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Beyond the Storm

Beyond the Storm Steam news

LeandroGabriel.net | Oct 3, 2022 | game

Released

0players observed · 5 October 2026 - 19:38:10 UTC

ActionAdventureIndieFree To PlaySteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak4
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score76% positive

Beyond the Storm news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak4
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score76% positive
  • Total reviews33
  • Release dateOct 3, 2022
  • DeveloperLeandroGabriel.net
  • PublisherLeandroGabriel.net

Genres: Action, Adventure, Indie, Free To Play

Company pages: Developer: LeandroGabriel.netPublisher: LeandroGabriel.net

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Beyond the Storm Steam news

Beyond the Storm news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Reminder: Beyond the Storm will be free! - 27 September 2025

    Hello everyone, Leandro here!Just dropping a quick announcement to remind you that Beyond the Storm will become free next week—on October 3rd!Once again, I want to thank everyone who purchased the game during this time. As a token of appreciation, I’ll be releasing a small update exclusively for those who bought the game. It’s a minor visual enhancement—a little gift—but it’s meant to recognize and celebrate your support over these past three years!

  • It's time to move forward! - 29 August 2025

    --- RECEIVING BROADCAST FLUX-LETTER --- Hello, everyone!On October 3rd, Beyond the Storm will celebrate its 3rd anniversary since launch. To mark this meaningful date, I’ve decided to make the game permanently free on Steam. This choice is not just symbolic — it carries a deep sense of gratitude, closure, and renewal.Beyond the Storm was born from an old dream, fueled by years of passion for games and the desire to create something that could resonate with others. It was a project developed almost entirely on my own, with limited resources but total dedication. Countless sleepless nights, technical and emotional challenges, and a journey that took a toll on my mental health. Despite all the effort, the game didn’t gain much visibility, and trying to profit from it became a source of frustration rather than fulfillment.That’s why I’ve decided it’s time to set Beyond the Storm free to the…

  • Update 0.9.0.1 - Squashing a small bug with a four-legged contraption - 4 October 2023

    Just a small update, which fixes a crash after defeating the Sector B boss on Vulom IV

  • Anniversary Update! - 4 October 2023

    Hey everyone, it's Leandro here. I hope this update finds you well! :) It's hard to believe, but it's already been a year! Wow! I still remember this very day last year, sweating bullets while coding every tiny detail of Beyond the Storm to release it on Steam! Clearly, the launch didn't go as planned, requiring numerous, and I mean numerous, bug fixes and adjustments. But I want to extend a heartfelt thank you to the Beyond the Storm community: From the depths of my little game developer heart, I appreciate how hard you've worked to keep the game alive, even during my "absence" on Steam. A lot has happened in this past year, and I thought I'd have more time to work on the game, but unfortunately, that wasn't the case. On the flip side, I've seen community members helping each other, folks writing fantastic (truly fantastic!!) reviews about the game, praising it on podcasts, and even ki…

  • Merry X-mas, and a happy new year! - 16 December 2022

    Hi everyone, Leandro here! I think that maybe I've been thanking you all a little too much, but I NEED to do that. You know, develop games is hard, developing games in Brazil is harder, and developing games alone is the hardest. And still, receiving good reviews like the ones I've been receiving (either online or in person, as it was in Brazil Game Show) it's incredible, so I *must* say: OBRIGADO! (And don't forget to leave a review! They warm my little dev heart! ♥) I know that Beyond the Storm isn't the *perfect* game, and some of you by now are wondering if the game is dead since there were not updates. The answer is: No, it's not! What is happening is, actually, a lot of things in the real world: I still have one year to get my master's degree, while I'm working full time, working also on weekends and taking care of my family. This all, mixed up, gives me little or no available time…

  • Update 0.8.3.1 - Bugs fixing bugs fixing bugs - 19 October 2022

    A little update just fixing some annoying bugs, as follows: Credits screen now works as intended A fix on alternate endings, which weren't working properly Executable version now updated (I forgot everytime about this) It's a small update, which maintains the main fixes from 0.8.3.0. The next updates should focus on content updates!

