REDSHOT news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak3
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score80% positive
- Total reviews25
- Release dateAug 1, 2022
- DeveloperBrian Lynch
- PublisherBrian Lynch
Genres: Action, Adventure, Indie
Company pages: Developer: Brian LynchPublisher: Brian Lynch
REDSHOT Steam news
REDSHOT news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- No Walls In Heaven and the future of REDSHOT - 28 February 2026
Hey everyone! Long time no see. If you haven't heard the news via my other platforms, I've recently just announced my next game that should be landing sometime in 2027 if all goes according to plan: No Walls In Heaven, a first-person exploration platformer and shooter that combines the massive artifical citysapes of Nihei's Blame! with the innovation and forward thinking gameplay philosophy of games like Valve's half-life series. You can check out the game here: I'm currently in the middle of development, so still a ways to go yet, but it's all coming together very nicely so far, and quite frankly I'm shocked at how smoothly development is going compared to the hellish process of REDSHOT's development (which no doubt many of you have noticed via the plethora of random bugs present in that game, especially on release).Speaking of REDSHOT's development, a lot of you may wonder what happen…
- Grenade and Sawdisc hotfix - 23 January 2024
This is a very small hotfix that just fixes grenades and Disc Saws not being usable, a bug that was introduced in the last patch due to a spelling change. Whoops! ːsteamfacepalmː
- [v1.2.7] Bug fixes, stability, and polish - 19 January 2024
PATCH NOTES v1.2.7 This is a pretty large update that fixes quite a few minor bugs, a few rare crashes, and polishes up some rough edges. Full patch notes below: Fix crash when remapping interact button Fix game freeze if pausing during room transition Fix crash if player dies on the same frame as they pause the game Fix desert birds dropping too much money and infinitely respawning before saving Add some missing save points to the map legend Save points now properly restore stamina Apple pies now restore 100hp, up from 50hp previously Fixes overgrowth and balrog boss respawning infinitely and dropping hearts each time they are defeated Fix rare crash if missiles hit an exploding barrel in a specific way Fix helicopter turret dropping coins after it has been defeated Fix mimics infinitely respawning Fix camera locking after talking to an NPC in the throneroom Fix interact not triggering…
- Soundtrack now available! - 10 November 2023
Hey everyone! I just wanted to announce that the REDSHOT official soundtrack is now available. It features over 30 tracks in both mp3 and lossless flac formats. You can check it out on the store page, where there is also a bundle available for anyone who hasn't already purchased the game. Thank you all for your support with this project! ~Brian
- [v1.2.6] Minor fixes - 13 October 2023
This is a small patch that includes the following handful of minor fixes and improvements: Fix looping slide sound when slugger does a slide attack Increase flamethrower shoot velocity Improve hurt overlay when player gets damaged Fix chadwick facing wrong direction after fighting balrog Fix sword creating 2 damage numbers after attacking when wearing glasses Fix music playing after defeating helicopter if music is turned off Fix flying shooter healthbar alignment when wearing glasses Other minor fixes and improvements
- [v1.2.5] Minor bug fixes & balance improvements - 6 September 2023
PATCH NOTES This is a moderately sized but minor update that fixes some small bugs and updates the balance of some aspects of the game to be more consistent. Full patch notes below: Fixes room transition bug in aqueducts Remove wavegun ability to pass through walls (too easy to sequence break), instead it now has increased damage and ammo to compensate Minor level design improvements Minor enemy animation improvements Fix soldiers and helicopters spawning double ragdolls on death Adjust some shop prices (some things are now more expensive) Fix second gun in southface bossfight not triggering in second phase, and fixes his animation playing while the game is paused Final boss max health is now lowered by 10% Fix final boss dialogue sometimes not triggering in second phase Various other minor fixes and improvements
- [v1.2.4] Audio improvements and bug fixes, fix crash on new installs - 28 August 2023
PATCH NOTES This is a moderate patch that fixes a few issues that have cropped up in the last few patches as well as many improvements to audio. Also fixes a crash that happens on new installs (not sure why this started happening but I removed the setting that caused it). Full patch notes below. Fix random crash on start if settings.ini doesn't exist yet Improve audio mixing Fix crash if player dies while slashing at breakable rope with sword Fix closing pause menu triggering interact if using the interact button Fix gunslinger getting stuck in shooting animation (introduced in last patch) Minor forest improvements FIx rocket enemies killing themselves (again, apparently I didn't actually fix it last time) Fix final boss music not triggering Fix hiker death on spawn Update final boss music mixdown Other minor fixes and improvements
- [v1.2.3] Minor fixes and Polish - 23 August 2023
