- Patch Notes v0.661 - v0.667 - 20 September 2026
v0.661 Reworked Container Slot Management: Fixed bug where only 1 slot would receive items in a container if that slot already was semi full. The remainder items sometimes spilled out instead of moving to the next available slot. Added a kind of defrag to the containers such that when they are interacted with, items of the type being added or removed will try to merge stacks when possible. What this means is that when taking from a storage, the smallest stack is taken first. (removing small stacks) When adding to a storage, the largest stack is added to first (creating full stacks) In both cases, after the item move, the storage slots will try to optimize themselves (this can be blocked in some cases by other reservations on items) What you should see is a way fewer cases of multiple smaller stacks of an item type in storage, this leads to having more slots available. More useful eggs:…
- Patch Notes v0.660 - 2 September 2026
v0.660 Bear Dens, and Tuning Dens: Bears now try to set up a Den under a Dead Tree. Bears will pick Den sites that best satisfy their needs and are also away from the homestead as much as possible. (Usually near a river, berry bushes, or mushroom patches) Dens with Bears inside will show up as hot on the temperature overlay. If an occupied Bear Den is approached, the bear will emerge to defend it. When Bears travel far from their dens to find food, they will return to the den area after their needs are fulfilled. This means that the further from the Den, in the lower the bear activity is likely to be, but they can still be drawn by rotting garbage for example. Increased the Smell range for Bears by 50% so they can detect rotten garbage etc. further from the den to go eat it. Dens locations will be remembered by their owner, but once the owner dies, the Den will expire. A new Bear may mo…
- Clanfolk News Roundup at the Hooded Horse August Publisher Sale - 29 August 2026
Autumn is almost here, and Blorf has recently released a new patch for Clanfolk that introduces bears to the game. These are not just passive mobs; however, they are full characters in themselves. If you missed this update, keep reading for the full roundup below. Clanfolk is also part of the Hooded Horse August Publisher Sale at 50% off. Check it out, and check out the other games on sale during the Hooded Horse August Publisher Sale. Hooded Horse August Publisher Sale A Major Update for ClanfolkUpdate 20 - Bears! is the newest major update to come to Clanfolk, and as the name suggests, adds bears to the game. Before even starting this update, Blorf fell down the rabbit hole of bear research and decided he wanted the bears to have a unique set of drives and reactions, similar to real bears, to avoid the new addition from simply being aggressive monsters. The bears are also fully tracke…
- Save 50% on Clanfolk - 25 August 2026
Clanfolk is currently 50% off during the Hooded Horse August Publisher Sale. Clanfolk is a colony sim set in the Scottish Highlands. Harness your environment to survive - fish, gather, hunt, and farm as you prepare for the winter. Build an inn, trade with other clans, have children, and marry them off - live life and prosper across the generations. Hooded Horse August Publisher Sale
- Patch Notes: v0.657 - 1 August 2026
v0.657 Fixed Bears now being allowed in Corpse Stockpiles and Dumps Made the Work/Home Zones less bright. Fixed case introduced in Update 19 that could cause less than full stacks to consolidated and hauled when ending a gather or harvest task. Fixed Bears getting stuck inside rooms.
- Patch Notes v0.656 - 31 July 2026
v0.656 Scare Bear task now shows up in the Task List Fixed case where if a Mother Bear (Artis) is fishing, and then is interrupted by a nursing task before she can eat the fish, then the food conditioning increases once the fish is eaten. Fixed case where there could be huge slowdowns if a Hunting task and Livestock butcher task happened at the same time. The wrong tool was sometimes being picked Bow vs Axe is the conditions were right.
- Patch Notes: v0.655 - 16 July 2026
0.655 Updated French Language Upgraded the Fire/Light avoid tasks for Bears. Artis will not chase or standoff with Clanfolk within 2 tiles of a torch/fire source. Mathan will not go into lit tiles at all when chasing or standing off. What will tend to happen is that the Bear will stop just outside their Light/Fire tolerance area, leaving more time for the Clanfolk to back away safely.