  • Update 0.8.3.0 - Be besties with your generators - 16 October 2022

    Newest update, with changes from 0.8.2.x to 0.8.3.0, because of GENERATORS, WE LOVE'EM! in the title menu doesn't work as intended, almost 's the entire universe. Add borderless fullscreen option {?} Bind mouse wheel to change the weapons levels {Maybe useless, now that the arrows are working} Add menu option to reduce or disable screen shaking Change the flashes of the loading screen, along with the background, to something less aggressive. Make key remapping function in menus Make a BUGship... I'm wondering what special moves it could do... Brasil Game Show is over and, once I got home, COVID got here too. Now that I'm feeling well, it's time to update! Once again, thank you all for the feedback on the game. Also, I've got a HUGE and IMPORTANT feedback from Kris Asick (the guy from Pixelmusement) about how some things can be improved on the game, and I'll be working on every little on…

  • Update 0.8.2.4 - More fixes, more data, more smash, more more - 7 October 2022

    Version 0.8.2.4 fixes: Bunmer, sector D, now ends properly upon defeating boss. Bosses that has no datacubes send now a Warp Cell as prize. Datacubes that appeared in levels that was already got (more datacubes in level than it appears on database) now changes to a warp cell. Upon level start, shields now have "full - 1" charge. Nebula levels wasn't draining the shields, only the shield recharge. Nerfed enemy frequency generation in Lunia 3, sector D. Hryiat IX's sectors C and F no longer locked when got the proper datacubes. Corrected several datacubes referencing DPE in dates, changed to AGS, which stands for "After Galactic Standardization". Wormholes now working as intended. Corrected miselading information on the datacube "You did it!", directioning the player to Yrillis instead of Hryiat IX In menus between levels, mouse now works on database and modification screens. The AI on De…

  • Beyond the Storm on Brasil Game Show 2022 - 6 October 2022

    Hi everyone! We're now attending the Brasil Game Show, which starts TODAY and goes until October 12th, here on São Paulo, Brazil, at Expo Center Norte. If you're passing by, come visit us! We're at the Indie Avenue, booth 35! Come meet me in person, have a little chat and, OF COURSE, play Beyond the Storm: We're with two game stations to play it, along with a "Instant Action" mode: Just come and play! #BGS2022 #DeVoltaAoJogo #Tyrian #Remake #BeyondTheStorm

  • Update 0.8.1.0 - Full of bugs. Someone call pest control! - 5 October 2022

    Version 0.8.1.0 fixes: Mouse movement ingame. The nature of the movement of the game being connected to the ship power cells made me make an approach more link "go-to-there" than 1:1 mouse movement, although I must confess that even I, that prefer kebyoard/game than mouse, liked to control the ship. Hryiat IX: Sector B had a crash problem at start (GMS2 duplicated the player somehow) Some levels hangs on finish: This happens because of some collectibles that are still out there to collect. The problem was that some of these were going offscreen and didn't disappeared at all. Some datacubes didn't parse the strings and shows %1, %2 or %3 mid text. Plutenia Station, sector D, is blocking the player totally, making impossible to complete. A typo in the first comm datacube collected in Tarwen: Sector A. (Something about warp cells being in beta version only) Some equips datacubes didn't com…

  • We have launched! - 4 October 2022

    Hi everyone, Leandro here! I'm a bit tired, I must confess. In these last days, sleeping late to make everything done, and now it's time to fix the little bugs (that probably has!) and continue injecting more content on the game! Obviously, let's talk about the elephant in the room: We had a "little" delay, and I confess that it was all my fault! Ya know, making games is cool, but it is VERY challenging, that requires concentration, discipline... And this whole situation is a little more challenging when you're the sole developer that makes everything: Programming, story, content, sprites, sounds, music... So, I know that I don't like the term but I feel like a "one-man army". In the last weeks, I've been sleeping late, 1 AM... 2 AM... Since yesterday, I've slept only two hours, being awake in the morning because my children wakes up in the morning too (as I must too!) I'm not a full-ti…

  • Hour one patch (...what?) - Changing from YYC to VM - 4 October 2022

    It appears that the YYC compiled build messed with everything in game. Changing to VM can let the game run a little slower than expected, but everything should work by now. PLEASE UPDATE ASAP!

  • From Tyrian to beyond - Part 4 - 2 October 2022

    Hi everyone, Leandro here! LAUNCH IS TOMORROW AAAAAAAAAA*inhales* *exhales* *inhales* *exhales* So, let's talk about the power mechanic, an specific one that WILL help you in tough situations! Tyrian had it's energy bar, to power weapons and shields. Without a good generator, you couldn't have good weapons. Maybe it's even the most iconic game mechanic from Tyrian. So, let's use a little LORE to explain how things are done in Beyond the Storm... *clears throat* The galarian professor Malktor Von Wann wanted to CHANGE the spaceships's power matrix, to redirect power to an specific system on the fly. Here's he yelling at his coworkers, explaining how it could be done, in 951.8 AGS. Such a genius, indeed. So, the main idea behind the Power Matrix is that you can define how much Power Cells each system can have. More cells means: Deadlier and faster shots Faster shield recharges Faster thru…

