- 🛠️ Balancing & Fixes (18.06.2026) 🛠️ - 19 June 2026
Hey settlers 👋Again this update focuses on balancing, small improvements, and a few important fixes. 🛠️ Patch NotesFixed an issue where newborn cats not belonging to the faction could not leave the Big Cabin.Fixed an issue where newborn wolves not belonging to the faction could not leave the Residency.Fixed a crash when a 'no path to building warning' was clicked if the building got deconstructed in the meantime by the player.Fixed an issue where the maximum number of animals in a barn was automatically increased after loading a savegame if there is an active limit upgrade but not the full amount was used by the player. This is now only done when the upgrade is unlocked by the player to respect the decision.Old people will no longer take community jobs that are far away from them unless they are a high priority.Bakeries can now use preserved meat in a new recipe for baking meat batter…
- 🛠️ Update – Balancing & Fixes (19.03.2026) 🛠️ - 19 March 2026
Hey settlers 👋This update focuses on balancing, small improvements, and a few important fixes to keep your settlements running smoothly. 🛠️ Patch NotesThe Apothecary will now also track the soap it has created.The community center now also pushes excess material to the public inventory during long reallocation or map discoveries.Fixed an issue where the soap recipe used too much resources to craft one item.The item history can now store twice as many items to accurately display the history for super-efficient villages.Buffed the Fruit tree.Made the construction description of the Guild House more clear what its purpose is.Fixed a extremely rare race condition that could cause the game to crash if a walking path was written while the job was being terminated and memory synchronization had not yet been fully completed.Fixed an issue when there were multiple market places on one map, and…
- 🛠️ Trading Improvements (09.02.2025) 🛠️ - 9 February 2026
Hey settlers 👋 This update focuses on improving trading, market behavior, and faction takeovers, making large-scale commerce smoother and more impactful. Especially in the mid and late game. Trading is now faster, smarter, and better balanced when factions join you, while marketplaces can handle much higher volumes than before. 🍣 Metaroot Game Celebration Of Life and Land is part of the Metaroot Game Celebration and currently available with a 50% discount on Steam! 👉 https://store.steampowered.com/publisher/Metaroot/sale/metarootgamecelebrationfeb This is a great opportunity to get the game or gift it to a friend. 🛠️ Patch Notes Joining factions now bring their wealth with them Marketplace settings of joining factions are reset to avoid accidental spending Duplicate marketplaces are removed if you already own one Your existing community center or guild house has priority when factio…
- 🔧 Small Update - Editor Unlocks & Crash Fix (23.12.2025) 🎁 - 23 December 2025
Hey settlers 👋 This small update addresses a crash with the guild house if there was no path. Additionally, we unlocked all mystical places in the editor. Patch Notes: Fixed an issue where a locked-in student could crash the game if a path to the guild house and his home could not be found repeatedly. Enabled to build Vulcanos, the Ancient Tropical Tree, Hot Springs and Moon Lilies in the editor.Thanks again for your support and bug reports 💚Your Team Kerzoven 🥰
- 🛠️ Update – Balancing & Fixes (04.12.2025) 🛠️ - 4 December 2025
Hey settlers 👋 Today’s patch brings balancing improvements to the Kerzoven-C scenario, clearer tutorial guidance, and lots of useful fixes and tweaks! ✨Highlights: Biberstein's political requests are now easier, especially when expanding west Tutorial now helps you reach the desert and unlock trading with Hochdorf for copper Better achievement descriptions for "Prince in peril" and "A noble cause" Faction animals now have a different color on the minimap 🐄 Various text, UI and localization fixes Slightly improved fish baiting chance 🎣 🎉Winter Discount! Of Life and Land is 50% off on Steam but only until January 5th! If you’ve been waiting to jump in (or bring a friend), now’s the perfect time. Your Team Kerzoven 🥰 Wishlist our new game If Red Then Stop: Program traffic lights, barriers & more to solve traffic problems! https://store.steampowered.com/app/3987060/If_Red_Then_Stop/ Fu…
- Please nominate us for Most Innovative Gameplay - 24 November 2025
