- Big Content Update!. - 14 May 2026
More than 130 new sprites are included in the latest update which include:New biomes.New alien attackers.New creatures.New walls.New alien faces.and more.Try it and let me know what you think. Thanks.
- CRT slider + bug fix. Update 89. - 5 September 2024
I added a slider to the CRT effect and I fixed an issue that didn't allow your crt settings to be saved.
- CRT Update! New immersive retro effect. - 28 August 2024
I added a new CRT retro effect that makes the game more immersive imho, you can disable it in the options menu If you don't like it. Other changes: Fixed an issue with some windows on the background being visible above other windows that where on the foreground. Changed the graphics for the window's and panel's borders.
- Full release Version (v87)! - 17 June 2024
With this new version v87 the game enters full release, there are no major differences between this one and the last version only a couple of small bug fixes or details here and there. With this new version I also increased the price by a little amount. I will still support this game with bugfixes, so let me know if you encounter any. Happy exploring!.
- Last day of discount! - 19 May 2024
This is the last day of the Endless Replayability Fest. Buy Planetary Exploration Company at the lowest price before I release the full version, after that I will increase its price.
- Update v86, almost at full release: - 30 April 2024
This should be the last update before full release, after player feedback I will fix the remaining bugs that I hope will be minimal, and the full release will have no major differences with this one. New: 1. Gamepad controls: now you can move the explorer using a gamepad. 2. Weapon features: various new weapon features to use in the weapons inventor. 3. Events: new story events. 4. Music: each screen has its own songs now. Improved: 1. Symbols sprites: updated some symbol sprites. Fixed: 1. Weapon invented on load: the weapon invented had errors when trying to equip it after loading a game. 2. Weapon invented upgrade: when choosing an upgrade for an invented weapon in a weapon box, the game had errors. 3. Missing items on event: when you didn't have the used item inside an event, the game showed errors. 4. Empty entity actions: some entities had no effects when choosing an action.
- Preparing for full release and price change. - 26 April 2024
I am almost finished with the release of the full version of the game which will happen in a few weeks or less, and I am planning to increase the price by 1 or 2 dollars or so, I haven't decided yet, but I wanted to let you know so that you can buy it at a lower price if you want, the price increase won't be big, but it can't hurt to let you know. Have fun!.
- Update v85: - 27 March 2024
New: 1. Volume control: added a menu to control sound fx volume. Improved: 1. Quantity input: now you can also click on a symbol's image to increase or decrease quantities. 2. Tutorial: tweaked some details to make it better. 3. Button icons: added icons to buttons of the planet map screen. Fixed: 1. Tooltips: added missing tooltips and changed others for clarity. 2. Events activated with keys: when you explored a sector, you could activate events withouth touching them, when you mixed keyboard movement and mouse click movements. 3. Event errors: some planet map and sector map events had errors. 4. Energized transfer: the "energized" property was not supposed to be transferable. 5. Roles window tutorial: the roles tutorial always opened when you opened the roles window, it should only activate the first time you open the window.
- Update v84: more bugs fixed. - 12 March 2024
Improved: 1. Eat tooltip: added tooltip for the "eat" symbol. 2. Weapon box location: the robot will not launch a weapon box below the robot, so its easier to see now. Fixed: 1. Research tutorial broken: in the research tutorial, you could make the next workshop tutorial to not show correctly if you clicked the wrong button, so now you can click on only 1 button to avoid errors. 2. Exploration tutorial hidden: in this tutorial you could hide the button that the tutorial was refering to. 3. Destructable bar: sometimes when you started to destroy it, it wouldn't stop and the bar didn't dissapear even when you walked away. 4. Explorer sprite direction: the sprite did not change directions when using the keyboard keys to move. 5. Role window tooltips: added missing employee tooltips. 6. Fire employee crash: sometimes when you tried to fire an employee the game crashed.
- Update 83: more quick bug fixes. - 12 March 2024
Improved: 1. No fuel tutorial: added a new tutorial to explain what to do when you run out of fuel or armor. 2. Delivery job info: added tooltips to clarify how the delivery job panel works. Fixes: 1. Enter button disabled: sometimes in the tutorial, the "enter" button on the map screen did not enable so you could not enter any sector. 2. Clock reset: the day clock did not reset on a new game. 3. Walk animation: the explorer walk animation did not always activate.
- Update 82: 1 bug, 1 improvement. - 6 March 2024
Improvements: 1. Story events speedup: when you click on a story event, you can make the story symbols appear more quickly. Fixed: 1. Story Event crash: sometimes an event story crashed the game when you explored a sector.
- Update 81, bug fixes and small tweaks. - 5 March 2024
Improvements: 1. Enemy waves difficulty: now it takes longer before enemy waves get more difficult. 2. Intro tutorial: clarified how to advance to the next tutorial in the sector exploration. 3. Unconscious tutorial: when the explorer got unconscious, you could skip the tutorial and miss important information, now you have to click the message button to advance. 4. Delivery job: changed the delivery bar text label to not confuse with other types of jobs. Fixed: 1. No role bug: sometimes, when you had 1 employee without a role and you clicked the next day button, the game got errors. 2. Explore job unlock: the explore job panel was unlocked too early. 3. Unconcsious tutorial mixup: when the explorer unconscious tutorial activated you could also active other tutorials that should not activate, so they both mixed up being present at the same time.
