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Project Absentia

Project Absentia Steam news

Waffle Iron Studios | Jul 29, 2022 | game

Released

0players observed · 23 September 2026 - 06:54:22 UTC

ActionIndieEarly AccessSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak3
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score97% positive

Project Absentia news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak3
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score97% positive
  • Total reviews63
  • Release dateJul 29, 2022
  • DeveloperWaffle Iron Studios
  • PublisherWaffle Iron Studios, Hellforge Studios

Genres: Action, Indie, Early Access

Company pages: Developer: Waffle Iron StudiosPublisher: Waffle Iron Studios, Hellforge Studios

Top Steam chartsTop 100 gamesGame directorySteam Store page

Project Absentia Steam news

Project Absentia news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Hotfix 2 - E2M1 player start fixed - 21 June 2026

    Fixed a duplicate player start in Episode 2 Map 1

  • Episode 1 + 2 v2e Patch - 19 June 2026

    Thanks for your kind words and feedback during Project Absentia's launch! Here's the first patch. Previous version will be on the v2d-full branch, for people still playing through on that build (saves for E2M1 and E2M6 especially might break) E2M1 - Fix enemies from flying out of exploding garage and getting lost E2M6 - fix stuck rocket launcher in table Menu - add pickup/damage/powerup flash scale options to menus Misc - fix a typo in the credits Cheers folks!

  • PA Hotfix for resolution changing issue - 7 June 2026

    Removes default vid_fsdwmhack setting as it seems to make resolution changing inconsistent for those affected by the issue, open the console and go: vid_fsdwmhack false or append +vid_fsdwmhack false to a command prompt

  • Episode 1 + 2 v1.0 is out! - 5 June 2026

    Episode 1 + 2 v1.0 is out! We hope you enjoy it!

  • Project Absentia Full Release Announcement Date! - 16 May 2026

    Good news! Our flashcore movement shooter FPS - Project Absentia - is releasing on 6 June 2026 at 6AM NZST (or 5 June 2026 EST).

  • Project Absentia Price Change - 20 April 2026

    In preparation for PA's 2.0/Episode 2 release, on May 1st we're increasing the price to 19.99USD. Soon after we're going to be announcing a release date.

  • QA's finished + Making of Project Absentia - Part 2 - A ROTT-Like - 11 April 2026

    Quality Assurance for PA is done. We'll have news soon about our plans for a 2.0 release.In the meantime, we'll tease with some new weapons, upgrades to existing weapons, and the current state of the levels.The WeaponsProject Absentia takes huge inspiration from a game the director of the project, SanyaWaffles, grew up playing on a shareware disc on an old 486 she had - Rise of The Triad. Many of the features of RoTT were very ahead of their time - massive weapons that you could unload and forget on many enemies, huge levels with huge amounts of verticality, ludicrous gibs, a bit of style, and really cool explosions.In both Project Absentia and Rise of The Triad, the amount of weapons you can carry on your person are limited, but extremely powerful. You can switch out a weapon for another based on the situation at hand or personal preference for an encounter.In Rise of The Triad, you co…

  • Making of Project Absentia - Part 1 - Making A Flashcore Game - 27 February 2026

    Waffle Iron Studios' motto is "Home of Saturday Morning Slaughter". We aim to make cartoony games for a mature audience. Since 2021 we've been working on Project Absentia as a commercial endeavour in our spare time. During the early days the art style was rough, but with dedication PA's art style evolved into something some ouf our friends and colleagues dubbed "Flashcore".Making a Flashcore Game with GZDoom (and later UZDoom)The biggest challenge is drawing sprites for 5 (and sometimes 8) angles while keeping the enemy shape distinct. Also, both UZDoom and GZDoom before it do not allow vector graphics - so the next best thing was hi-res sprites drawn in Flash (or Animate in imperial units) and exported at around 512 x 512. Some sprites are bigger or smaller depending on the actual size of the enemy.Variants of the high guards in Episode 1 and mobsters in Episode 2 have physical differe…

  • Project Absentia has been content locked, moving to Quality Assurance Phase! - 31 January 2026

    Greetings peeps!We are proud to announce Project Absentia has been content locked and is playable from beginning to end - but we wanna still make sure it's proper (thus Quality Assurance is being done).This is every exciting news for everyone! We aren't ready to announce a release date - but we currently are aiming for Q2 of 2026.In the meantime, we'll be posting occasional weekly updates starting in the middle of February discussing about what to expect for Episode 2, as well as eventually cleaning up the store page to better suit the current state of both Episode 1 and 2, as well as updating the press kit.We know y'all have been asking about where Project Absentia stands, and we apologize for taking so long to announce this, as well as overshooting the original release timeframe for Episode 2. The past year has not been easy for us. We thank you for your patience and your continued su…

  • WIP screenshots of Project Absentia Episode 2 - 19 September 2025

    Project Absentia is still being worked on despite some delays.Here's a sneak peak of some of the areas and some flavor text.Heaven is in shambles after Hell finally got to Heaven and wrecked Olympus.To get to the Hell Territories, you must hijack a naval battleship - one of the last the Orkans have - and get to the mainland. You sure aren't gliding all the way there.Hell is more of an edgy paradise in this universe. The Orkans loved to play it up as a place of suffering, but they seem to be doing fine since pushing the Orkans back to their island. One of the places occupied by Hell's forces is a soda manufacturing plant previously owned by the Grungus Mfg. Concern out in the western territories of Hell.Inside you'll find rivers of soda... and the origin of what makes all that delicious green soda. ;)The last of the Orkan places you get to browse is their last remaining airship. Here you…

  • Patch for Demo + Episode 1 - 12 September 2025

    Fix HUD not appearing + scale not working. For those with broken huds with existing playthroughs, set screenblocks to 11 via the console (press the key above tab on your keyboard). Episode 2 news coming soon.

