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Lunistice

Lunistice Steam news

A Grumpy Fox | Nov 10, 2022 | game

Released

1players observed ยท 8 October 2026 - 18:04:37 UTC

ActionAdventureIndieSteam Store

  • Latest observed players1 ยท 8 October 2026 - 18:04:37 UTC
  • SteamPulse tracked peak100
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score96% positive

Lunistice news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed players1 ยท 8 October 2026 - 18:04:37 UTC
  • SteamPulse tracked peak100
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score96% positive
  • Total reviews1,489
  • Release dateNov 10, 2022
  • DeveloperA Grumpy Fox
  • PublisherDeck13

Genres: Action, Adventure, Indie

Company pages: Developer: A Grumpy FoxPublisher: Deck13

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Lunistice Steam news

Lunistice news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Special 60% Anthro Fest Sale + Some Updates! - 21 August 2026

    Hey everyone!I just wanted to let everyone know that from now until August 24th, Lunistice will be 60% off as part of this year's Anthro Festival event! This is a very special offer and probably won't happen again anytime soon, so now's the best time to get the game for the low, low price of 2 bucks! And I do have a few minor updates as well!Lunistice 1.1 is in the worksFor technical reasons (and to finally kick myself back into gear), I decided to work on a little in-between update leading up to Accel Coda (which I've been calling Lunistice 2.0 for a while now). This is mostly intended as another engine update that - unfortunately - has to be done (due to technical shenanigans with other platforms that I won't get into here). I'm still taking this opportunity to add a few things from Accel Coda to this version of the game. I'll go into more detail when it's closer to release! Right nowโ€ฆ

  • Brazilian Portuguese is here! ๐Ÿ‡ง๐Ÿ‡ท | Engine Update! - 8 December 2025

    Hello everyone!Wow, it's been a while! ๐Ÿ’ฆThere is a new minor update for Lunistice that's live right now! This brings Lunistice to version 1.06 and not only updates the engine version for the game to fix some outstanding engine issues, but it also adds a brand-new Brazilian Portuguese translation, courtesy of Discord user LonLon06 (https://lonlon06.carrd.co)!The big engine updateAs for the Unity update: since there was a security issue with pretty much all Unity versions (and since I had to update the engine anyway - I'll get to that), I decided to create a new build of the game using Unity version 2022. First and foremost: the game is functionally still the same, though a few shaders had to be updated and visual glitches be fixed in some roundabout ways, so very few elements might look a little bit different from before. I tried matching it with the previous Unity 2020 version as bestโ€ฆ

  • Hana Plushies available NOW! Also: a few updates! - 8 February 2024

    Hello everyone! I just wanted to let you know that the Hana Plushies (made in cooperation with Makeship) are available right now! The campaign runs for three weeks, so get them while you can! And as a little treat: every purchase of a plushie comes with a free Steam key for Lunistice, in case you'd like to inflict the game upon others!

  • Lunistice X Makeship - 10 November 2023

    ANNOUNCEMENT TIME! Lunistice is partnering with @Makeship for a plushie petition! ๐ŸŒŸ This means: if at least 200 people join the campaign we'll work together with the lovely people at Makeship to create a Hana Plushie for you! Join now: https://www.makeship.com/petitions/lunistice-hana-plushie Interested in this amazing new artwork? Well, here's another cool thing to show off: the new Key Artwork for the upcoming FREE content update "Lunistice 1.5 //ACCEL CODA"! This amazing piece of art was created by @gears2gnomes - definitely give them a follow! The last year was just unreal with the amount of support and good vibes from the Lunistice community! I never ever imagined that so many people would be interested in my funny little jumpy animal game. Thank you so, so much for everything ๐Ÿ™‡ Onwards to Lunistice 1.5!

