Shifter news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Steam app typegame
- Steam App ID1683390
- PriceNo longer available on Steam Store
- Release dateComing soon
- DeveloperIlta Games
- PublisherIlta Games
- Parent gameNot available
Company pages: Developer: Ilta GamesPublisher: Ilta Games
No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.
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Shifter Steam news
Shifter news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Progress on the game - 13 October 2025
Hello! I wanted to share some of my recent progress on Shifter. I have started to get help on some areas like 3D-modeling, but I won't share those things yet because many of them are still a work in progress. At the start of the year I started adding new weapons and abilities/skills, and making some changes to the way the procedural generation works, but that is not yet in the game. I've made systems that allow for more unique weapons by adding "abilities" to weapons themselves, allowing for weapons to have their own attacks. One example is the head spear, which allows you to collect the decapitated heads of enemies after killing them, put them on the spear, and then swing the spear in such a way that the head goes flying, exploding upon impact. I added portals that allow you to spin the whole world map on the UI, and then select another discovered portal and teleport there.
- What I've been doing :) - 14 August 2024
Hello. I haven't made any updates about the progress of this game in here for a long time, so I decided to make this. I'm just showing a few things I've been working on recently. I've been making new kinds of enemies, weapons, explosives, abilities and skills for the player. I took some breaks from this game during this summer, so I haven't been very productive, but I'm still making constant progress, especially after demoing a build of this game in an event and playtesting. I also made settings to potentially reduce the motion sickness, but luckily that hasn't really been necessary during the playtesting yet. Recently I've worked on the UI and the enemy behaviour, and I finally added a functioning parry mechanic to this game. That one took a while to add because the way I had initially made the weapons and other game mechanics, had made it quite hard and unintuitive to use. Luckily tha…
- Weapons, Abilities, Procedural Generation Improvements, enemy improvements, etc - 19 November 2023
Weapons and abilities Hello guys! I decided to make a post showcasing some things I've made recently to this game :) I've made many many different weapons to the game and different abilities.. However I'm only going to show a few here. https://i.imgur.com/vsIYkRM.gif There's a giant double headed hammer and below is a small double headeds scythe. I really like weapons with two ends. https://i.imgur.com/dTfEu8S.gif Procedural Generation Below you can see an interesting bug that I got while messing with the procedural level generation system. https://i.imgur.com/kz89qVi.gif I've been working hard on the procedural generation of the game. Currently, the game has procedurally generated levels, and randomly generated level graph. There are different types of levels, such as boss battle levels, shop levels, predesigned levels and completely procedurally generated levels. I've made a system th…
- Forward Shifting - 5 June 2023
Hello! This is just an update about some stuff I made last week to this game. I've been making a forward shifting mechanic, because that's something that would be handy. This is what it looks at the moment. The camera can make it a bit disorientating, but I think I know how to fix that. https://i.imgur.com/8Uaal9Z.gif I also added this thing that allows people to quickly spawn back when they fall (you don't get punished from falling): https://i.imgur.com/EDQJqoy.gif Otherwise I've just been playtesting, designing new weapons, adding new enemies (that are extremely buggy) and fixing a billion bugs. I also had to balance some weapons that were way too op, like the default bow, that just oneshotted almost everything... So I just wanted to show some stuff I made very quickly in the past few days. PS: If you want to help with playtesting this game, just join my Discord server and let me know.