  • Where's Episode 2? - 1 June 2025

    Greetings people, SanyaWaffles here. I am the creative director at Waffle Iron Studios and lead dev of Project Absentia. People have been asking where Episode 2 of the game has been. We announced it back when for a Q2 2023 release date and outside some Twitter (and later BlueSky posts) we've been kind of radio silent. Unfortunately we missed the mark by a long shot. We should have waited to announce we had anything until it was ready to go, or tote it as a teaser or something rather than a release timeframe. There are several factors into this. My health was all over the place (I am disabled, I work on PA when my body and mind allow), I had to move apartments in December, and many of the people at Waffle Iron Studios and Hellforge Studios who are helping out have their own stuff going on, such as dayjobs and family and social life stuff to attend to. Some of them also have their own hea…

  • PA engine update for 1.7.3 - EA and Demo - 25 October 2024

    Update engine to impending 4.13.2 release.

  • Indie FPS Summer Showcase - 5 June 2024

    Projejct Absentia has been invited to the Indie FPS Summer Showcase! From now until the 12th, Project Absentia will be 35% off! There will be a live event on the 8th hosted by ZlimBratski! Follow Zlim on Twitter for up-to-date news about the event; https://x.com/zlimbratski Live event happening on Youtube: https://www.youtube.com/live/8tG-jv3BGYA We'll be making some more devlogs soon about what we're working on.

  • Another 1.7.3 hotfix - 18 April 2024

    Fixed green protomoxium terrain flats not damaging player. Also boost Asphodel's new voice clips to be more audible.

  • 1.7.3 Hotfix - 16 April 2024

    Fix: Miniboss variant of Man-Eating Plants would become nearly invulnerable if attacked too early.

  • Early Access Version 1.7.3 - 12 April 2024

    Fixed some defaults that were accidentally removed/reverted to stock GZDoom New voice acting for Asphodel Fixed HUD not appearing in some rare instances

  • Projejct Absentia - Episode 2 Devlog #1 - 15 March 2024

    Greetings! Project Absentia is going along, with a lot of work being done on the maps. There's going to be, at the moment, 13 levels like Episode 1 was. Here's some screenshots of some of the locations, including the ruins of Olympus, a hijacked Orkan naval ship, a topsy turvy festival on the Shores of Hell, and an abandoned soda factory. Also a guest mapper - Major Arlene - is working on a special map - an Gigantic Orkan Airship that has been hijacked by Hell's forces. Go to new heights! Now, an announcement: A while back we showed Episode 2 was coming out Q2 of this year. We have since decided to restructure Project Absentia into a two large episode structure instead of three episodes. This means Episode 2 will take longer to make. The good news is this means Episode 2 will mark the end of Early Access, with a 1.0 release. Oh, and before we forget, Project Absentia Episode 2's soundtr…

  • Episode 1 Version 1.7.2 - 28 February 2024

    This patch fixes some regressions with E1M3 and E1M10, as well as fixing a critical bug with the final boss of Episode 1 being stunlocked in his first stage, making him hard to hit due to him dodging you constantly. Older versions are on beta branches as usual.

  • Hotfix for 1.7.1 - 21 January 2024

    -Temporarily get rid of music ducking as it was causing trouble with music fadeouts/fadeins.

Patch notes and updates

S.noRelease datePatch nameGID number
121 June 2026Hotfix 2 - E2M1 player start fixed1835871199311261
219 June 2026Episode 1 + 2 v2e Patch1835871199308350
37 June 2026PA Hotfix for resolution changing issue1834602721195058
412 September 2025Patch for Demo + Episode 11810503566432355
525 October 2024PA engine update for 1.7.3 - EA and Demo6212245217911854409
618 April 2024Another 1.7.3 hotfix5762994032389755757
716 April 20241.7.3 Hotfix6474562312199856425
812 April 2024Early Access Version 1.7.36474562312186208942
928 February 2024Episode 1 Version 1.7.25688680204364544299
1021 January 2024Hotfix for 1.7.15510784213107721942
117 January 2024Episode 1 Version 1.7.15410576585193066413
1210 November 2023Hotfix for E1v2 Beta 75302486388002204700
1320 May 2023EA Episode 1 1.6.55140340943311200108
1418 April 2023Hotfix for Episode 1 Version 1.6.46539831519502166173
1516 April 2023Episode 1 Early Access 1.6.4 hotfix6539831519497104523
167 April 2023Project Absentia 1.6.3 Early Access Hotfix5121196841292921225
1714 March 2023Early Access Version 1.6.25125698536848082411
1814 March 2023Early Access Version 1.6.15070528810308533579
1927 February 2023Early Access Episode 1 version 1.65059268543371297789
2011 January 2023Early Access Version 1.5.1a5035620840525968462

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