PATCH NOTES v1.2.3 (v1.2.2.1) This is a small update that fixes some minor bugs and issues. I forgot to update the version number on the title screen, so it still says v1.2.2, but that's fine honestly since this is such a small patch. You may even consider this to be v1.2.2.1, if you feel so numerically inclined. Either way, I'll have another patch out soon that will fix the version number on the title screen; I didn't realize this until I already published on steam. So it goes. Full patch notes below: Fix mines not sticking properly to walls; now they will properly stick to any solid surface you throw them on to Improve slugger enemy for more consistent behavior Improve enemy knockback behavior when hit by bullets to prevent unwanted behavior Slight improvements to bullet collision code Fix player collision check bug with doors and destructable terrain: you will no longer get stuck in…
- [v1.2.2] Stability, Bug Fixes, and Polish - 16 August 2023
PATCH NOTES v1.2.2 This is a moderately sized stability update that fixes many of the new problems and bugs that have cropped up since 1.2.0. The last two updates were a lot buggier than I thought... I had to rewrite the way player death works in order to get multiplayer functioning correctly, and unfortunately that introduced a lot of new bugs that I didn't catch beforehand related to player death, among other bugs and crashes that I just didn't foresee. So, my apologies for the unstable last few patches! This update will hopefully address most of the issues, I played through the game twice to make sure and it seems to work fine for me, but nevertheless if anyone finds more serious bugs feel free to reach out and I'll fix them as quickly as I can. Anyway, full patch notes below: Fix crash when starting a new game (introduced in 1.2.1) Fix crash if player dies during final boss second p…
- [v1.2.1] Enemy and NPC AI improvements, Crash Hotfixes, and more - 9 August 2023
PATCH NOTES This is a moderate patch that improves NPC and Enemy AI and pathfinding, fixes some crashes and bugs introduced in the last patch, adds friendly fire toggle, and more. Full patch notes below. Improve NPC and Enemy AI, pathfinding, and weapon handling Fix crash when introduced to the antagonist for the first time in the mines (this was a game breaking bug introduced in the last patch, sorry for missing it!!) Fix crash if player dies while an energy ball is damaging an enemy, introduced in last patch Fix crash in player dies with an NPC follower, introduced in last patch Fix looking around with the camera controls, broken in last patch Improve some boss sprites to make them more consistent Add a friendly fire option in the gameplay settings for multiplayer Improve options menu UI for mouse control Improve buying items from the shop in multiplayer and with KBM controls Add back…
- [v1.2.0] Multiplayer Update, and 1-Year Anniversary! - 2 August 2023
Patch Notes Today marks exactly 1 year since the official release of REDSHOT! I've had so much fun working on this game over the past year and beyond, and I want to thank everybody for their support with this major free update adding up to 4 player local co-op and a host of other improvements. Online play should work with steam remote play, but I have not personally tested this. Huge thanks to everyone who has bought and played the game, or otherwise supported me making this silly little thing over the years. Looking back over the past year since release there's been many things I think I could have done better at the time, but I think the game is in the best state its ever been and I personally still have fun playing it after hundreds of hours of work and playtesting, and now with multiplayer support, the potential longevity of the game has increased massively. Thank you for playing an…
- [v1.1.2] Custom Map Markers, more minor improvements - 4 May 2023
PATCH NOTES This is another small patch that primarily adds custom map markers and icons onto the world map, as well as other various improvements. Full patch notes below. Add Custom Map Markers to map screen, and some other QOL improvements to the map screen Improve aiming with Mouse and Keyboard Auto Healing is now a stand alone toggle in options menu, can be used in any difficulty mode, and can now be turned off in easy mode. Fix rare game freeze when sliding off ledges into a ladder Various background and tile fixes and improvements Fix player bullet spawn location bug Snowpeak level improvements Improve ice behavior Other minor fixes and improvements
- [v1.1.1] Easy Mode + Bug fixes - 3 May 2023
PATCH NOTES This is a small patch that primarily adds an Easy mode into the game, as well as fixing some bugs from the most recent update. Full patch notes below. Add Easy Mode into the game, changeable at any time in the options menu. This new difficulty mode will reduce default enemy damage by half, reduce stamina consumption, and will automatically trigger use of a healing item when one is equipped and the player is low on health. Ammo pickups now vary based on difficulty level Fix bounceball physics inconsistency when at framerates that aren't 144fps Fix NPC behavior during initial tournament cutscene Increase gold reward for picking up an upgrade when the upgrade type is at full capacity, and make it more clear that you are getting gold instead of the upgrade when it's maxed out Various other minor fixes and improvements
- [v1.1] Tournament Update - 21 April 2023
