- v0073 - more optimized enemy for the city, and fixed colliders - 17 September 2026
I'm laying out the ground work for Campaign V2, so the enemies in the city needed more optimization. Also: - fixed wall colliders in the sci fi base - fixed enemies walking through walls in Missions 2-4 - fixed items spawning in the wrong area for Mission 1 - darker shadows
- v0072c - Hotfix to fix the multiplayer maps collisions - 9 September 2026
This is a quick hotfix to fix the player collisions on the multiplayer maps. previous update v0072b: - greatly reduced texture memory usage by deleting a lot of unneeded textures. this should reduce lag. - added a lot more pedestrians in the city - added car traffic around the island and city. Not complete yet though. - new graphics material for the terrain on the City Island - KB car's rocket boost will push above the car's maximum speed limit - fixed picking up weapons not working sometimes - slow motion dive animations play more consistently now - fixed breakdance not resetting after death - breakdance cancels correctly now - breakdance cinematic camera motion is fixed - added heavy melee attack and jump attack in 1st person mode - fixed some colliders on City Map on stairs - added colliders to 4 pillars in Mission 5 - reduced hearing range slightly for enemies when they are indoors…
- v0072 - Big reduction in texture memory, added vehicle traffic, more pedestrians - 9 September 2026
- greatly reduced texture memory usage by deleting a lot of unneeded textures. this should reduce lag. - added a lot more pedestrians in the city - added car traffic around the island and city. Not complete yet though. - new graphics material for the terrain on the City Island - KB car's rocket boost will push above the car's maximum speed limit - fixed picking up weapons not working sometimes - slow motion dive animations play more consistently now - fixed breakdance not resetting after death - breakdance cancels correctly now - breakdance cinematic camera motion is fixed - added heavy melee attack and jump attack in 1st person mode - fixed some colliders on City Map on stairs - added colliders to 4 pillars in Mission 5 - reduced hearing range slightly for enemies when they are indoors - frame rate is higher for Missions 8 & 9
- v0071 - Volumetric sky and Jetski fix - 21 August 2026
- added volumetric sky for better graphics - jetski collides with ocean waves better now
- v0070 - lots of bug fixes - 18 August 2026
The Party: - fixed giant hole in the wall - enemies in the party are more alert now - fixed speakers floating outside of the building - some optimizations Tutorial: - picking up the rifle in 1st person mode will complete the tutorial step correctly - fire effect turns off properly if player falls in lava - fixed infinite ammo count - prevent soft lock in Grenade Dunk tutorial Battle Arena: - prevent KB from spawning under the map - dead bodies are removed between waves Multiplayer: - Hosts can go into spectator mode and not play the match. Set in the Match Settings - bots have usernames now instead of numbers Other: - Map Menu is fixed - Quad Mech should take explosion damage now - creature spawn points cannot be farmed anymore - Mission 5 obstacle course is easier now. No crouching required.