  • Lunistice On Sale + Development Updates! - 23 June 2023

    Hello Everyone! ๐Ÿ’– First of all, let me get the obligatory thing out of the way: Lunistice is on Sale right now! You can grab the game for 20% off from now until July 13th! It's the biggest discount we had so far, so if you haven't given Lunistice a try yet, now might be a good time to check it out! ๐Ÿ’– And if you already have played the game, please make sure to leave a Steam review! It helps a lot - thank you so much! Besides that - if you've been following either my Twitter account or the Lunistice Discord (which you should totally join btw ๐Ÿ‘€), you might be aware that, thanks to all of your support and Lunistice being a bigger success than I could've ever hoped for, I'm working on a FREE content update/DLC for the game called Lunistice ver. 1.5 // ACCEL CODA ! As per usual it started as "how about I add a few challenge levels" and pretty much ballooned into a full-fledged DLC with aโ€ฆ

  • Summer Games Done Quick 2023 will have a 2-hour Elder Scrolls Anthology speedrun - 13 April 2023

    Summer Games Done Quick is coming back for its annual speedrunning charity event. Like previous years, SGDQ will be raising money for Doctors Without Borders, an NGO that provides medical care to those affected by disease, disasters, and conflicts. An Elden Ring double bill closed last yearโ€™s event - which managed to raise more than $3 million for charity - and FromSoftwareโ€™s juggernaut is once again featured at 2023โ€™s SGDQ. Read more

  • Lunistice ver. 1.05 Out Now! - 21 December 2022

    Hello everyone! Right before Christmas I have a little present for you: Lunistice ver. 1.05 is out now! ๐ŸŽ„๐ŸŽ This update focuses mostly on adding a better camera system and some rebalancing, especially for Toree's levels. I'd also like to take this opportunity to thank you so so much for your support! The release of Lunistice is now a little over a month ago and the amount of support and feedback I got (and am still getting) is nothing short of amazing! ๐Ÿ’– I always said that my main goal for Lunistice was to just have a bunch of people have a good and chill time for a little while in these truly stressful times. And I'm incredibly humbled that my little game seemed to do just that for... a lot more than a "bunch" of people. I can't wait to show you all what I've got in store for the next project! If you'd like to keep up in real-time with updates on any future projects (and I'm planningโ€ฆ

  • Lunistice ver. 1.04 Out Now! - 29 November 2022

    Hello everyone! Short post for a smol update! Ver. 1.04 is now LIVE! Lunistice ver. 1.04 Changelog Additions Added transparent/fake letters after letters in a stage have been collected Fixes Fixed Stage 7-X being selectable without it being unlocked And about that Stage 5-2 music: I'm sorry. I bamboozled you all.

  • Lunistice ver. 1.03 Out Now! - 18 November 2022

    Hello everyone! Time for another quick update! Ver. 1.03 is now LIVE! I'll make it short and sweet, so check out the changelog below

  • Lunistice ver. 1.02 Out Now! - 14 November 2022

    Hello everyone! The first update for Lunistice - ver. 1.02 - is now LIVE! Before we jump into the changelog, let me thank each and everyone of you for your absolutely fantastic support and feedback! I would never have dreamed that so many people would be interested in my little game. Thank you so, so much! ๐Ÿ’– And thanks to your amazing feedback, I can present ver. 1.02 of Lunistice! This update not only fixes a bunch of bugs, but also adds a few quality-of-life options, like being able to "unlock" vertical camera movement, being able to unlock the mouse from the game (which was necessary for certain accessibility software) and... High-Res Mode! You can now enjoy Lunistice in... uh.. HD! Kinda! Textures and models are still very much adhere to the standards from 25 years ago ๐Ÿ˜€ Please note that the new options are currently not translated into French, Spanish, Italian and Japanese! I'm wโ€ฆ

  • Lunistice is a Saturn-inspired indie platformer with Sonic speed, out now - 10 November 2022

    Lunistice is a 3D platformer inspired by the PSX/Sega Saturn era, but its high-speed movement reminds me of Sonicโ€™s 3D adventures, in a good way. Out today on PC and Switch, it was originally developed by solo dev A Grumpy Fox as a small 30-day project, but it quickly ballooned into something larger. It's now been over a year since A Grumpy Fox first started work on the game, but I think you can agree from the announcement trailer below, it's been time well spent. Read more

