has been increased for faster unlocks🞙 Many other fixes and tweaks have been done.Note: The menu background is mostly t…

  • Patch 15.1.372 - Addressing leaks in renderpipeline - 22 July 2025

    This build addresses a major performance issue that's responsible for the performance degradation we can measure during longer gameplay sessions.--Unfortunately, the new/current version of Unity has a bug in the culling algorithm of its closed-source engine section. When used with the High Definition Render Pipeline, inactive lights are tracked by the rendering pipeline anyway. When these lights are later removed (typically during scene switches), it causes unhandled error spam in the rendering loop.The core issue is in the closed-source section, but we've implemented a workaround that cleans up the leaking lights to prevent the degradation and error spam.

  • Update 15.1 - 1 July 2025

    ⚙️Update 15.1 We've deployed a new patch with significant performance improvements, bug fixes, balance adjustments, and quality of life updates. Thank you for your continued support and feedback! 💬Performance & Stability Improvements Identified and applied a workaround for a Unity light rendering issue, causing major performance degradation over time. Fixed an issue that was spamming error logs and significantly tanking CPU performance. Fixed varied issues around lobby menus, more fixes to come. Fixed the most commonly auto-reported random error messages. Added character safety for chat to fix performance loss from incompatible text. Fixed missing combat crosshair if setting was corrupted 🔉Escalation Mode Adjustments Escalation 0 ammo pickup bonus increased from 25% to 50%. Escalation 0 now gives 25% spare ammunition. Escalation 1 ammo pickup bonus increased from 25% to 35%. Escalatio…

  • Grand Operations is live! - 26 June 2025

    Hey everyone! Sorry for the very long wait. This is the biggest update we have ever done by a mile and left no stone unturned. We really put blood and sweat into this and tried very hard to provide you a much higher production value iteration of the Synthetik franchise. We really hope you enjoy! As always, leave us your feedback in the Steam forums or Discord, have fun! - Team Flow Fire Games Info: If you have performance issues, please try update your drivers! As this is a DX12 version, you might encounter some first time playing shader compilation stutters which will vanish. Known issues: - Bosses sometimes can lose a lot of health on an attack - Music tracks can layer incorrectly - Minimap sometimes dosn't show objects Following Up: We will quickly follow up with short hotfixes as needed and shorter patches to iron out bugs and other issues based on your feedback!

  • News Update - 3 April 2025

    Hey everyone! We know it’s been a while since our last major announcement. While we've been sharing updates on Discord and the Steam forums, not everyone may have seen them, so here’s a larger write-up: 📅 U15 Grand Operations Status We’ve been rolling out new builds weekly, and we’re nearly ready to begin multiplayer testing. The latest builds are quite stable in singleplayer, though there are still a few issues to iron out. You can currently try out the beta of U15 – Grand Operations on the testing branch! See the bottom of this post for instructions on how to join! 📈 So what is all this 'U15 Grand Operations?' As things naturally evolved, Grand Operations has now become a sort of "2.0" version of the game. We have tackled almost all the things we planned for the real launch and so much beyond. Almost everything in the game has been touched in a major way. All in all, Grand Operation…

  • Synthetik 2 Roadmap - 2 August 2024

    Hey everyone! Today we want to give you a overview of what is to come. As you may have read, we are currently working on Grand Operation which is a really huge update and might need a bit more time, but it will be one of the biggest leaps we have taken as a studio. Keep in mind that all things are never set in stone and we always do what is best given the current situation / plans might change. Keynotes: Focus on out-game elements New Base of Operations Construct varied Buildings Unlock perks and features Interact with NPCs New difficulty system Story elements Quests Rework on menus Party System Gameplay & Balance tweaks Final Boss Blessings and more! In Grand Operation, the main menu is removed and you start as a android pilot from the human resistance. You are stationed on the stealth Resistance base "Phantom-One" near the coast of Vietnam, right at the border of the machine expansion…