- Multiplayer PvP is here! - 15 August 2026
This is the first major content update for Killer Bean. Multiplayer is still in beta, but I feel like it’s pretty fun so far. The servers are player hosted through Steam’s P2P networking.2 game modes: Free For All and Team Deathmatch. 10 different maps. More will be added soon. 4 guns and basic cosmetics to start with. More will be added in a couple weeks when I add the level unlock system. Bots can spawn while waiting for more players to join. There are 3 levels of difficulty for bots.Hosts can change multiple settings to customize their server. There’s a lot of server settings, and I’ll add more fun settings in the next update.Players can dive, slide, dodge, shoot, melee knife, and throw grenades. There won’t be any slow motion in multiplayer due to an existing video game patent. Multiplayer is only in 1st person mode currently, but I’ll add 3rd person mode in the future for specific…
- v0063 - fixed Vsync, added camera FOV and color settings - 24 July 2026
Multiplayer is going to take a few more days, so I spent some time fixing bugs instead: v0063 - Vsync is fixed and on by default to limit frame rate to your monitor refresh rate - Using Vsync will lower your CPU temperatures because less work is done between frames with Vsync - Added Render Scale slider in graphics options - Added camera FOV settings - Turned on FXAA by default - Added Color Saturation settings - Brightness and Contrast settings save correctly - Fixed not shooting during slow motion drop down from the ceiling in The Party - Fixed creatures being unkillable sometimes - Fixed enemies not dropping money in Mission 1 - Lives per Mission setting now saved in the save file
- v0062 - Fixed death freeze, first person dives, grenade enemies and more - 6 July 2026
- Fixed death sequence getting stuck and not respawning during the campaign - Fixed fast dives getting stuck in 1st person mode - Fixed 1st person animations for jumping and diving. no longer plays the run animation - Sets graphics settings automatically for low end PC's to prevent graphics errors - Much reduced interference between game controllers and mouse & keyboard - Game controller no longer interferes with Map Menu when using Mouse and Keyboard - B button on the game controller will exit Map Menu now - Melee punching in 1st person mode works more consistently now after performing finisher moves - Grenade enemies don't get frozen anymore in Battle Arena - Weapon reload sounds added to audio mixers - Grant only says "We hacked in" on the 1st hacked device, not all of them anymore - Frame rate capped to 240 fps maximum
- v0061 - Added missing voices and bug fixes - 29 June 2026
- Added missing voices - Final boss dies more consistently now - Final boss and Bullet Eye can be damaged by explosives - Important mission pickups, like Smuggler's phone gets picked up automatically to prevent soft locks - Prevent island fortresses from spawning under water - Players can dodge lava damage, but no dramatic points are rewarded - Crosshairs no longer disappear for KB Gold Guns when aiming down sights - Colliders added to all legs of Super Mech - Fixed gravity in parked cars in the central city - Prevent fire rate from increasing on a fast dive - Added button to reset Control Settings to default values - Added exit mission confirmation button
- v0060 - Fixed The Party Level 5 and Aim Down Sights button - 22 June 2026
Bug Fixes: - The Party Level 5 now plays correctly again. - Pressing the Aim Down Sights button rapidly doesn't break it anymore. It's much more stable now.
- v0059 - Bug fixes & improvements - 20 June 2026
Bug Fixes: - Fixed game controller speed for first person camera - Fixed Grenade Beans in Battle Arena - Fixed fullscreen switching to windowed mode. There was a conflicting menu that kept overriding the settings. - Prevent player from diving off of Jet Ski in Mission 7 - KB no longer takes drown damage if he climbs back on the Jet Ski - Pressing a Special Move button while sliding will cancel the slide - Prevent KB from talking during the loading screen - KB cannot dodge lava damage anymore - Dropped Biohacks now drop behind the player instead of the front, to prevent them from going through walls - Health and Dramatic upgrades cap at 200 Improvements: - Mini Map refresh rate is increased for higher graphics settings. - Mission 1 Smuggler's gang now have targets on them, so you know which ones to kill (for the last 5 enemies) - Mission 2 optimized more - Mission 5 parkour section is ea…
- Week 1 Devlog - 16 June 2026
Well that was a rough week! First thank you to everyone who purchased my game! And thank you for all the bug reports and feedback. I honestly thought the game was in good condition for early access launch, but I was wrong! Immediately after launch I started reading bug reports for things I missed during play testing, so I jumped directly into bug fixing. After a week of constant updates, I think the bugs are almost squashed. Here are all the updates I made for the game so far:https://steamcommunity.com/app/1597080/eventcomments/By Thursday or Friday this week the majority of bugs should be fixed, and I should be able to start adding new content. I’m listening to all the feedback, and I agree that I should focus mainly on the City Map. I’m going to first open up the other neighborhoods of the island, so the first mission can take place in any neighborhood. Then I’ll be adding random NPC…