  • Lunistice is OUT NOW - 10 November 2022

    Hello! It's here! It's out! Lunistice just released on Steam. What started as a challenge for me to develop a game within 30 Days became a much bigger project in the end. And the community helped shaping it. And I just want to thank everyone involved. From the Twitch Chat to my coworkers. From my composer to my family. And now: Enjoy the game. Master Hana's dreams. Play Lunistice. And if you don't know what to expect from the game, there is also a free demo available! And check out the OST, which is now also available on Steam! https://store.steampowered.com/app/2208660/Lunistice_Soundtrack Thanks. A Grumpy Fox

  • Lunistice WILL come out November 10th - 27 October 2022

    Hello! I'll keep it short and sweet! It's finally happening! (also the demo got a small update as well, so check it out if you like ๐Ÿ‘€)

  • New Demo + Release Date Shift - 2 September 2022

    Hello! As you might've seen already on my Social Media/Discord/Whatever, we had to move the release date for Lunistice a little bit, due to... unforeseen circumstances! As it turns out, beginning of September suddenly got really REALLY packed with other releases and I wasn't 100% happy with the quality the full game was at! So, to hopefully find a better day to release the game on and to give me a bit more time to polish, we're moving the release date just a little bit! I'll announce the final release date only when the game is 100% ready to go! To make up for the delay, I decided to prepare a completely new demo version for all of you! This new demo should now be representative of the final quality of the game and includes all improvements and additions I made to the full release version! Check it out if you like and tell me what you think! You can also find a short version of the chanโ€ฆ

  • Eversleep is now Lunistice! And releases September 2nd! - 6 May 2022

    Hello! As you might have noticed a... few things changed about the Steam page for Eversleep! And yup! It went through a name change! As for the reasons: I'll paste a detailed little Q&A below that explains most of what's going on with the game and stuff. First of all: don't worry! Your wishlists are still 100% valid - all that has changed on Steam is the new page and new name! Also you might have noticed that the demo is offline for now! It will come back as well soon enough! With a BUNCH of improvements! Oh! Also the game will release September 2nd! Check out the trailer! ๐ŸŽ‰๐ŸŽ‰๐ŸŽ‰ Anyway, here's the Q&A. It's a long one, though I want to be as thorough and transparent as possible! ๐Ÿ˜„ โ€œWhy is Eversleep now Lunistice?โ€ - To be honest, it just kinda made... sense? As Iโ€™ve stated before, after the whole โ€œ30-dayโ€ challenge thing, I saw the opportunity to make the game into a truly fun experieโ€ฆ

  • Eversleep at Steam Next Fest! - 21 February 2022

    Heyo! Steam Next Fest is here! ... Oh! Also a new Eversleep demo! Which you can check out, like, RIGHT NOW! ๐Ÿ’– While I'm back at working hard on getting the final release build done, I thought it would be a good opportunity to put all the fancy-schmancy bells and whistles from the upcoming release version into the current demo build! That means: new menus, more amazing music by @knasibas, a new character controller AND-a even a brand-new birb! Check it out if you like and let me know what you think - either right here on Steam or on our community Discord: https://discord.gg/YfXtjAR Thank you so much for your ongoing support - I can't wait to show what's been cookin' for the final release! ๐Ÿ˜ ~Dennis

  • Ginormous Demo Update! - 8 November 2021

    Hello! It's time for Update Time! Today the demo got a (comparatively) massive update! Before I go over the features though, some words about the development of the game! "What's up with the jumpy game, fox man?" It takes a little bit longer! As you might know, Eversleep was meant as a challenge to myself to create a commercially viable game in 30 days! And while I kinda-sorta made that goal (plus around 14 days, oh well) I kinda grew attached to the darn thing and wanted it to be really cool! As such, I'll be taking some additional time (mostly to avoid holiday season as well tbh) to not only boost the content a little bit, but also to give the game the treatment it deserves (like a full-on custom soundtrack by the amazing Knasibas!) So to make up to everyone and to give you a good idea on the current state of the game, I decided to update the free demo version to include all the bellsโ€ฆ

  • Demo is Out! - 30 August 2021

    Good day! There's a demo for Eversleep now! Please enjoy and let me know what you think! Thank you!

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