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Of Blades & Tails

Of Blades & Tails Steam news

Felix Laukel | Nov 9, 2023 | game

Released

2players observed · 6 October 2026 - 09:25:23 UTC

AdventureIndieRPGStrategySteam Store

  • Latest observed players2 · 6 October 2026 - 09:25:23 UTC
  • SteamPulse tracked peak141
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score77% positive

Of Blades & Tails news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed players2 · 6 October 2026 - 09:25:23 UTC
  • SteamPulse tracked peak141
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score77% positive
  • Total reviews396
  • Release dateNov 9, 2023
  • DeveloperFelix Laukel
  • PublisherPineapple Works

Genres: Adventure, Indie, RPG, Strategy

Company pages: Developer: Felix LaukelPublisher: Pineapple Works

Top Steam chartsTop 100 gamesGame directorySteam Store page

Of Blades & Tails Steam news

Of Blades & Tails news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Update v1.1.6.2 - 18 September 2026

    Hello, adventurers! This update brings you some small fixes: Display label game seed in options view;Fixed level elements resetting on level reload, allowing for multiple uses of event locations intended to be one-use-only.Thank you for your feedback and continous support!Felix & Pineapple Works

  • Update v1.1.6.1 - 30 December 2025

    Hi folks!Version 1.1.6.1 is a small bugfix update mainly for MacOS users. We've learned that the game stopped working properly on MacOS 26 (Tahoe). This patch fixes that! We've also adjusted the map icon tooltips so they display properly now.Happy New Year!Felix & Pineapple Works

  • Update v1.1.6 - 9 November 2025

    We've finally been able to reproduce and eventually fix a very tricky bug that a few of you reported recently! Using a consumable item during combat, when a damage-over-time effect is active on the player, will no longer cause the turn-system to get stuck under certain conditions. Thanks to everyone who sent feedback and provided further information on this matter!

  • Of Blades & Tails now also available on Nintendo Switch! - 7 November 2025

    Hi! Time for some news!After finishing the gamepad support and UI revamp on PC some time ago, we've pushed forward to port Of Blades & Tails over to other platforms.As of yesterday, the game is available to play on the NIntendo Switch 1 & 2!Check out the Switch launch trailer here:Here's to a merry and cozy autumn! Felix & Pineapple Works

  • Update v1.1.5 - 4 June 2025

    Changing a key binding of an action no longer activates that action.

  • Update v1.1.4 - 31 December 2024

    Hi folks! This is just a small bugfix release. We've received feedback that for some languages the game doesn't correctly recognize the system language after first install. This has been fixed and deployed today! Sorry about the inconvenience! Also, if you haven’t bought the game yet, remember that Winter Sale lasts till January 2nd and you can get Of Blades & Tails now for 40% off! Besides that, we want to wish you a Happy New Year! Lots of fun, new adventures, many treasures, and no obstacles on your quests! Have a good one, fellow travelers! Felix & Pineapple Works

  • Update v1.1.3 - 29 November 2024

    Hey everyone! We’re excited to let you know that Of Blades & Tails is now fully available in French! Additionally, we worked on certain improvements and bug fixes, including: Optimized pathfinding. Fixed the issue of consumables ignoring cooldown. Some translation tweaks. Fixed the bug that caused game crashes when using certain consumables. Also, if you haven’t bought the game yet, remember that Autumn Sale lasts till December 4th and you can get Of Blades & Tails now for 40% off! Felix & Pineapple Works

  • Of Blades & Tails is now Steam Deck Verified! - 14 August 2024

    Hi guys! Following our last major update which introduced full gamepad support (check here for details), we're now super excited to announce that Of Blades & Tails has officially gained a VERIFIED Steam Deck compatibility rating! This means that Of Blades & Tails makes full use of Steam Deck's capabilities and is fully playable on the handheld hardware without any fuss. To celebrate this event, Of Blades & Tails is now on sale with a week-long -35% discount! In order to achieve full compatibility, a bunch of changes have been made: Modified the game so that gamepad controls work nicely with the Deck's default controller layout Showing Steam Deck's controller icons in button hints/prompts Vastly improved text legibility by increasing font sizes in places where they were too small on the handheld screen Optimizing visuals & rendering so that the game has flawless performance on the Deck M…

  • Update v1.1.2 - 4 July 2024

    Fixed game crash when an item would be dragged with mouse cursor into the "modify item" slot Corrected minor text display issue on new game screen for some languages Added auto-focus for the "+" button on stats screen when bonus stat points are available Added option to close window and accept changes simultaneously for the talents window Fixed being able to select an empty item list slot