- Patch Notes: v0.654 - 14 July 2026
v0.654 Fixed Clanfolk that are hiding in houses to escape Bears panic running instead of slowly moving while carefully watching in direction of bear. Changed, Clanfolk hiding inside from Bear outside state so it will clear after a short time, allowing work to still get done if it is safe elsewhere. Clanfolk out is the line of sight of a Bear but still in standoff mode will now move quickly to find an escape door while they are unseen. Clanfolk now not allowed to pick tasks in rooms behind doors that are closely guarded by bears. They should take another route to get there. Clanfolk will now not try to hide behind doors that do not lead to rooms. So no hiding behind a free standing door in a field. Bears will now only Standoff against Clanfolk they can see (instead of just by distance). Once the Bear knows about a Clanfolk, they will remember them and track them even around corners until…
- Patch Notes: v0.653 - 12 July 2026
Hi all, I am still busily working on the Bears. This patch should resolve a couple of the major issues. Important Note: If you are having trouble with the Bears or dislike the mechanic, you can disable them for the time being by pausing the game with Escape, the selecting Settings/Gameplay and untick the "Allow Bears" toggle. v0.653 Fixed Bear blocking crafting stations in rooms close to but not containing the bear. Fixed Bears getting stuck in rooms. On saves with them stuck, they should find a way out now. Fixed Bears chasing Clanfolk into houses Made Bears in Aggressive mode not constantly gaining Flight (Courage) bar because it was getting them stuck in towns instead of leaving. Lowered Bear Hive detection range by 30% Made Hive Eating provide more calories to the Bears so total destruction is less likely.
- Update 20 - Bears! - 11 July 2026
Update 20 is now live! Hi Everyone, Update 20 is all about Bears, their Behaviors, and their developing Stories. So, I spent a bunch of time researching Bears and fell into another rabbit hole. Here is the result! The Bears have a unique set of Behaviors that simulate the the natural drives and reactions of real bears. The goal was to make bears as realistic as possible instead of having them just be aggressive monsters. I will describe life with bears in detail below, but rest assured it is possible to coexist with the bears if desired. You can also scare them away, or hunt them if feeling foolhardy. If you want to avoid Bears completely, you can also turn them off in Settings/Gameplay. Story wise, the Bears are fully tracked, just like people, and remember everything that has happened to them. Currently there are two "story" bears, each with three story stages that unfold over three y…
- Save 50% on Clanfolk - 25 June 2026
Clanfolk is currently 50% off during the Hooded Horse Summer Sale. Clanfolk is a colony sim set in the Scottish Highlands. Harness your environment to survive - fish, gather, hunt, and farm as you prepare for the winter. Build an inn, trade with other clans, have children, and marry them off - live life and prosper across the generations. Hooded Horse Summer Sale
- Patch Notes v0.644-v0.646 - 9 June 2026
v0.644 Fixed case where if a tool is being carried, and there are no available tool storage slots and then a hauling tasks starts, the haul task will start and stop until the haul item is picked up and tool dropped. v0.645 Fix for additional hauling bug introduced in v0.639 that could cause singe stacks to be hauled instead of grabbing nearby extra haulables too. v0.646 Fixed issue that could cause haulers to get stuck, introduced in v0.645.
