SPSTEAMPULSELIVE ANALYTICS
The Two of Us

The Two of Us Steam metadata

Flow State Games | Dec 18, 2021 | game

Released

2players observed · 5 October 2026 - 13:49:47 UTC

CasualIndieStrategyFree To PlaySteam Store

  • Latest observed players2 · 5 October 2026 - 13:49:47 UTC
  • SteamPulse tracked peak218
  • Units sold (VGI)165,300
  • Revenue (VGI)No data available
  • Review score85% positive

The Two of Us metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed players2 · 5 October 2026 - 13:49:47 UTC
  • SteamPulse tracked peak218
  • Units sold (VGI)165,300
  • Revenue (VGI)No data available
  • Review score85% positive
  • Total reviews5,493
  • Release dateDec 18, 2021
  • DeveloperFlow State Games
  • PublisherFlow State Games

Genres: Casual, Indie, Strategy, Free To Play

Company pages: Developer: Flow State GamesPublisher: Flow State Games

Top Steam chartsTop 100 gamesGame directorySteam Store page

The Two of Us Steam metadata

The Two of Us metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/1820170/metadata
Steam Storehttps://store.steampowered.com/app/1820170/
Steam Communityhttps://steamcommunity.com/app/1820170
PCGamingWiki search
IGDB searchSearch IGDB for The Two of Us

Reviews, pricing, and metadata

Review summary

Very Positive

85% positive, 4,672 positive, 821 negative

Price and discount

Free to play

Platforms

Windows

Categories

Multi-player, Co-op, Online Co-op, Steam Achievements, Family Sharing

Achievements

14

Platform releases
  • Steam 18 December 2021

Latest Steam announcements

  • The Two of Us Rebuild - 10 July 2025

    Hello Everyone! Thought it might be a good idea to make an announcement... I have officially begun with the rebuild of The Two of Us. The purpose of this rebuild primarily is to clean up and fix the latency issues that were present in the current game. But along with this I will be looking to add some QoL changes into the game to make it a more enjoyable experience. I don't have specific dates in mind yet for when this update will be complete, however I will ensure to keep everyone updated on my progress. The easiest way to stay up to date is to join my discord here. As a secondary update and likely a more controversial one, I will be creating new levels/content to be added to the game. This new content will be attached to a DLC for the game that will likely cost $1USD. I explain this choice a bit more in the attached video. If you don't want to watch the video I will give a high level…

  • 6 Month Update - 27 February 2025

    Hey Everyone! Just giving a 6-month update on what I spoke about in this post. Today I have officially released my first game after setting out on this new mission. It is called Cafe Haven feel free to check it out here: https://store.steampowered.com/app/3376510/Cafe_Haven/ Just as paying the bills is the priority for me (obviously), I will be working on 1 more premium game (~6 months) and when that game has shipped I will then be setting my sights on rebuilding The Two of Us. If you would like to stay in the loop about what I am up to and the progress of whatever I am working on please come and join my discord: https://discord.gg/Zv9YvwYSRs I hope everyone has been going well and I look forward to speaking with you all again soon! Ethan

  • Cafe Haven - 6 February 2025

    Hey Everyone! Just a follow-up post to the one I made in September last year. I have been hard at work creating my new game called Cafe Haven. It is a Cafe Management/Tycoon game where your goal is to reach a 5 star rating. This is the first game releasing since I've moved into indie development full-time and I am super excited (and nervous) for how it'll all go! If you are interested in these sorts of games it would mean the world to me if you could add the game to your wishlist! If you wish to do so, or just wanted to check out the game, the storefront can be checked out below. I am hoping to release the game at the end of February, all the content has been built and I am now in the process of polishing and bug fixing. I will likely also make a post through here when the game is released! I'd also like to once again share my discord server for my Indie Studio, I would love to grow a c…

  • An Update.. - 2 September 2024

    Hey Everyone! I would firstly like to apologise, I had very bold plans laid out in the 2023 and Beyond... post about rebuilding and updating this game. Which has never happened, so I apologise for that. Also for the lack of updates just on the developer side of things. As mentioned in that post, I was working full-time as a game designer which took up pretty much all of my time. As the year went on I found myself pretty burnt out and when I wasn't at work I wanted to stay away from the computer. This meant the rebuild or any other personal projects would never get worked on. However now, I have made the difficult decision to resign from my current position and pursue indie development. So what does this mean? Obviously my immediate priority is to try and generate revenue (The Two of Us will always remain a free game). So I will be working on a new project in the mean time which will be…

