- Devlog for the Expansion to Colonials Programme! - 27 September 2021
Hello! Just wanted to give you guys an update on the expansion I am working on. And I figured, instead of just another boring old post. I decided to do it as a video instead. This is something that I wanted to do for a long time. So, why not try it out this new expansion to the game. Check it out on Youtube: In case it wasn't clear in the video, here are some of the additions that are coming to the game. New Machines: Shuttle: - A variant of the rocket, consumes fuel to launch. After which, it takes off into space and returns with a stash of Rdin (Cobalt) after a certain amount of time. Workshop: - The workshop creates advanced essentials that are used in the new expansion. It turns Cobalt into Tools and Kriz (Crystals) into Luxuries. (Yes, Kriz will become an element that is used ingame!) Depot: - The depot generates an entirely new grid that is, the engineers' grid. It is orange in co…
- Update 1.1.6! UI Animations! - 10 August 2021
Hello! This is just a particularly quick update to the game. After implementing the Codex update, I've realized that the game's UI was pretty static. So, I got inspired to create some new animations for various UI elements. If you check out the game now, you will see that the building, element and essential panels will do a little flipping animation whenever you toggle between them. Also, the info panels will pop in and out whenever you click on a machine. So hopefully, the game feels a little more lively now! Sorry about the lack of content, but I just haven't been able to get into the mood of developing recently. I promise that I will try to continue working on the expansion moving ahead! Thank you for supporting the game and stay tuned for the next update!
- The Codex Update 1.1.5 - 20 June 2021
Hello everybody! It is about that time again, where a new update to Colonials Programme is released! This time, I wanted to make some quality of life improvements to the game. I've gotten some inspiration for this while I was playing some other games. And I realized that CP could use an upgrade on how the game mechanics are being presented. For example, the tutorial screens are rather wordy and not always clear. Furthermore, it is tucked away in the menu screen, where it is difficult to access. So, I decided to come up with this "Codex" feature for the game. Check it out: In this update, you can now click on the elements, essentials (power, water etc.) Or right click the build machine buttons to bring up the codex entry. The codex details what the thing you clicked is, and how you can utilize it. The various terms used are colour coded according to it's category. (Blue for elements, gre…
- A New Horizon Awaits... - 28 May 2021
Hello! I just wanted to give a quick update on the game. I know that it has been a while, but rest assured, I've making steady progress towards a brand new update to the game. And I promise that it will be exciting! I don't want to reveal too much as it is still a work-in-progress. So, I'll just leave a few images and screenshots below. And just in case you are wondering: Yes! It will be a free expansion! That's all I wanted say for now, stay tuned for more updates! New Machines: Work-In-Progress:
- Update 1.1.4! Roaming Entities!! - 17 April 2021
Hello! I have made some small changes and improvements to the game. In this update, there will now be actual colonists and aliens roaming around your colony. That's right! You won't just be watching the number of colonists at the top of your screen go up now. Try to spot them in the screenshot below! I've always had the models for them, and I've always wanted to add them, so it's awesome to finally see them in the game! I hope to add AI & Mimi soon as well, though I will need to work on their animations. Besides that, I've added keyboard shortcuts to the various buttons on the screen. There were shortcuts for the power and resource grid, but nobody really knew of them. Now, if you scroll over the buttons, the tool tip will show you the shortcuts. You can toggle between panels using the key 'T', and access buildings using the '1-6' number keys. Oh, and if you wish to rotate machines, you…
- Colonials Programme Store Rework!! - 21 March 2021
Hello again! I just wanted to let you know that I have taken the time this week to do a rework on the Store page for Colonials Programme! As you know, the game has been fully updated to the new UI. However, the store page was filled with an outdated trailer and screenshots. So, I've decided to update all of them to showcase the new style of the game. I have also taken this opportunity to improve on the game trailer based off feedback that I have gotten in the past. You can check it out here! For a long time, I wanted to use a wallpaper from CP on my laptop. But, there weren't any noteworthy ones that I could use. Since, I have updated the capsule and branding images, I decided to also turn some of those images into wallpapers. Thus, I am very happy to say that I now have my very own Colonials Programme wallpaper!! :) And one last thing! There will a 30% discount starting from 22/03 10:0…