Hey settlers 👋 The Steam Awards are just around the corner. We would be super happy if you would nominate Of Life and Land for the “Most Innovative Gameplay” Award. Cheers and a big thank you, Your Team Kerzoven 🥰
- 🍎 Small Update - Balancing & Better Food Info (24.10.2025) 🥕 - 24 October 2025
Hey settlers 👋 This small update improves early game guidance and food balancing based on your feedback. Patch Notes: The low food warning is not shown until the first few buildings are built in a new scenario to make it more meaningful and to not overwhelm new players. The low food warning can now be clicked where you get additional information about it and what you can do against it. Balanced when the low food warning is visible to get better guidance. Using a more realistic sprout weight for the set calories. Balancing: Slightly increased the size of fruits, vegetables and mushrooms = more calories per item. Added more info to food and drink items, allowing them to be compared better with each other. Your Team Kerzoven 🥰
- 🔧 Update - Fixes & Improvements (20.10.2025) 🔧 - 20 October 2025
Hey settlers 👋We’ve given the stone walls a visual upgrade and polished up several systems based on your feedback.This update also improves the building UI, resource behavior, and fixes multiple rare crashes — making Of Life and Land even more stable and satisfying to play. 📋 Patch Notes:Finally improved the visuals for the stone wall.The setting to disable hover markings now also consistently disables the hover markings when building new things.Construction sites can now show the range information of the finished building as well.I mproved the way people select where to get the resource from by improving the human bias cutoff for larger stocks.Fixed an extremely rare crash where a lock statement did not lead to a full memory barrier for the critical variables at initialization time.Fixed an extremely rare issue where a saving thread could start its work too early and access uninitial…
- 🚦 New Starting Map & Game Announcement! 🚦 - 10 October 2025
Hey settlers 👋 We just released a new starting map for the Lenzburg scenario! 🏰 Many of you enjoyed building around Lenzburg Castle. So we’ve made the iconic fortress more central and adjusted the resource layout around it. Time to rediscover the region in a fresh way!This update also includes gameplay improvements, UI fixes, and new options in production buildings . Full patch notes below. 👇 💚 And Of Life and Land is currently 50% off on Steam!This is our biggest discount ever, so it’s a perfect time to grab the game or gift it to a friend! 👀 But that’s not all…🌟 REVEALING OUR NEXT GAME 🌟You know that moment when you’re stuck in traffic and think, “Why is this light still red? 🤬” Well… we made a game about that. 🎉 Say hello to If Red Then Stop! Our brand new project!Over the past few months, alongside our work on Of Life and Land, we've been quietly developing a new project. I…
- 🍂 [Hotfix] 29.09.2025 – Gameplay Fixes & Improvements - 29 September 2025
Hey settlers 👋We’ve just released a hotfix that brings several gameplay improvements and fixes to Of Life and Land. From better handling of preserved meat and animal homes to UI enhancements and bug fixes, things should feel smoother all around. You can find the full patch notes below.But that’s not all! We’re also excited to be part of the Metaroot Publisher Sale on Steam!Of Life and Land is now 50% off ! Our biggest discount ever! 👉 Check out the sale here: https://store.steampowered.com/curator/44892821/sale/autumnsale2025 We also want to let you know that a new Lenzburg map is on the way very soon, and we’ve secretly started working on a brand-new game.More details coming soon, so stay tuned! 👀 Thanks for being part of this wonderful community 💚Your Team Kerzoven 🥰 Patch Notes – 29.09.2025 Non-tradeable items are no longer dumped at the community centre if their task is interru…
- 🛠️ (Hotfix) Editor & Hotkey Fix (02.09.2025) 🛠️ - 2 September 2025
Hey settlers 👋We’ve just released a small hotfix that improves gameplay clarity and fixes a few key issues around storage, heating, and education balance.Thanks as always for your feedback and support! 💚 📝 Patch Notes:Inactive genetic effects are now grayed out for better readability 🧬Changing pets/animals no longer affects firewood in heated homes 🔥New storage upgrade added to the carpenter 🪚Charcoal Burner can now use firewoodFixed over-educated immigrants affecting family balanceCathedral and bathhouse now auto-clean their full area 🧼Slightly increased the chance for educated immigration https://images-ext-1.discordapp.net/external/pCTAINOD_Wl1Cg4upCvSi4BPqKa1pS_TBN9IQONXB28/https/clan.akamai.steamstatic.com/images/28912985/1fb9a308322abf93a79c77e45558004d8ff8832c.png?format=webp&quality=lossless&width=600&height=120