- Clanfolk News Roundup at the Hooded Horse May Publisher Sale - 1 June 2026
Spring is here, and so is a major update for Clanfolk! Earlier this month, Blorf released a huge patch that includes a variety of long-requested atmospheric and QOL features, with a specific focus on creativity, planning, and efficiency. Keep reading for the recap! Clanfolk is also part of the Hooded Horse May Publisher Sale at 50% off. Check it out, and the other games on sale during the Hooded Horse May Publisher sale. Hooded Horse May Publisher Sale A Major Update for Clanfolk Update #19 featured a lot of long-requested additions from the community. This one was so big that Blorf had to split it into three sections. Let's check out the biggest changes in each one! Creativity: Blorf made some really cool additions here. Tables and chairs have been changed a lot, allowing for them to be connected so your Clanfolk are more likely to eat at available tables and connected chairs. This als…
- Patch Notes v0.639-v0.643 - 30 May 2026
v0.639 Food Desirability Improvements Changed Food Desirability vs Spoilage calculation such that the Desirability of the food is proportional to how much of a desirability boost food gets as it is closer to spoiling. So a food about to spoil with 100% desirability will have 100% + 1.5*100% = 250% desirability (this boost only starts to take effect in the last 1.5 days a quality remaining and increases from 0% to 150% over time) But a food with 50% Desirability will have 50% + 1.5*50% = 125% desirability; A food with 25% Desirability will have 25% + 1.5*25% = 62.5% desirability. What this means is low desirability foods may spoil more often, but the foods that have been set to be more desirable will be eaten more reliably. This is mostly an issue with Mushrooms which have a short spoilage timer and could be eaten due to increased desirability since they spoil quickly. If this change cau…
- Save 50% on Clanfolk - 28 May 2026
Clanfolk is currently 50% off during the Hooded Horse May Publisher Sale. Clanfolk is a colony sim set in the Scottish Highlands. Harness your environment to survive - fish, gather, hunt, and farm as you prepare for the winter. Build an inn, trade with other clans, have children, and marry them off - live life and prosper across the generations. Hooded Horse May Publisher Sale
- Patch Notes v0.635-v0.638 - 23 May 2026
v0.635 Fixed issue where Clanfolk could get stuck trying to drink buckets of milk at a table when they were thirsty and there was no water available. v0.636 Fix for bug that could cause issues with auto supply counting containers like Honey Pots and Crunchy Honey. Lowered Automated Farming Task Priority from 5 -> 4 to match the default priority elsewhere. In existing games, the number will need to be lowered manually. Fixed bug where if an in use trough was emergency boosted, the Clanfolk would see it as a crafting station needing feed resources due to the extra unit slots, but since the trough was full already, they would just end up shrugging and having a drink when they arrived, next to the chicken already drinking there... As is customary in these types of situations. v0.637 Fixed bug where if a rushlight was on the border between tiles that could cause lighting flickering in window…
- Update 19 - Creativity, Planning, and Efficiency! - 9 May 2026
Update 19 is now live! Hi Everyone, Update 19 contains three sections: Creativity, Planning, and Efficiency. The focus for this update was to deliver a variety of long requested atmospheric and quality of life features. Creativity: Tables and Chairs: Clanfolk will now eat at the Tables if they have connected Chairs available. There is also an adjustable radius for each table to attract Clanfolk for meals. When a table is selected, all the chairs that are connected to it will also be shown with an attachment arrow. Clanfolk will prefer to sit in the chairs with higher desirability, but still obey priority preferring higher priority. Desirability is shown in the menu when picking which chair to build Reworked Serving Table such that the access point is now on the table instead of in the tile in front of it. Old style serving tables will remain, but all new serving tables will be of the ne…
- Save 50% on Clanfolk - 12 April 2026
Clanfolk is 50% off during the Hooded Horse April Sale. Clanfolk is a colony sim set in the Scottish Highlands. Harness your environment to survive - fish, gather, hunt, and farm as you prepare for the winter. Build an inn, trade with other clans, have children, and marry them off - live life and prosper across the generations. Hooded Horse April Sale
- Save 50% on Clanfolk - 19 March 2026
Clanfolk is 50% off during the Hooded Horse Spring Sale. Clanfolk is a colony sim set in the Scottish Highlands. Harness your environment to survive - fish, gather, hunt, and farm as you prepare for the winter. Build an inn, trade with other clans, have children, and marry them off - live life and prosper across the generations. Hooded Horse Spring Sale
- Clanfolk News Roundup at the Hooded Horse Publisher Sale - 10 March 2026
Blorf has been hard at work continuing development of Clanfolk, recently adding two major systems and inadvertently learning a lot about historic Scottish Beekeeping. Down below, we'll talk about the latest development updates for Clanfolk and what's been going on in case you missed it. Also, Clanfolk is part of the Hooded Horse Publisher Sale at 50% off. Check it and other games out in the sale. Hooded Horse Publisher Sale 2026 Latest Update News Roundup for ClanfolkWhile Blorf is hard at work on even more content based on your feedback and Steam reviews. Here's Update #18's recap. This update adds a New Settlement System and a historically accurate Beekeeping Simulation. Building on the previous update World Map the New Settlement System allows players freedom of choice in how to advance their Settlements further and gain Renown. Players may take on a new challenging start, build in a…