  • 2023 and Beyond... - 31 December 2022

    Hey Everyone! I didn’t think I would be posting again so soon but I had a think about the previous post and received some messages from people that would love to see the game updated again. So, this is a follow up post to that. The Two of Us for me is a passion project, it’s free (by choice) but that said the amount of time development can take up in my day-to-day operations is quite low because of that. I do work full time as a Game Designer already so that’s most of my week is already taken up. But I am going to be committing to updating this game. So, what exactly is this going to look like? I am going to break it down into 3 Phases. Phase 1 This is the rebuild phase, for me this is the daunting time consuming but very necessary phase. I will be pretty much rebuilding the game from scratch to try and remove as many of the bugs we have all encountered as possible and tidying up the ba…

  • Missing Stage 2 Level - 31 December 2022

    Hey Everyone! It turns out that I was missing one of the levels from stage 2. This was a level that was seen in the Speedrunning branch of the game but the live game never actually got the fix which enabled this level. I have just pushed an update that adds this level back into the game.

  • A Year In Review - 31 December 2022

    Hey Everyone! The Two of Us has now been out for just over a year and I thought I would make a post to thank you all! We have had 435,218 unique players play the game and we still are still sitting at 87% positive reviews. It really warms my heart to see that so many people have played my game and enjoyed the experience. For anyone that has followed the game from the beginning, you would know this originally started as a University project that I decided to just chuck onto Steam for the sake of it. After seeing it do well I decided to continue development on it and release stage 2 of the game. As you could probably see from previous blog posts, a speedrunning community was created with this game and I got to see some really interesting bugs that were in my game and some very clever uses of game mechanics. This game actually led to me landing a Game Development job which has been awesome…

  • Version 2.0 Speedrunning - 29 January 2022

    Hey everyone, I hope you have all enjoyed v2.0. Thank you all very much for all the love and feedback I have received. Today I am releasing the Version 2.0 Speedrunning branch of the game. I promised this branch to the speedrunning community so that they can continue using the strategies that created from the first stage (bugs present in v1.3.2). The only exception to this is that I have not reverted the way weapon walls work (it works properly now and cant be glitched). To opt into this beta branch, Right Click on The Two of Us in your library --> select Properties --> Betas --> and type the following code "stage2speedrun". For anyone who is interested in speedrunning The Two of Us. There is now an official Speedrun.com page: https://www.speedrun.com/the_two_of_us Thank you everyone for your continued support of The Two of Us. -Ethan

  • Version 2.0 - 22 January 2022

    Hey Everyone! Like always I want to thank you for your support and for playing my game! Today I am happy to announce that The Two of Us v2.0 is out today! The patch notes are below! v2.0 - Added 5 x levels which are Stage 2 of the game - Added 5 x Steam Achievements - Added Stage Select on the Lobby Screen - The Shuriken player now is a different colour in-game - New Enemy type "Tree Enemy" - Added 4 new obstacles/mechanics - Added the ability to replay stages or progress to next stage on the end screens - Added a V-Sync Option (replaces the previous FPS Toggle) Please see information about this below - Removed the velocity ramp up on keyboard to match the controller - Patched the macro jump - Patched the bug where the wrong weapon type can pass through weapon walls - Patched the Up Jump/Straight Wall Jump V-Sync In testing I found that desync issues can occur with players if there is t…

  • Update on Version 2.0 - 9 January 2022

    Hello Everyone! Like always I want to thank everyone who has played The Two of Us and has supported the game so far. A couple of weeks ago I mentioned that I would be working on some more levels for the game. I'm currently 80% through this process and it is looking promising so far. The purpose of this announcement today is that I am looking to recruit some beta testers in a week or so to test out the content to make sure I don't release with as many bugs as we saw in the first release. If you wish to take part in this beta testing please send an email to my address: [email protected] with the subject title "Beta Test Request". I will be looking to provide access to only a small number of people as I want majority of players to have a fresh experience when it is launched. Thank you Ethan

  • Patch 1.3.2 - 29 December 2021

    Hey everyone, I've just pushed an update which has some QoL improvements (mainly UI elements that were missing in certain levels). I've also properly added the version number to the build. With this update today I am releasing v1.3.2 of the game which I'll call Stage One's final patch. I am going to be getting started on Stage Two of the game and won't be as active when it comes to patching bugs in Stage One. I will still patch game breaking bugs that prevent people from playing but my focus is on new levels. To the small Speed Running community that are currently getting really quick times, game breaking bugs such as the super jump (macro) and skipping through the sword door and possible the straight wall jump will be getting patched after v1.3.2. To help with the transition I am opening up a 'beta' branch of the game which will be permanently on version 1.3.2, all bugs that currently…

  • Bugfix #4 - 28 December 2021

    Hey guys just pushed an update which finally fixes the Speedrun achievement! Started work now on more levels, stay tuned! - Ethan

