Patch 15.1.372 - Addressing leaks in renderpipeline — SYNTHETIK 2 Steam update #789726

This build addresses a major performance issue that's responsible for the performance degradation we can measure during longer gameplay...

Steam App
SYNTHETIK 2 (1471410)
Event type
patch note
Published
22 July 2025 - 12:41:10 UTC
Source
steam_community_announcements
This build addresses a major performance issue that's responsible for the performance degradation we can measure during longer gameplay sessions.--Unfortunately, the new/current version of Unity has a bug in the culling algorithm of its closed-source engine section. When used with the High Definition Render Pipeline, inactive lights are tracked by the rendering pipeline anyway. When these lights are later removed (typically during scene switches), it causes unhandled error spam in the rendering loop.The core issue is in the closed-source section, but we've implemented a workaround that cleans up the leaking lights to prevent the degradation and error spam.

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