SPSTEAMPULSELIVE ANALYTICS
Shifter

Shifter Steam metadata

Ilta Games | Coming soon | game

Coming Soon

GameSteam Store content

ActionIndie

  • Steam app typegame
  • Steam App ID1683390
  • PriceNo longer available on Steam Store
  • Release dateComing soon
  • DeveloperIlta Games

Shifter metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Steam app typegame
  • Steam App ID1683390
  • PriceNo longer available on Steam Store
  • Release dateComing soon
  • DeveloperIlta Games
  • PublisherIlta Games
  • Parent gameNot available

Genres: Action, Indie

Company pages: Developer: Ilta GamesPublisher: Ilta Games

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Shifter Steam metadata

Shifter metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/1683390/metadata
Steam Communityhttps://steamcommunity.com/app/1683390
PCGamingWiki search
IGDB searchSearch IGDB for Shifter

Reviews, pricing, and metadata

Review summary

No user reviews

Review score unavailable, 0 positive, 0 negative

Price and discount

No longer available on Steam Store

Platforms

Windows, Linux

Categories

Single-player, Steam Achievements, Full controller support, Camera Comfort, Custom Volume Controls, DualShock Controller Support

Achievements

Not available

Platform releases

No data available

Latest Steam announcements

  • Progress on the game - 13 October 2025

    Hello! I wanted to share some of my recent progress on Shifter. I have started to get help on some areas like 3D-modeling, but I won't share those things yet because many of them are still a work in progress. At the start of the year I started adding new weapons and abilities/skills, and making some changes to the way the procedural generation works, but that is not yet in the game. I've made systems that allow for more unique weapons by adding "abilities" to weapons themselves, allowing for weapons to have their own attacks. One example is the head spear, which allows you to collect the decapitated heads of enemies after killing them, put them on the spear, and then swing the spear in such a way that the head goes flying, exploding upon impact. I added portals that allow you to spin the whole world map on the UI, and then select another discovered portal and teleport there.

  • What I've been doing :) - 14 August 2024

    Hello. I haven't made any updates about the progress of this game in here for a long time, so I decided to make this. I'm just showing a few things I've been working on recently. I've been making new kinds of enemies, weapons, explosives, abilities and skills for the player. I took some breaks from this game during this summer, so I haven't been very productive, but I'm still making constant progress, especially after demoing a build of this game in an event and playtesting. I also made settings to potentially reduce the motion sickness, but luckily that hasn't really been necessary during the playtesting yet. Recently I've worked on the UI and the enemy behaviour, and I finally added a functioning parry mechanic to this game. That one took a while to add because the way I had initially made the weapons and other game mechanics, had made it quite hard and unintuitive to use. Luckily tha…

  • Weapons, Abilities, Procedural Generation Improvements, enemy improvements, etc - 19 November 2023

    Weapons and abilities Hello guys! I decided to make a post showcasing some things I've made recently to this game :) I've made many many different weapons to the game and different abilities.. However I'm only going to show a few here. https://i.imgur.com/vsIYkRM.gif There's a giant double headed hammer and below is a small double headeds scythe. I really like weapons with two ends. https://i.imgur.com/dTfEu8S.gif Procedural Generation Below you can see an interesting bug that I got while messing with the procedural level generation system. https://i.imgur.com/kz89qVi.gif I've been working hard on the procedural generation of the game. Currently, the game has procedurally generated levels, and randomly generated level graph. There are different types of levels, such as boss battle levels, shop levels, predesigned levels and completely procedurally generated levels. I've made a system th…

  • Forward Shifting - 5 June 2023

    Hello! This is just an update about some stuff I made last week to this game. I've been making a forward shifting mechanic, because that's something that would be handy. This is what it looks at the moment. The camera can make it a bit disorientating, but I think I know how to fix that. https://i.imgur.com/8Uaal9Z.gif I also added this thing that allows people to quickly spawn back when they fall (you don't get punished from falling): https://i.imgur.com/EDQJqoy.gif Otherwise I've just been playtesting, designing new weapons, adding new enemies (that are extremely buggy) and fixing a billion bugs. I also had to balance some weapons that were way too op, like the default bow, that just oneshotted almost everything... So I just wanted to show some stuff I made very quickly in the past few days. PS: If you want to help with playtesting this game, just join my Discord server and let me know.

