Fragment Hunters news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak2
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score100% positive
- Total reviews13
- Release dateAug 18, 2022
- DeveloperCrynsystems
- PublisherCrynsystems
Genres: Action, Casual, Indie, Free To Play
Company pages: Developer: CrynsystemsPublisher: Crynsystems
Fragment Hunters Steam news
Fragment Hunters news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Fragment Hunters is now free to play! - 27 April 2024
Hey Hunters, You read that correctly, Fragment Hunters is not only back from retirement and available again, but it is now also completely free to play! So hop in your starships and have some fun! I'll repeat the current status of the project here once more for those who missed the previous announcements: Fragment Hunters is likely not going to receive further updates. When I started this project, it was far above my skill level, and because I was so far out of my depth, the game ended up fighting its own identity, becoming a rather mediocre product throughout. Fixing the current design-issues with Fragment Hunters would require an investment on my part that I'm simply unable to make, in part due to it having been built on the unity game engine. Simply put: I have to move forward! That's a good thing, because it means there are loads of exciting projects on the horizon. It's going to be…
- From splash to loading screen v1.0.026a - 14 March 2023
A full rewrite of the resource loading has happened so that players no longer have to wonder if their game crashed at launch. v1.0.026a -Updated looks of Particle effects (FragmentActors, ship explosion) -Increased lower and upper limits of spawned enemies. -Added a loading screen v1.0.025a -Changed button text in ingamemenu, for some reason they don't always update in Multiplayer, temporary patch-solution. -Full rewrite of how assets are loaded to improve loadspeed. -Fixed Theme not properly Updating
- v1.0.024a - 12 March 2023
A few minor UI tweaks and fixes. Possibly improved start-up time.
- V1.0.023 - 11 March 2023
V1.0.023 -Major UI overhaul. -Changed looks of clouds. -Updated starter-gear -Updated amount of enemies in lower tiers -Increased coin drop rate for weak enemies from 25rp to 40rp -might be a temporary regression; Unity database got corrupted. Recovered a backup, -Fixed bug in tutorial menu -Added flashing on damage
- v1.0.022 - 29 September 2022
-Fixed a bug where a player joining an ongoing mission would always spawn a purple fragment cloud
- v1.0.021 - 21 September 2022
-Lowered end-game Fragment costs for upgrading your ship
- v1.0.020 - 15 September 2022
-Made sure lightning has HDR colors -Reworked lightning particles -Fixed skybox not showing up in lobby -Fixed a capitalization iNcoNsiStEncy -Made Mahlstrom particles a bit more transparent
- v1.0.019 - 15 September 2022
-Locked steam-multiplayer to Friends-Only as there's an unknown issue with the 'Invite only' right now.
- v1.0.018 - 14 September 2022
-Fixed LaserCannon's green color as it had turned white during the HDR material changes -Slightly tweaked the Fragment look -Updated portal-color to match HDR glows -slightly lowered teleport sound volume -Slightly lowered ready-bell volume
- v1.0.017 - 13 September 2022
-Slightly lowered coldfront brightness
- v1.0.016 HDR - 13 September 2022
-Changed how we handle forcing menu items to be active, which should fix a performance issue some users experienced -Changed lighting -Fixed hurtsounds of ship no longer working -Changed flamethrowers to behave like cone weapons -Prevented RpcYourShipIsGone being called on clients (though this was probably just originating from a closing-unity-error and thus not needed) -Lowered Ether-Mine lasting time to 20seconds -Lowered nuke-time to 3.5seconds
- v1.0.015 - 7 September 2022
-Fixed pirate chest not spinning -Switched to CreateInstance for EtherMine team over new() as this was throwing a warning which would silently flood clients -Skipping to v1.0.015 because it's 1 am and I like those numbers more
- v1.0.012 - 7 September 2022
-Fixed bug where steam host wouldn't work after starting single player -Increased brightness of mining tool -lowered scroll sensitivity in menus
- v1.0.011 - 7 September 2022
