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Wildshape - Map Editor + VTT (free demo)

Wildshape - Map Editor + VTT (free demo) Steam news

DLDev | Apr 9, 2021 | game

Released

0players observed · 24 September 2026 - 05:43:37 UTC

AdventureIndieRPGSimulationStrategySteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak21
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score72% positive

Wildshape - Map Editor + VTT (free demo) news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak21
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score72% positive
  • Total reviews100
  • Release dateApr 9, 2021
  • DeveloperDLDev
  • PublisherSelf Published

Genres: Adventure, Indie, RPG, Simulation, Strategy

Company pages: Developer: DLDevPublisher: Self Published

Top Steam chartsTop 100 gamesGame directorySteam Store page

Wildshape - Map Editor + VTT (free demo) Steam news

Wildshape - Map Editor + VTT (free demo) news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Bug Fix: object rotation in maps made before last update - 28 June 2026

    Fixed a bug where in your old maps some of the objects would be rotated in the wrong direction after updating the game.

  • Wildshape: Massive Content Update! - 25 June 2026

    HighlightsCompletely New Terrain SystemThe terrain system has been completely rebuilt and now includes more than 60 brand-new textures. Besides a generally way better look, be sure to check out the new Tessellation Slider in the texture menu. It dramatically increases terrain detail and can completely transform the look of your maps.Rivers and OceansWildshape now features a brand-new river and ocean system.To add a river simply place a Source object to define where a river begins and use an Area object to define the area where water is calculated and everything else is handled by Wildshape.You can now even make objects float in the water!The ocean has also received a complete visual overhaul and looks much better than before! New Visual EffectsNew camera effects that can completely transform the look of your maps with just 1 clickGlobal snow effect in the Weather menuTerrain blending fo…

  • Mac Start FIx - 28 November 2021

    The project was recently upgraded to a new Unity version which caused an error when starting the game on a mac. This should now be fixed.

  • New: Search Function for Placing Objects + Wall Tool Improvements! - 10 November 2021

    Object Search You can now search for objects in the object placement menu. Please note that this feature checks for 1) object names and 2) categories they are in. Example: You can type "chair" to find all objects that have "chair" in their name, or you can type "food" to get all objects in the food category. Wall Placement The wall placement tool also works a bit differently now. It no longer automatically sets you to flat grid and place on grid features, but places a room on the terrain. Also it automatically creates the full room and with shift/ctrl you can activate creating corner rooms. There are plenty of other changes planned for this feature in the very near future, but this is a good first step to make the tool easier to use.

  • Hotfix: black spots on the terrain are gone! - 4 November 2021

    A small hotfix that gets rid of the black spots that appeared on the terrain for some users. Happy map making everyone! DLDev

  • Update: Object Favorites, Selection Highlights & Crash Fix - 31 October 2021

    Object Favorites You can now select favorites in the object placement menu. They will appear in a favorites list where you can easily select them again without having to click through the hierarchy to find them. Selection Highlights Hovering over an object now highlights it so it will be more clear which object gets selected. There has also been a big visual update for the highlights, so that it will look way better especially for plants. Important Crash Fix There has been a bug in Wildshape that randomly caused a crash when you reopened a map multiple times. It turned out to be a bug inside of Unity rather than Wildshape, so it was possible to fix it by updating the whole project to a newer version of Unity. Unfortunately finding the cause of this problem was a few days of work, because the error was not known to Unity and therefore printed a useless error message. This means the new t…

  • Bug Fixes: Multiplayer Joining - Workshop Upload - Texture Update - 26 October 2021

    Hello fellow adventurers! This patch brings a fix for starting multiplayer sessions with your friends. There was an issue where people with the free version were not able to join sessions correctly at times. Also there was a bug with the workshop upload that has now been fixed. I also optimized some of the textures in the game. The whole game is about 2GB smaller. Many files will have to be redownloaded which is why this patch is rather big.

  • Let's make some animated maps together! - 20 October 2021

    Hello fellow adventurer, I'd like to invite you to join our first livestream on Steam! We'll be creating maps with Wildshape Map Editor and I'll show you around a bit, explain all the different functionalities of the game and answer all the questions you might come up with! Looking forward to seeing you there! DLDev

  • Free Demo Version for Wildshape's Map Editor ! - 17 October 2021

    Hello everyone, with this patch the player version now features a free demo of Wildshape! Most features that exist in Wildshape Pro will also be available in the demo, but with some restrictions. This demo will be a nice way for you to try out the tool and see if you like it! To have full freedom you will still need the Pro Version DLC, which will give you the following benefits: - Access to all objects (multiple thousands) - Ability to save your maps - Access to all terrain textures - Ability to host games for your friends - Access to all 6 object layers (up from 2) - Ability to paint in 8 terrain layers (up from 3) - Access to more settings for weather & birds - Ability to import images and objects (.obj) - Create an infinite amount of tokens (up from 2) - Start maps from the workshop - Create multiple river nodes (up from 2) - Create cutscenes with infinite destinations (up from 2) T…

  • Free player version and workshop integration! - 15 October 2021

    I have some exciting new to share with you! The game now features a free player version, so you can invite your friends to play with you! There is also a DLC now that enables all the map editing functionality as well as hosting games! Everyone who bought the game already will have the DLC automatically activated for them! The game also now has workshop integration! You can now upload and download all the maps from the community from withing the game! (To upload screenshots for your maps, please put a png file with the same name as your map in the screenshots folder. The image needs to be square format)