  • Gifs and screenshots - 4 May 2023

    Here's some pics of stuff I've improved in the game recently: https://i.imgur.com/9KQSX6L.gif I have improved the grappling hook significantly thanks to playtest feedback... Here's a gif... https://i.imgur.com/ZOXGyrF.gif I have obviously done much more, including more enemies, weapons, attribute upgrading, and a dialogue system, but I will show off those things in more detail later. This is just a quick post of some stuff I've been up to :)

  • Playtesters needed! Join my discord server! - 25 March 2023

    Hi guys! I'm looking for playtesters to test this game. Shifter is a third-person roguelite game with a unique gravity-shifting mechanic (which has a bunch of bugs). It's a passion project I have been making for 2.5 years in my free time, and I would like to get more feedback on the game itself and to find more bugs so that it can reach its maximum potential :) In the Discord server, you can also talk with others and get updates on the game. Also, if you're interested, feel free to wishlist it so you can get an update when it gets released. If you're a fan of roguelite games and you want to experience the mind-bending world of gravity shifting, feel free to join. :) Join here:

  • Shifter new game mechanics and areas and weapons. - 30 January 2023

    Hi guys I've been making new weapons to this game and making changes to some game mechanics. In the game, you can now shift the gravity while in the air and make the grappling hook attack while in the air too. The grappling hook attack now slows the time for better aiming. I also made a mode for the bow, where it automatically calculates the angle for an accurate shot. https://i.imgur.com/L6hRja7.gif I also started making a new area, that looks completely different. One of the problems in this game is that the visuals don't change enough, and I'm planning to fix this. I planned this area years ago already, but I wasn't sure if I even can make it back then. Now I am sure. The area is still in progress which is why it isn't shown here. I haven't made many updates with significant changes recently because I haven't made changes that are big enough to make updates about. Recently I remade t…

  • Useless progress update - 18 December 2022

    Hi. I'm showing some of my progress here again. Here's a new weapon I'm making. It's a severed arm that holds a weapon in its hand. It's not exactly ready yet because I had to rewrite a huge amount of code that I wasn't happy with, but getting this working should now be easy because of it. I have also been making big changes and overall improving the game a lot. I don't show a lot in my videos and pictures, because I don't want to spoil anything, even if nobody actually cares. I like to make these "useless" posts here just so that people don't think the game is dead. I'm working on it everyday and I'm very passionate about this project. I don't know if this is how I'm supposed to make these posts, but I don't care. I guess I should be making some kind of exciting marketing stuff here but I just like to write whatever I feel like, and I like to be honest. Right now I'm working to get the…

  • Playtesters needed! Here's also some random screenshots of the game... - 23 November 2022

    This is Shifter This is my game, that I have been making for the past two years as much as I have had time. Sometimes I didn't have a lot of time because of school and other stuff, but I think I've gotten quite a lot of stuff done. My progress will now get much better and I would like to get help with testing stuff and get other kinds of feedback. Here's some screenshots of my game :) Stuff Please, join my Discord server, and my mailing list, so that you will be able to help me out with testing out the demo and stuff :) I really need some people to help me. Here's also a trailer for my game.

  • Weapons And enemies! - 15 October 2022

    Hello! In this post I will show some weapons that I have been designing and some of which have been added to the game, and some that aren't added yet. I will also show some of the enemies. WEAPONS In the trailer for this game, you will see the styche very often. It's one of the starting weapons, that you can choose at the start of the run. Other starting weapons include: a katana, a long sword, a big hammer. Shifter also has long range weapons like shotguns, pistols and ak47s. I will be adding different kind of bows too in the near future. It won't take long as enemies already can use them. I have also been designing weapons that are going to be in the game, such as a weapon, that is actually an arm which is holding a weapon. It's not ready yet but will be soon. I will make another post about it when it's ready. ENEMIES I have tried to make unique and special enemies. I don't like enemi…