- Update 1.1.3! - 14 March 2021
Hello! First off, I would like to apologize for being away for about a month now. Honestly, I have been feeling rather burnt out. And life has been pretty busy for me in the past month. So, I decided to take a bit of break and focus on some other things that I enjoy doing. But now, I'm happy to say that I'm slowly getting back into game development. Over the past few weeks, I have been updating all the UI elements bit by bit to the new style. And today I am finally finished with all UI elements that needed to be updated. I have to say, it was quite a tedious and boring process. But looking at the results, I think that it was definitely worth the effort! As for what is to come, I am as of yet, not quite sure. The next thing on my to-do list is to improve the store page and trailer for the game. But, I have also started to look into possible ways to translate the game. Gameplay-wise, I st…
- Tutorial Update 1.1.2! New Power and Inda Sequence!! - 14 February 2021
Hello! It's time for another update to Colonials Programme! This time, I've made more improvements to the tutorial of the game. The previous update to the tutorial was Update 1.0.3, which was a long time ago. And while it did streamline the tutorial, I mentioned that more could be done to improve it still. Again, the beginning of the game is rather rough and difficult to get into, so I hope that this update will improve the experience. One of the new things I've added, is a new exclamation mark indicator that hovers above a machine, when it lacks a certain resource. Back in the day, when this occurs, it will simply show the box indicator, which is exactly the same as the one used to indicate that the machine is not connected to the resource grid. Understandably, this could be confusing to new players. So, I decided to create this new indicator to clear up any misconceptions. This genera…
- Update 1.1.1! Alternative names for the Elements - 6 February 2021
Hello! This is just a quick patch to the game which adds alternate names to the elements' tooltips. Hopefully, it'll make things a little easier for those unfamiliar with the game to understand them. I understand that a lot of people find the names of the elements weird and confusing! And I just wanted to clarify my intentions and explain where they came from. So, the names of the elements are just snippets that I took from words in a language called Basque. If there are any Basques reading this, I'm really sorry for this! The elements were the very first thing that I came up with after conceptualizing Colonials Programme. I wanted the elements to sound strange and exotic. CP was initially an exploration game of sorts. Where you will harvest elements from the world, then combine them to form strange compounds with different properties. I was really into organic chemistry at that time, a…
- MAJOR UPDATE 1.1.0! Visual Overhaul of Colonials Programme out now!! - 31 January 2021
DISCLAIMER: If you haven't bought the game yet, I advise you to wait until 1st February 10AM PST, when the game will be discounted!! Hello, once again it's CookieLegends, and I'm very happy and excited to announce the new major update to Colonials Programme! It's been a month since Colonials Programme has been released, and I have to say that I am very happy about the reception I've gotten so far! It's really been an incredible journey and a life-changing experience for me personally. And I don't think I would have gotten here if it were not for you guys! Seriously, I'm always happy to receive comments, feedback and suggestions from the community and I can't thank you enough for that! With that said, I believe that it's my turn to give back to all the supporters of the game by releasing the first major update which I have been teasing for a while now! The new In-Game UI is now fully fun…
- Quick Update 1.0.4 - 24 January 2021
Hello! This week, it'll be a relatively small update with mostly small tweaks and fixes to the game. I have also added a new way to replay certain Campaign maps without having to start a new Campaign. You will unlock them under the new "Extras" panel in the main menu once you complete the map in the Campaign. This week's update is small, as I'm still focusing my attention on the UI Overhaul which is very close to being done! Check it out! That's all for this week! Also, if you enjoy the game, please do leave me feedback or suggestions on the Steam Community Hub. I would love to hear more from you guys! You can also leave an honest review on the game if you haven't already! It really helps me out as a developer, whether it be positive or negative. Thank you once again!!