PATCH NOTES This first major content update for REDSHOT includes new side content, remixed encounters in new game plus, a variety of visual improvements, and numerous bug fixes. Full patch notes below: New Content New game plus now features remixed enemy and boss encounters, giving a new and fresh challenge to anyone wanting to play through the game a second time. You can now enter in the bounceball tournament taking place in Carcosa. Completing the 7 bounceball arenas scattered around the map will earn you a brand new gun! A new gun was added as a reward for completing the bounceball tournament: the Golden Gun, a beefier and improved version of your starting raygun. Two new achievements were added. One for completing the bounceball tournament, and the other for beating the game in new game plus mode. Game Improvements Level design improvements, for more varied and engaging gameplay Imp…
- [1.0.18.1] Collision Hotfix - 23 February 2023
Fix collision detection when jumping on walls on player's right hand side, causing player to get stuck inside the wall Bounceball Improvements
- [1.0.18] Minor bug fixes - 12 February 2023
PATCH NOTES This is a small patch that fixes a handful of bugs and minor issues. If I'm lucky, the game is finally reasonably stable now and the next update can be the 1.1 bounceball update sometime later this month... as long as I don't discover any serious bugs between now and then :p If you have any bugs to report feel free to email me at [email protected] or dm me on twitter @wiseyoungfool Fix max speed being capped while dodging Improve snowfall effect Fix bug when landing on slopes not triggering landing effect Improve pistol charge particles Fix bullet trails, remove trail effect from assistant bot (ALI)
- [1.0.17] Max Health and Teleporter Hotfix - 30 January 2023
PATCH NOTES This is a small hotfix that fixes a major issue where players would lose their hp upgrades upon loading a save game, introduced I believe in the last patch, or possibly the one before. This also fixes an issue with the teleporters not working, and a few other minor bugs. Huge thanks to Alan Hernandez for reporting these issues! Fix teleporters not sending you to the current room instead of your destination Fix max hp resetting to default upon loading a saved game Fix duplicate map in depths area Fix wave projectile bullets not spawning if you are next to a wall Fix vibration for pistol not turning off when vibration is disabled in the options menu
- [1.0.16] Bug Fixes and Stability - 28 January 2023
PATCH NOTES This patch fixes a variety of small bugs and issues that have cropped up over the last few patches, mostly relating to the new camera system, but plenty other general ones as well. Many of the bugs were so small I did not list them, but regardless, full patch notes are available below: Improve introduction sequence Improve ending sequence Fix pause menu not functioning correctly when event controller is present Fix landing effect sometimes not registering Fix rare crash relating to sun light Add more framerates to preset framerate lock steps Various other minor fixes and improvements
- Camera, AI, Performance, and Bounceball Improvements - 27 January 2023
PATCH NOTES This is a smaller but still significant patch that fixes a variety of minor issues and bugs, as well as improving a handful of things relating to the upcoming 1.1 update. Full patch notes below: Improve teleporter menu Improve multi-object camera behavior Improve NPC pathfinding Improve bounceball Adjust ending rank room I am once again updating the final boss music mixdown Significant performance improvements when shadows are on Significant performance improvements in rooms with water rendering Fix aim jitter when crouching on ghost platforms Fix camera following helicopter as it's leaving in intro scene Other minor fixes and improvements
- [1.0.14] High Resolution Text Fonts, Settings Updates, Bug Hotfixes, and more - 16 January 2023
PATCH NOTES This is a moderately sized patch that primarily adds high resolution font scaling (with the ability to change fonts), Improves the game options menu, and fixes a variety of bugs that have cropped up due to changes made in recent patches. Full patch notes below: Add High Resolution Font scaling, now on by default (changeable in options menu) Shadows are now on by default (turn off for better performance) Fix speedrun mode toggle not working in options menu Reorganize options menu for more space for settings Add reset to default option in gameplay options menu Fix analog movement controls broken in recent patch, add toggle for digital-style controls if it is preferred Update options menu descriptions Fix common items always respawning after being picked up Fix starburst alignment bug Fix camera glitch during cutscenes if speaker is far from the camera Minor performance improve…
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 23 January 2024 | Grenade and Sawdisc hotfix | 5510784213116296737 |
| 2 | 13 October 2023 | [v1.2.6] Minor fixes | 6438516944125292467 |
| 3 | 23 February 2023 | [1.0.18.1] Collision Hotfix | 5059268543358246164 |
| 4 | 30 January 2023 | [1.0.17] Max Health and Teleporter Hotfix | 5035622109525087347 |
| 5 | 6 January 2023 | [1.0.12] Bounceball Improvements, KBM hotfix, bug fixes | 5035620387692993162 |
| 6 | 5 August 2022 | [v1.02] Load Game Crash hotfix | 4598757090452000315 |
| 7 | 13 July 2022 | Hotfix Update v0.98.1 | 4591999790063833149 |
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