-Fixed the floaty vertex on the builders jacket -changed to linear space -Added AA to the lobbyscene -Added refl probe to lobbyscene -Changed starsystem script -scourges scale on spawn now -added snow to coldfront -changed lighting mapping -removed broken metal-shipshader -Changed shipmats -Changed lighting -Nerfed scourge dasher -Fixed bug in upgrademenu where you couldn't select the right upgrades -Increased governors sword-spawn-range -Bosses no longer repeat dialog on a retry -shifted rotation pivot of itemboxes -Fixed elite pill not spawning -Fixed FedFleet not spawning and pkfleet too often -Added respawning ammo to last boss -Added another one for you ore-hungry plebs -Gave pill more details -Changed ethermine speed + range -Slightly scaled asteroid explosion visuals to better match damage radius
- v1.0.010 - 30 August 2022
-fixed Afterburner name from old spectral dash -Updated drone-mod firing range which would cause them to be inactive at a certain range -Fixed screenshake for end-boss jabbers
- v1.0.009 - 30 August 2022
-Fixed host profilename not showing up
- v1.0.008 - 30 August 2022
-Nerfed ascension (it was too good) -changed scripexecution order to reduce/remove UI jitter (aim/pickup-hud/playershipcontrol) -Changed how the vortex works -> worst event just became the most fun event -Added nullchecks to gunbehaviour hitboxes -Extended unlock-code to check for achievements -Extended shipupgrades post-game for those that want to grind to overpoweredness -Fixed min/maxcharge sounds of enemies being audible -Rewrote enemy detecting range, allowing for longer snipes -Added Assassin faction -Added assassin weapons -Added more pirate weapons -Fixed a bug with the create new profile -> how long was this broken? Jesus christ -Rewrote shop code to check for achievements
- whoops I broke it - patch - 25 August 2022
V1.0.007 -Added a default skybox to the boss and endless-scenes to avoid extremely-unlikely-but-technically-possible clearscreen bugs. -Added errorcheck for endlesslevels having no spawn plan -> now we could theoretically make levels without enemies and it wont crash -Gave the dingy sharper edges -Rewrote map unlock-code -increased soar speed -fixed pirate event causing non stop errors after not being activated, which caused framedrops -Fixed the ship disappearing from shop bug I introduced last update
- v1.0.006 - 23 August 2022
-Added the missing space in front of the upgrade-count on the lobbyscreen for fully upgraded ships -Slept more than six hours-for the first time in a week -slightly buffed The governor -Added themes -Fixed various UI bugs -Fixed "Back To Base" not working until you unpaused -Screenfade now uses unscaled time -Added a glorious bell-sound for when players ready up
- 1.0.005 - 20 August 2022
-Made sure server sees damage done on other clients' ships by removing unnecessery is-server check on damageeventsyncher -Fixed create-profile-button as the image was off-center -Made sure spawned secondaries (explosions, etc) from projectils carry the authority state from the client that spawned it. (This way clients are responsible for handling the damage their explosions cause) -Implemented a coroutine to make sure clients send their players data once because the framework I built on is a lying piece of ... -I am losing my sanity. Send help. -Changed nuke speed and timer to force client and server's fake replications to stay closer in synch. -Added a Charged-Damage to the stats screen for charge weapons -Slightly buffed the Artemis' laser speed 100 -> 105 -Increased the drag of items to reduce the chance of sling shotting them away and increasing the chance of catching up to them
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 27 April 2024 | Fragment Hunters is now free to play! | 5759616966672800398 |
| 2 | 14 March 2023 | From splash to loading screen v1.0.026a | 5070528810310507796 |
| 3 | 12 March 2023 | v1.0.024a | 5070528810301315291 |
| 4 | 11 March 2023 | V1.0.023 | 5070528810297496217 |
| 5 | 29 September 2022 | v1.0.022 | 4588629064109987615 |
| 6 | 21 September 2022 | v1.0.021 | 4589754330728214639 |
| 7 | 15 September 2022 | v1.0.020 | 6258337460544598714 |
| 8 | 15 September 2022 | v1.0.019 | 4705721386246311181 |
| 9 | 14 September 2022 | v1.0.018 | 4705721386246155086 |
| 10 | 13 September 2022 | v1.0.017 | 4705721386242522868 |
| 11 | 13 September 2022 | v1.0.016 HDR | 4606641560267984641 |
| 12 | 7 September 2022 | v1.0.015 | 4606641560246286148 |
| 13 | 7 September 2022 | v1.0.012 | 4606641560245948980 |
| 14 | 7 September 2022 | v1.0.011 | 4606641560245777060 |
| 15 | 30 August 2022 | v1.0.010 | 4514316500022253193 |
| 16 | 30 August 2022 | v1.0.009 | 4514316500021144161 |
| 17 | 30 August 2022 | v1.0.008 | 4514316500020467539 |
| 18 | 25 August 2022 | whoops I broke it - patch | 4514316500004310628 |
| 19 | 23 August 2022 | v1.0.006 | 4584122114609945858 |
| 20 | 20 August 2022 | 1.0.005 | 4584121659789598763 |
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