- New Kerzoven Single City Scenario (25.07.2025) - 25 July 2025
Hey settlers 👋 We have released a patch that allows you to start the Kerzoven scenario on the coast map. We have also added three new AI villages with which you can trade to obtain the resources you need. 🔧 Patch Notes:Added Kerzoven C Scenario (Single settlement mode, coast map start)Added an animal count label next to the mini map symbols when you select animals to display.Added a hint to the map symbols to make it more clear what the button is for.It is now possible to show and hide animal population lines in the census UI.Buffed the recipes with leather.The water mill can now produce rags with leather only.Cats can now as well be freed with the unstuck animal button.The list of new scenarios is now sorted alphabetically on all platforms.Fixed a potential rare crash where the static effect tree was not ready to be looked up by the engine.🏘️ Simfest 2025: We are part of this year's…
- 🛠️ Performance Boost, Regional Pricing (10.07.2025) - 10 July 2025
Hey settlers 👋We’ve released a new patch that updates our game engine to Godot 3.6.1 LTS, improving render performance by 7–21% depending on your setup. 📈Please take a look and let us know if you notice any issues. 💚 🌍 Regional Price AdjustmentThanks to our community for pointing out that the game was priced a bit high in some regions compared to similar titles.We’ve adjusted the price in the following countries: Switzerland: CHF 24.99Poland: 99.99 złBrazil: R$ 69.99 We really appreciate your feedback! ❤️ 🔧 Patch NotesUpdated to the latest LTS Godot 3.6.1 versionRemoved a few small erosion banks in the Kerzoven scenario map.The wood cost reduction upgrade in the Apothecary also reduces the ash amount requirement for the soap.Improved the shadow fade setting.Fixed a rare potential issue where the bubble sprite was not visible for the mushroom circle.Fixed an extremely rare crash whe…
- 🛠️ New Engine version on the Beta-Branch - 3 July 2025
Hey settlers 👋We have released a patch containing an updated version of the game engine, which improves render performance by 7–21%, depending on your system and settings. 🥳📈Please take a look and let us know if you notice any issues. 💚➡️ How to access the beta version:In your Steam library: Right click on your game: Properties: Betas: Select the beta-branch.🌟 We’ve just reached 200 Steam reviews. Thank you so much for the love and support!It means the world to our small team. 💚 If you haven’t yet, leaving a review helps us more than you know!🔥 And don’t forget: Of Life and Land will be 40% off during the Steam Summer Sale!☀️Team Of Life and Land 🦊
- 🛠️ Small Update – Barn Logic, UI Tweaks & Fixes (25.06.2025) - 26 June 2025
Hey settlers 👋This small update improves how barns handle their animals, adds some helpful tooltips, and includes various quality-of-life and crash fixes. Thanks for your continued support and feedback! 💚 🐄 Barns & AnimalsBarns now better manage runaway animalsBarns have more reserve slots to control populationOldest animals are now prioritized for guttingProducts from slaughtered animals now count in production statsTamed animals are less disturbed by nearby humans or wild animalsImproved logic for animal relocation: now tries barns/homes first before sending them to market or center 🛏️ UI & Gameplay ImprovementsAdded comfort and sleep tooltips to UIIntro & welcome screen can now be advanced with a mouse clickClarified you can use any button to progress the intro storyBetter handling of humans/animals when starving and thirsty simultaneouslyAdded aging weaknesses for very old chara…
- 🛠️ Small Update – Move Animals & More UI Polish (13.06.2025) 🐄🐈 - 13 June 2025