- v0058 - Fixes for game breaking bugs & some improvements - 16 June 2026
Bug Fixes: - Removed ragdoll knockouts during gameplay to prevent getting stuck, but left them for when KB dies. I'll replace it later with animated knockouts in the next update. - Fixed mouse flipping 180. Game controllers were interfering with the mouse movement, so now game controllers take 1 full second to swap to, to prevent conflicts - Fixed getting stuck during a dive and can't move - Invert mouse fix for driving camera - Save after leaving Shopping scene to keep Shop purchases or thefts - Main Menu capped at 60fps - Fixed audio volume on DAM2000, Warlord, and Bean on a Stick - Fixed Healthbar UI not filling up after Respawn - Mission 2 glass window material fix on buildings Improvements: - Player becomes invincible for 4 seconds after respawn - Maximum damage the player can take from 1 hit is 50 - The player can only be damaged once every .25 seconds, to make it more fair - Warl…
- v0057 - lots of bug fixes, new save system, new Campaign settings - 13 June 2026
New: - New Save File System and Campaign Settings, with 1-3 Lives or Permadeath - Enemy Health and Enemy Damage multipliers are in the Campaign Settings Bug Fixes: - Fixed Mission 1 soft lock during Activate Uplink sequence - Mouse rotation is consistent across frame rates and 1st & 3rd person view - Fixed Graphics Options changing on their own - Reduced bloom fx - Killer Bean arms are less springy in 1st person view
- Reverting back to v055. v056 made things worse for the mouse control - 12 June 2026
I'm reverting back to v055. v056 did not fix the mouse glitch and made 1st person and driving cameras a lot slower. The mouse glitch could possibly be tied to auto-detecting controller conflicts. I'll let you know when I have new changes. So that means the Mission 1 soft lock will be back again. The cause of the soft lock is when the player moves too far away from the Smuggler's computer. Then the enemies despawn and breaks the mission progress.
- v0056 - mouse glitch fix & Mission 1 soft lock fix - 11 June 2026
- fixed the mouse glitch where the camera might flip 180 degrees during game play. With this new fix, you might need to re-adjust sensitivity sliders because this new change might feel faster than before. - fixed Mission 1 soft lock when activating the uplink sequence.
- Game Design Changes: Save system overhaul, no more permadeath - 10 June 2026
Hi everyone! I've read your comments and reviews, and I'm going to make some big changes to the save system in the next update:OLD SYSTEM:Easy = 5 lives, Normal = 3 lives, Hard = 1 lifeWhen the player loses all lives, the campaign ends and saves are deleted. (bad idea, makes people angry)NEW SYSTEM:All difficulties will have 3 lives, but varying Enemy Health and Enemy Damage multipliersAll missions start with 3 lives. So if you are down to 1 life after Mission 2, then on Mission 3 you start with 3 lives again.Save System only saves on Mission Complete. So if you complete Mission 2, your save file will load Mission 3 next.But, if you lose all your lives during a mission, when you reload the save file, it loads from the beginning of that mission again. So you must finish the mission within those 3 lives in order to progress to the next mission.DEATH CHANGES AND LOOT:I'm going to make it s…
- v0.100.055 - Hot fix 4 - enemy vision fix, Vsync fix, sounds, KB car ragdoll - 9 June 2026
- fixed enemy AI. vision works now, enemies can see again and are a lot tougher - added the majority of sounds to audio volume sliders, but I might have missed some. - KB no longer ejects out of the car during a collision, to prevent ragdoll softlock - graphics Vsync settings switching might be fixed now. Additional Note: I saw requests that I bring back the Enemy Damage and Health multipliers. Okay, I will do so in the next update. I will add them to the Campaign Difficulty popup before the campaign starts. But do you think 1x is still too high? Maybe I should default to .5x and make that the new 1x? Unless there are players who want to go above the current 1x?
- v0.100.054 - Hot fix 3 - fixed black screen freeze & force default settings - 8 June 2026
- fixed the black screen freeze bug if player presses escape too often on the loading screen, which attempts to pause the mission load - forced to set default settings, hopefully for good. The problem was the save system was looking for existing Steam Cloud files that don't exist on new installs, so it failed and set everything to minimum. - removed Enemy Health Multiplier and Enemy Damage Multiplier. These are now set by difficulty settings. Easy = .5x multiplier. Normal and Hard = 1x multiplier
- v0.100.053 - Hotfix: audio slider reverting during voice dialogue - 8 June 2026
- fixed the audio sliders from reverting back to the previous setting if the player changes the volume when a voice dialogue is currently playing.