- July 2026 Update - 18 July 2026
Hey Everyone!It's been a little while since the last update, but I have some exciting news! The original artist is back on the project and we've been working on some new things, so expect a bigger update in a month or two! In the meantime I finally got around to making saving and continues working in co-op, made a couple changes and fixed some bugs.Saving in Co-opThe biggest change is that saving now finally works in co-op! Currently it only lets you resume with the same control scheme as when you started the game, but I'll work on a small UI to let you re-assign keys when you're loading.I tested this one quite a bit but let me know if you find any bugs here!ChangesAdded an option to configure 'flip on auto-attack', if you want to be able to turn around instead of back away when holding attack down.Hover Boots and Shields can now be ended early by reactivating themStealth no longer trig…
- Mid April 2026 Update - 18 April 2026
Hey Everyone!It feels like I just released an update, and here is another one already! I started playing around with Seeded Runs and realized it was actually a bit easier than I thought it would be, and suddenly I already had it working! I also discovered an enemy variant I created which I never actually put into the game!Seeded RunsSo this is a pretty standard idea in Rogue-likes, being able to enter a custom seed to retry an older run or play one your friend tried out. I created a new button and window for this (see below) and it works really well! I considered disabling achievements when in a seeded run, but I don't think the seed is that impactful towards achievements (plus you can always just use the Adventurer to essentially do the same thing!) so I currently left it as-is. Let me know if you think I should go back on that idea!Frost LectorWhen playing the game again I noticed a s…
- Patch for April 2026 - 8 April 2026
Hey everyone! I mentioned last update that I would be adding an encyclopedia to the game, with the intention of filling it with information about everything in the game from enemies to interactables. I am still working on that, but I keep going back and forth on what it should look like and it has taken longer than I thought. Eventually I got sick of that so I decided to try to fix some bugs and add some improvements to the game!ChangesAttacks are now automatic if the button is held downIncreased Axe damageQuick Traps now reduces cooldown in addition to previous effectsTrap Expert can now place up to 10 traps instead of 6Bombs now accurately reflect cooldown, allowing far more bombs to be placedBlocking an attack with a shield no longer flickers your characterBug FixesAttack animations now all properly use animation eventsFixed bug where attacking quickly when swapping weapons could res…
- Overlooked action roguelike with Rogue Legacy vibes adds a bunch of new modes and items, and it's just $3 if you're fast - 3 January 2026
The New Year is here, the holidays are drawing to a close, and the grind of everyday life looms large once more. Typically, the early January period can be pretty quiet, and it's a good time to pick up something you might have missed out on. With that in mind, a big Plague Breaker update is a great excuse to take a look at the Castlevania-inspired retro roguelike from Wozzy Games. Introducing a new set of challenge modes along with over 30 additional items, it's the ideal reason to give it a try - especially as you can currently grab it for less than $3 on Steam. Read the rest of the story... RELATED LINKS: Manor Lords' experimental trade rework is going to completely transform the medieval city builder's fight for resources If XCOM kept getting bigger, it'd become this colossal, intergalactic strategy game that's finally out of early access This new FPS game uses your frame rate as you…
- Plague Breaker Update for December 2025 - 31 December 2025
Hello Everyone and Happy New Years! This update took a lot longer to work on than I expected, but most of that is because I realized it could be a lot more fun than I had initially planned. Previously I mentioned that I wanted to add new items for the next update, and originally that's just what I did until the unlock requirements became so unique I decided they should just have a dedicated run for each of them. This took more effort to implement than I had expected but I made it just in time for the end of the year! ChallengesThe main focus of this update is a new game type: Challenges!Each challenge changes the game in a unique way, and completing a challenge unlocks a new item. I also did my best to make the unlockable items thematically related to the challenge. Each challenge also has a corresponding Steam Achievement! I should also mention that certain items are disabled for each…
- Plague Breaker Update for October 2025 - 29 October 2025
Hello Everyone! It's been a very long time since my previous update, far too long and I feel like I owe everyone an explanation. What HappenedIn September 2023, shortly after my previous August post, Unity announced some seriously concerning changes to their terms and conditions. This caused me to waste a lot of time trying to figure out what exactly to do, and after a month I gave up and started focusing on some administrative issues I had while waiting for the dust to settle. For various reasons it no longer made any sense to retain the 'Wozzy Games' company as it existed and so I began the slow process of moving the Plague Breaker IP to my personal ownership to reduce operational costs. This process took a lot longer than I expected. Once that had been resolved, my personal life simply became far too busy to get back into the groove of working on Plague Breaker. Work began taking up…
- Plague Breaker update for Late August 2023 - 1 September 2023
Hey Everyone, This is mostly a part 2 to the small bug fix patch I released 2 weeks ago. While that update focused on fixing more immediate bugs, this update I focused on fixing up the adventurer and adding some quality of life changes. Potion Usage I've had a lot of feedback asking that potions can be used in inventory, rather than taking up an inventory slot. This update adds this feature, as technically it was possible before via a bug! Now potions can be used in your inventory, and they all stack! Giant Bloat change The Giant Bloat was the only boss that was not considered "defeated" until all the summons had been dealt with. I've changed this so that the summons will die when the boss is killed, which should make this boss a lot easier for mages who sold their daggers! Adventurer Fixes The adventurer got most of the love this update, as I found a few bugs that together combined int…