- Update 80: lots of new sprites. - 1 March 2024
Update v80: New: 1. New Sprites: added lots of new sprites for lots of different things. Fixed: 1. Bullet misses attacker: when a pistol bullet missed an attacker, the bullet did not get dissapear.
- Update 79: fixes and improvements. - 27 February 2024
Improved: 1. Weapon box requirements: now each weapon box you get will make the next one require more tiles to discover in order to be sent. 2. Weapon box progress: the progress of the weapon box bar will stay the same when you visit a new sector, and will reset when you return to a base. 3. Sector map borders: fixed a few visual glitches with the border of the sector map. Fixed: 1. Missing tooltips: added some missing tooltips. 2. Projectiles frozen: sometimes projectiles like the grenades or pistol bullets stopped moving and froze on the spot. 3. Weapon upgrade max: you could still select a weapon box upgrade for a property that already reached its max. 4. Obstructing Tooltips: sometimes the tooltips obstructed the button they where on top of. 5. Spaceport load: when starting a new game, the spaceport loaded the state of your previous game when it should have created a new galaxy with…
- Update 78: bug fixes. - 16 February 2024
Update v78: Improved: 1. Tooltips: changed some tooltips to add clarity and more info. Fixed: 1. Fire employee: the fire employee button did not work correctly in the hire window inside the base. 2. Ladder bug: when the explorer used the ladder quickly after entering or leaving the robot, it bugged the game. 3. Fully upgrade weapons: once you equiped a weapon in a sector, you could not keep upgrading it when you visited a new sector. 4. Sector events story: the story symbols did not show. 5. Map sector selector depth: the sector selector no longer shows on top of the background. 6. Hive crash: when you found a hive the game crashed.
- Update 77: new roles + fixes - 9 February 2024
New: 1. Weapon inventor intro: added a new brief introduction to the weapon inventor at the base. 2. Interaction key: now when you explore you can interact with objects with the F key. 3. Medic role: the medic will increase the medkits that can be used per day, using its knowledge. 4. Mechanic role: repairs robot armor using the welder tool and iron. Improved: 1. Events effects: the event effects quantities are scaled to the difficulty rating of the planet. Higher difficutly planets require spending more of everything in orded to succeed in your actions. Fixed: 1. Dash controls: when you pressed the dash button in the keyboard, the explorer always dashed towards the mouse pointer, now it dashes towards the keys you press. Also added right mouse click to dash. 2. Inspection: when the inspection circle filled and then you canceled the inspection, when inspecting back the inspection did no…
- Update 76: new jobs + bug fixes. - 19 January 2024
This is a relatively quick update but with some interesting changes: New: 1. Targeted alien job: this new type of job asks you to kill a number of aliens that are marked with a target. 2. Visit landmark job: this new type of job asks you walk over a number of landmarks on the map. Improved: 1. Tooltip position: tooltips no longer appear on top of a button, obstructing your clicks. 2. General Balancing: balanced values of various things like damage, health, etc. to try to make the game just a bit easier and not so punishing at the start of the game. 3. Bankrupt warning: added a color warning when you are close to getting bankrupt. Fixed: 1. Worskhop tutorial bankrupcy: made the deadline to not advance days so you will not loose any money when the tutorial advances days automatically, that way you cannot get bankrupt in this part of the tutorial.
- New update v75 - 12 January 2024
Here are the improvements and bug fixes for his update: Improved: 1. Weapon tutorials: changed the tutorial a bit to make clearer how weapons work. 2. Weapon tooltips: changed tooltips of some weapons to add clarity. 3. Undiscovered tile: changed the graphic of the tiles that are not discovered to make it more clearer by matching it with how the "weapon box bar" looks. Also added an animation. 4. No armor no fuel news: added news to make it clear when you run out of armor or fuel. 5. No weapon transfer to person: now when you try to directly transfer a weapon from the robot to a person, the weapon will be displayed but it not be possible to transfer. 6. Upper bar days: changed the graphics to show the pass of days. Fixed: 1. Weapons in robot: when you moved weapons out of the robot, they still appeared in weapon boxes. 2. Discovered tiles: when you entered an already explored sector, di…
- Update v74 big bugs fixed - 22 December 2023
Improved: 1. Hit flash: added a white flash when hitting enemies. 2. Climates fade: climates are easier to see when they are appearing in a semi transparent state. 3. Limit of maximum value: added a new graphic and tooltip to the maximum value limit of the visual bars. 4. Multiple line Tooltips: added the capacity to display more than 1 line in the tooltips to be able to display longer and more detailed explanations. 5. Terrain effects: speed and damage effects of sector terrains will only increase in sector of higher danger levels. Low danger levels won't have terrain effects so they will be easier. Fixed: 1. Event window stuck: the event window showed an "accept" button that could not be used so the window never closed. 2. Climates error: when starting a new game after loading a saved game, the game did not load new climates and crashed the game. 3. Symbols depth: resource symbols app…
- New update v73 - 13 December 2023
New: 1. New planet start: when you travel to a new planet, you crash on it causing lots of damages and loosing 60% of your items. Improved: 1. Jetpack sounds: now there are sounds when using the jetpack. 2. Input click: now you can change the input of quantities not just by typing but by clicking and holding with your mouse. 3. News: now the news appear using symbols and not text. 4. Tutorial: improved some tutorial steps. Fixed: 1. Base Demo: in the demo, it was impossible to exit the base after entering it. 2. Tutorial buttons: when you pressed a tutorial button, it broke any other tutorial that was active. 3. Tutorial bugs: sometimes the tutorial disabled some tutorial buttons.