  • About the gameplay! - 14 August 2022

    Hello! In this post I decided to explain how the gravity-shifting in this game actually works and about other game mechanics too! Gravity Shifting Gravity-shifting is the main game-mechanic of this game. It's the reason why this game is called "Shifter". The way gravity-shifting works is that when a player walks towards a wall, and is about to collide, the game automatically rotates the player so that the player now stands on that wall. This also switches the gravity of the world towards that wall so that the player can now jump on that wall and can for example jump to another wall under the current one. https://i.imgur.com/uOsm95g.gif Some enemies are bound to the world-gravity, so they will respond to the shifting by falling down. One boss is entirely designed on this idea. Enemies will always have some ways in which they are connected to the gravity-shifting mechanic so that it never…

  • What is Shifter? - 18 May 2022

    Shifter. What is it? Shifter is a roguelite game, that I have been developing alone for a little over 1,5 years. It didn't start out as a roguelite game though. This is how the project started out: I was randomly just sitting on my bed one day in 2020, and I got an idea. The idea was that it would be cool if there was a game, where you could shift the direction of gravity. I thought about how incredible this kind of mechanic would be in combat. My first idea was to implement it into a 3D first person shooter game, so I hopped out of the bed and opened up my computer, and started a new empty Unity-project. It didn't take me long to make a small prototype with a working mutliplayer (The multiplayer was very very bad). I played with my friends and we had a lot of fun, but there were alot of problems. First of all the first person perspective didn't work very well with the gravity shifting…

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID1683390
Live current players0
SteamPulse tracked peak0
Live count (today's peak floor)0
PriceNo longer available on Steam Store
Free to playNo current Steam offer
DiscountNot available
Original price USDNot available
Current price USDNot available
Release dateComing soon
DeveloperIlta Games
PublisherIlta Games
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeNo user reviews
Positive review percentNot available
Positive reviews0
Negative reviews0
Total reviews0
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportYes
Parent gameNot available
Store URLNot available on Steam Store

Short description

Shifter is a third-person action game where you shift the direction of gravity, fight enemies, and run/fly/fall around a complex procedurally generated dream world. It has unique boss fights, weapons, skills, enemies, and more! Your dream is hacked through a microchip, and you have to wake up.

About this game

Hello! I'm a solo developer from Finland, and this is my game that I have been making for 3 years. Place it in your wishlist if you find it interesting :) What is Shifter? It's a rogue-lite game where you can shift the direction of gravity. It has unique boss fights, weapons, skills, enemies, and more! You have a microchip in your brain, which has been hacked in your sleep. In order to wake up, you must complete the challenge given by the hacker! Things you can do: Change gravity Grappling hook Fight in interesting ways Use cool weapons Throw exploding heads Update your character's attributes And die! Different weapons The world is procedurally generated so you can go in any direction in this complex dream world.. You can also use a grappling hook to move around quickly and to kill enemies. There’s all kinds of different weapons such as regular weapons, shields, bows, machine guns and also weapons that are alive , exploding heads etc. Bosses There are many boss fights and enemies that interact with gravity-shifting mechanics in the game in different ways, and strange enemies like giant arms and other limbs that attack from holes in the ground and try to kill you.

Supported languages

English, Finnish, Swedish, German

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
28Full controller support
67Camera Comfort
68Custom Volume Controls
55DualShock Controller Support
56DualShock Controller Support
57DualSense Controller Support
58DualSense Controller Support
79Save Anytime
69Stereo Sound
70Surround Sound
23Steam Cloud
15Stats
25Steam Leaderboards
43Remote Play on TV
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus10Violência
steam germany12Gewalt
igrs13Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Oct 6, 2026 to Oct 6, 2026
  • Lowest observed: $0.00
  • Highest observed: $0.00

Shifter's USD price history spans from Oct 6, 2026 to Oct 6, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $0.00, the highest is $0.00, and the first visible tracked price is $0.00. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Shifter's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $0.00, from Oct 6, 2026 through Oct 6, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $0.00. The latest run records $0.00 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $0.00
  • Current list price: $0.00
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Shifter at $0.00 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$0.00$0.000%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $0.00.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$0.00$0.00No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $0.00.

DateCurrent priceOriginal priceDiscountSource
2026-10-06$0.00$0.00No discountSteam Store

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