Hey settlers 👋This update is a smaller one, but it brings one long-awaited feature: You can now move animals between barns, homes, and even maps! Perfect for reorganizing your herds or giving that chicken a nicer view. 🐓We’ve also made several UI improvements, fixed bugs, and added quality-of-life tweaks. 🐾 New FeatureMove animals between barns, homes, and maps! ✨ ImprovementsUI: Clearer category highlighting in the construction menuUI: Optional needs are now better color-codedUI: Resource bar now supports up to three columnsText fixes for Japanese localizationDefault pet is now a cat instead of a raccoonMusic: Balanced how often short tracks are repeated“Skip Intro” now skips the welcome screen as wellFree animal button now located with other window controlsStreet/demolish tools remember your selection on new game loadImproved map names in Kerzoven-BFaster body heat recovery in idea…
- 🛠️ Update – More Music, Wolves as Pets & Improvements (05.06.2025) 🐺 - 5 June 2025
Hey settlers 👋 Thank you for the continuous feedback! 🥰 We reviewed over 70 musicians and could acquire over one hour of fantastic new music from the talented Loïc Leclair and Yurii Panivan! This provides much greater variety in the music, even during long sessions. 🎶 You can also tame wolves and have them as pets in your homes! Of course, we also fixed various issues and crashes. 🛠️ Patch Notes: Added over one hour of new music from Loïc Leclair and Yurii Panivan Improved the description for energy reserves. Made the color indicator for good values in the plant UI better visible and less gray-ish. Fixed an issue where foxes could not be tamed when they already have a burrow home. You can now tame wolves and have them as pets. Improved the habitat AI when animals are pets. People can now care more for their pets if they feel lonely. You get now a flat 5 people event immigration ever…
- 🛠️ Update – Improved UI, Better Explanations & Helpful New Features 30.05.2025 - 30 May 2025
Hey settlers👋 Thank you for all the feedback! This helped us to see what information is missing and what can be understood in which way. With this patch we added a lot of new information about the different systems in the game, more guidelines, tips and additional wiki entries with examples for common questions we’ve received. We also implemented many new features requested by our players to make the game even more fun and easier to use. Of course we also fixed issues and crashes reported to us. 📚 New Explanations, Help & UI Improvements: More info for buildings like: Stonemason, Smelter, Gatherers Shack, Farm, Beehive, Barn, and more, New help views on: How to delete things How pollution & heat work How to get food How the marketplace works Warnings for common marketplace config mistakes Clearer feedback for work-related problems & specializations Improved info on why villagers died,…
- 🛠️ Update 30.05.2025 Patch Notes - 30 May 2025
Here are the complete patch notes for the: 🛠️ Update – Improved UI, Better Explanations & Helpful New Features 30.05.2025 Added more information about the Stonemason Shop, Smelter, Bloomery, Gatherers Shack, Farm, Forester, Beehive, Barn, Small Cabin and Shrine. Added a new help view to explain how to delete things, how the pollution works, how the heat works, how to get food and how to buy something from the marketplace. Balanced the water in the default scenario: Less rain in the mountains. Less springs on the start map = less floods. Moved water drainage in hills. Reduce winter rain on the start map. Made the AI a little more resistant to extinction. The Root Cellar now also considers the open dairy as a source even if the stock is not that high. Fixed a missing description for the mountain pass. Fixed an issue where the trade change event to solve the tutorial was not triggering co…
- 🛠️ Hotfix: Crash Fixes & Improvements - 22.05.2025 📝 - 22 May 2025
Hey settlers 👋 Here’s another small update focused on stability, balance, and small UI improvements. Thanks again for your feedback and crash reports! 💚 🥰 Reviews As always, we would be super happy if you could let us know how you liked Of Life and Land with a review. 🔧 Improvements & Balancing Increased default inventory space of the open dairy to better interact with root cellar storage. Increased Twitch emote duration. Balanced wheat field and garden bed: better flood resistance and deeper root access. The church and cathedral can now prepare services using milk or wine instead of only honey. Added separate storage for fruits and exotic fruits to reduce storage conflicts. Slightly adjusted groundwater values under waterfalls. Buffed immigration bonuses for T1–T3 and slightly reduced them for T6–T7. Improved UI visibility for road & deconstruction tools. Made inactive spin boxes i…