  • Update v1.1.1 - 1 July 2024

    Fix the issue with mouse clicks in map corner

  • Update v1.1 - Full gamepad support is now available! - 27 June 2024

    Hey everyone! We're happy to let you know that one of the most requested features - FULL GAMEPAD SUPPORT - is now available in Of Blades & Tails! Over the past few months we have put a lot of effort into making Of Blades & Tails controller friendly and improving Steam Deck compatibility! We gathered a lot of feedback from players. Everything that you shared with us, we took to our hearts and we're very excited to finally bring the news to you! We genuinely hope that you like what we achieved. Most of the aspects of the gamepad support were covered before in our beta preview post (read here). Additionally, we took some time to work on some bug fixes and other improvements which include: New options in settings to automatically switch between directional mode and cursor mode (helpful between fights). Gamepad icons next to gamepad prompts (previously was text only). Updated translations to…

  • Full controller support and UI improvements - public beta! - 28 March 2024

    Hey everyone! I would like to give you an update of what's cooking right now for Of Blades & Tails. Over the last months, me and my friends at Pineapple Works have put a lot of effort into making the game 100% playable with controller. This has always been ranked high in terms of player requests (especially on Steam Deck) and for us moving forward in bringing Of Blades & Tails to consoles later this year. We also took this opportunity to add a bunch of quality of life improvements to the inventory view! You'll be able to filter for various item types and categories and also sort the list for name, recently added and item value. This will be available for regular mouse and keyboard controls as well (of course). Feedback appreciated Right now, we are at a stage where all features and mechanics of the game are fully accessible with controller, but we would love to get your feedback on this…

  • Patch 1.0.12 - 4 March 2024

    Perks that 'have a chance to activate every time you deal damage' didn't activate if you one-shotted an enemy. This problem should now be fixed.

  • Patch 1.0.11 - 21 February 2024

    This patch adds support for Spanish localization by our community member Azrhyga! Fixed a minor issue in the area at world coord 13, 6: The road was missing. Updated community translations.

  • Patch 1.0.10 - 10 January 2024

    Fixed a rare cause for getting stuck in a black screen during level transitions. Fixed a rare cause for potential crashes during level generation. Prevented the penalty on "Challenge" difficulty mode from being applied when a player got defeated during the Combat Arena leaderboard challenge. Players should not lose resources when working on their ranking! Updated community translations.

  • Patch 1.0.9 - 27 December 2023

    I finally could reproduce a bug that was around for some time and caused player stats to get messed up temporarily. Everything was back at normal after reloading the savegame, but it still feels good to finally track this one down :) Fixed a bug that caused items in inactive weapon sets to mess up player stats. This could happen in multiple cases, such as selling an inactive but equipped weapon or by modifying or upgrading such a weapon. Same for off-hand items. Fixed an issue where a weapon could get re-equipped in the wrong weapon set after modification or upgrade. Updated community translations. Happy holidays!

  • Patch 1.0.8 - 12 December 2023

    Prevented an issue with weapon switching, when the player tries to switch weapons by button click while a skill is currently active. Fixed an issue where players couldn't move anymore by keyboard after attacking with the crossbow in melee range. Fixed a situation in Immerfurt where players could accidently slide off the eastern bridge. Fixed a minor tile map collision issue in the Magical Hideout level. Updated several community translations, including Korean, which is now at 91% completion. (We are getting there! :) )

  • Patch 1.0.7 - 30 November 2023

    Fixed an issue with certain sprite animations, that couldn't get cleaned up properly. This also fixes the remnants of the final encounter showing up at unexpected places...

  • Patch 1.0.6 - 27 November 2023

    Community translations have been updated and improved. 3 additional Orbs of Magnificence have been added to the game, based on player feedback. This increases their total amount to 12.

  • Patch 1.0.5 - 20 November 2023

    Yesterday I overshot the mark a bit when fixing the critical damage bug in relation with the "Critical Sneak Attacks" perk. Under certain circumstances, this led to the critical damage multiplier being applied twice, which could result in crazy high (and unintended) damage numbers. Since nobody likes crazy high damage numbers, here's the fix! ;) Thanks for the quick report!

Patch notes and updates

S.noRelease datePatch nameGID number
118 September 2026Update v1.1.6.21844115010495212
230 December 2025Update v1.1.6.11819386365114374
39 November 2025Update v1.1.61815580768362700
44 June 2025Update v1.1.51801617199356294
531 December 2024Update v1.1.41786573931005402
629 November 2024Update v1.1.31784506359052553
74 July 2024Update v1.1.25842939267335161260
81 July 2024Update v1.1.15842939267323699647
94 March 2024Patch 1.0.125688680204385019969
1021 February 2024Patch 1.0.115728086065177440832
1110 January 2024Patch 1.0.105510783579245954822
1227 December 2023Patch 1.0.95410576585151124599
1312 December 2023Patch 1.0.85395938616813056639
1430 November 2023Patch 1.0.75395937983661731891
1527 November 2023Patch 1.0.65382426458991565534
1620 November 2023Patch 1.0.56560117310278379164
1719 November 2023Patch 1.0.46560117310276230428
1816 November 2023Patch 1.0.36560117310265115464
1914 November 2023Patch 1.0.25302486388017296389
2011 November 2023Patch 1.0.15302486388006063311

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