SPSTEAMPULSELIVE ANALYTICS
Telestians

Telestians Steam news

Lucid LX LLC | Jun 16, 2022 | game

Released

0players observed · 6 October 2026 - 11:12:42 UTC

IndieStrategySteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak5
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score92% positive

Telestians news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak5
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score92% positive
  • Total reviews37
  • Release dateJun 16, 2022
  • DeveloperLucid LX LLC
  • PublisherLucid LX LLC

Genres: Indie, Strategy

Company pages: Developer: Lucid LX LLCPublisher: Lucid LX LLC

Top Steam chartsTop 100 gamesGame directorySteam Store page

Telestians Steam news

Telestians news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Quality of Life updates (part 2) - 28 December 2025

    * Map Reveal ** If player has 5 or less castles to conquer, entire map is revealed automatically ** No more black spots: fully visible mountain borders now auto-expose their interior tiles * If units have available movement points & path left, continue movement on end turn. - Thanks @Xitax! * By default active units have gold boxes around them * Bug fix: When attacking an enemy not on a castle, after winning, units would not move to attackers tile. * Telestians voice added- much more to come in campaign mode

  • Quality of Life updates (part 1) - 13 March 2025

    * Keep active unit active after viewing the: world map, tome, settings and reports - Thanks @Xitax! * When at bottom of map, HUD fades for better visibility and UI * No confirmation pop-up for end turn when pressing "ctrl-e" - Thanks @Outis * Bug Fix: Game Crashes when winning a Quest battle - Thanks @M.Walker & @C.Martens

  • Mustering, a.k.a. vectoring, rally points - 27 December 2024

    You can now build and muster (vector) your armies to other castles. Save time moving all your units across the map! Additional updates: * Updated grasslands cover artwork * Improved visibility of castle minimap icons * Improved tooltip visibility over castles, buttons etc... * Tome now shows monster pictures too * Bug fix: Holding the ctrl key allowed the mouse cursor to change when over a hidden tile if castle present

  • Rivers, Roads and Bridges... oh my! - 10 September 2024

    Rivers, Bridges and Road Improvements * Rivers implemented! * Bridges implemented! * Roads improved! - better disbursement across map * Updated Tome/Help with new road/bridge information * Bug Fixes: ** The New Turn Shield color is now the same as your faction color ** If you restarted multiple games, roads would fail to load ** Better pathfinding on complicated terrain movement paths ** Correct sound effect now plays for unit on road or bridge ** Fixed broken layout for the unexplored minimap road tiles

  • Quality of life improvements - 26 August 2024

    * MapMaker / Custom Scenario: ** Now shows your total count of castles, ruins and temples ** You can no longer place a building (castle, temple, ruin) on top of another building. * Tome updates: ** Listed more mouse and keyboard controls * Bug fixes: ** When you raze a castle, your army will no longer move onto the razed castle tile (thanks @grune!) ** When you raze a castle, the defending player will no longer be able to move onto that tile (thanks @grune!) ** If you select a few units in a Lochus, then choose a path for movement, then click the "move-all" button, the whole Lochus moved. Now, the selected units will move first, leaving the rest of the units in the Lochus stationary. ** During battle, after unit shows blood splatter, STR - HP numbers below unit are immediately removed. ** When viewing the world map, fixed bug where clicking anywhere on the screen attempted to automatica…

  • User requested features & bug fixes - 8 August 2024

    * When cycling through castle HUDs, show correct castle faction art (thanks @dasara III!) * Dead units stay on battle screen, easier to review battle results (thanks @dasara III!) * Removed an incorrect entry in the Tome re: terrain strength hotkey * Added unlisted keyboard hotkeys to Tome entry * Fixed bug where an explored ruin, in an unexplored region of the minimap showed up as a neutral castle icon. * Fixed battle issue where sometimes a unit with zero HP would survive More & bigger updates will be coming in Q4!

  • Update - 2.0.6 - 24 January 2024

    Improved edge scrolling with mouse.

  • Update - 2.0.5 - 27 December 2023

    * World minimap now shows roads, castles, and ruin locations: ** Eliminates wasted time spend exploring empty regions of the map! * Can select "random" factions & biome in New Game (thanks @LeMachinga!) * Upgrade castle windows shows next army unit available (thanks @Xitax!) * When upgrading castles, production queue is paused (instead of reset/cleared) * Message appears if you don't have enough GP to produce armies: ** Castle production queue no longer gets cleared if you run out of GP * Default game to random monsters OFF * Minor informational updates in Tome * Bug fixes: ** UI tooltips no longer appear partially offscreen ** Upgraded castles sometimes wouldn't keep their higher income on loaded games

  • Hotfix - 2.0.4 - 13 December 2023

    * Updates: ** Right-clicking on a unit now shows Hero's level * Bug fixes: ** Sometimes if combat log was open you couldn't close the BattleHUD (Combat screen) ** Combat log corrections ** Various MapMaker items ** Minimap road corrections

  • Hotfix - 2.0.3 - 20 October 2023

    A couple edge case bug fixes & some water tile pixel art clean up.