  • From Tyrian to beyond - Part 3 - 25 September 2022

    Hi everyone, Leandro here! Beyond the Storm will launch in the next week so, it’s a good time to talk about one mechanic: the “open-galaxy”! You know, Tyrian had a little map view before starting every level, showing the locations and even a track to the next level, when available. As a love-letter, it was necessary to include this map in Beyond the Storm. But then, I asked: How could I make this map more challenging? So, I wanted to make it like free roam, so we could focus on the planets and stations, and having a little "space section" between them. This is an early concept of how this could be achieved: To make these interestellar travels possible, I made a little thing called the Warp Cells, in which they can be available in the levels like the Data Cubes. Without them, you'll not have the needed fuel to continue, getting stranded in space so, make sure to get every Warp Cell that…

  • From Tyrian to beyond - Part 2 - 18 September 2022

    Hi everyone, Leandro here! This week, let's go a little deeper on the soundtrack of Beyond the Storm. As a game like Tyrian, with a soundtrack so magnificent, made by Alexander Brandon - which is one of the most incredible videogame composers -, I knew that it would be almost impossible for me to reach that level so, I dig it up the soundtrack of Tyrian and start analyzing it. Fortunately, for me, all the time spent in my childhood just listening to the soundtrack of Tyrian was well spent! But I had a different way to listen it: In my childhood, I couldn't figure out how to setup the sound settings of the DOS games. I just remember my dad telling me that it was "Adress 220, IRQ 5, DMA 1". I put those numbers, sound came, and it was magical. But, for Tyrian, maybe because of some foreign planets misaligned with something else, I didn't hear any sound effect of Tyrian - just the music. An…

  • From Tyrian to beyond - Part 1 - 11 September 2022

    Hi, everyone! Leandro here, working in A LOT of things to get Beyond the Storm ready in the next month! In this 4-part series I'm gonna show some aspects from the very first beginning of the development of Beyond the Storm! The levels in Beyond the Storm are being made in Tiled Map Editor. But, when we started, Tiled didn't had a tool to export the maps to Game Maker Studio 2. So, for this, I've made my own "Tiled Map Editor export tool to GMS2", which is available today in this link: With this tool, I could do the maps in Tiled Map Editor and export them to Game Maker Studio 2 easily. With this, I've made a few tests, and even recreated the first level of Tyrian on it, screenshooting the whole level and remaking it tile by tile. And, here's a peek of the first level in Beyond the Storm, the Sector A of Tarwen Station. Fun fact: I've been using Game Maker since it's version 4.2, when it…

  • Official gameplay trailer! - 21 July 2022

    Gameplay official trailer is here: ----- It was in JANUARY since I've created the project, got a few sfx here and there, made some animations, put some info together and said "Now I'll only record the gameplay and put everything here! Next week I'll have the perfect trailer!" But then, I've noticed that I can't have a trailer showing only two levels. Even worse: I can't have a trailer showing only three space ships or only two bosses... I need CONTENT! But, in order to have content, I needed GRAPHICS. So, I needed to draw them too. During content insertion proccess, there were BUGS. And bugs on trailers aren't welcome (and we know this very well, isn't?) Along with this content situation, I've got a few others on the real life: New responsabilities, my daughters were growing, I've started a graduation in computation, returned to work in-loco after the pandemic, personal events... Sudden…

  • Have you heard of Tyrian? - 2 September 2021

    Hi. I am Leandro Gabriel, the developer of Beyond the Storm, and I'm here to tell you a little backstory of Beyond the Storm. In the 90's, I was just a child with a computer and a lot of games to play. And then, one day, I saw my brother playing the coolest game I ever saw back then. It was incredible. A nice looking brown ship, destroying everything ahead of it, while it filled the screen with colored bullets. At the right, there was an odd GUI that I didn't understand at first: A lot of vertical bars, some green text on small screens... But it was just after watching one level that I've already understood what was that thing, and clearly admitted: "This is RAD. I've never seen a game like this!" That game was Tyrian, which was made by Jason Emery, Alexander Brandon and Daniel Cook (Eclipse Software), published by XSIV Games (Epic Megagames, on it's "sequel": Tyrian 2000). I can't real…

Patch notes and updates

S.noRelease datePatch nameGID number
127 September 2025Reminder: Beyond the Storm will be free!1811772772322662
24 October 2023Update 0.9.0.1 - Squashing a small bug with a four-legged contraption5220292521177614448
319 October 2022Update 0.8.3.1 - Bugs fixing bugs fixing bugs4714731755408630189
416 October 2022Update 0.8.3.0 - Be besties with your generators 6402455182516585764
57 October 2022Update 0.8.2.4 - More fixes, more data, more smash, more more4613399405943848430
65 October 2022Update 0.8.1.0 - Full of bugs. Someone call pest control!4613399405934712953
74 October 2022Hour one patch (...what?) - Changing from YYC to VM4613399405931087056

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