- Quality of Life updates (part 2) - 28 December 2025
* Map Reveal ** If player has 5 or less castles to conquer, entire map is revealed automatically ** No more black spots: fully visible mountain borders now auto-expose their interior tiles * If units have available movement points & path left, continue movement on end turn. - Thanks @Xitax! * By default active units have gold boxes around them * Bug fix: When attacking an enemy not on a castle, after winning, units would not move to attackers tile. * Telestians voice added- much more to come in campaign mode
- Quality of Life updates (part 1) - 13 March 2025
* Keep active unit active after viewing the: world map, tome, settings and reports - Thanks @Xitax! * When at bottom of map, HUD fades for better visibility and UI * No confirmation pop-up for end turn when pressing "ctrl-e" - Thanks @Outis * Bug Fix: Game Crashes when winning a Quest battle - Thanks @M.Walker & @C.Martens
- Mustering, a.k.a. vectoring, rally points - 27 December 2024
You can now build and muster (vector) your armies to other castles. Save time moving all your units across the map! Additional updates: * Updated grasslands cover artwork * Improved visibility of castle minimap icons * Improved tooltip visibility over castles, buttons etc... * Tome now shows monster pictures too * Bug fix: Holding the ctrl key allowed the mouse cursor to change when over a hidden tile if castle present
- Rivers, Roads and Bridges... oh my! - 10 September 2024
Rivers, Bridges and Road Improvements * Rivers implemented! * Bridges implemented! * Roads improved! - better disbursement across map * Updated Tome/Help with new road/bridge information * Bug Fixes: ** The New Turn Shield color is now the same as your faction color ** If you restarted multiple games, roads would fail to load ** Better pathfinding on complicated terrain movement paths ** Correct sound effect now plays for unit on road or bridge ** Fixed broken layout for the unexplored minimap road tiles
- Quality of life improvements - 26 August 2024
* MapMaker / Custom Scenario: ** Now shows your total count of castles, ruins and temples ** You can no longer place a building (castle, temple, ruin) on top of another building. * Tome updates: ** Listed more mouse and keyboard controls * Bug fixes: ** When you raze a castle, your army will no longer move onto the razed castle tile (thanks @grune!) ** When you raze a castle, the defending player will no longer be able to move onto that tile (thanks @grune!) ** If you select a few units in a Lochus, then choose a path for movement, then click the "move-all" button, the whole Lochus moved. Now, the selected units will move first, leaving the rest of the units in the Lochus stationary. ** During battle, after unit shows blood splatter, STR - HP numbers below unit are immediately removed. ** When viewing the world map, fixed bug where clicking anywhere on the screen attempted to automatica…
- User requested features & bug fixes - 8 August 2024
* When cycling through castle HUDs, show correct castle faction art (thanks @dasara III!) * Dead units stay on battle screen, easier to review battle results (thanks @dasara III!) * Removed an incorrect entry in the Tome re: terrain strength hotkey * Added unlisted keyboard hotkeys to Tome entry * Fixed bug where an explored ruin, in an unexplored region of the minimap showed up as a neutral castle icon. * Fixed battle issue where sometimes a unit with zero HP would survive More & bigger updates will be coming in Q4!
- Update - 2.0.6 - 24 January 2024
Improved edge scrolling with mouse.
- Update - 2.0.5 - 27 December 2023
* World minimap now shows roads, castles, and ruin locations: ** Eliminates wasted time spend exploring empty regions of the map! * Can select "random" factions & biome in New Game (thanks @LeMachinga!) * Upgrade castle windows shows next army unit available (thanks @Xitax!) * When upgrading castles, production queue is paused (instead of reset/cleared) * Message appears if you don't have enough GP to produce armies: ** Castle production queue no longer gets cleared if you run out of GP * Default game to random monsters OFF * Minor informational updates in Tome * Bug fixes: ** UI tooltips no longer appear partially offscreen ** Upgraded castles sometimes wouldn't keep their higher income on loaded games
- Hotfix - 2.0.4 - 13 December 2023
* Updates: ** Right-clicking on a unit now shows Hero's level * Bug fixes: ** Sometimes if combat log was open you couldn't close the BattleHUD (Combat screen) ** Combat log corrections ** Various MapMaker items ** Minimap road corrections
- Hotfix - 2.0.3 - 20 October 2023
A couple edge case bug fixes & some water tile pixel art clean up.
