Collision Fixes and AI Fixes — Skotos Steam update #1325222

in this patch I have fixed the collision of clipping through the buildings along with improved AI detection accuracy. Collision -Meshes no longer have...

Steam App
Skotos (1721830)
Event type
patch note
Published
19 September 2021 - 20:07:51 UTC
Source
steam_community_announcements
in this patch I have fixed the collision of clipping through the buildings along with improved AI detection accuracy. Collision -Meshes no longer have clipping when running into the mesh face forward. -Exploits regarding running around the exterior of certain obstacles in the game have been patched. -End Level no longer lets you clip through the ceiling and exit the map. -out of bounds meshes are no longer accessible through clipping. -Bottom of the light castles have undersides now AI -AI will now run towards you at all times, jumping does not stop the AI from chasing you. -Clown AI has been slowed 20% to accomadate this change. Thank you to those of you who reported these bugs to me in the discord, I was unaware they existed prior to launch. Thanks, Ryan

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