  • Spring Devblog - 6 April 2024

    Heavy Gunner Fan art by Vireyn Hey everyone! Since the next update is on the large side (well which one wasn't..) we want to give you some infos about what is coming up next. As we are getting slowly towards the 1.0 version, and are now finally tackling some of our long desired elements. This is a more technical blog with not too many spoilers, so you can safely read. Base of Operations The Elephant in the room is the new base of operations. The old main-menu is completely replaced by the new base. This is a big operation and includes larger reworks of menu structure and the lobby structure. Gameplay wise you can walk around the base and interact with different buildings and npcs. Throughout your play time, you can unlock new buildings and the base will look more impressive over time. We also take this opportunity to add long missing elements to the franchise, such as NPCs, story elemen…

  • U14 - ELECTRIFY - MEGA UPDATE - 14 February 2024

    Hey everyone! Update 14 is out and it's huge! We improved so many things for this update, it's crazy. It started as a "spring cleaning" but then spiraled into a massive change for the game. Check it out on our patch page! Have fun! - Team FFG

  • U13 - ATTACHED - 22 November 2023

    Hey Everyone! Update 13 is here with many great improvements. Attachments got a big upgrade, the new Endscreen makes runs more rewarding, improved co-op, our first pet class and a ton of other changes. Make sure to check out the full notes! (The pet is attached to you, get it?) Note: We added AMD FSR2 which is default enabled for now, you might want to increase the resolution to 0.9 or higher to have optimal image quality and it still has some hickups in loading screens, make sure to switch to DLSS if your GPU supports it. At 0.9 or higher, both provide better image quality than native.

  • 12.2 - 28 September 2023

    Hey everyone! We want to bring some more improvements at a faster pace, so here they are; Overhauled Weapon Variants Weapon variants got an iteration and many have been improved, reworked or otherwise. They should overall feel noticeably better and gives finding weapons a fresh new touch. You can also now see a short description on pickup for better usability. - Overhauled SAT Police Forces variants - Overhauled Machine Military Forces variants - Overhauled Human Raiders variants - Overhauled Human Defiance variants - Overhauled Soviet Brotherhood variants - Improved Redguard variants (more to come) Overhauled Tutorial / Firing Range The tutorial got many fixes and improvements. We removed the obstacle course and added new things for testing and playing with the game mechanics. You can also call in enemy waves to test weapons and items, as well as go outdoors to test on respawning dummi…

  • 12.1 - 12 September 2023

    Hey everyone! We are very glad about the super positive reception of U12 and want to quickly follow up with some more improvements. NEW Weapon: AMD-65 The new AMD-65 is a hard hitting common assault rifle with brutal recoil and bleeding ammunition. NEW Weapon: RRX Coil Gun The classic coil gun is a fast firing and accurate shotgun with powerful charged shot stacks. NEW Item: Roundhouse Boots Do the famed roundhouse kick with the roundhouse boots. Applies shock combos aswell. NEW Shop: Weapon Upgrade Workbench A new workbench with 3 strong weapon upgrade choices can appear in the late-game. NEW Wall Oil Splats Using the power of 3D, hitting enemies now can cause oil splats on the walls! ---------------------------------------------------------------------------------------- Online Coop Server Performance / Desync We made various improvements to server performance. These changes aim to ad…

Patch notes and updates

S.noRelease datePatch nameGID number
120 March 202620.1 - Game Update1827626365758333
228 October 202517.11814309641614046
325 September 202516.11811772772245778
422 July 2025Patch 15.1.372 - Addressing leaks in renderpipeline1805431065500061
51 July 2025Update 15.11803527891682425
612 September 202312.15159491482927483942
75 May 2023U11 Hotfix & Tweaks5138087875083436976
817 March 2023U10 Hotfix & Tweaks5125698536858309472
915 February 2023U9 Hotfix5059267908810693192
109 December 2022U8 Hotfix4980448574112614584
1125 May 2022Post U5 Patch4437747060823408878
1216 May 2022Dev Update - Lots of infos!5849624375833561725
1323 February 2022Fixes, Armory Tweaks & Class Poll!4246335832505134811

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