  • Huge visual improvements + LOD system test - 6 September 2021

    New Shadows There is a new shadow system that calculates additional shadows which has a huge impact on the looks and feel of your maps. Also this feature comes at almost no performance cost. Please note: there are a few shaders and objects (some rocks and grass I noticed so far) that do not work well with the new shadows. You can turn off the new shadows in the graphics menu if you want to go back to the original state. LOD System (Level of Detail) The game will soon feature an automatic LOD system and this patch has a trial version of it implemented. The LOD system renders objects differently depending on the distance/size they take on the screen. Objects that are very small or far away will be reduced in the quality of the meshes which can up to quadruple your FPS. You can now turn on the LOD system in the graphics menu. I recommend only doing so if your GPU is your bottleneck. If you…

  • Bug Fixes - 2 September 2021

    - Camera no longer zooms when mouse wheel is used to adjust sliders (mouse sensitivty, etc.) - Microphone input not longer played - Improvements to token movement script - Tokens can now be placed on objects and placed without snapping to grid (hold shift / ctrl to activate) - Effects are now visible in play mode again. - Several other small bug fixes And a small new Feature: Zoom to the selected object by pressing 'X'.

  • New version is now live! Completely reworked menus and much more - 13 August 2021

    -New main menu: I am always trying to listen to feedback and some if not most of the negative reviews on Steam suggested there was a big unhappiness with the games menu and UI. Therefore I Implemented a brand new main menu with an all new look and (together with the new data system) a way easier workflow to create your maps! I hope this will change their mind and give new players a better experience. I would highly appreciate your feedback! -New UI icons: The next step of our UI rework will be to further improve the UI of the editing scene. With this patch many icons have been replaced with beautiful custom icons for Wildshape. More changes to come soon! -New data system: The data system of the game has been completely reworked. The game will now save and load maps from your /Maps folder. It is no longer necessary to import/export maps into the game. Simply put them into the /Maps folde…

  • More UI changes, new settings & key binding menu, performance updates, bug fixes - 21 May 2021

    - New Settings Menu: - Graphic Settings - Custom Key Bindings - Camera Settings - Multiplayer name change - Copy / Pastable link to the data folder - More changes to the UI in the map selection scene - Added a new default world map - Dragable UI windows (pop up windows) - Adding a png to imported objects or objects bundles with the same name of the file will add a preview in the placement menu! - Increased object import to 50 objects. Object files are now per map and go in /importedObjects/MapName (!) - Fixed a bug where cutscenes would stop after the 2nd position - Performance optimizations (5-10% depending on map) - Added G-Sync and Free-Sync support (activate in the new menu) - Added loading bar for object spawning when starting a map - Added safety measures so that crashing the game (alt + f4) while saving no longer causes a corrupt save file. - Fixed pin size for all resolutions (p…

  • Patch 0.1.17.1 - Tutorial Map , Map creation with friends , UI changes and more - 6 May 2021

    - Added a new ingame tutorial map that can be added to every location with the press of a button. I will update the tutorial map regularly. If you think it is missing any important information, please let met know in the #feedback channel. Thank you! - (Beta) You can now create maps together with your friends! Invite them into your maps and they will be able to switch into editor mode and create maps with you. Please note: Not all functionality is ready for this yet. The terrain will not yet be updated over the network. Changes to it will only apply for players when loading a map. - Added a new loading screen - Many more changes to the UI in the location scene - Added the option to deactivate the distance blur in the camera menu - Added the options to not place torches and floor when using the wall tool - Fixed a bug where the floors would not be at the right height when using the wall…

  • Patch 0.1.17 is now live! - 29 April 2021

    - Sharable combined objects: You can now create shareable collections of objects. Select your objects and press Ctrl+C. There will be a file created in the /ObjectCollections folder. To place this new combined object look in the object placement menu under it's own category. The files created this way are also shareable. Create something cool and use it in another map, send it to your friends or show us here on discord! Please check out the new #combined-objects channel to share. - Reworked menus: Menus are now merged into one Scene for better performance. The "Drag and drop" - Menu for battle maps in locations no longer exists. It is now a simple list. - Added the option to rename a map - Fixed tooltips for all resolutions - Added placeable water tiles (water is heavy on performance, use wisely) - Holding x or b will lock the mouse in x and z dimension when adjusting the terrain height…

Patch notes and updates

S.noRelease datePatch nameGID number
128 June 2026Bug Fix: object rotation in maps made before last update1836506165558636
228 November 2021Mac Start FIx4224935490647879967
310 November 2021New: Search Function for Placing Objects + Wall Tool Improvements!4186653626160291524
44 November 2021Hotfix: black spots on the terrain are gone!4186652991107535544
531 October 2021Update: Object Favorites, Selection Highlights & Crash Fix4186652357035622786
626 October 2021Bug Fixes: Multiplayer Joining - Workshop Upload - Texture Update4103335143124490084
717 October 2021Free Demo Version for Wildshape's Map Editor !4698935641766577942
815 October 2021Free player version and workshop integration!4698935641758768945
96 September 2021Huge visual improvements + LOD system test4020014099102691397
102 September 2021Bug Fixes4020014099087603407
1113 August 2021New version is now live! Completely reworked menus and much more4516534149058916679
1221 May 2021More UI changes, new settings & key binding menu, performance updates, bug fixes4069544181431387596
136 May 2021Patch 0.1.17.1 - Tutorial Map , Map creation with friends , UI changes and more4072920612501476017
1429 April 2021Patch 0.1.17 is now live!4074045878073751282

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