  • Version 2.0 release! - 3 October 2023

    You might have thought we forgot about this game... NOPE! With your FREE version 2.0 update, you'll get: * New Map Biomes! ** Desert: A harsh and unforgiving desert with sand dunes, mud and cactuses. ** Hellscape: A scorched land of molten lava fields, jagged pitchstone mountains, and burnt trees. ** Snowlands: A frozen landscape covered in snow, tundra and boreal forests. * Toggle Strength/Hit Point stats during battle (H hotkey) * Progress bar shown during enemy's turn * Old Lucky now shows how much gold he has stolen * AI: Squire, and Baron difficulty have been reduced * Default to original portrait artwork (instead of pixel art portraits) * Tome/Help section updates * Random map saved game names default to include map biome and size abbreviated. * Main menu art: ** New Snowlands battle scene ** New Grasslands battle scene * Mapmaker updates: ** Can create maps using new biomes ** Va…

  • Version 1.8 has been released - 22 December 2022

    * Ally mode! ** You can now have "team" battles ** - e.g. Elves and Dwarves can overcome their differences and team up against a swarm of Orcs * New Hero items: ** Golden Hen & Midas Gloves: extra GP every turn ** Holy Grails If your Hero dies, the grail resurrects him. * New wandering monster: ** Old Lucky- A leprechaun that steals gold from your castles! * Hall of Fame added to Main Menu- view your past victory and defeat stats * Right clicking on portraits give army stats * Various bug fixes, and gameplay improvements

  • Version 1.7 has been released - 2 November 2022

    * UI improvements ** Unique Game HUD for each faction (day & night versions) ** Clicking on the worldmap now takes you to that point on the map ** NewTurn Shield unique to each faction ** Terrain color revamp; preparing for future map styles: Hellscape, Snowlands, and Wastelands * New Unit ** Shade * New Ruins ** Oasis ** Pond ** Snow Cave ** Snow Statue * Bug fixes ** Player shield not turning black & white in game HUD once defeated ** Scale sizing issues with certain icons in Caste HUD ** New game HUD heading incorrectly placed

  • Version 1.6 has been released - 29 September 2022

    * New Features: ** Experience Points! *** Each new level increases the unit's strength and/or hit points and/or movement points *** Gain experience points for surviving battles, taking over castles, searching ruins, completing quests, and more! *** Read the in-game Tome help for complete details * Updates: ** Tome additional entries added and clarifications * Bug fix: ** If a unit had lost a hit point from battle, and then the game was saved before a new turn, loading that saved game caused the unit to have their max hit points set incorrectly

  • Version 1.5 has been released - 16 September 2022

    * New Features: ** View all enemy movements on visible map during enemies turn ** Squire AI (re)enabled. Squire AI is an easier mode which makes the computer opponents less challenging. ** Quest Report Menu now shows the reward item's bonus (know what you're fighting for) * Updates: ** You can now unlock the original artwork by winning the Telestia Scenario Map on any difficulty ** New castles automatically start in a "loop-production" enabled ** Lochus fight order: uses movement points remaining instead of max movement points ** Right-clicking on units now shows both their max movement and remaining movement points ** Right-clicking on player shields now shows AI difficulty * Bug fixes: ** If castle had max (16) units in it, and produced a new unit, and an enemy was next to the castle, new produced unit may have been placed on enemy unit and/or game would freeze/crash. (Thanks Rayne!)

  • Version 1.4 has been released - 2 September 2022

    * New Features: ** Upgraded castles now produce additional income ** Tome updates w/ additional clarification * Game Balances: ** Cockatrice assassination hit chance increased from 20% to 25% ** Elven Archers missile hit chance increased from 10% to 25% ** Elven Mounted Archers missile hit chance increased from 20% to 35% ** Gadianton Assassin assassination hit chance increased from 10% to 15% ** Gorgon assassination hit chance increased from 30% to 35% * Bug fix: ** Fixed issue where saving/loading a game could infinitely increase a Hero's stats (thanks Grune!)

  • Hotfix - 5 August 2022

    Hotfix on small random bug.

  • Version 1.3 has been released - 4 August 2022

    Major UI design updates! * Each faction has its own unique Castle HUD * Extended nighttime theme throughout game: game HUDs, combat log and more * Added broken shields in Game HUD for defeated players * Show broken shield for loser in Battle HUD * Added "close" button in Battle HUD * Fixed MapMaker control panel HUD for uncommon screen resolutions Enjoy!!!

  • Version 1.2 has been released - 18 July 2022

    * Toggle the combat log on/off to view all strength bonuses calculations. - Thanks Haleorom!

  • Version 1.1 has been released. - 5 July 2022

    * New Feature: ** Right-click units during battle to view stats ** New popup with information to report bugs found in the main menu * Optimizations: ** Combat advisor now gives MUCH more accurate advice about battle outcomes ** Improved battle ended detection ** Optimized (right-click) tooltip popup window ** House cleaning of debug log * Bug fixes: ** Fixed game freezing bug when trying to access a killed army unit (thanks Jamie!) * Notes: ** In the next version, saved games from the BETA version will no longer work

Patch notes and updates

S.noRelease datePatch nameGID number
128 December 2025Quality of Life updates (part 2)1819386365112176
213 March 2025Quality of Life updates (part 1)1794102528089050
326 August 2024Quality of life improvements5875595438704206582
48 August 2024User requested features & bug fixes5963414363391870074
524 January 2024Update - 2.0.65519792046245224327
627 December 2023Update - 2.0.55410576585153392622
713 December 2023Hotfix - 2.0.45397065151386520929
820 October 2023Hotfix - 2.0.35218041989046173911
95 August 2022Hotfix4598757090454600388
103 June 2022Version 0.9.5 - release candidate4469272893495908556

Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.