- Small Patch for August 17 - 18 August 2023
Hey everyone! This is a small bug fix patch to address some more critical bugs that people have been having. I also improved potions and bombs, and enabled the feedback system to be always on Changes Potion & Bomb Improvements Potions will now stay equipped so long as you have another of the same kind of potion. This is the same for bombs, which now remain equipped until you run out of them. Feedback System There is a feedback system that is disabled by default, but can be toggled in the settings. Instead, I decided to just enable it permanently by default. Any time you press F10 in the game a form will open and allow you to submit feedback or bug reports! Bug Fixes Fixed bug where casting Mass Call Lightning as the adventurer could crash the game Fixed bug where Nightmare mode was not being saved properly on first unlock Fixed bug where some Achievements were not being checked properly…
- Plague Breaker is now available! - 5 July 2023
After nearly 2 years in Early Access, Plague Breaker is finally out! Thanks everyone who helped along the way, your feedback has been invaluable in making Plague Breaker awesome. Improvements in Depth Before I show off each of the individual changes, I wanted to highlight why the full release is an improved experience over the previous Early Access versions. More and better loot One problem that was common was reaching a plateau in your items, especially at later levels. With limited money from enemies and only one chest per level, runs generally gained only 2 or so items per level. In theory this was a fine amount of items, but many items simply don't work per build and had to be sold for a small amount or just ignored. Once you made it to the later and longer levels it became optimal to simply rush the boss and ignore the level itself due to this restraint. The Alchemist Lab can take…
- Plague Breaker full release announcement - 22 May 2023
Hey Everyone! It's been a couple months since the last update and I have been busy putting the finishing touches on Plague Breaker in time for its full release, which is officially going to be July 5th! This post is intended to highlight a lot of the new features that are coming soon, and I'll post a full patch notes with all changes when the update is actually released. What to expect This final update has a lot of awesome new changes that I'm excited to show off! This update brings in some simple meta-progression to unlock the true final boss, adds a ton of new items and weapon effects, rebalances how many items the player receives and of course fixes a lot of bugs! Additionally, I will be removing the Demo off of Steam. I simply don't have the time to bring the demo up to the current standards of the game, so this decision is going to help ensure that the game releases on time. New B…
- Plague Breaker Update for March 2023 - 14 March 2023
Hello again everyone! As I mentioned in the previous update, this update had a big focus on improving the UI. I've also added 4k and 1440p support, fixed a ton of bugs, added a new item and more! UI Changes This update had a lot of major UI changes! Every UI has been recreated to be scaled properly for all 16:9 resolutions. I've also added a lot of quality of life improvements to these UIs such as dimming the background UI for popups, ensuring that all selectable abilities have green outlines for clarity. All fonts should be consistent within UIs as well. Old Inventory Here is an example of the old UI, it's so difficult to tell which item I have selected! The outline is also not pixel perfect, you can see a seam around the item. New Inventory Now it's so much easier to see which item I have selected and which I don't, my cursor has the white outline and seamlessly blends into the item.…
- Plague Breaker Update for February 2023 - 3 February 2023
Hey everyone! As I mentioned in the last post, this update is focused on bug fixes! Thanks to everyone who has provided feedback and bug reports I've been able to clear up quite a few bugs. I also added a few quality of life improvements and balanced the Holy Water better. Changes Player can now skip boss intro videos by pressing Jump Conversations can be advanced by Jumping instead of just interact Holy Water now deals more damage in general and even more damage to Undead Bug Fixes Arrows fired from skeletons will always fire the same distance, previously the first arrow would fly short Fixed issue where abilities were not properly being auto-equipped after leveling up Player is no longer always warrior during loading screens when playing as Adventurer Tutorial now fades in instead of cutting from black Pause menu can no longer be unselected when in a boss fight (forcing you to use the…
- Plague Breaker Update for January 2023 - 11 January 2023
Hey everyone! Plague Breaker is starting the new year strong with a new NPC and a new Tutorial, which adds story elements to the game. There are also some new transitions and bug fixes galore. New NPC I've started working on adding some story elements to the game. This update has a mysterious new NPC who you can meet after defeating each boss for the first time, and they'll be in the new tutorial as well. I intend to have the story be revealed through dialog but also by exploration, more on that in a future update! New Tutorial I've had a few people be "confused" as to what to do in the game, even after beating the old tutorial. I think adding the new NPC along with some encouraging dialog will help with that confusion, it also adds some allure to see what comes next! Polishing I've starting focusing on polishing the game a bit more, I've added some fade to black transitions which I thi…
- Plague Breaker Update for November 2022 - 5 November 2022