- Version 2.0 release! - 3 October 2023
You might have thought we forgot about this game... NOPE! With your FREE version 2.0 update, you'll get: * New Map Biomes! ** Desert: A harsh and unforgiving desert with sand dunes, mud and cactuses. ** Hellscape: A scorched land of molten lava fields, jagged pitchstone mountains, and burnt trees. ** Snowlands: A frozen landscape covered in snow, tundra and boreal forests. * Toggle Strength/Hit Point stats during battle (H hotkey) * Progress bar shown during enemy's turn * Old Lucky now shows how much gold he has stolen * AI: Squire, and Baron difficulty have been reduced * Default to original portrait artwork (instead of pixel art portraits) * Tome/Help section updates * Random map saved game names default to include map biome and size abbreviated. * Main menu art: ** New Snowlands battle scene ** New Grasslands battle scene * Mapmaker updates: ** Can create maps using new biomes ** Va…
- Version 1.8 has been released - 22 December 2022
* Ally mode! ** You can now have "team" battles ** - e.g. Elves and Dwarves can overcome their differences and team up against a swarm of Orcs * New Hero items: ** Golden Hen & Midas Gloves: extra GP every turn ** Holy Grails If your Hero dies, the grail resurrects him. * New wandering monster: ** Old Lucky- A leprechaun that steals gold from your castles! * Hall of Fame added to Main Menu- view your past victory and defeat stats * Right clicking on portraits give army stats * Various bug fixes, and gameplay improvements
- Version 1.7 has been released - 2 November 2022
* UI improvements ** Unique Game HUD for each faction (day & night versions) ** Clicking on the worldmap now takes you to that point on the map ** NewTurn Shield unique to each faction ** Terrain color revamp; preparing for future map styles: Hellscape, Snowlands, and Wastelands * New Unit ** Shade * New Ruins ** Oasis ** Pond ** Snow Cave ** Snow Statue * Bug fixes ** Player shield not turning black & white in game HUD once defeated ** Scale sizing issues with certain icons in Caste HUD ** New game HUD heading incorrectly placed
- Version 1.6 has been released - 29 September 2022
* New Features: ** Experience Points! *** Each new level increases the unit's strength and/or hit points and/or movement points *** Gain experience points for surviving battles, taking over castles, searching ruins, completing quests, and more! *** Read the in-game Tome help for complete details * Updates: ** Tome additional entries added and clarifications * Bug fix: ** If a unit had lost a hit point from battle, and then the game was saved before a new turn, loading that saved game caused the unit to have their max hit points set incorrectly
- Version 1.5 has been released - 16 September 2022
* New Features: ** View all enemy movements on visible map during enemies turn ** Squire AI (re)enabled. Squire AI is an easier mode which makes the computer opponents less challenging. ** Quest Report Menu now shows the reward item's bonus (know what you're fighting for) * Updates: ** You can now unlock the original artwork by winning the Telestia Scenario Map on any difficulty ** New castles automatically start in a "loop-production" enabled ** Lochus fight order: uses movement points remaining instead of max movement points ** Right-clicking on units now shows both their max movement and remaining movement points ** Right-clicking on player shields now shows AI difficulty * Bug fixes: ** If castle had max (16) units in it, and produced a new unit, and an enemy was next to the castle, new produced unit may have been placed on enemy unit and/or game would freeze/crash. (Thanks Rayne!)
- Version 1.4 has been released - 2 September 2022
* New Features: ** Upgraded castles now produce additional income ** Tome updates w/ additional clarification * Game Balances: ** Cockatrice assassination hit chance increased from 20% to 25% ** Elven Archers missile hit chance increased from 10% to 25% ** Elven Mounted Archers missile hit chance increased from 20% to 35% ** Gadianton Assassin assassination hit chance increased from 10% to 15% ** Gorgon assassination hit chance increased from 30% to 35% * Bug fix: ** Fixed issue where saving/loading a game could infinitely increase a Hero's stats (thanks Grune!)
- Hotfix - 5 August 2022
Hotfix on small random bug.
- Version 1.3 has been released - 4 August 2022
Major UI design updates! * Each faction has its own unique Castle HUD * Extended nighttime theme throughout game: game HUDs, combat log and more * Added broken shields in Game HUD for defeated players * Show broken shield for loser in Battle HUD * Added "close" button in Battle HUD * Fixed MapMaker control panel HUD for uncommon screen resolutions Enjoy!!!
- Version 1.2 has been released - 18 July 2022
* Toggle the combat log on/off to view all strength bonuses calculations. - Thanks Haleorom!
- Version 1.1 has been released. - 5 July 2022
* New Feature: ** Right-click units during battle to view stats ** New popup with information to report bugs found in the main menu * Optimizations: ** Combat advisor now gives MUCH more accurate advice about battle outcomes ** Improved battle ended detection ** Optimized (right-click) tooltip popup window ** House cleaning of debug log * Bug fixes: ** Fixed game freezing bug when trying to access a killed army unit (thanks Jamie!) * Notes: ** In the next version, saved games from the BETA version will no longer work