Skotos news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peakNot available
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score81% positive
- Total reviews16
- Release dateSep 17, 2021
- DeveloperKomodoBit Games
- PublisherKomodoBit Games
Company pages: Developer: KomodoBit GamesPublisher: KomodoBit Games
No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.
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Skotos Steam news
Skotos news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- HotFix for clown update - 30 March 2022
This patch fixes several small bugs in the game.
- Clown Update - 29 March 2022
This update adds 8 new clown AI and revamps the entire AI system for improved atmospheric horror.
- Nightmare Update - 6 February 2022
Hey Players, When the game launched late last year I promised a new content update then named "Levels Update", today that update has finally arrived. I apolgize about it take a while, but I have been hard at work on making it for all of you! I will list below all of the new features and patch notes. Quality of Life: Difficulty has been adjusted to be more forgiving. Certain platforms have been updated to be more noticeable on where to go. Several bugs that were reported have been fixed. Gameplay: New movement ability: Dashing. Ending scene now properly ends. New spinning cul-de-sac platform. New anchor platform. New scissor roads platform. New falling platform. New tunnel platform. Per player requests the monsters have been removed from the game. 15 new levels have been added to the game. Sound Design: Ending level now has ambient sounds. Moving Platforms now have sound effects. Dashing…
- NightMare Update - 6 February 2022
Hey Players, When the game launched late last year I promised a new content update then named "Levels Update", today that update has finally arrived. I apolgize about it take a while, but I have been hard at work on making it for all of you! I will list below all of the new features and patch notes. Quality of Life: Difficulty has been adjusted to be more forgiving. Certain platforms have been updated to be more noticeable on where to go. Several bugs that were reported have been fixed. Gameplay: New movement ability: Dashing. Ending scene now properly ends. New spinning cul-de-sac platform. New anchor platform. New scissor roads platform. New falling platform. New tunnel platform. Per player requests the monsters have been removed from the game. 15 new levels have been added to the game. Sound Design: Ending level now has ambient sounds. Moving Platforms now have sound effects. Dashing…
- Difficulty FIx Part 2 - 14 October 2021
Hey, I have a new patch for you guys! I have updated the games movement system and difficulty system to be less frustrating to new players. the game now defaults to easy difficulty, so if you do want to play at a higher difficulty, please be sure to select the difficulty you want in the difficulty select menu. Changes Made: -gravity amount lowered for easier use of platforming mechanics. -Level 1 now has a texture on the drop down platform that is more clear of where to go for the player. -easy difficulty is now default due to frustrations with a higher difficulty being set as default. side note: if you are having bugs with the game please let me know what the bugs are so I can fix them, writing a negative review saying it has bugs without telling me what they are does not help get them fixed. You can join the discord using the developer website link on the steam page if you wish to rep…
- Difficulty bug patch - 24 September 2021
-Fixed an issue where the easy difficulty did not scale properly with all the levels.
- Level 1 Difficulty Fix - 23 September 2021
in level "Into the Dark" there was an issue where scaling the difficulty made a small part of the level too difficult, I had reworked it slightly to be more accessible.
- Collision Fixes and AI Fixes - 19 September 2021
in this patch I have fixed the collision of clipping through the buildings along with improved AI detection accuracy. Collision -Meshes no longer have clipping when running into the mesh face forward. -Exploits regarding running around the exterior of certain obstacles in the game have been patched. -End Level no longer lets you clip through the ceiling and exit the map. -out of bounds meshes are no longer accessible through clipping. -Bottom of the light castles have undersides now AI -AI will now run towards you at all times, jumping does not stop the AI from chasing you. -Clown AI has been slowed 20% to accomadate this change. Thank you to those of you who reported these bugs to me in the discord, I was unaware they existed prior to launch. Thanks, Ryan
- Skotos Released! - 17 September 2021
Thank you to everyone who wishlisted skotos, I have just released the game today! I will be updating the game with level content updates post launch so follow the games page to be notified when those drop! if you have feedback feel free to join the discord and leave it there and I will use it to help shape the content updates. Thank you for playing, Ryan
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 30 March 2022 | HotFix for clown update | 4347669995457550003 |
| 2 | 29 March 2022 | Clown Update | 4258723269527077254 |
| 3 | 6 February 2022 | NightMare Update | 4235074931856409499 |
| 4 | 14 October 2021 | Difficulty FIx Part 2 | 4698935641755935702 |
| 5 | 24 September 2021 | Difficulty bug patch | 3936699406875100893 |
| 6 | 23 September 2021 | Level 1 Difficulty Fix | 3936699406869907554 |
| 7 | 19 September 2021 | Collision Fixes and AI Fixes | 5418383147747754476 |
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