- Steam App
- Fragment Hunters (1784180)
- Event type
- patch note
- Published
- 20 August 2022 - 21:18:29 UTC
- Source
- steam_community_announcements
-Made sure server sees damage done on other clients' ships by removing unnecessery is-server check on damageeventsyncher -Fixed create-profile-button as the image was off-center -Made sure spawned secondaries (explosions, etc) from projectils carry the authority state from the client that spawned it. (This way clients are responsible for handling the damage their explosions cause) -Implemented a coroutine to make sure clients send their players data once because the framework I built on is a lying piece of ... -I am losing my sanity. Send help. -Changed nuke speed and timer to force client and server's fake replications to stay closer in synch. -Added a Charged-Damage to the stats screen for charge weapons -Slightly buffed the Artemis' laser speed 100 -> 105 -Increased the drag of items to reduce the chance of sling shotting them away and increasing the chance of catching up to them