- Tutorial Update 1.0.3! - 16 January 2021
Hello again! It's once again time for another update to Colonials Programme! This time I have updated the tutorial to the game. It's something that I have been meaning to do, after watching many videos on my game. I realized that there a lot more ways to make the game more friendly to beginners. A lot of players were getting confused with what to do. So, I wanted to streamline the tutorial. This is important, as I believe that the game is better and more complex once you get deeper into it. Hopefully, this change will aid new players with understanding the game. I'd like to also say that the tutorial is by no means perfect yet, and I will continue to improve it as I get more feedback on it. Check it out! There's a whole new sequence, teaching the basics of grid management. You can also see some of the new UI elements within the current build of the game. Again, I'm still in the process…
- Update 1.0.2! New Challenges Added! - 9 January 2021
Hello! It is time for another quick update! This time I have added 7 new challenge maps which you'll be able to play! Each challenge is accompanied with it's own achievement, so be sure to try to complete them all! I hope this serves as a little thank you, to those who have purchased the game thus far. I really appreciate your support! Fret not, I will continue to add new content and improvements to the game for the foreseeable future. On another note, if you have already purchased the game, feel free to leave an honest review on the game! I'm always looking for feedback to improve Colonials Programme. Or if you have any suggestions, you can always post them on the game's community hub. I would love to interact with you guys there! Aside from the challenge maps being added, there have been minor additions and fixes to the game in this update. I have received feedback from players who wi…
- Update 1.0.1! Special map and skin available! - 3 January 2021
Hello everybody, this is CookieLegends! I'm back from my little break from the game and I'm happy to be working on the game once again! A new build has been uploaded as a relatively small update to the game. I've just started my own mailing list such that you guys can keep in touch with the game's development! To accompany it, I'm giving away the soundtrack to Colonials Programme to those who would like to sign up for my mailing list. If you own the game already, you can also gain access to a special map that was added to the game, as well as, the TX AICore skin! Also, to update you on my future plans, I will be working on a UI overhaul amidst feedback that it can be improved. If you didn't know already, you can also follow my blog on the Colonials Programme website. You can check it out here! I've shared some of my plans for the future, along with a sneak-peak of the new updated elemen…
- Colonials Programme is now out!! - 30 December 2020
Hi guys! I'm very happy to say that my first game is now officially released!! It's honestly been a dream come true and I hope you guys will enjoy my game as much as I did, while I was working on it. I just wanted to say thank you to all the followers, and those of you who put my game up on your wishlist. I really appreciate all the support! Going forward, I have plans to continue updating Colonials Programme, as well adding new content to the game. I'll probably talk about my plans in a separate thread, but for now I'll be taking a short break, so stay tuned! If you have any questions or concerns, feel free to raise them up using the Steam community hub. I'll be there to help out! Thanks a bunch! ;) - CookieLegends
- Gameplay Preview is out now! - 25 December 2020
Hello, I'm sure a lot of you might be wondering how the game actually plays. So, I decided to make a short video of me playing through a mission in Colonials Programme. I hope this gives a clearer picture of how the game works. Please enjoy!
- Achievements coming to Colonials Programme! - 21 December 2020
Hello everybody, I'm currently working on achievements for Colonials Programme. They will be completed before the game releases on 30th December. Certain achievements will require you to build custom maps in order to complete them. It is up to you to design the ideal map for completing each challenge! You can also expect cosmetic rewards for completing some of them! Here's a sneak peak: (may be subject to changes) Metropolis: Attain 30 colonists in a single custom game. Dominion: Launch 10 T3 rockets in under 10 minutes in a single custom game. Power Station: Attain 5 colonists in a single custom game while only ever having 1 capacitor built. It's a Small World: Attain 10 colonists in a single custom game with a map size of 6x6. Environment Friendly: Attain 5 colonists in single custom game with only 1 source of Ikat.