  • Bugfix #3 - 26 December 2021

    Once again thank you all for your continued support. I'm pushing an update today which will have the following changes: - FPS Toggle Some users mentioned that they were unable to join friends due to a sync problem between a high frame rate player and a low framerate player. By default now, the game will be run at 60FPS to try and eliminate those issues at a baseline. If you were able to play on previous versions, there is a toggle in the in-game menu (Pressing Escape) to toggle the FPS which will bring you up to 300fps. -Additional Collider Polygons With additional colliders in place, hopefully we will see less players getting stuck in walls or the ground. If this bug still does occur please let me know. -Controls Display On the landing page now, there is a button to open up instructions for the controls to the game (mouse + keyboard). This only tells you the basic controls of what the…

  • Bugfix #2 - 23 December 2021

    First of all, I would like to thank everyone who has played The Two of Us so far (all 22 thousand of you :) ). I appreciate all the positive feedback I've been given so far about the game and thank you to all the people that have brought up bugs they have encountered! I've just pushed an update which will fix the bug people have been experiencing with achievements not awarding correctly. This will mean people will be properly awarded their achievements as intended (including the secret achievements). Going forward I will try my best to address certain bugs as they come up the following is the list of bugs I am yet to fix but am aware of: - Latency Issues - Players getting stuck in walls (for now the quick fix is the host just restarting the current level) - Players unable to see their friends in the Join Game UI - Second player disappearing when the game starts Over the Christmas break…

  • Bugfix # 1 - 19 December 2021

    I've just pushed an update to the game as users have been experiencing a collision bug where the players feet are stuck below the ground slightly inhibiting their ability to jump. This update should fix the issue, however if the issue still persists for anyone please contact me about it. -Ethan

  • The Two of Us Release - 18 December 2021

    Although intended release date was the 23rd, as a birthday present to myself today, I have decided to release The Two of Us early! This game has multiple puzzle levels and NOW has Steam Achievements implemented. I do not know what the future will hold for this game. I may add additional levels if that's what is wanted! I do hope you enjoy my game :)

  • The Two of Us Devlog #1 - 19 November 2021

    With my decision to release the game on Steam I have been compiling some changes to make the game before the release. The first change was optimising the joining/hosting of games allowing for local play. In early prototypes I had this set as default but had this taken out for Steam Play. I've now figured out the functionality to allow for both and this will be present on release. The second thing I wanted to add was something to make it more specific to Steam. I will be adding Steam Achievements which can be obtained throughout gameplay. To make use off all the features of this, the game will be getting track of certain stats while you play for lifetime achievements. There will only be session specific achievements, as well as hidden achievements. Once I have the achievements code figured out and roughly implemented, I will be adding additional levels to the game also. While the game is…

Patch notes and updates

S.noRelease datePatch nameGID number
131 December 2022Missing Stage 2 Level5000716037476691576
228 December 2021Bugfix #44224938027317055778
326 December 2021Bugfix #34224938027308752726
423 December 2021Bugfix #24224938027298955093
519 December 2021Bugfix # 15320438099045658306

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID1820170
Live current players2
SteamPulse tracked peak218
Live count (today's peak floor)2
PriceFree to play
Free to playYes
Discount0%
Original price USD—
Current price USDFree
Release dateDec 18, 2021
DeveloperFlow State Games
PublisherFlow State Games
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeVery Positive
Positive review percent85%
Positive reviews4,672
Negative reviews821
Total reviews5,493
Steam recommendationsNot available
Achievements14
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/1820170/

Short description

The Two of Us is a 2D Co-op Platformer that has a strong emphasis on working together. You will be greeted with various puzzle levels where you must work in conjunction with your friend to navigate the level.

About this game

The Two of Us is a 2D Co-op Platformer that has a strong emphasis on working together. You will be greeted with various puzzle levels where you must work in conjunction with your friend to navigate the level. The game is complete with 2D Animations, Sound Effects and PvE Combat.

Supported languages

English

Steam categories

Category IDCategory
1Multi-player
9Co-op
38Online Co-op
22Steam Achievements
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus10Violência
steam germany12Gewalt
igrs13Kekerasan Interaksi Daring

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Oct 5, 2026 to Oct 5, 2026
  • Lowest observed: Free
  • Highest observed: Free

The Two of Us's USD price history spans from Oct 5, 2026 to Oct 5, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is Free, the highest is Free, and the first visible tracked price is Free. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

The Two of Us's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at Free, from Oct 5, 2026 through Oct 5, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at Free. The latest run records Free for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: Free
  • Current list price: Free
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records The Two of Us at Free in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSDFreeFree0%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at Free.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1FreeFreeNo changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at Free.

DateCurrent priceOriginal priceDiscountSource
2026-10-05FreeFreeNo discountSteam Store

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