Hey everyone! It's been a few months since the last update but I'm back with some major balance changes, some serious bug fixes and a few new items. I also have some news regarding the future of Plague Breaker. Balance Changes This update has a big focus on re-balancing a lot of the game, most notably the order each class is unlocked. There is also some stat changes which should make some elements a bit easier. Adventurer Unlocks Earlier The Adventurer class was originally a reward for those who fully beat the game, but after reviewing the progress that a lot of players achieve I've decided to unlock this character much earlier. The intention behind this is that if the game is too difficult for players to beat with the stock classes then they can at least feel some progress behind their lost runs through new items added to experiment with on the Adventurer. Plague Breaker can be a very…
- Plague Breaker Update for July 2022 - 9 July 2022
Hello everyone! This update is a big one with improved visuals thanks to the new camera system, darkened backgrounds and improved minimap. I've also fixed a ton of bugs and added some new items! New Camera After a lot of experimenting, I've decided to zoom the camera out a fair bit. This should help with the visuals a lot, as well as make it easier to navigate the dungeon. Check out the screenshots below for what the new camera looks like! Foyer Library Alchemist Lab Boss Fight Camera The boss fights don't work as well zoomed out as the rest of the game does, so I've kept the camera zoomed in for the boss fights. Check out the images below to see which you prefer: Zoomed Out Boss Zoomed In Boss What if I liked the old camera? Good News! I've added menu options under Video which let you set the camera as you like. Minimap Changes The minimap has also been updated with darker graphics and…
- Plague Breaker Update for June 2022 - 6 June 2022
Hello everyone! The update I previewed in the last bug fix patch is finally here! Featuring a new loading screen, a new enemy, some updated graphics, new menus and more! Thanks to everyone who have been providing feedback and helping Plague Breaker grow into a great game! New Progression Screen The old progression screen was very basic and rather boring, now there's a flashy new map of the castle that shows your progress and how much further you have left to go. The final 4th level is still blocked off for now, but keep and eye out for an update later this year that will add it. New Enemy The Bat is here! These flying monsters will hang out on the ceiling and attack if you come too close. I think flying enemies add a lot more variety to the game, and I'm excited to add some more in the future as well. New Options Menu The options menu and control rebind screen have been merged into a si…
- Bug fixes and upcoming changes - 2 May 2022
Hello everyone! I've decided to spend some time focusing on fixing bugs rather than adding new features for this update. I've received a ton of great bug reports through the in game feedback system, Discord messages, and Steam reviews/comments and I've taken some time to fix the worst ones. Don't forget to submit any bugs you find so that I can keep improving Plague Breaker! Changes Updating the Wheel of Chance The Wheel of Chance is a lot of fun, but people were a little annoyed that chests could only spawn once from it. Now they can keep spawning every time you land on a weapon or item chest! I also reduced the chances of a mimic spawning. Disabled the map in boss fights There were a few reports of the boss fights breaking in co-op if the map was opened. This was a tricky bug to fix, and ultimately the easiest thing to do was just to disable the map during a boss fight. I could no lon…
- Plague Breaker Update for February 2022 - 9 February 2022
Hello again everyone! It's been a while since the last update, and this update fixes a lot of things behind the scenes as well as many QOL changes. New Skeletons The original Skeleton art was all designed years ago, before the height of every other enemy was determined. This meant that the previous skeleton pixels were irregular, and to some people this was very noticeable! Well now all of the Skeletons have been re-created with proper pixel sizes! Previous Skeletons to Compare New Rooms Shops and Treasure chests are randomly found in the dungeon. Previously they would appear anywhere at all, but now they have a dedicated room which has some fun decor in it. This provides a bit of a safe room and makes sure enemies aren't obstructing the shops or chests. New Armor Shop New Magic Item Shop New Treasure Chest Room Minor Tweaks There have been a few QOL changes as well in this update, here…
- Plague Breaker Update for November 2021 - 24 November 2021
Plague Breaker Update for November 2021 Hey everyone, Plague Breaker has been out for over 2 months now and it's finally time for a major update! I've had a lot of great feedback from everyone and I've incorporated a lot of it into this update. I also have some plans for future updates, which can be found before the Patch Notes. Check out the major points below, or scroll all the way to the bottom to see the full Patch Notes. Have fun playing the update and don't forget to report any bugs you find! If you want to follow Plague Breaker closer, consider following Wozzy Games on twitter or joining the discord! New looks Plague Breaker's backgrounds have had a face lift! I've had some great feedback suggesting that I have the backgrounds end in an even darker tone, rather than being a repeating tile. I've implemented this in each floor and it looks great! Check out these images below to see…
- Patch for September 19th 2021 - 19 September 2021
Hey everyone, this is the first big bug patch for Plague Breaker since release! I want to thank everyone who took the time to report bugs, either in game or through the discord. With your help we'll make Plague Breaker bug free and totally awesome! This patch focuses on fixing some major bugs reported by players and some small balancing changes. Bugs Fixed bug where Invisibility would not be disabled when attacking with weapons Fixed bug where playing the Demo after the full game would delete your save data Fixed bug where you could bounce on the Twin Doctors head and they would ignore you Fixed bug where text would be set to black for a single inventory item Fixed bug where the Class Menu would fail to open the adventurer tree, and the player would be unable to open any new menus Fixed bug where the new item window would continue to equip abilities after being closed Balance Changes Bu…