- Gifs and screenshots - 4 May 2023
Here's some pics of stuff I've improved in the game recently: https://i.imgur.com/9KQSX6L.gif I have improved the grappling hook significantly thanks to playtest feedback... Here's a gif... https://i.imgur.com/ZOXGyrF.gif I have obviously done much more, including more enemies, weapons, attribute upgrading, and a dialogue system, but I will show off those things in more detail later. This is just a quick post of some stuff I've been up to :)
- Playtesters needed! Join my discord server! - 25 March 2023
Hi guys! I'm looking for playtesters to test this game. Shifter is a third-person roguelite game with a unique gravity-shifting mechanic (which has a bunch of bugs). It's a passion project I have been making for 2.5 years in my free time, and I would like to get more feedback on the game itself and to find more bugs so that it can reach its maximum potential :) In the Discord server, you can also talk with others and get updates on the game. Also, if you're interested, feel free to wishlist it so you can get an update when it gets released. If you're a fan of roguelite games and you want to experience the mind-bending world of gravity shifting, feel free to join. :) Join here:
- Shifter new game mechanics and areas and weapons. - 30 January 2023
Hi guys I've been making new weapons to this game and making changes to some game mechanics. In the game, you can now shift the gravity while in the air and make the grappling hook attack while in the air too. The grappling hook attack now slows the time for better aiming. I also made a mode for the bow, where it automatically calculates the angle for an accurate shot. https://i.imgur.com/L6hRja7.gif I also started making a new area, that looks completely different. One of the problems in this game is that the visuals don't change enough, and I'm planning to fix this. I planned this area years ago already, but I wasn't sure if I even can make it back then. Now I am sure. The area is still in progress which is why it isn't shown here. I haven't made many updates with significant changes recently because I haven't made changes that are big enough to make updates about. Recently I remade t…
- Useless progress update - 18 December 2022
Hi. I'm showing some of my progress here again. Here's a new weapon I'm making. It's a severed arm that holds a weapon in its hand. It's not exactly ready yet because I had to rewrite a huge amount of code that I wasn't happy with, but getting this working should now be easy because of it. I have also been making big changes and overall improving the game a lot. I don't show a lot in my videos and pictures, because I don't want to spoil anything, even if nobody actually cares. I like to make these "useless" posts here just so that people don't think the game is dead. I'm working on it everyday and I'm very passionate about this project. I don't know if this is how I'm supposed to make these posts, but I don't care. I guess I should be making some kind of exciting marketing stuff here but I just like to write whatever I feel like, and I like to be honest. Right now I'm working to get the…
- Playtesters needed! Here's also some random screenshots of the game... - 23 November 2022
This is Shifter This is my game, that I have been making for the past two years as much as I have had time. Sometimes I didn't have a lot of time because of school and other stuff, but I think I've gotten quite a lot of stuff done. My progress will now get much better and I would like to get help with testing stuff and get other kinds of feedback. Here's some screenshots of my game :) Stuff Please, join my Discord server, and my mailing list, so that you will be able to help me out with testing out the demo and stuff :) I really need some people to help me. Here's also a trailer for my game.
- Weapons And enemies! - 15 October 2022
Hello! In this post I will show some weapons that I have been designing and some of which have been added to the game, and some that aren't added yet. I will also show some of the enemies. WEAPONS In the trailer for this game, you will see the styche very often. It's one of the starting weapons, that you can choose at the start of the run. Other starting weapons include: a katana, a long sword, a big hammer. Shifter also has long range weapons like shotguns, pistols and ak47s. I will be adding different kind of bows too in the near future. It won't take long as enemies already can use them. I have also been designing weapons that are going to be in the game, such as a weapon, that is actually an arm which is holding a weapon. It's not ready yet but will be soon. I will make another post about it when it's ready. ENEMIES I have tried to make unique and special enemies. I don't like enemi…
- About the gameplay! - 14 August 2022
Hello! In this post I decided to explain how the gravity-shifting in this game actually works and about other game mechanics too! Gravity Shifting Gravity-shifting is the main game-mechanic of this game. It's the reason why this game is called "Shifter". The way gravity-shifting works is that when a player walks towards a wall, and is about to collide, the game automatically rotates the player so that the player now stands on that wall. This also switches the gravity of the world towards that wall so that the player can now jump on that wall and can for example jump to another wall under the current one. https://i.imgur.com/uOsm95g.gif Some enemies are bound to the world-gravity, so they will respond to the shifting by falling down. One boss is entirely designed on this idea. Enemies will always have some ways in which they are connected to the gravity-shifting mechanic so that it never…
- What is Shifter? - 18 May 2022
Shifter. What is it? Shifter is a roguelite game, that I have been developing alone for a little over 1,5 years. It didn't start out as a roguelite game though. This is how the project started out: I was randomly just sitting on my bed one day in 2020, and I got an idea. The idea was that it would be cool if there was a game, where you could shift the direction of gravity. I thought about how incredible this kind of mechanic would be in combat. My first idea was to implement it into a 3D first person shooter game, so I hopped out of the bed and opened up my computer, and started a new empty Unity-project. It didn't take me long to make a small prototype with a working mutliplayer (The multiplayer was very very bad). I played with my friends and we had a lot of fun, but there were alot of problems. First of all the first person perspective didn't work very well with the gravity shifting…
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